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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp9
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp10
-rw-r--r--editor/plugins/animation_state_machine_editor.h8
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp40
-rw-r--r--editor/plugins/editor_preview_plugins.cpp14
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp25
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp35
-rw-r--r--editor/plugins/path_3d_editor_plugin.h2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/replication_editor_plugin.cpp390
-rw-r--r--editor/plugins/replication_editor_plugin.h108
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp24
-rw-r--r--editor/plugins/script_editor_plugin.h2
-rw-r--r--editor/plugins/script_text_editor.cpp10
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/text_control_editor_plugin.cpp457
-rw-r--r--editor/plugins/text_control_editor_plugin.h5
-rw-r--r--editor/plugins/theme_editor_plugin.cpp6
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp19
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp16
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp2
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp687
30 files changed, 1407 insertions, 488 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 348ef4ecc7..c6bde4c98a 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -147,12 +147,15 @@ void AbstractPolygon2DEditor::_menu_option(int p_option) {
void AbstractPolygon2DEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ } break;
case NOTIFICATION_READY: {
disable_polygon_editing(false, String());
- button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
- button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
- button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", callable_mp(this, &AbstractPolygon2DEditor::_node_removed));
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index c0029312a7..f9df8db419 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -180,7 +180,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
selected_point = -1;
for (int i = 0; i < points.size(); i++) {
- if (making_triangle.find(i) != -1) {
+ if (making_triangle.has(i)) {
continue;
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index e46c81b77e..b000ff8eee 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -833,7 +833,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
const String &new_name = p_text;
- ERR_FAIL_COND(new_name.is_empty() || new_name.find(".") != -1 || new_name.find("/") != -1);
+ ERR_FAIL_COND(new_name.is_empty() || new_name.contains(".") || new_name.contains("/"));
if (new_name == prev_name) {
return; //nothing to do
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 8e63e39fd5..1e55cc8598 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -75,7 +75,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
String type;
Ref<Script> script;
int input_port_count;
- AddOption(const String &p_name = String(), const String &p_type = String(), bool p_input_port_count = 0) :
+ AddOption(const String &p_name = String(), const String &p_type = String(), int p_input_port_count = 0) :
name(p_name),
type(p_type),
input_port_count(p_input_port_count) {
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 83c2b53241..320c47e820 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -485,7 +485,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
player->stop();
String new_name = name->get_text();
- if (new_name.is_empty() || new_name.find(":") != -1 || new_name.find("/") != -1) {
+ if (new_name.is_empty() || new_name.contains(":") || new_name.contains("/")) {
error_dialog->set_text(TTR("Invalid animation name!"));
error_dialog->popup_centered();
return;
@@ -746,7 +746,7 @@ void AnimationPlayerEditor::_load_animations(Vector<String> p_files) {
file = file.substr(file.rfind("\\") + 1, file.length());
}
- if (file.find(".") != -1) {
+ if (file.contains(".")) {
file = file.substr(0, file.find("."));
}
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 26ce6de0df..f750c92fb3 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -755,7 +755,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//now scroll it to draw
state_machine_draw->draw_style_box(sb, nr.node);
- if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) {
+ if (playing && (blend_from == name || current == name || travel_path.has(name))) {
state_machine_draw->draw_style_box(playing_overlay, nr.node);
}
@@ -854,10 +854,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
to.y = from.y;
- double len = MAX(0.0001, current_length);
+ float len = MAX(0.0001, current_length);
- double pos = CLAMP(play_pos, 0, len);
- double c = pos / len;
+ float pos = CLAMP(play_pos, 0, len);
+ float c = pos / len;
Color fg = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color bg = fg;
bg.a *= 0.3;
@@ -1059,7 +1059,7 @@ void AnimationNodeStateMachineEditor::_removed_from_graph() {
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
const String &new_name = p_text;
- ERR_FAIL_COND(new_name.is_empty() || new_name.find(".") != -1 || new_name.find("/") != -1);
+ ERR_FAIL_COND(new_name.is_empty() || new_name.contains(".") || new_name.contains("/"));
if (new_name == prev_name) {
return; // Nothing to do.
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index d948e05472..8970e3e062 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -159,11 +159,11 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName last_blend_from_node;
StringName last_current_node;
Vector<StringName> last_travel_path;
- double last_play_pos;
- double play_pos;
- double current_length;
+ float last_play_pos;
+ float play_pos;
+ float current_length;
- double error_time;
+ float error_time;
String error_text;
EditorFileDialog *open_file;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index e9b0b30ceb..8d2e6a13b4 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2507,7 +2507,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
_update_cursor();
// Grab focus
- if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
+ if (!viewport->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
viewport->call_deferred(SNAME("grab_focus"));
}
}
@@ -5231,6 +5231,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
controls_vb = memnew(VBoxContainer);
controls_vb->set_begin(Point2(5, 5));
+ zoom_widget = memnew(EditorZoomWidget);
+ controls_vb->add_child(zoom_widget);
+ zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
+ zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom));
+
panner.instantiate();
panner->set_callbacks(callable_mp(this, &CanvasItemEditor::_scroll_callback), callable_mp(this, &CanvasItemEditor::_pan_callback), callable_mp(this, &CanvasItemEditor::_zoom_callback));
@@ -5256,11 +5261,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->add_child(controls_vb);
- zoom_widget = memnew(EditorZoomWidget);
- controls_vb->add_child(zoom_widget);
- zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
- zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom));
-
updating_scroll = false;
// Add some margin to the left for better aesthetics.
@@ -5797,22 +5797,17 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
}
- String node_class = child->get_class();
- if (node_class == "Polygon2D") {
- editor_data->get_undo_redo().add_do_property(child, "texture/texture", texture);
- } else if (node_class == "TouchScreenButton") {
- editor_data->get_undo_redo().add_do_property(child, "normal", texture);
- } else if (node_class == "TextureButton") {
- editor_data->get_undo_redo().add_do_property(child, "texture_button", texture);
+ if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) {
+ editor_data->get_undo_redo().add_do_property(child, "texture_normal", texture);
} else {
editor_data->get_undo_redo().add_do_property(child, "texture", texture);
}
// make visible for certain node type
- if (ClassDB::is_parent_class(node_class, "Control")) {
+ if (ClassDB::is_parent_class(child->get_class(), "Control")) {
Size2 texture_size = texture->get_size();
editor_data->get_undo_redo().add_do_property(child, "rect_size", texture_size);
- } else if (node_class == "Polygon2D") {
+ } else if (Object::cast_to<Polygon2D>(child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
Vector2(0, 0),
@@ -6069,10 +6064,21 @@ Node *CanvasItemEditorViewport::_make_texture_node_type(String texture_node_type
}
void CanvasItemEditorViewport::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ List<BaseButton *> btn_list;
+ button_group->get_buttons(&btn_list);
+
+ for (int i = 0; i < btn_list.size(); i++) {
+ CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
+ check->set_icon(get_theme_icon(check->get_text(), SNAME("EditorIcons")));
+ }
+
+ label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
+ }
+
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
connect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit));
- label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit));
@@ -6123,7 +6129,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
btn_group = memnew(VBoxContainer);
vbc->add_child(btn_group);
- btn_group->set_h_size_flags(0);
+ btn_group->set_h_size_flags(SIZE_EXPAND_FILL);
button_group.instantiate();
for (int i = 0; i < texture_node_types.size(); i++) {
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index cef505181a..7e0019faac 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -462,10 +462,6 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
-static bool _is_text_char(char32_t c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
-}
-
bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Script");
}
@@ -538,15 +534,15 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
if (in_comment) {
color = comment_color;
} else {
- if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
+ if (is_symbol(c)) {
//make symbol a little visible
color = symbol_color;
in_control_flow_keyword = false;
in_keyword = false;
- } else if (!prev_is_text && _is_text_char(c)) {
+ } else if (!prev_is_text && is_ascii_identifier_char(c)) {
int pos = i;
- while (_is_text_char(code[pos])) {
+ while (is_ascii_identifier_char(code[pos])) {
pos++;
}
String word = code.substr(i, pos - i);
@@ -556,7 +552,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
in_keyword = true;
}
- } else if (!_is_text_char(c)) {
+ } else if (!is_ascii_identifier_char(c)) {
in_keyword = false;
}
@@ -571,7 +567,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
img->set_pixel(col, y0 + line * 2 + 1, color);
- prev_is_text = _is_text_char(c);
+ prev_is_text = is_ascii_identifier_char(c);
}
col++;
} else {
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 59ba49232e..88d2aee667 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -1627,7 +1627,7 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
//////
AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() {
- create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoAudioListener3D", "EditorIcons"));
+ create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon(SNAME("GizmoAudioListener3D"), SNAME("EditorIcons")));
}
bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 4610171d68..0c0188e8d1 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1203,7 +1203,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
}
void Node3DEditorViewport::_surface_mouse_enter() {
- if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
+ if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
surface->grab_focus();
}
}
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index c50673559c..702bc4a8ce 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -38,14 +38,13 @@
void Path2DEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- //button_create->set_icon( get_icon("Edit","EditorIcons"));
- //button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
- //set_pressed_button(button_edit);
- //button_edit->set_pressed(true);
-
- } break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ curve_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ curve_edit_curve->set_icon(get_theme_icon(SNAME("CurveCurve"), SNAME("EditorIcons")));
+ curve_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ curve_del->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ curve_close->set_icon(get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
} break;
}
}
@@ -532,41 +531,41 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
sep = memnew(VSeparator);
base_hb->add_child(sep);
+
curve_edit = memnew(Button);
curve_edit->set_flat(true);
- curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT));
base_hb->add_child(curve_edit);
+
curve_edit_curve = memnew(Button);
curve_edit_curve->set_flat(true);
- curve_edit_curve->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCurve"), SNAME("EditorIcons")));
curve_edit_curve->set_toggle_mode(true);
curve_edit_curve->set_focus_mode(Control::FOCUS_NONE);
curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)"));
curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT_CURVE));
base_hb->add_child(curve_edit_curve);
+
curve_create = memnew(Button);
curve_create->set_flat(true);
- curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
curve_create->set_toggle_mode(true);
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)"));
curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_CREATE));
base_hb->add_child(curve_create);
+
curve_del = memnew(Button);
curve_del->set_flat(true);
- curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
curve_del->set_toggle_mode(true);
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_DELETE));
base_hb->add_child(curve_del);
+
curve_close = memnew(Button);
curve_close->set_flat(true);
- curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(ACTION_CLOSE));
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index cb62dcdccc..7cc926f06c 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -539,12 +539,29 @@ void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
}
}
+void Path3DEditorPlugin::_update_theme() {
+ // TODO: Split the EditorPlugin instance from the UI instance and connect this properly.
+ // See the 2D path editor for inspiration.
+ curve_edit->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ curve_create->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ curve_del->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ curve_close->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
+}
+
void Path3DEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
- curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
- curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
- curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
+ curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
+ curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
+ curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
+
+ _update_theme();
+ } break;
+
+ case NOTIFICATION_READY: {
+ Node3DEditor::get_singleton()->connect("theme_changed", callable_mp(this, &Path3DEditorPlugin::_update_theme));
+ } break;
}
}
@@ -567,33 +584,33 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
sep = memnew(VSeparator);
sep->hide();
Node3DEditor::get_singleton()->add_control_to_menu_panel(sep);
+
curve_edit = memnew(Button);
curve_edit->set_flat(true);
- curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
curve_edit->set_toggle_mode(true);
curve_edit->hide();
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit);
+
curve_create = memnew(Button);
curve_create->set_flat(true);
- curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
curve_create->set_toggle_mode(true);
curve_create->hide();
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)") + "\n" + TTR("Split Segment (in curve)"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_create);
+
curve_del = memnew(Button);
curve_del->set_flat(true);
- curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
curve_del->set_toggle_mode(true);
curve_del->hide();
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_del);
+
curve_close = memnew(Button);
curve_close->set_flat(true);
- curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveClose"), SNAME("EditorIcons")));
curve_close->hide();
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index adda648868..b877e2ae17 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -80,6 +80,8 @@ class Path3DEditorPlugin : public EditorPlugin {
Path3D *path;
+ void _update_theme();
+
void _mode_changed(int p_idx);
void _close_curve();
void _handle_option_pressed(int p_option);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 7a96e6eced..b116f8ff6d 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -473,7 +473,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
if (!uv_create) {
- points_prev.resize(0);
+ points_prev.clear();
Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
points_prev.push_back(tuv);
uv_create_to = tuv;
@@ -682,7 +682,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
polygon_create.clear();
- } else if (polygon_create.find(closest) == -1) {
+ } else if (!polygon_create.has(closest)) {
//add temporarily if not exists
polygon_create.push_back(closest);
}
diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp
new file mode 100644
index 0000000000..93f4a853f3
--- /dev/null
+++ b/editor/plugins/replication_editor_plugin.cpp
@@ -0,0 +1,390 @@
+/*************************************************************************/
+/* replication_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "replication_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+#include "editor/inspector_dock.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tree.h"
+#include "scene/multiplayer/multiplayer_synchronizer.h"
+
+/// ReplicationEditor
+ReplicationEditor::ReplicationEditor(EditorNode *p_editor) {
+ editor = p_editor;
+ set_v_size_flags(SIZE_EXPAND_FILL);
+ set_custom_minimum_size(Size2(0, 200) * EDSCALE);
+
+ delete_dialog = memnew(ConfirmationDialog);
+ delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false));
+ delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true));
+ add_child(delete_dialog);
+
+ error_dialog = memnew(AcceptDialog);
+ error_dialog->get_ok_button()->set_text(TTR("Close"));
+ error_dialog->set_title(TTR("Error!"));
+ add_child(error_dialog);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ vb->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(vb);
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ vb->add_child(hb);
+ np_line_edit = memnew(LineEdit);
+ np_line_edit->set_placeholder(":property");
+ np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ hb->add_child(np_line_edit);
+ add_button = memnew(Button);
+ add_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
+ add_button->set_text(TTR("Add"));
+ hb->add_child(add_button);
+
+ tree = memnew(Tree);
+ tree->set_hide_root(true);
+ tree->set_columns(4);
+ tree->set_column_titles_visible(true);
+ tree->set_column_title(0, TTR("Properties"));
+ tree->set_column_expand(0, true);
+ tree->set_column_title(1, TTR("Spawn"));
+ tree->set_column_expand(1, false);
+ tree->set_column_custom_minimum_width(1, 100);
+ tree->set_column_title(2, TTR("Sync"));
+ tree->set_column_custom_minimum_width(2, 100);
+ tree->set_column_expand(2, false);
+ tree->set_column_expand(3, false);
+ tree->create_item();
+ tree->connect("button_pressed", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
+ tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ vb->add_child(tree);
+}
+
+void ReplicationEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
+ ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
+ ADD_SIGNAL(MethodInfo("keying_changed"));
+}
+
+void ReplicationEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
+ add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
+ } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ update_keying();
+ }
+}
+
+void ReplicationEditor::_add_pressed() {
+ if (!current) {
+ error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
+ error_dialog->popup_centered();
+ return;
+ }
+ if (current->get_root_path().is_empty()) {
+ error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
+ error_dialog->popup_centered();
+ return;
+ }
+ String np_text = np_line_edit->get_text();
+ if (np_text.find(":") == -1) {
+ np_text = ":" + np_text;
+ }
+ NodePath prop = NodePath(np_text);
+ if (prop.is_empty()) {
+ return;
+ }
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ undo_redo->create_action(TTR("Add property"));
+ config = current->get_replication_config();
+ if (config.is_null()) {
+ config.instantiate();
+ current->set_replication_config(config);
+ undo_redo->add_do_method(current, "set_replication_config", config);
+ undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
+ _update_config();
+ }
+ undo_redo->add_do_method(config.ptr(), "add_property", prop);
+ undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+}
+
+void ReplicationEditor::_tree_item_edited() {
+ TreeItem *ti = tree->get_edited();
+ if (!ti || config.is_null()) {
+ return;
+ }
+ int column = tree->get_edited_column();
+ ERR_FAIL_COND(column < 1 || column > 2);
+ const NodePath prop = ti->get_metadata(0);
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ bool value = ti->is_checked(column);
+ String method;
+ if (column == 1) {
+ undo_redo->create_action(TTR("Set spawn property"));
+ method = "property_set_spawn";
+ } else {
+ undo_redo->create_action(TTR("Set sync property"));
+ method = "property_set_sync";
+ }
+ undo_redo->add_do_method(config.ptr(), method, prop, value);
+ undo_redo->add_undo_method(config.ptr(), method, prop, !value);
+ undo_redo->add_do_method(this, "_update_checked", prop, column, value);
+ undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
+ undo_redo->commit_action();
+}
+
+void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id) {
+ TreeItem *ti = Object::cast_to<TreeItem>(p_item);
+ if (!ti) {
+ return;
+ }
+ deleting = ti->get_metadata(0);
+ delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
+ delete_dialog->popup_centered();
+}
+
+void ReplicationEditor::_dialog_closed(bool p_confirmed) {
+ if (deleting.is_empty() || config.is_null()) {
+ return;
+ }
+ if (p_confirmed) {
+ const NodePath prop = deleting;
+ int idx = config->property_get_index(prop);
+ bool spawn = config->property_get_spawn(prop);
+ bool sync = config->property_get_sync(prop);
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ undo_redo->create_action(TTR("Remove Property"));
+ undo_redo->add_do_method(config.ptr(), "remove_property", prop);
+ undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
+ undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
+ undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+ }
+ deleting = NodePath();
+}
+
+void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
+ if (!tree->get_root()) {
+ return;
+ }
+ TreeItem *ti = tree->get_root()->get_first_child();
+ while (ti) {
+ if (ti->get_metadata(0).operator NodePath() == p_prop) {
+ ti->set_checked(p_column, p_checked);
+ return;
+ }
+ ti = ti->get_next();
+ }
+}
+
+void ReplicationEditor::update_keying() {
+ /// TODO make keying usable.
+#if 0
+ bool keying_enabled = false;
+ EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history();
+ if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) {
+ Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0));
+ keying_enabled = Object::cast_to<Node>(obj) != nullptr;
+ }
+
+ if (keying_enabled == keying) {
+ return;
+ }
+
+ keying = keying_enabled;
+ emit_signal(SNAME("keying_changed"));
+#endif
+}
+
+void ReplicationEditor::_update_config() {
+ deleting = NodePath();
+ tree->clear();
+ tree->create_item();
+ if (!config.is_valid()) {
+ update_keying();
+ return;
+ }
+ TypedArray<NodePath> props = config->get_properties();
+ for (int i = 0; i < props.size(); i++) {
+ const NodePath path = props[i];
+ _add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
+ }
+ update_keying();
+}
+
+void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
+ if (current == p_sync) {
+ return;
+ }
+ current = p_sync;
+ if (current) {
+ config = current->get_replication_config();
+ } else {
+ config.unref();
+ }
+ _update_config();
+}
+
+Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
+ if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
+ return get_theme_icon("ImportFail", "EditorIcons");
+ }
+ return get_theme_icon(p_node->get_class(), "EditorIcons");
+}
+
+void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
+ String prop = String(p_property);
+ TreeItem *item = tree->create_item();
+ item->set_selectable(0, false);
+ item->set_selectable(1, false);
+ item->set_selectable(2, false);
+ item->set_selectable(3, false);
+ item->set_text(0, prop);
+ item->set_metadata(0, prop);
+ Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
+ Ref<Texture2D> icon = _get_class_icon(root_node);
+ if (root_node) {
+ String path = prop.substr(0, prop.find(":"));
+ String subpath = prop.substr(path.size());
+ Node *node = root_node->get_node_or_null(path);
+ if (!node) {
+ node = root_node;
+ }
+ item->set_text(0, String(node->get_name()) + ":" + subpath);
+ icon = _get_class_icon(node);
+ }
+ item->set_icon(0, icon);
+ item->add_button(3, get_theme_icon("Remove", "EditorIcons"));
+ item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
+ item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
+ item->set_checked(1, p_spawn);
+ item->set_editable(1, true);
+ item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
+ item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
+ item->set_checked(2, p_sync);
+ item->set_editable(2, true);
+}
+
+void ReplicationEditor::property_keyed(const String &p_property) {
+ ERR_FAIL_COND(!current || config.is_null());
+ Node *root = current->get_node(current->get_root_path());
+ ERR_FAIL_COND(!root);
+ EditorHistory *history = editor->get_editor_history();
+ ERR_FAIL_COND(history->get_path_size() == 0);
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(history->get_path_object(0)));
+ ERR_FAIL_COND(!node);
+ if (node->is_class("MultiplayerSynchronizer")) {
+ error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication."));
+ error_dialog->popup_centered();
+ return;
+ }
+ if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) {
+ error_dialog->set_text(TTR("Subresources cannot yet be configured for replication."));
+ error_dialog->popup_centered();
+ return;
+ }
+
+ String path = root->get_path_to(node);
+ for (int i = 1; i < history->get_path_size(); i++) {
+ String prop = history->get_path_property(i);
+ ERR_FAIL_COND(prop == "");
+ path += ":" + prop;
+ }
+ path += ":" + p_property;
+
+ NodePath prop = path;
+ UndoRedo *undo_redo = editor->get_undo_redo();
+ undo_redo->create_action(TTR("Add property"));
+ undo_redo->add_do_method(config.ptr(), "add_property", prop);
+ undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
+ undo_redo->add_do_method(this, "_update_config");
+ undo_redo->add_undo_method(this, "_update_config");
+ undo_redo->commit_action();
+}
+
+/// ReplicationEditorPlugin
+ReplicationEditorPlugin::ReplicationEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ repl_editor = memnew(ReplicationEditor(editor));
+ editor->add_bottom_panel_item(TTR("Replication"), repl_editor);
+}
+
+ReplicationEditorPlugin::~ReplicationEditorPlugin() {
+}
+
+void ReplicationEditorPlugin::_keying_changed() {
+ // TODO make lock usable.
+ //InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this);
+}
+
+void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
+ if (!repl_editor->has_keying()) {
+ return;
+ }
+ repl_editor->property_keyed(p_keyed);
+}
+
+void ReplicationEditorPlugin::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
+ InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed));
+ repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed));
+ // TODO make lock usable.
+ //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying));
+ get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
+ }
+}
+
+void ReplicationEditorPlugin::_node_removed(Node *p_node) {
+ if (p_node && p_node == repl_editor->get_current()) {
+ repl_editor->edit(nullptr);
+ if (repl_editor->is_visible_in_tree()) {
+ editor->hide_bottom_panel();
+ }
+ }
+}
+
+void ReplicationEditorPlugin::edit(Object *p_object) {
+ repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
+}
+
+bool ReplicationEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("MultiplayerSynchronizer");
+}
+
+void ReplicationEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ editor->make_bottom_panel_item_visible(repl_editor);
+ }
+}
diff --git a/editor/plugins/replication_editor_plugin.h b/editor/plugins/replication_editor_plugin.h
new file mode 100644
index 0000000000..049eda99cc
--- /dev/null
+++ b/editor/plugins/replication_editor_plugin.h
@@ -0,0 +1,108 @@
+/*************************************************************************/
+/* replication_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef REPLICATION_EDITOR_PLUGIN_H
+#define REPLICATION_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/resources/scene_replication_config.h"
+
+class ConfirmationDialog;
+class MultiplayerSynchronizer;
+class Tree;
+
+class ReplicationEditor : public VBoxContainer {
+ GDCLASS(ReplicationEditor, VBoxContainer);
+
+private:
+ EditorNode *editor;
+ MultiplayerSynchronizer *current = nullptr;
+
+ AcceptDialog *error_dialog = nullptr;
+ ConfirmationDialog *delete_dialog = nullptr;
+ Button *add_button = nullptr;
+ LineEdit *np_line_edit = nullptr;
+
+ Ref<SceneReplicationConfig> config;
+ NodePath deleting;
+ Tree *tree;
+ bool keying = false;
+
+ Ref<Texture2D> _get_class_icon(const Node *p_node);
+
+ void _add_pressed();
+ void _tree_item_edited();
+ void _tree_button_pressed(Object *p_item, int p_column, int p_id);
+ void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
+ void _update_config();
+ void _dialog_closed(bool p_confirmed);
+ void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
+
+protected:
+ static void _bind_methods();
+
+ void _notification(int p_what);
+
+public:
+ void update_keying();
+ void edit(MultiplayerSynchronizer *p_object);
+ bool has_keying() const { return keying; }
+ MultiplayerSynchronizer *get_current() const { return current; }
+ void property_keyed(const String &p_property);
+
+ ReplicationEditor(EditorNode *p_node);
+ ~ReplicationEditor() {}
+};
+
+class ReplicationEditorPlugin : public EditorPlugin {
+ GDCLASS(ReplicationEditorPlugin, EditorPlugin);
+
+private:
+ EditorNode *editor;
+ ReplicationEditor *repl_editor;
+
+ void _node_removed(Node *p_node);
+ void _keying_changed();
+ void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ ReplicationEditorPlugin(EditorNode *p_node);
+ ~ReplicationEditorPlugin();
+};
+
+#endif // REPLICATION_EDITOR_PLUGIN_H
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index d5287bc2fb..786217a5c2 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -110,7 +110,7 @@ void ResourcePreloaderEditor::_item_edited() {
return;
}
- if (new_name.is_empty() || new_name.find("\\") != -1 || new_name.find("/") != -1 || preloader->has_resource(new_name)) {
+ if (new_name.is_empty() || new_name.contains("\\") || new_name.contains("/") || preloader->has_resource(new_name)) {
s->set_text(0, old_name);
return;
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 2a8882bbd1..26227fa5bb 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -159,7 +159,7 @@ void EditorStandardSyntaxHighlighter::_update_cache() {
if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) {
continue;
}
- if (name.find("/") != -1) {
+ if (name.contains("/")) {
continue;
}
highlighter->add_member_keyword_color(name, member_variable_color);
@@ -714,7 +714,7 @@ void ScriptEditor::_open_recent_script(int p_idx) {
return;
}
// if it's a path then it's most likely a deleted file not help
- } else if (path.find("::") != -1) {
+ } else if (path.contains("::")) {
// built-in script
String res_path = path.get_slice("::", 0);
if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
@@ -1603,7 +1603,8 @@ void ScriptEditor::_notification(int p_what) {
members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected));
help_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_help_overview_selected));
- script_split->connect("dragged", callable_mp(this, &ScriptEditor::_script_split_dragged));
+ script_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
+ list_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed));
@@ -2292,7 +2293,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
} else if (flags[i] == '\0' || (!inside_quotes && flags[i] == ' ')) {
String arg = flags.substr(from, num_chars);
- if (arg.find("{file}") != -1) {
+ if (arg.contains("{file}")) {
has_file_flag = true;
}
@@ -2809,7 +2810,7 @@ void ScriptEditor::_tree_changed() {
call_deferred(SNAME("_update_script_connections"));
}
-void ScriptEditor::_script_split_dragged(float) {
+void ScriptEditor::_split_dragged(float) {
_save_layout();
}
@@ -3199,8 +3200,12 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
tab_container->get_child(i)->set_meta("__editor_pass", Variant());
}
- if (p_layout->has_section_key("ScriptEditor", "split_offset")) {
- script_split->set_split_offset(p_layout->get_value("ScriptEditor", "split_offset"));
+ if (p_layout->has_section_key("ScriptEditor", "script_split_offset")) {
+ script_split->set_split_offset(p_layout->get_value("ScriptEditor", "script_split_offset"));
+ }
+
+ if (p_layout->has_section_key("ScriptEditor", "list_split_offset")) {
+ list_split->set_split_offset(p_layout->get_value("ScriptEditor", "list_split_offset"));
}
// Remove any deleted editors that have been removed between launches.
@@ -3253,7 +3258,8 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) {
p_layout->set_value("ScriptEditor", "open_scripts", scripts);
p_layout->set_value("ScriptEditor", "open_help", helps);
- p_layout->set_value("ScriptEditor", "split_offset", script_split->get_split_offset());
+ p_layout->set_value("ScriptEditor", "script_split_offset", script_split->get_split_offset());
+ p_layout->set_value("ScriptEditor", "list_split_offset", list_split->get_split_offset());
// Save the cache.
script_editor_cache->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg"));
@@ -3486,7 +3492,7 @@ void ScriptEditor::_open_script_request(const String &p_path) {
void ScriptEditor::register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) {
ERR_FAIL_COND(p_syntax_highlighter.is_null());
- if (syntax_highlighters.find(p_syntax_highlighter) == -1) {
+ if (!syntax_highlighters.has(p_syntax_highlighter)) {
syntax_highlighters.push_back(p_syntax_highlighter);
}
}
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 67a6a9da02..d754f1a378 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -418,7 +418,7 @@ class ScriptEditor : public PanelContainer {
void _tree_changed();
- void _script_split_dragged(float);
+ void _split_dragged(float);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 09af73520b..7b4ebbc6d8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -398,10 +398,10 @@ Ref<Texture2D> ScriptTextEditor::get_theme_icon() {
icon_name += "Internal";
}
- if (get_parent_control()->has_theme_icon(icon_name, "EditorIcons")) {
- return get_parent_control()->get_theme_icon(icon_name, "EditorIcons");
- } else if (get_parent_control()->has_theme_icon(script->get_class(), "EditorIcons")) {
- return get_parent_control()->get_theme_icon(script->get_class(), "EditorIcons");
+ if (get_parent_control()->has_theme_icon(icon_name, SNAME("EditorIcons"))) {
+ return get_parent_control()->get_theme_icon(icon_name, SNAME("EditorIcons"));
+ } else if (get_parent_control()->has_theme_icon(script->get_class(), SNAME("EditorIcons"))) {
+ return get_parent_control()->get_theme_icon(script->get_class(), SNAME("EditorIcons"));
}
}
@@ -1295,7 +1295,7 @@ void ScriptTextEditor::_edit_option_toggle_inline_comment() {
script->get_language()->get_comment_delimiters(&comment_delimiters);
for (const String &script_delimiter : comment_delimiters) {
- if (script_delimiter.find(" ") == -1) {
+ if (!script_delimiter.contains(" ")) {
delimiter = script_delimiter;
break;
}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 169ce29438..ac77f51812 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -383,7 +383,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
if (!bones_infos[parent].physical_bone) {
bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
- ur->create_action(TTR("Create physical bones"));
+ ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL);
ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
ur->add_do_reference(bones_infos[parent].physical_bone);
ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone);
@@ -821,7 +821,7 @@ void fragment() {
}
)");
handle_material->set_shader(handle_shader);
- Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon("EditorBoneHandle", "EditorIcons");
+ Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
handle_material->set_shader_param("point_size", handle->get_width());
handle_material->set_shader_param("texture_albedo", handle);
diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp
index a51b5d3e03..87eff9c3e9 100644
--- a/editor/plugins/text_control_editor_plugin.cpp
+++ b/editor/plugins/text_control_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "text_control_editor_plugin.h"
#include "editor/editor_scale.h"
+#include "editor/multi_node_edit.h"
void TextControlEditor::_notification(int p_notification) {
switch (p_notification) {
@@ -121,78 +122,162 @@ void TextControlEditor::_update_styles_menu() {
}
void TextControlEditor::_update_control() {
- if (edited_control) {
- // Get override names.
- if (edited_control->is_class("RichTextLabel")) {
- edited_color = "default_color";
- edited_font = "normal_font";
- edited_font_size = "normal_font_size";
- } else {
- edited_color = "font_color";
- edited_font = "font";
- edited_font_size = "font_size";
- }
-
- // Get font override.
- Ref<Font> font;
- if (edited_control->has_theme_font_override(edited_font)) {
- font = edited_control->get_theme_font(edited_font);
- }
- if (font.is_valid()) {
- if (font->get_data_count() != 1) {
- // Composite font, save it to "custom_font" to allow undoing font change.
- custom_font = font;
- _update_fonts_menu();
- font_list->select(FONT_INFO_USER_CUSTOM);
- _update_styles_menu();
- font_style_list->select(0);
+ if (!edited_controls.is_empty()) {
+ int font_selected = 0;
+ bool same_font = true;
+ int style_selected = 0;
+ bool same_style = true;
+ int font_size = 0;
+ bool same_font_size = true;
+ int outline_size = 0;
+ bool same_outline_size = true;
+ Color font_color = Color{ 1.0f, 1.0f, 1.0f };
+ bool same_font_color = true;
+ Color outline_color = Color{ 1.0f, 1.0f, 1.0f };
+ bool same_outline_color = true;
+
+ _update_fonts_menu();
+ _update_styles_menu();
+
+ int count = edited_controls.size();
+ for (int i = 0; i < count; ++i) {
+ Control *edited_control = edited_controls[i];
+
+ String edited_color;
+ String edited_font;
+ String edited_font_size;
+
+ // Get override names.
+ if (edited_control->is_class("RichTextLabel")) {
+ edited_color = "default_color";
+ edited_font = "normal_font";
+ edited_font_size = "normal_font_size";
} else {
- // Single face font, search for the font with matching name and style.
- String name = font->get_data(0)->get_font_name();
- String style = font->get_data(0)->get_font_style_name();
- if (fonts.has(name) && fonts[name].has(style)) {
- _update_fonts_menu();
- for (int i = 0; i < font_list->get_item_count(); i++) {
- if (font_list->get_item_text(i) == name) {
- font_list->select(i);
- break;
- }
+ edited_color = "font_color";
+ edited_font = "font";
+ edited_font_size = "font_size";
+ }
+
+ // Get font override.
+ Ref<Font> font;
+ if (edited_control->has_theme_font_override(edited_font)) {
+ font = edited_control->get_theme_font(edited_font);
+ }
+
+ if (font.is_valid()) {
+ if (font->get_data_count() != 1) {
+ custom_font = font;
+ if (i > 0) {
+ same_font = same_font && (font_selected == FONT_INFO_USER_CUSTOM);
+ same_style = same_style && (style_selected == 0);
}
- _update_styles_menu();
- for (int i = 0; i < font_style_list->get_item_count(); i++) {
- if (font_style_list->get_item_text(i) == style) {
- font_style_list->select(i);
- break;
+
+ font_selected = FONT_INFO_USER_CUSTOM;
+ style_selected = 0;
+ } else {
+ String name = font->get_data(0)->get_font_name();
+ String style = font->get_data(0)->get_font_style_name();
+ if (fonts.has(name) && fonts[name].has(style)) {
+ for (int j = 0; j < font_list->get_item_count(); j++) {
+ if (font_list->get_item_text(j) == name) {
+ if (i > 0) {
+ same_font = same_font && (j == font_selected);
+ }
+
+ font_selected = j;
+ break;
+ }
}
+ for (int j = 0; j < font_style_list->get_item_count(); j++) {
+ if (font_style_list->get_item_text(j) == style) {
+ if (i > 0) {
+ same_style = same_style && (j == style_selected);
+ }
+
+ style_selected = j;
+ break;
+ }
+ }
+ } else {
+ custom_font = font;
+ if (i > 0) {
+ same_font = same_font && (font_selected == FONT_INFO_USER_CUSTOM);
+ same_style = same_style && (style_selected == 0);
+ }
+
+ font_selected = FONT_INFO_USER_CUSTOM;
+ style_selected = 0;
}
- } else {
- // Unknown font, save it to "custom_font" to allow undoing font change.
- custom_font = font;
- _update_fonts_menu();
- font_list->select(FONT_INFO_USER_CUSTOM);
- _update_styles_menu();
- font_style_list->select(0);
}
+ } else {
+ if (i > 0) {
+ same_font = same_font && (font_selected == FONT_INFO_THEME_DEFAULT);
+ same_style = same_style && (style_selected == 0);
+ }
+
+ font_selected = FONT_INFO_THEME_DEFAULT;
+ style_selected = 0;
}
+
+ int current_font_size = edited_control->get_theme_font_size(edited_font_size);
+ int current_outline_size = edited_control->get_theme_constant("outline_size");
+ Color current_font_color = edited_control->get_theme_color(edited_color);
+ Color current_outline_color = edited_control->get_theme_color("font_outline_color");
+ if (i > 0) {
+ same_font_size = same_font_size && (font_size == current_font_size);
+ same_outline_size = same_outline_size && (outline_size == current_outline_size);
+ same_font_color = same_font_color && (font_color == current_font_color);
+ same_outline_color = same_outline_color && (outline_color == current_outline_color);
+ }
+
+ font_size = current_font_size;
+ outline_size = current_outline_size;
+ font_color = current_font_color;
+ outline_color = current_outline_color;
+ }
+
+ _update_fonts_menu();
+ if (same_font) {
+ font_list->select(font_selected);
+ } else {
+ font_list->select(-1);
+ }
+
+ _update_styles_menu();
+ if (same_style) {
+ font_style_list->select(style_selected);
} else {
- // No font override, select "Theme Default".
- _update_fonts_menu();
- font_list->select(FONT_INFO_THEME_DEFAULT);
- _update_styles_menu();
- font_style_list->select(0);
+ font_list->select(-1);
}
// Get other theme overrides.
font_size_list->set_block_signals(true);
- font_size_list->set_value(edited_control->get_theme_font_size(edited_font_size));
+ if (same_font_size) {
+ font_size_list->get_line_edit()->set_text(String::num_uint64(font_size));
+ font_size_list->set_value(font_size);
+ } else {
+ font_size_list->get_line_edit()->set_text("");
+ }
font_size_list->set_block_signals(false);
outline_size_list->set_block_signals(true);
- outline_size_list->set_value(edited_control->get_theme_constant("outline_size"));
+ if (same_outline_size) {
+ outline_size_list->get_line_edit()->set_text(String::num_uint64(outline_size));
+ outline_size_list->set_value(outline_size);
+ } else {
+ outline_size_list->get_line_edit()->set_text("");
+ }
outline_size_list->set_block_signals(false);
- font_color_picker->set_pick_color(edited_control->get_theme_color(edited_color));
- outline_color_picker->set_pick_color(edited_control->get_theme_color("font_outline_color"));
+ if (!same_font_color) {
+ font_color = Color{ 1.0f, 1.0f, 1.0f };
+ }
+ font_color_picker->set_pick_color(font_color);
+
+ if (!same_outline_color) {
+ outline_color = Color{ 1.0f, 1.0f, 1.0f };
+ }
+ outline_color_picker->set_pick_color(outline_color);
}
}
@@ -205,42 +290,54 @@ void TextControlEditor::_font_style_selected(int p_id) {
}
void TextControlEditor::_set_font() {
- if (!edited_control) {
+ if (edited_controls.is_empty()) {
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Font"));
- if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) {
- // Remove font override.
- ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
- } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) {
- // Restore "custom_font".
- ur->add_do_method(edited_control, "add_theme_font_override", edited_font, custom_font);
- } else {
- // Load new font resource using selected name and style.
- String name = font_list->get_item_text(font_list->get_selected());
- String style = font_style_list->get_item_text(font_style_list->get_selected());
- if (style.is_empty()) {
- style = "Default";
+ int count = edited_controls.size();
+ for (int i = 0; i < count; ++i) {
+ Control *edited_control = edited_controls[i];
+
+ String edited_font;
+ if (edited_control->is_class("RichTextLabel")) {
+ edited_font = "normal_font";
+ } else {
+ edited_font = "font";
}
- if (fonts.has(name)) {
- Ref<FontData> fd = ResourceLoader::load(fonts[name][style]);
- if (fd.is_valid()) {
- Ref<Font> font;
- font.instantiate();
- font->add_data(fd);
- ur->add_do_method(edited_control, "add_theme_font_override", edited_font, font);
+ if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) {
+ // Remove font override.
+ ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
+ } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) {
+ // Restore "custom_font".
+ ur->add_do_method(edited_control, "add_theme_font_override", edited_font, custom_font);
+ } else {
+ // Load new font resource using selected name and style.
+ String name = font_list->get_item_text(font_list->get_selected());
+ String style = font_style_list->get_item_text(font_style_list->get_selected());
+ if (style.is_empty()) {
+ style = "Default";
+ }
+
+ if (fonts.has(name)) {
+ Ref<FontData> fd = ResourceLoader::load(fonts[name][style]);
+ if (fd.is_valid()) {
+ Ref<Font> font;
+ font.instantiate();
+ font->add_data(fd);
+ ur->add_do_method(edited_control, "add_theme_font_override", edited_font, font);
+ }
}
}
- }
- if (edited_control->has_theme_font_override(edited_font)) {
- ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
- } else {
- ur->add_undo_method(edited_control, "remove_theme_font_override", edited_font);
+ if (edited_control->has_theme_font_override(edited_font)) {
+ ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_font_override", edited_font);
+ }
}
ur->add_do_method(this, "_update_control");
@@ -250,18 +347,30 @@ void TextControlEditor::_set_font() {
}
void TextControlEditor::_font_size_selected(double p_size) {
- if (!edited_control) {
+ if (edited_controls.is_empty()) {
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Font Size"));
- ur->add_do_method(edited_control, "add_theme_font_size_override", edited_font_size, p_size);
- if (edited_control->has_theme_font_size_override(edited_font_size)) {
- ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
- } else {
- ur->add_undo_method(edited_control, "remove_theme_font_size_override", edited_font_size);
+ int count = edited_controls.size();
+ for (int i = 0; i < count; ++i) {
+ Control *edited_control = edited_controls[i];
+
+ String edited_font_size;
+ if (edited_control->is_class("RichTextLabel")) {
+ edited_font_size = "normal_font_size";
+ } else {
+ edited_font_size = "font_size";
+ }
+
+ ur->add_do_method(edited_control, "add_theme_font_size_override", edited_font_size, p_size);
+ if (edited_control->has_theme_font_size_override(edited_font_size)) {
+ ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_font_size_override", edited_font_size);
+ }
}
ur->add_do_method(this, "_update_control");
@@ -271,18 +380,23 @@ void TextControlEditor::_font_size_selected(double p_size) {
}
void TextControlEditor::_outline_size_selected(double p_size) {
- if (!edited_control) {
+ if (edited_controls.is_empty()) {
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Font Outline Size"));
- ur->add_do_method(edited_control, "add_theme_constant_override", "outline_size", p_size);
- if (edited_control->has_theme_constant_override("outline_size")) {
- ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
- } else {
- ur->add_undo_method(edited_control, "remove_theme_constant_override", "outline_size");
+ int count = edited_controls.size();
+ for (int i = 0; i < count; ++i) {
+ Control *edited_control = edited_controls[i];
+
+ ur->add_do_method(edited_control, "add_theme_constant_override", "outline_size", p_size);
+ if (edited_control->has_theme_constant_override("outline_size")) {
+ ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_constant_override", "outline_size");
+ }
}
ur->add_do_method(this, "_update_control");
@@ -292,18 +406,30 @@ void TextControlEditor::_outline_size_selected(double p_size) {
}
void TextControlEditor::_font_color_changed(const Color &p_color) {
- if (!edited_control) {
+ if (edited_controls.is_empty()) {
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Font Color"), UndoRedo::MERGE_ENDS);
- ur->add_do_method(edited_control, "add_theme_color_override", edited_color, p_color);
- if (edited_control->has_theme_color_override(edited_color)) {
- ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
- } else {
- ur->add_undo_method(edited_control, "remove_theme_color_override", edited_color);
+ int count = edited_controls.size();
+ for (int i = 0; i < count; ++i) {
+ Control *edited_control = edited_controls[i];
+
+ String edited_color;
+ if (edited_control->is_class("RichTextLabel")) {
+ edited_color = "default_color";
+ } else {
+ edited_color = "font_color";
+ }
+
+ ur->add_do_method(edited_control, "add_theme_color_override", edited_color, p_color);
+ if (edited_control->has_theme_color_override(edited_color)) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_color_override", edited_color);
+ }
}
ur->add_do_method(this, "_update_control");
@@ -313,18 +439,23 @@ void TextControlEditor::_font_color_changed(const Color &p_color) {
}
void TextControlEditor::_outline_color_changed(const Color &p_color) {
- if (!edited_control) {
+ if (edited_controls.is_empty()) {
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Font Outline Color"), UndoRedo::MERGE_ENDS);
- ur->add_do_method(edited_control, "add_theme_color_override", "font_outline_color", p_color);
- if (edited_control->has_theme_color_override("font_outline_color")) {
- ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
- } else {
- ur->add_undo_method(edited_control, "remove_theme_color_override", "font_outline_color");
+ int count = edited_controls.size();
+ for (int i = 0; i < count; ++i) {
+ Control *edited_control = edited_controls[i];
+
+ ur->add_do_method(edited_control, "add_theme_color_override", "font_outline_color", p_color);
+ if (edited_control->has_theme_color_override("font_outline_color")) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_color_override", "font_outline_color");
+ }
}
ur->add_do_method(this, "_update_control");
@@ -334,43 +465,63 @@ void TextControlEditor::_outline_color_changed(const Color &p_color) {
}
void TextControlEditor::_clear_formatting() {
- if (!edited_control) {
+ if (edited_controls.is_empty()) {
return;
}
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Clear Control Formatting"));
- ur->add_do_method(edited_control, "begin_bulk_theme_override");
- ur->add_undo_method(edited_control, "begin_bulk_theme_override");
+ int count = edited_controls.size();
+ for (int i = 0; i < count; ++i) {
+ Control *edited_control = edited_controls[i];
- ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
- if (edited_control->has_theme_font_override(edited_font)) {
- ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
- }
+ String edited_color;
+ String edited_font;
+ String edited_font_size;
- ur->add_do_method(edited_control, "remove_theme_font_size_override", edited_font_size);
- if (edited_control->has_theme_font_size_override(edited_font_size)) {
- ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
- }
+ // Get override names.
+ if (edited_control->is_class("RichTextLabel")) {
+ edited_color = "default_color";
+ edited_font = "normal_font";
+ edited_font_size = "normal_font_size";
+ } else {
+ edited_color = "font_color";
+ edited_font = "font";
+ edited_font_size = "font_size";
+ }
- ur->add_do_method(edited_control, "remove_theme_color_override", edited_color);
- if (edited_control->has_theme_color_override(edited_color)) {
- ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
- }
+ ur->add_do_method(edited_control, "begin_bulk_theme_override");
+ ur->add_undo_method(edited_control, "begin_bulk_theme_override");
- ur->add_do_method(edited_control, "remove_theme_color_override", "font_outline_color");
- if (edited_control->has_theme_color_override("font_outline_color")) {
- ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
- }
+ ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
+ if (edited_control->has_theme_font_override(edited_font)) {
+ ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
+ }
- ur->add_do_method(edited_control, "remove_theme_constant_override", "outline_size");
- if (edited_control->has_theme_constant_override("outline_size")) {
- ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
- }
+ ur->add_do_method(edited_control, "remove_theme_font_size_override", edited_font_size);
+ if (edited_control->has_theme_font_size_override(edited_font_size)) {
+ ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_color_override", edited_color);
+ if (edited_control->has_theme_color_override(edited_color)) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_color_override", "font_outline_color");
+ if (edited_control->has_theme_color_override("font_outline_color")) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_constant_override", "outline_size");
+ if (edited_control->has_theme_constant_override("outline_size")) {
+ ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
+ }
- ur->add_do_method(edited_control, "end_bulk_theme_override");
- ur->add_undo_method(edited_control, "end_bulk_theme_override");
+ ur->add_do_method(edited_control, "end_bulk_theme_override");
+ ur->add_undo_method(edited_control, "end_bulk_theme_override");
+ }
ur->add_do_method(this, "_update_control");
ur->add_undo_method(this, "_update_control");
@@ -380,24 +531,54 @@ void TextControlEditor::_clear_formatting() {
void TextControlEditor::edit(Object *p_object) {
Control *ctrl = Object::cast_to<Control>(p_object);
- if (!ctrl) {
- edited_control = nullptr;
- custom_font = Ref<Font>();
- } else {
- edited_control = ctrl;
- custom_font = Ref<Font>();
+ MultiNodeEdit *multi_node = Object::cast_to<MultiNodeEdit>(p_object);
+
+ edited_controls.clear();
+ custom_font = Ref<Font>();
+ if (ctrl) {
+ edited_controls.append(ctrl);
+ _update_control();
+ } else if (multi_node && handles(multi_node)) {
+ int count = multi_node->get_node_count();
+ Node *scene = EditorNode::get_singleton()->get_edited_scene();
+
+ for (int i = 0; i < count; ++i) {
+ Control *child = Object::cast_to<Control>(scene->get_node(multi_node->get_node(i)));
+ edited_controls.append(child);
+ }
_update_control();
}
}
bool TextControlEditor::handles(Object *p_object) const {
Control *ctrl = Object::cast_to<Control>(p_object);
- if (!ctrl) {
+ MultiNodeEdit *multi_node = Object::cast_to<MultiNodeEdit>(p_object);
+
+ if (!ctrl && !multi_node) {
return false;
- } else {
+ } else if (ctrl) {
bool valid = false;
ctrl->get("text", &valid);
return valid;
+ } else {
+ bool valid = true;
+ int count = multi_node->get_node_count();
+ Node *scene = EditorNode::get_singleton()->get_edited_scene();
+
+ for (int i = 0; i < count; ++i) {
+ bool temp_valid = false;
+ Control *child = Object::cast_to<Control>(scene->get_node(multi_node->get_node(i)));
+ if (child) {
+ child->get("text", &temp_valid);
+ }
+ valid = valid && temp_valid;
+
+ if (!valid) {
+ break;
+ }
+ }
+
+ return valid;
}
}
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
index d284a30f16..5941c100ec 100644
--- a/editor/plugins/text_control_editor_plugin.h
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -62,10 +62,7 @@ class TextControlEditor : public HBoxContainer {
ColorPickerButton *outline_color_picker = nullptr;
Button *clear_formatting = nullptr;
- Control *edited_control = nullptr;
- String edited_color;
- String edited_font;
- String edited_font_size;
+ Vector<Control *> edited_controls;
Ref<Font> custom_font;
protected:
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 611f81db33..aaa09237cf 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -2226,7 +2226,7 @@ void ThemeTypeEditor::_update_type_list() {
}
updating = true;
- Control *focused = get_focus_owner();
+ Control *focused = get_viewport()->gui_get_focus_owner();
if (focused) {
if (focusables.has(focused)) {
// If focus is currently on one of the internal property editors, don't update.
@@ -3469,7 +3469,7 @@ void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const Stri
preview_tabs->add_tab(p_preview_name, p_icon);
preview_tabs_content->add_child(p_preview_tab);
- preview_tabs->set_tab_right_button(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
+ preview_tabs->set_tab_button_icon(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1);
@@ -3600,7 +3600,7 @@ ThemeEditor::ThemeEditor() {
preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
preview_tabbar_hb->add_child(preview_tabs);
preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
- preview_tabs->connect("tab_rmb_clicked", callable_mp(this, &ThemeEditor::_remove_preview_tab));
+ preview_tabs->connect("tab_button_pressed", callable_mp(this, &ThemeEditor::_remove_preview_tab));
HBoxContainer *add_preview_button_hb = memnew(HBoxContainer);
preview_tabbar_hb->add_child(add_preview_button_hb);
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 4fc8a6d294..ae921871c3 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -40,7 +40,7 @@
void TileDataEditor::_tile_set_changed_plan_update() {
_tile_set_changed_update_needed = true;
- call_deferred("_tile_set_changed_deferred_update");
+ call_deferred(SNAME("_tile_set_changed_deferred_update"));
}
void TileDataEditor::_tile_set_changed_deferred_update() {
@@ -713,20 +713,21 @@ void GenericTilePolygonEditor::set_multiple_polygon_mode(bool p_multiple_polygon
void GenericTilePolygonEditor::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY:
- button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
- button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
- button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
- button_center_view->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons")));
- button_pixel_snap->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
- button_advanced_menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ button_create->set_icon(get_theme_icon(SNAME("CurveCreate"), SNAME("EditorIcons")));
+ button_edit->set_icon(get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
+ button_delete->set_icon(get_theme_icon(SNAME("CurveDelete"), SNAME("EditorIcons")));
+ button_center_view->set_icon(get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons")));
+ button_pixel_snap->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
+ button_advanced_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
PopupMenu *p = button_advanced_menu->get_popup();
p->set_item_icon(p->get_item_index(ROTATE_RIGHT), get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(ROTATE_LEFT), get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(FLIP_HORIZONTALLY), get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")));
p->set_item_icon(p->get_item_index(FLIP_VERTICALLY), get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")));
- break;
+ } break;
}
}
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index dcda434093..6e3724ead9 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -848,9 +848,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Fade out the border of the grid.
float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
- float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f);
float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
- float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
@@ -2337,7 +2337,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
bool to_replace_modified = true;
while (to_replace_modified) {
// Get the constraints from the removed cells.
- removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set);
+ removed_cells_constraints_set = tile_map->get_terrain_constraints_from_removed_cells_list(tile_map_layer, to_replace, p_terrain_set, false);
// Filter the sources to make sure they are in the potential_to_replace.
Map<TileMap::TerrainConstraint, Set<Vector2i>> per_constraint_tiles;
@@ -2996,9 +2996,9 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
// Fade out the border of the grid.
float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
- float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f);
float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
- float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
@@ -3735,7 +3735,7 @@ void TileMapEditor::_move_tile_map_array_element(Object *p_undo_redo, Object *p_
String str = pi.name.trim_prefix(p_array_prefix);
int to_char_index = 0;
while (to_char_index < str.length()) {
- if (str[to_char_index] < '0' || str[to_char_index] > '9') {
+ if (!is_digit(str[to_char_index])) {
break;
}
to_char_index++;
@@ -3881,9 +3881,9 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
// Fade out the border of the grid.
float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
- float right_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.x, (float)(displayed_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.x, (float)(displayed_rect.size.x - fading), (float)(pos_in_rect.x + 1)), 0.0f, 1.0f);
float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
- float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)(pos_in_rect.y + 1)), 0.0f, 1.0f);
float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
Transform2D tile_xform;
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index e708b83440..1bd1cd0219 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2593,7 +2593,7 @@ void EditorPropertyTilePolygon::_polygons_changed() {
changed_properties.push_back(vformat(element_pattern, i));
values.push_back(generic_tile_polygon_editor->get_polygon(i));
}
- emit_signal("multiple_properties_changed", changed_properties, values, false);
+ emit_signal(SNAME("multiple_properties_changed"), changed_properties, values, false);
}
}
}
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index be261927ee..ab355d4658 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -458,7 +458,7 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
String str = pi.name.trim_prefix(p_array_prefix);
int to_char_index = 0;
while (to_char_index < str.length()) {
- if (str[to_char_index] < '0' || str[to_char_index] > '9') {
+ if (!is_digit(str[to_char_index])) {
break;
}
to_char_index++;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 30c13cbf65..d1797e7400 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -202,6 +202,10 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
case Variant::FLOAT: {
button->set_text(String::num(p_value, 4));
} break;
+ case Variant::VECTOR2: {
+ Vector2 v = p_value;
+ button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3));
+ } break;
case Variant::VECTOR3: {
Vector3 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
@@ -358,10 +362,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
- static const Color type_color[6] = {
+ static const Color type_color[7] = {
Color(0.38, 0.85, 0.96), // scalar (float)
Color(0.49, 0.78, 0.94), // scalar (int)
- Color(0.84, 0.49, 0.93), // vector
+ Color(0.74, 0.57, 0.95), // vector2
+ Color(0.84, 0.49, 0.93), // vector3
Color(0.55, 0.65, 0.94), // boolean
Color(0.96, 0.66, 0.43), // transform
Color(1.0, 1.0, 0.0), // sampler
@@ -580,14 +585,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
+ add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
+ add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -597,8 +602,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
int output_port_count = 0;
for (int i = 0; i < vsnode->get_output_port_count(); i++) {
if (vsnode->_is_output_port_expanded(i)) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- output_port_count += 3;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ output_port_count += 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ output_port_count += 3;
+ } break;
+ default:
+ break;
}
}
output_port_count++;
@@ -608,10 +620,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
int expanded_port_counter = 0;
for (int i = 0, j = 0; i < max_ports; i++, j++) {
- if (expanded_type == VisualShaderNode::PORT_TYPE_VECTOR && expanded_port_counter >= 3) {
- expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
- expanded_port_counter = 0;
- i -= 3;
+ switch (expanded_type) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ if (expanded_port_counter >= 2) {
+ expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ expanded_port_counter = 0;
+ i -= 2;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ if (expanded_port_counter >= 3) {
+ expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ expanded_port_counter = 0;
+ i -= 3;
+ }
+ } break;
+ default:
+ break;
}
if (vsnode->is_port_separator(i)) {
@@ -682,7 +707,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
hb->add_child(type_box);
type_box->add_item(TTR("Float"));
type_box->add_item(TTR("Int"));
- type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Vector2"));
+ type_box->add_item(TTR("Vector3"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->add_item(TTR("Sampler"));
@@ -743,7 +769,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
hb->add_child(type_box);
type_box->add_item(TTR("Float"));
type_box->add_item(TTR("Int"));
- type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Vector2"));
+ type_box->add_item(TTR("Vector3"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
@@ -805,31 +832,55 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
node->set_slot(idx, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
if (vsnode->_is_output_port_expanded(i)) {
- if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
- port_offset++;
- valid_left = (i + 1) < vsnode->get_input_port_count();
- port_left = VisualShaderNode::PORT_TYPE_SCALAR;
- if (valid_left) {
- port_left = vsnode->get_input_port_type(i + 1);
- }
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
- port_offset++;
+ switch (vsnode->get_output_port_type(i)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ port_offset++;
+ valid_left = (i + 1) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 1);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+ port_offset++;
- valid_left = (i + 2) < vsnode->get_input_port_count();
- port_left = VisualShaderNode::PORT_TYPE_SCALAR;
- if (valid_left) {
- port_left = vsnode->get_input_port_type(i + 2);
- }
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
- port_offset++;
+ valid_left = (i + 2) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 2);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+
+ expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_2D;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ port_offset++;
+ valid_left = (i + 1) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 1);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+ port_offset++;
- valid_left = (i + 3) < vsnode->get_input_port_count();
- port_left = VisualShaderNode::PORT_TYPE_SCALAR;
- if (valid_left) {
- port_left = vsnode->get_input_port_type(i + 3);
- }
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
- expanded_type = VisualShaderNode::PORT_TYPE_VECTOR;
+ valid_left = (i + 2) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 2);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+ port_offset++;
+
+ valid_left = (i + 3) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 3);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
+
+ expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_3D;
+ } break;
+ default:
+ break;
}
}
}
@@ -1030,7 +1081,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
- if (plugins.find(p_plugin) != -1) {
+ if (plugins.has(p_plugin)) {
return;
}
plugins.push_back(p_plugin);
@@ -1378,7 +1429,10 @@ void VisualShaderEditor::_update_options_menu() {
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")));
break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")));
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
@@ -1476,6 +1530,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
if (uniform.is_valid()) {
Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
+ Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode;
Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
@@ -1488,8 +1543,10 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_INT;
} else if (bool_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_BOOLEAN;
+ } else if (vec2_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2;
} else if (vec3_uniform.is_valid()) {
- uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR;
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3;
} else if (transform_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM;
} else if (color_uniform.is_valid()) {
@@ -1728,8 +1785,15 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa
undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded", p_port, !p_expand);
int type_size = 0;
- if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_VECTOR) {
- type_size = 3;
+ switch (node->get_output_port_type(p_port)) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ type_size = 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ type_size = 3;
+ } break;
+ default:
+ break;
}
List<VisualShader::Connection> conns;
@@ -2228,7 +2292,9 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
if (vecOp) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
vecOp->set_operator((VisualShaderNodeVectorOp::Operator)(int)p_ops[0]);
+ vecOp->set_op_type((VisualShaderNodeVectorOp::OpType)(int)p_ops[1]);
return;
}
}
@@ -2239,7 +2305,9 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
if (vecFunc) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
vecFunc->set_function((VisualShaderNodeVectorFunc::Function)(int)p_ops[0]);
+ vecFunc->set_op_type((VisualShaderNodeVectorFunc::OpType)(int)p_ops[1]);
return;
}
}
@@ -2310,7 +2378,29 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
}
}
- //UV_FUNC
+ // VECTOR_COMPOSE
+ {
+ VisualShaderNodeVectorCompose *vecCompose = Object::cast_to<VisualShaderNodeVectorCompose>(p_node);
+
+ if (vecCompose) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ vecCompose->set_op_type((VisualShaderNodeVectorCompose::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
+ // VECTOR_DECOMPOSE
+ {
+ VisualShaderNodeVectorDecompose *vecDecompose = Object::cast_to<VisualShaderNodeVectorDecompose>(p_node);
+
+ if (vecDecompose) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ vecDecompose->set_op_type((VisualShaderNodeVectorDecompose::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
+ // UV_FUNC
{
VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
@@ -2343,21 +2433,26 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
}
}
- // DERIVATIVE
+ // DISTANCE
{
- VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(p_node);
+ VisualShaderNodeVectorDistance *dist = Object::cast_to<VisualShaderNodeVectorDistance>(p_node);
- if (sderFunc) {
+ if (dist) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
- sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)(int)p_ops[0]);
+ dist->set_op_type((VisualShaderNodeVectorDistance::OpType)(int)p_ops[0]);
return;
}
+ }
- VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(p_node);
+ // DERIVATIVE
+ {
+ VisualShaderNodeDerivativeFunc *derFunc = Object::cast_to<VisualShaderNodeDerivativeFunc>(p_node);
- if (vderFunc) {
+ if (derFunc) {
ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
- vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)(int)p_ops[0]);
+ ERR_FAIL_COND(p_ops[1].get_type() != Variant::INT);
+ derFunc->set_function((VisualShaderNodeDerivativeFunc::Function)(int)p_ops[0]);
+ derFunc->set_op_type((VisualShaderNodeDerivativeFunc::OpType)(int)p_ops[1]);
return;
}
}
@@ -2395,6 +2490,26 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Vari
}
}
+ // FACEFORWARD
+ {
+ VisualShaderNodeFaceForward *faceForward = Object::cast_to<VisualShaderNodeFaceForward>(p_node);
+ if (faceForward) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ faceForward->set_op_type((VisualShaderNodeFaceForward::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
+ // LENGTH
+ {
+ VisualShaderNodeVectorLen *length = Object::cast_to<VisualShaderNodeVectorLen>(p_node);
+ if (length) {
+ ERR_FAIL_COND(p_ops[0].get_type() != Variant::INT);
+ length->set_op_type((VisualShaderNodeVectorLen::OpType)(int)p_ops[0]);
+ return;
+ }
+ }
+
// SMOOTHSTEP
{
VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node);
@@ -2530,7 +2645,10 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
case VisualShaderNode::PORT_TYPE_SCALAR_INT:
initial_expression_code = "output0 = 1;";
break;
- case VisualShaderNode::PORT_TYPE_VECTOR:
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D:
+ initial_expression_code = "output0 = vec2(1.0, 1.0);";
+ break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);";
break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
@@ -2940,6 +3058,25 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
}
}
+ // vec2
+ if (!caught) {
+ if (!p_vice_versa) {
+ Ref<VisualShaderNodeVec2Constant> vec2_const = Object::cast_to<VisualShaderNodeVec2Constant>(node.ptr());
+ if (vec2_const.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant", "VisualShaderNodeVec2Uniform");
+ var = vec2_const->get_constant();
+ caught = true;
+ }
+ } else {
+ Ref<VisualShaderNodeVec2Uniform> vec2_uniform = Object::cast_to<VisualShaderNodeVec2Uniform>(node.ptr());
+ if (vec2_uniform.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec2Uniform", "VisualShaderNodeVec2Constant");
+ var = vec2_uniform->get_default_value();
+ caught = true;
+ }
+ }
+ }
+
// vec3
if (!caught) {
if (!p_vice_versa) {
@@ -4044,7 +4181,8 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
- graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_3D);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
//graph->add_valid_left_disconnect_type(0);
@@ -4063,19 +4201,28 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed));
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
- graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_3D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR);
- graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_3D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN);
- graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR);
- graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
- graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR);
- graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_BOOLEAN);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT);
- graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_3D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER);
@@ -4299,27 +4446,31 @@ VisualShaderEditor::VisualShaderEditor() {
// COLOR
- add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("ColorFunc", "Color", "Common", "VisualShaderNodeColorFunc", TTR("Color function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), { VisualShaderNodeColorOp::OP_DIFFERENCE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), { VisualShaderNodeColorOp::OP_DODGE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), { VisualShaderNodeColorOp::OP_HARD_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), { VisualShaderNodeColorOp::OP_LIGHTEN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), { VisualShaderNodeColorOp::OP_OVERLAY }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Darken", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Darken operator."), { VisualShaderNodeColorOp::OP_DARKEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Difference", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Difference operator."), { VisualShaderNodeColorOp::OP_DIFFERENCE }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Dodge", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Dodge operator."), { VisualShaderNodeColorOp::OP_DODGE }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("HardLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("HardLight operator."), { VisualShaderNodeColorOp::OP_HARD_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Lighten", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Lighten operator."), { VisualShaderNodeColorOp::OP_LIGHTEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Overlay", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Overlay operator."), { VisualShaderNodeColorOp::OP_OVERLAY }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant.")));
add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform.")));
+ // COMMON
+
+ add_options.push_back(AddOption("DerivativeFunc", "Common", "", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) Derivative function."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+
// CONDITIONAL
const String &compare_func_desc = TTR("Returns the boolean result of the %s comparison between two parameters.");
@@ -4327,13 +4478,14 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Equal", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Equal (==)")), { VisualShaderNodeCompare::FUNC_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), { VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_INF }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), { VisualShaderNodeIs::FUNC_IS_NAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), { VisualShaderNodeCompare::FUNC_LESS_THAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), { VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), { VisualShaderNodeCompare::FUNC_NOT_EQUAL }, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 3D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Switch2D", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated 2D vector if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_BOOLEAN }, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_FLOAT }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), { VisualShaderNodeSwitch::OP_TYPE_INT }, VisualShaderNode::PORT_TYPE_SCALAR_INT));
@@ -4349,35 +4501,35 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
- // SPATIAL-FOR-ALL
+ // NODE3D-FOR-ALL
add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), { "camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), { "inv_camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), { "inv_projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), { "output_is_srgb" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), { "projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
// CANVASITEM-FOR-ALL
add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
// PARTICLES-FOR-ALL
add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), { "active" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), { "custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), { "delta" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), { "emission_transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
@@ -4386,7 +4538,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), { "restart" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), { "transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), { "velocity" }, VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), { "velocity" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
/////////////////
@@ -4409,78 +4561,78 @@ VisualShaderEditor::VisualShaderEditor() {
// NODE3D INPUTS
add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), { "modelview" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), { "depth_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), { "roughness" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), { "specular" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
// CANVASITEM INPUTS
add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), { "canvas" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), { "screen" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), { "light_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), { "light_color_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), { "shadow_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
@@ -4489,66 +4641,66 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), { "at_cubemap_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), { "at_half_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), { "at_quarter_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), { "half_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), { "light0_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), { "light0_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), { "light1_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), { "light1_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), { "light1_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), { "light1_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), { "light1_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), { "light1_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), { "light2_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), { "light2_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), { "light2_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), { "light2_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), { "light2_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), { "light2_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), { "light3_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), { "light3_direction" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), { "light3_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), { "light3_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), { "light3_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), { "light3_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), { "quarter_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
// FOG INPUTS
- add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
- add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), { "extents" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("WorldPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "world_position"), { "world_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("ObjectPosition", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "object_position"), { "object_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("UVW", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "uvw"), { "uvw" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
+ add_options.push_back(AddOption("Extents", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "extents"), { "extents" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FOG, Shader::MODE_FOG));
add_options.push_back(AddOption("SDF", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "sdf"), { "sdf" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
add_options.push_back(AddOption("Time", "Input", "Fog", "VisualShaderNodeInput", vformat(input_param_for_fog_shader_mode, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FOG, Shader::MODE_FOG));
// PARTICLES INPUTS
add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), { "collision_depth" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), { "collision_normal" }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), { "collision_normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
// PARTICLES
add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", {}, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", TTR("A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", TTR("A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
// SCALAR
add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("IntFunc", "Scalar", "Common", "VisualShaderNodeIntFunc", TTR("Integer function."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT));
// CONSTANTS
@@ -4574,6 +4726,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeFloatFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeFloatFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("DFdX", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-e Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 Exponential."), { VisualShaderNodeFloatFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Floor", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeFloatFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -4601,6 +4755,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeFloatFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Sum", "Scalar", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_SCALAR }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeFloatFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -4628,16 +4783,16 @@ VisualShaderEditor::VisualShaderEditor() {
// SDF
{
- add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
}
// TEXTURES
- add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup.")));
@@ -4651,8 +4806,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup.")));
texture3d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup.")));
- add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup.")));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup.")));
@@ -4679,98 +4834,154 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Multiply", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Multiplies two transforms."), { VisualShaderNodeTransformOp::OP_AxB }, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("MultiplyComp", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Performs per-component multiplication of two transforms."), { VisualShaderNodeTransformOp::OP_AxB_COMP }, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("Subtract", "Transform", "Operators", "VisualShaderNodeTransformOp", TTR("Subtracts two transforms."), { VisualShaderNodeTransformOp::OP_A_MINUS_B }, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM));
// VECTOR
- add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("VectorCompose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorDecompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
-
- add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2 }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars.")));
+ add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
+
+ add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }));
+ add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }));
+
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Distance2D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Distance3D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2 }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2 }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC }, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), { VisualShaderNodeVectorOp::OP_ADD }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), { VisualShaderNodeVectorOp::OP_DIV }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies vector by vector."), { VisualShaderNodeVectorOp::OP_MUL }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two vectors."), { VisualShaderNodeVectorOp::OP_MOD }, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts vector from vector."), { VisualShaderNodeVectorOp::OP_SUB }, VisualShaderNode::PORT_TYPE_VECTOR));
-
- add_options.push_back(AddOption("VectorConstant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("Vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("VectorUniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("Vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Fresnel", "Vector", "Functions", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 2D vector to 2D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 2D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 2D vector from 2D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+
+ add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
// SPECIAL
add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization.")));
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
- add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform.")));
- add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), {}, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), {}, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
-
- add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeVectorDerivativeFunc::FUNC_X }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), { VisualShaderNodeScalarDerivativeFunc::FUNC_X }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeVectorDerivativeFunc::FUNC_Y }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), { VisualShaderNodeScalarDerivativeFunc::FUNC_Y }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeVectorDerivativeFunc::FUNC_SUM }, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
- add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeScalarDerivativeFunc::FUNC_SUM }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
custom_node_option_idx = add_options.size();
/////////////////////////////////////////////////////////////////////
@@ -4855,9 +5066,10 @@ public:
void setup(const Ref<VisualShaderNodeInput> &p_input) {
input = p_input;
- Ref<Texture2D> type_icon[6] = {
+ Ref<Texture2D> type_icon[7] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
@@ -4903,10 +5115,11 @@ public:
void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
uniform_ref = p_uniform_ref;
- Ref<Texture2D> type_icon[7] = {
+ Ref<Texture2D> type_icon[8] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),