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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index b678197037..f1c9cb120d 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -804,11 +804,15 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append) {
bool still_selected = true;
- if (p_append) {
+ if (p_append && !editor_selection->get_selected_node_list().is_empty()) {
if (editor_selection->is_selected(item)) {
// Already in the selection, remove it from the selected nodes
editor_selection->remove_node(item);
still_selected = false;
+
+ if (editor_selection->get_selected_node_list().size() == 1) {
+ editor->push_item(editor_selection->get_selected_node_list()[0]);
+ }
} else {
// Add the item to the selection
editor_selection->add_node(item);
@@ -2589,6 +2593,9 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
_find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
+ if (selitems.size() == 1 && editor_selection->get_selected_node_list().is_empty()) {
+ editor->push_item(selitems[0]);
+ }
for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
editor_selection->add_node(E->get());
}