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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp5
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp5
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp5
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp6
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h6
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_player_editor_plugin.h4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp9
-rw-r--r--editor/plugins/animation_state_machine_editor.h4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h4
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.h4
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp21
-rw-r--r--editor/plugins/asset_library_editor_plugin.h4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp5
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h4
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.cpp4
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.h4
-rw-r--r--editor/plugins/camera_editor_plugin.cpp4
-rw-r--r--editor/plugins/camera_editor_plugin.h4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp134
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.h4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp33
-rw-r--r--editor/plugins/curve_editor_plugin.h5
-rw-r--r--editor/plugins/editor_preview_plugins.cpp5
-rw-r--r--editor/plugins/editor_preview_plugins.h4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.cpp4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.h4
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp5
-rw-r--r--editor/plugins/gradient_editor_plugin.h4
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp5
-rw-r--r--editor/plugins/item_list_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h4
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/line_2d_editor_plugin.h4
-rw-r--r--editor/plugins/material_editor_plugin.cpp6
-rw-r--r--editor/plugins/material_editor_plugin.h6
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/mesh_editor_plugin.h5
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp7
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp8
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h4
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/multimesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/particles_editor_plugin.cpp4
-rw-r--r--editor/plugins/particles_editor_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/path_2d_editor_plugin.h4
-rw-r--r--editor/plugins/path_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_editor_plugin.h4
-rw-r--r--editor/plugins/physical_bone_plugin.cpp4
-rw-r--r--editor/plugins/physical_bone_plugin.h4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp7
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp51
-rw-r--r--editor/plugins/script_editor_plugin.h6
-rw-r--r--editor/plugins/script_text_editor.cpp20
-rw-r--r--editor/plugins/script_text_editor.h5
-rw-r--r--editor/plugins/shader_editor_plugin.cpp4
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp7
-rw-r--r--editor/plugins/skeleton_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp11
-rw-r--r--editor/plugins/spatial_editor_plugin.h9
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp13
-rw-r--r--editor/plugins/sprite_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp10
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h4
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp6
-rw-r--r--editor/plugins/style_box_editor_plugin.h4
-rw-r--r--editor/plugins/text_editor.cpp4
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--editor/plugins/texture_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_editor_plugin.h4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp40
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp10
-rw-r--r--editor/plugins/theme_editor_plugin.h4
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp4
-rw-r--r--editor/plugins/tile_map_editor_plugin.h4
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp91
-rw-r--r--editor/plugins/tile_set_editor_plugin.h6
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp5
-rw-r--r--editor/plugins/version_control_editor_plugin.h4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp6
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
114 files changed, 537 insertions, 380 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 7f023af848..c8a36a3a99 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
AbstractPolygon2DEditor::Vertex::Vertex() :
polygon(-1),
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index a00cdd0cf6..6ed6d0a257 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 475e4c8d67..d743d1ac2f 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "animation_blend_space_1d_editor.h"
#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 4a924b46c1..346ad36cff 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index b422e3e927..dc7754ba9a 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 850a6201bb..50b0d9a06c 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index e147206ec4..def3f4bfec 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,11 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_inspector.h"
+#include "editor/editor_scale.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
+#include "scene/gui/progress_bar.h"
#include "scene/main/viewport.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 77b57a50d0..4f5badea9f 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,8 @@
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
+class ProgressBar;
+
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 80353bab01..5b41da6e8e 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/animation_track_editor.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
// For onion skinning.
@@ -85,6 +86,9 @@ void AnimationPlayerEditor::_notification(int p_what) {
track_editor->set_anim_pos(player->get_current_animation_position());
EditorNode::get_singleton()->get_inspector()->refresh();
+ } else if (!player->is_valid()) {
+ // Reset timeline when the player has been stopped externally
+ frame->set_value(0);
} else if (last_active) {
// Need the last frame after it stopped.
frame->set_value(player->get_current_animation_position());
@@ -1089,8 +1093,6 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
if (!player->has_animation(player->get_assigned_animation()))
return;
- Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
-
updating = true;
frame->set_value(Math::stepify(p_pos, _get_editor_step()));
updating = false;
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 663ffd57f3..55c2f365ce 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ce400ad6dd..2a582a1249 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
@@ -262,7 +263,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
- EditorNode::get_singleton()->show_warning("Transition exists!");
+ EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
} else {
@@ -1329,7 +1330,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
top_hb->add_spacer();
- top_hb->add_child(memnew(Label("Play Mode:")));
+ top_hb->add_child(memnew(Label(TTR("Play Mode:"))));
play_mode = memnew(OptionButton);
top_hb->add_child(play_mode);
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 8b0a5a0b00..132e66b28d 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 28dc5bf5c8..a0b58b8f7e 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index 4ecbf2e05e..0b93b0fd8e 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
index c99ad7f441..a85def5c6d 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h
index 03bc559b86..d3fd6ae362 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.h
+++ b/editor/plugins/animation_tree_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 95767a96d8..5d73ffa209 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,9 @@
#include "core/io/json.h"
#include "core/version.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/project_settings_editor.h"
void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost) {
@@ -652,12 +654,12 @@ const char *EditorAssetLibrary::sort_key[SORT_MAX] = {
};
const char *EditorAssetLibrary::sort_text[SORT_MAX] = {
- "Recently Updated",
- "Least Recently Updated",
- "Name (A-Z)",
- "Name (Z-A)",
- "License (A-Z)", // "cost" stores the SPDX license name in the Godot Asset Library.
- "License (Z-A)", // "cost" stores the SPDX license name in the Godot Asset Library.
+ TTRC("Recently Updated"),
+ TTRC("Least Recently Updated"),
+ TTRC("Name (A-Z)"),
+ TTRC("Name (Z-A)"),
+ TTRC("License (A-Z)"), // "cost" stores the SPDX license name in the Godot Asset Library.
+ TTRC("License (Z-A)"), // "cost" stores the SPDX license name in the Godot Asset Library.
};
const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = {
@@ -1383,7 +1385,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(memnew(Label(TTR("Sort:") + " ")));
sort = memnew(OptionButton);
for (int i = 0; i < SORT_MAX; i++) {
- sort->add_item(sort_text[i]);
+ sort->add_item(TTRGET(sort_text[i]));
}
search_hb2->add_child(sort);
@@ -1494,6 +1496,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
error_label->add_color_override("color", get_color("error_color", "Editor"));
error_hb->add_child(error_label);
error_tr = memnew(TextureRect);
+ error_tr->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
error_hb->add_child(error_tr);
description = NULL;
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 70ffbd9eed..aa3c735810 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 0ab3d26c85..b6e5d48a83 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
+#include "editor/audio_stream_preview.h"
#include "editor/editor_settings.h"
void AudioStreamEditor::_notification(int p_what) {
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 12e4faef94..2191b541f6 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index d75f06de12..7db936ccb8 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index ff4b59244f..8b94257a62 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp
index 2531d59d1b..6f5bc69bd1 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h
index 400aee132d..9758a1ffbd 100644
--- a/editor/plugins/camera_editor_plugin.h
+++ b/editor/plugins/camera_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 9894c8c562..2b0c582b49 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#include "core/print_string.h"
#include "core/project_settings.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -47,6 +48,7 @@
#include "scene/2d/touch_screen_button.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/nine_patch_rect.h"
+#include "scene/gui/viewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
@@ -54,7 +56,7 @@
#define MIN_ZOOM 0.01
#define MAX_ZOOM 100
-#define RULER_WIDTH 15 * EDSCALE
+#define RULER_WIDTH (15 * EDSCALE)
#define SCALE_HANDLE_DISTANCE 25
class SnapDialog : public ConfirmationDialog {
@@ -1111,7 +1113,11 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (dragged_guide_index >= 0) {
vguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove Vertical Guide"));
- undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
+ if (vguides.empty()) {
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_vertical_guides_");
+ } else {
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
+ }
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
@@ -1140,7 +1146,11 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (dragged_guide_index >= 0) {
hguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove Horizontal Guide"));
- undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
+ if (hguides.empty()) {
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_horizontal_guides_");
+ } else {
+ undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
+ }
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
@@ -3202,7 +3212,7 @@ void CanvasItemEditor::_draw_selection() {
int next = (i + 1) % 4;
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
- ofs *= 1.4144 * (select_handle->get_size().width / 2);
+ ofs *= Math_SQRT2 * (select_handle->get_size().width / 2);
select_handle->draw(ci, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor());
@@ -3836,50 +3846,50 @@ void CanvasItemEditor::_notification(int p_what) {
PopupMenu *p = presets_menu->get_popup();
p->clear();
- p->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_AND_MARGINS_PRESET_TOP_LEFT);
- p->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT);
- p->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT);
- p->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT);
+ p->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), TTR("Top Left"), ANCHORS_AND_MARGINS_PRESET_TOP_LEFT);
+ p->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), TTR("Top Right"), ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT);
+ p->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), TTR("Bottom Right"), ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT);
+ p->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), TTR("Bottom Left"), ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT);
p->add_separator();
- p->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT);
- p->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHORS_AND_MARGINS_PRESET_CENTER_TOP);
- p->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT);
- p->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM);
- p->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHORS_AND_MARGINS_PRESET_CENTER);
+ p->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), TTR("Center Left"), ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT);
+ p->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), TTR("Center Top"), ANCHORS_AND_MARGINS_PRESET_CENTER_TOP);
+ p->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), TTR("Center Right"), ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT);
+ p->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), TTR("Center Bottom"), ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM);
+ p->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), TTR("Center"), ANCHORS_AND_MARGINS_PRESET_CENTER);
p->add_separator();
- p->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE);
- p->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHORS_AND_MARGINS_PRESET_TOP_WIDE);
- p->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE);
- p->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE);
- p->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE);
- p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE);
+ p->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), TTR("Left Wide"), ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE);
+ p->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), TTR("Top Wide"), ANCHORS_AND_MARGINS_PRESET_TOP_WIDE);
+ p->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), TTR("Right Wide"), ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE);
+ p->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), TTR("Bottom Wide"), ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE);
+ p->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), TTR("VCenter Wide"), ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE);
+ p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), TTR("HCenter Wide"), ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE);
p->add_separator();
- p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_AND_MARGINS_PRESET_WIDE);
- p->add_icon_item(get_icon("Anchor", "EditorIcons"), "Keep Ratio", ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO);
+ p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), TTR("Full Rect"), ANCHORS_AND_MARGINS_PRESET_WIDE);
+ p->add_icon_item(get_icon("Anchor", "EditorIcons"), TTR("Keep Ratio"), ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO);
p->add_separator();
p->add_submenu_item(TTR("Anchors only"), "Anchors");
p->set_item_icon(21, get_icon("Anchor", "EditorIcons"));
anchors_popup->clear();
- anchors_popup->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_PRESET_TOP_LEFT);
- anchors_popup->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHORS_PRESET_TOP_RIGHT);
- anchors_popup->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHORS_PRESET_BOTTOM_RIGHT);
- anchors_popup->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHORS_PRESET_BOTTOM_LEFT);
+ anchors_popup->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), TTR("Top Left"), ANCHORS_PRESET_TOP_LEFT);
+ anchors_popup->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), TTR("Top Right"), ANCHORS_PRESET_TOP_RIGHT);
+ anchors_popup->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), TTR("Bottom Right"), ANCHORS_PRESET_BOTTOM_RIGHT);
+ anchors_popup->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), TTR("Bottom Left"), ANCHORS_PRESET_BOTTOM_LEFT);
anchors_popup->add_separator();
- anchors_popup->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHORS_PRESET_CENTER_LEFT);
- anchors_popup->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHORS_PRESET_CENTER_TOP);
- anchors_popup->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHORS_PRESET_CENTER_RIGHT);
- anchors_popup->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHORS_PRESET_CENTER_BOTTOM);
- anchors_popup->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHORS_PRESET_CENTER);
+ anchors_popup->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), TTR("Center Left"), ANCHORS_PRESET_CENTER_LEFT);
+ anchors_popup->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), TTR("Center Top"), ANCHORS_PRESET_CENTER_TOP);
+ anchors_popup->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), TTR("Center Right"), ANCHORS_PRESET_CENTER_RIGHT);
+ anchors_popup->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), TTR("Center Bottom"), ANCHORS_PRESET_CENTER_BOTTOM);
+ anchors_popup->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), TTR("Center"), ANCHORS_PRESET_CENTER);
anchors_popup->add_separator();
- anchors_popup->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHORS_PRESET_LEFT_WIDE);
- anchors_popup->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHORS_PRESET_TOP_WIDE);
- anchors_popup->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHORS_PRESET_RIGHT_WIDE);
- anchors_popup->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHORS_PRESET_BOTTOM_WIDE);
- anchors_popup->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHORS_PRESET_VCENTER_WIDE);
- anchors_popup->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_PRESET_HCENTER_WIDE);
+ anchors_popup->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), TTR("Left Wide"), ANCHORS_PRESET_LEFT_WIDE);
+ anchors_popup->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), TTR("Top Wide"), ANCHORS_PRESET_TOP_WIDE);
+ anchors_popup->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), TTR("Right Wide"), ANCHORS_PRESET_RIGHT_WIDE);
+ anchors_popup->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), TTR("Bottom Wide"), ANCHORS_PRESET_BOTTOM_WIDE);
+ anchors_popup->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), TTR("VCenter Wide"), ANCHORS_PRESET_VCENTER_WIDE);
+ anchors_popup->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), TTR("HCenter Wide"), ANCHORS_PRESET_HCENTER_WIDE);
anchors_popup->add_separator();
- anchors_popup->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_PRESET_WIDE);
+ anchors_popup->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), TTR("Full Rect"), ANCHORS_PRESET_WIDE);
anchor_mode_button->set_icon(get_icon("Anchor", "EditorIcons"));
}
@@ -4068,10 +4078,9 @@ void CanvasItemEditor::_popup_warning_depop(Control *p_control) {
ERR_FAIL_COND(!popup_temporarily_timers.has(p_control));
Timer *timer = popup_temporarily_timers[p_control];
+ timer->queue_delete();
p_control->hide();
- remove_child(timer);
popup_temporarily_timers.erase(p_control);
- memdelete(timer);
info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
}
@@ -4207,11 +4216,13 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
void CanvasItemEditor::_update_zoom_label() {
String zoom_text;
+ // The zoom level displayed is relative to the editor scale
+ // (like in most image editors).
if (zoom >= 10) {
- // Don't show a decimal when the zoom level is higher than 1000 %
- zoom_text = rtos(Math::round(zoom * 100)) + " %";
+ // Don't show a decimal when the zoom level is higher than 1000 %.
+ zoom_text = rtos(Math::round((zoom / EDSCALE) * 100)) + " %";
} else {
- zoom_text = rtos(Math::stepify(zoom * 100, 0.1)) + " %";
+ zoom_text = rtos(Math::stepify((zoom / EDSCALE) * 100, 0.1)) + " %";
}
zoom_reset->set_text(zoom_text);
@@ -4222,7 +4233,7 @@ void CanvasItemEditor::_button_zoom_minus() {
}
void CanvasItemEditor::_button_zoom_reset() {
- _zoom_on_position(1.0, viewport_scrollable->get_size() / 2.0);
+ _zoom_on_position(1.0 * EDSCALE, viewport_scrollable->get_size() / 2.0);
}
void CanvasItemEditor::_button_zoom_plus() {
@@ -4752,19 +4763,21 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case CLEAR_GUIDES: {
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_") || EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
+ Node *const root = EditorNode::get_singleton()->get_edited_scene();
+
+ if (root && (root->has_meta("_edit_horizontal_guides_") || root->has_meta("_edit_vertical_guides_"))) {
undo_redo->create_action(TTR("Clear Guides"));
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
+ if (root->has_meta("_edit_horizontal_guides_")) {
+ Array hguides = root->get_meta("_edit_horizontal_guides_");
- undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", Array());
- undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
+ undo_redo->add_do_method(root, "remove_meta", "_edit_horizontal_guides_");
+ undo_redo->add_undo_method(root, "set_meta", "_edit_horizontal_guides_", hguides);
}
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
+ if (root->has_meta("_edit_vertical_guides_")) {
+ Array vguides = root->get_meta("_edit_vertical_guides_");
- undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", Array());
- undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
+ undo_redo->add_do_method(root, "remove_meta", "_edit_vertical_guides_");
+ undo_redo->add_undo_method(root, "set_meta", "_edit_vertical_guides_", vguides);
}
undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
@@ -4928,8 +4941,8 @@ void CanvasItemEditor::_focus_selection(int p_op) {
center = rect.position + rect.size / 2;
Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
- view_offset.x -= offset.x / zoom;
- view_offset.y -= offset.y / zoom;
+ view_offset.x -= Math::round(offset.x / zoom);
+ view_offset.y -= Math::round(offset.y / zoom);
update_viewport();
} else { // VIEW_FRAME_TO_SELECTION
@@ -4982,7 +4995,8 @@ void CanvasItemEditor::_bind_methods() {
Dictionary CanvasItemEditor::get_state() const {
Dictionary state;
- state["zoom"] = zoom;
+ // Take the editor scale into account.
+ state["zoom"] = zoom / EDSCALE;
state["ofs"] = view_offset;
state["grid_offset"] = grid_offset;
state["grid_step"] = grid_step;
@@ -5019,7 +5033,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
bool update_scrollbars = false;
Dictionary state = p_state;
if (state.has("zoom")) {
- zoom = p_state["zoom"];
+ // Compensate the editor scale, so that the editor scale can be changed
+ // and the zoom level will still be the same (relative to the editor scale).
+ zoom = float(p_state["zoom"]) * EDSCALE;
_update_zoom_label();
}
@@ -5235,7 +5251,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
show_rulers = true;
show_guides = true;
show_edit_locks = true;
- zoom = 1;
+ zoom = 1.0 / EDSCALE;
view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
grid_offset = Point2();
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 74adb882d1..3291d6b9bf 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 0179adc148..3d32c0b698 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index 3f0734fb19..a4fa7c7b3b 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 8cf09406c7..8620437ac6 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 2a904a53ba..1871c6ee7e 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index c8561d22a4..be9e5b0e3a 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 10a1a6bd98..025420a886 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 374900d4c7..655048c271 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -296,9 +296,9 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
emission_mask->add_child(emvb);
emission_mask_mode = memnew(OptionButton);
emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
- emission_mask_mode->add_item("Solid Pixels", EMISSION_MODE_SOLID);
- emission_mask_mode->add_item("Border Pixels", EMISSION_MODE_BORDER);
- emission_mask_mode->add_item("Directed Border Pixels", EMISSION_MODE_BORDER_DIRECTED);
+ emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
+ emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
+ emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
emission_colors = memnew(CheckBox);
emission_colors->set_text(TTR("Capture from Pixel"));
emvb->add_margin_child(TTR("Emission Colors"), emission_colors);
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index 84bbfff095..21b06b6489 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index 93ffce41fa..2074ba6b99 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h
index 674f00dc9f..deaced9ad9 100644
--- a/editor/plugins/cpu_particles_editor_plugin.h
+++ b/editor/plugins/cpu_particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 727d92ba05..a4fc9b37ad 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include "core/core_string_names.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
CurveEditor::CurveEditor() {
_selected_point = -1;
@@ -510,8 +511,8 @@ void CurveEditor::set_hover_point_index(int index) {
}
void CurveEditor::update_view_transform() {
- Vector2 control_size = get_size();
- const real_t margin = 24;
+ Ref<Font> font = get_font("font", "Label");
+ const real_t margin = font->get_height() + 2 * EDSCALE;
float min_y = 0;
float max_y = 1;
@@ -521,15 +522,19 @@ void CurveEditor::update_view_transform() {
max_y = _curve_ref->get_max_value();
}
- Rect2 world_rect = Rect2(Curve::MIN_X, min_y, Curve::MAX_X, max_y - min_y);
- Vector2 wm = Vector2(margin, margin) / control_size;
- wm.y *= (max_y - min_y);
- world_rect.position -= wm;
- world_rect.size += 2.0 * wm;
+ const Rect2 world_rect = Rect2(Curve::MIN_X, min_y, Curve::MAX_X, max_y - min_y);
+ const Size2 view_margin(margin, margin);
+ const Size2 view_size = get_size() - view_margin * 2;
+ const Vector2 scale = view_size / world_rect.size;
+
+ Transform2D world_trans;
+ world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y));
+ world_trans.scale(Vector2(scale.x, -scale.y));
+
+ Transform2D view_trans;
+ view_trans.translate(view_margin);
- _world_to_view = Transform2D();
- _world_to_view.translate(-world_rect.position - Vector2(0, world_rect.size.y));
- _world_to_view.scale(Vector2(control_size.x, -control_size.y) / world_rect.size);
+ _world_to_view = view_trans * world_trans;
}
Vector2 CurveEditor::get_tangent_view_pos(int i, TangentIndex tangent) const {
@@ -735,10 +740,10 @@ void CurveEditor::_draw() {
if (_selected_point > 0 && _selected_point + 1 < curve.get_point_count()) {
text_color.a *= 0.4;
- draw_string(font, Vector2(50, font_height), TTR("Hold Shift to edit tangents individually"), text_color);
+ draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), text_color);
} else if (curve.get_point_count() == 0) {
text_color.a *= 0.4;
- draw_string(font, Vector2(50, font_height), TTR("Right click to add point"), text_color);
+ draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), text_color);
}
}
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index 9071146863..06e2692373 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/editor_resource_preview.h"
#include "scene/resources/curve.h"
// Edits a y(x) curve
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 204562ac38..9b0d5d3daf 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,6 +40,7 @@
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
+#include "servers/audio/audio_stream.h"
void post_process_preview(Ref<Image> p_image) {
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 71a6c0fc08..e6e4aff8de 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index a6125af1f7..8914e0ed01 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index c33668ae19..5db682835d 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index e85c475ad7..0a3a994eb7 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "gradient_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "editor/editor_scale.h"
#include "spatial_editor_plugin.h"
Size2 GradientEditor::get_minimum_size() const {
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index a87a5fe0ba..9ebd9610e5 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index b3f3ccf501..39dc130f42 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "item_list_editor_plugin.h"
#include "core/io/resource_loader.h"
+#include "editor/editor_scale.h"
bool ItemListPlugin::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 78b176620e..8a73367bf7 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index d8f6259598..22df287f97 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 95fa0df2c1..74ae9e0889 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 368cf719c6..4ac9d0af3b 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index a7a9813cb5..ef54dbc3f7 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index e125c18ef1..750f814319 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "material_editor_plugin.h"
+#include "editor/editor_scale.h"
+#include "scene/gui/viewport_container.h"
#include "scene/resources/particles_material.h"
void MaterialEditor::_notification(int p_what) {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 1405127ab3..7f0a373dc7 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,8 @@
#include "scene/3d/mesh_instance.h"
#include "scene/resources/material.h"
+class ViewportContainer;
+
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 442110cc84..d06e5b6349 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "mesh_editor_plugin.h"
+#include "editor/editor_scale.h"
+
void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseMotion> mm = p_event;
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 4c2a81ed70..87c4a1776b 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
+#include "scene/gui/viewport_container.h"
#include "scene/resources/material.h"
class MeshEditor : public ViewportContainer {
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 22df8fd8f4..25329906a9 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,7 @@
#include "mesh_instance_editor_plugin.h"
+#include "editor/editor_scale.h"
#include "scene/3d/collision_shape.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/physics_body.h"
@@ -456,7 +457,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
add_child(err_dialog);
debug_uv_dialog = memnew(AcceptDialog);
- debug_uv_dialog->set_title("UV Channel Debug");
+ debug_uv_dialog->set_title(TTR("UV Channel Debug"));
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index d82af621df..5c95676fc4 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 7fbb35e565..92898ff9c3 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -241,7 +241,7 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
- cd->set_text("Update from existing scene?:\n" + String(mesh_library->get_meta("_editor_source_scene")));
+ cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
cd->popup_centered(Size2(500, 60));
} break;
}
@@ -273,7 +273,7 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
menu = memnew(MenuButton);
SpatialEditor::get_singleton()->add_control_to_menu_panel(menu);
menu->set_position(Point2(1, 1));
- menu->set_text("Mesh Library");
+ menu->set_text(TTR("Mesh Library"));
menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshLibrary", "EditorIcons"));
menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index 8121ff52bd..74b0a280e3 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 3ea014a38d..5dc222f84c 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 5323441bd8..2c7b98cfbc 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 0d6b649526..c4e61f2488 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 2a387a8b1e..1cab336381 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index 957ce42304..b036368bc8 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -424,9 +424,9 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
emission_mask->add_child(emvb);
emission_mask_mode = memnew(OptionButton);
emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
- emission_mask_mode->add_item("Solid Pixels", EMISSION_MODE_SOLID);
- emission_mask_mode->add_item("Border Pixels", EMISSION_MODE_BORDER);
- emission_mask_mode->add_item("Directed Border Pixels", EMISSION_MODE_BORDER_DIRECTED);
+ emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
+ emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
+ emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
emission_colors = memnew(CheckBox);
emission_colors->set_text(TTR("Capture from Pixel"));
emvb->add_margin_child(TTR("Emission Colors"), emission_colors);
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index 0f092aaa4f..29652a1826 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 31b0539bfe..f869dabf9a 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 1b3a1877a4..4b20d00670 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index f02dc0bd6d..3737dbdd57 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
void Path2DEditor::_notification(int p_what) {
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index ecec5f5253..aae0e11c99 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 2493380585..67889bc074 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h
index 5482d09377..8ff83911f8 100644
--- a/editor/plugins/path_editor_plugin.h
+++ b/editor/plugins/path_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 96681a105f..28099a927b 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
index 78c1c331a0..459a67db05 100644
--- a/editor/plugins/physical_bone_plugin.h
+++ b/editor/plugins/physical_bone_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index bd532a6418..de23193df0 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include "core/os/file_access.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
@@ -1444,7 +1445,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_mode_hb->add_child(uv_icon_zoom);
uv_zoom = memnew(HSlider);
uv_zoom->set_min(0.01);
- uv_zoom->set_max(4);
+ uv_zoom->set_max(16);
uv_zoom->set_value(1);
uv_zoom->set_step(0.01);
uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 009501a70c..1454a03325 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 620bf28415..d423be7d24 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 346249b1c5..88e9cf4956 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 05f682f469..3489537fa4 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index af5d8fc122..8a7691de5d 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 54bf8ce5a2..335466b0c5 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,10 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "editor/editor_node.h"
+#include "editor/editor_run_script.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/filesystem_dock.h"
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
@@ -987,8 +990,18 @@ Array ScriptEditor::_get_open_scripts() const {
return ret;
}
+bool ScriptEditor::toggle_scripts_panel() {
+ list_split->set_visible(!list_split->is_visible());
+ return list_split->is_visible();
+}
+
+bool ScriptEditor::is_scripts_panel_toggled() {
+ return list_split->is_visible();
+}
+
void ScriptEditor::_menu_option(int p_option) {
+ ScriptEditorBase *current = _get_current_editor();
switch (p_option) {
case FILE_NEW: {
script_create_dialog->config("Node", "new_script");
@@ -1127,11 +1140,18 @@ void ScriptEditor::_menu_option(int p_option) {
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), debug_with_external_editor);
} break;
case TOGGLE_SCRIPTS_PANEL: {
- list_split->set_visible(!list_split->is_visible());
+ if (current) {
+ ScriptTextEditor *editor = Object::cast_to<ScriptTextEditor>(current);
+ toggle_scripts_panel();
+ if (editor) {
+ editor->update_toggle_scripts_button();
+ }
+ } else {
+ toggle_scripts_panel();
+ }
}
}
- ScriptEditorBase *current = _get_current_editor();
if (current) {
switch (p_option) {
@@ -1208,7 +1228,7 @@ void ScriptEditor::_menu_option(int p_option) {
Ref<Script> scr = current->get_edited_resource();
if (scr == NULL || scr.is_null()) {
- EditorNode::get_singleton()->show_warning("Can't obtain the script for running.");
+ EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for running."));
break;
}
@@ -1216,18 +1236,18 @@ void ScriptEditor::_menu_option(int p_option) {
Error err = scr->reload(false); //hard reload script before running always
if (err != OK) {
- EditorNode::get_singleton()->show_warning("Script failed reloading, check console for errors.");
+ EditorNode::get_singleton()->show_warning(TTR("Script failed reloading, check console for errors."));
return;
}
if (!scr->is_tool()) {
- EditorNode::get_singleton()->show_warning("Script is not in tool mode, will not be able to run.");
+ EditorNode::get_singleton()->show_warning(TTR("Script is not in tool mode, will not be able to run."));
return;
}
if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) {
- EditorNode::get_singleton()->show_warning("To run this script, it must inherit EditorScript and be set to tool mode.");
+ EditorNode::get_singleton()->show_warning(TTR("To run this script, it must inherit EditorScript and be set to tool mode."));
return;
}
@@ -1250,12 +1270,15 @@ void ScriptEditor::_menu_option(int p_option) {
_copy_script_path();
} break;
case SHOW_IN_FILE_SYSTEM: {
- RES script = current->get_edited_resource();
- FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
- file_system_dock->navigate_to_path(script->get_path());
- // Ensure that the FileSystem dock is visible.
- TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
- tab_container->set_current_tab(file_system_dock->get_position_in_parent());
+ const RES script = current->get_edited_resource();
+ const String path = script->get_path();
+ if (!path.empty()) {
+ FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
+ file_system_dock->navigate_to_path(path);
+ // Ensure that the FileSystem dock is visible.
+ TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
+ tab_container->set_current_tab(file_system_dock->get_position_in_parent());
+ }
} break;
case CLOSE_DOCS: {
_close_docs_tab();
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 294294fc56..a41480c80d 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -419,6 +419,8 @@ protected:
public:
static ScriptEditor *get_singleton() { return script_editor; }
+ bool toggle_scripts_panel();
+ bool is_scripts_panel_toggled();
void ensure_focus_current();
void apply_scripts() const;
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index f63445dab8..f0e4a4bfdc 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/math/expression.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/script_editor_debugger.h"
@@ -707,6 +708,7 @@ void ScriptTextEditor::_bookmark_item_pressed(int p_idx) {
_edit_option(bookmarks_menu->get_item_id(p_idx));
} else {
code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
+ code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
}
}
@@ -856,6 +858,7 @@ void ScriptTextEditor::_breakpoint_item_pressed(int p_idx) {
_edit_option(breakpoints_menu->get_item_id(p_idx));
} else {
code_editor->goto_line(breakpoints_menu->get_item_metadata(p_idx));
+ code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
}
}
@@ -964,6 +967,12 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
}
}
+void ScriptTextEditor::update_toggle_scripts_button() {
+ if (code_editor != NULL) {
+ code_editor->update_toggle_scripts_button();
+ }
+}
+
void ScriptTextEditor::_update_connected_methods() {
TextEdit *text_edit = code_editor->get_text_edit();
text_edit->clear_info_icons();
@@ -1301,12 +1310,14 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line >= bpoints[bpoints.size() - 1]) {
tx->unfold_line(bpoints[0]);
tx->cursor_set_line(bpoints[0]);
+ tx->center_viewport_to_cursor();
} else {
for (List<int>::Element *E = bpoints.front(); E; E = E->next()) {
int bline = E->get();
if (bline > line) {
tx->unfold_line(bline);
tx->cursor_set_line(bline);
+ tx->center_viewport_to_cursor();
return;
}
}
@@ -1326,12 +1337,14 @@ void ScriptTextEditor::_edit_option(int p_op) {
if (line <= bpoints[0]) {
tx->unfold_line(bpoints[bpoints.size() - 1]);
tx->cursor_set_line(bpoints[bpoints.size() - 1]);
+ tx->center_viewport_to_cursor();
} else {
for (List<int>::Element *E = bpoints.back(); E; E = E->prev()) {
int bline = E->get();
if (bline < line) {
tx->unfold_line(bline);
tx->cursor_set_line(bline);
+ tx->center_viewport_to_cursor();
return;
}
}
@@ -1547,7 +1560,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
if (!sn) {
- EditorNode::get_singleton()->show_warning("Can't drop nodes because script '" + get_name() + "' is not used in this scene.");
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop nodes because script '%s' is not used in this scene."), get_name()));
return;
}
@@ -1756,6 +1769,7 @@ ScriptTextEditor::ScriptTextEditor() {
code_editor->get_text_edit()->connect("symbol_lookup", this, "_lookup_symbol");
code_editor->get_text_edit()->connect("info_clicked", this, "_lookup_connections");
code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ code_editor->show_toggle_scripts_button();
warnings_panel = memnew(RichTextLabel);
editor_box->add_child(warnings_panel);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 2ba0be8feb..9018e9d3c2 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -191,6 +191,7 @@ public:
virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
+ void update_toggle_scripts_button();
virtual void apply_code();
virtual RES get_edited_resource() const;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 97f194e40f..7e55415134 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index ca9f489713..900b40bd7a 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 0ccb60e39e..dbe64f202d 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index d8e2d23257..ebc6746b81 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index cd360d4caf..8b5fe7d2c5 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,7 +65,6 @@ void SkeletonEditor::create_physical_skeleton() {
for (int bone_id = 0; bc > bone_id; ++bone_id) {
const int parent = skeleton->get_bone_parent(bone_id);
- const int parent_parent = skeleton->get_bone_parent(parent);
if (parent < 0) {
@@ -73,6 +72,8 @@ void SkeletonEditor::create_physical_skeleton() {
} else {
+ const int parent_parent = skeleton->get_bone_parent(parent);
+
bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
/// create physical bone on parent
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h
index 558e954815..1dce6d12ed 100644
--- a/editor/plugins/skeleton_editor_plugin.h
+++ b/editor/plugins/skeleton_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
index 928171950a..43dc13b270 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h
index d1ef7c99c5..06c07031f6 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 10e4559805..252f067eb1 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@
#include "core/project_settings.h"
#include "core/sort_array.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -47,6 +48,7 @@
#include "scene/3d/mesh_instance.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/visual_instance.h"
+#include "scene/gui/viewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
@@ -298,6 +300,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
+ Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink();
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
Set<Ref<EditorSpatialGizmo> > found_gizmos;
@@ -326,7 +329,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector3 normal;
int handle = -1;
- bool inters = seg->intersect_ray(camera, p_pos, point, normal, &handle, p_alt_select);
+ bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select);
if (!inters)
continue;
@@ -6142,6 +6145,8 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
icon->set_albedo(color);
icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
icon->set_cull_mode(SpatialMaterial::CULL_DISABLED);
icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 65e3c32ca8..356646221e 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,7 @@
class Camera;
class SpatialEditor;
class EditorSpatialGizmoPlugin;
+class ViewportContainer;
class EditorSpatialGizmo : public SpatialGizmo {
@@ -101,11 +102,11 @@ protected:
static void _bind_methods();
public:
- void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
+ void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
- void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
+ void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 40734cffc4..f5ea88eeae 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "sprite_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "editor/editor_scale.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/mesh_instance_2d.h"
@@ -125,7 +126,7 @@ void SpriteEditor::_menu_option(int p_option) {
case MENU_OPTION_CONVERT_TO_MESH_2D: {
debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
- debug_uv_dialog->set_title("Mesh2D Preview");
+ debug_uv_dialog->set_title(TTR("Mesh2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
@@ -135,7 +136,7 @@ void SpriteEditor::_menu_option(int p_option) {
case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D"));
- debug_uv_dialog->set_title("Polygon2D Preview");
+ debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
@@ -144,7 +145,7 @@ void SpriteEditor::_menu_option(int p_option) {
case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D"));
- debug_uv_dialog->set_title("CollisionPolygon2D Preview");
+ debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
@@ -154,7 +155,7 @@ void SpriteEditor::_menu_option(int p_option) {
case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D"));
- debug_uv_dialog->set_title("LightOccluder2D Preview");
+ debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 4ca7bca1a8..13177c9142 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 34780af59e..4101980e29 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,10 @@
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
+#include "scene/gui/center_container.h"
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}
@@ -202,7 +204,7 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
Ref<Resource> texture = ResourceLoader::load(p_file);
if (!texture.is_valid()) {
- EditorNode::get_singleton()->show_warning("Unable to load images");
+ EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
if (texture != split_sheet_preview->get_texture()) {
@@ -403,7 +405,6 @@ void SpriteFramesEditor::_up_pressed() {
sel = to_move;
sel -= 1;
- Ref<Texture> r = frames->get_frame(edited_anim, to_move);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
@@ -428,7 +429,6 @@ void SpriteFramesEditor::_down_pressed() {
sel = to_move;
sel += 1;
- Ref<Texture> r = frames->get_frame(edited_anim, to_move);
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index f20b54f910..aa683605ed 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 7e5e278689..eebcd567a4 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "style_box_editor_plugin.h"
+#include "editor/editor_scale.h"
+
bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
return Object::cast_to<StyleBox>(p_object) != NULL;
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index fead8e0de8..f4a72d9d1c 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 7651ab8526..57447abf47 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 7d441a187d..fe157a29e6 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 6d71c56ead..9489836984 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index ed25783303..f587579902 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index a2f4040152..294bedd598 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/core_string_names.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
#include "scene/gui/check_box.h"
/**
@@ -135,13 +136,19 @@ void TextureRegionEditor::_region_draw() {
Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons");
- Rect2 scroll_rect;
+ Rect2 scroll_rect(Point2(), base_tex->get_size());
- Vector2 endpoints[4] = {
- mtx.basis_xform(rect.position),
- mtx.basis_xform(rect.position + Vector2(rect.size.x, 0)),
- mtx.basis_xform(rect.position + rect.size),
- mtx.basis_xform(rect.position + Vector2(0, rect.size.y))
+ const Vector2 raw_endpoints[4] = {
+ rect.position,
+ rect.position + Vector2(rect.size.x, 0),
+ rect.position + rect.size,
+ rect.position + Vector2(0, rect.size.y)
+ };
+ const Vector2 endpoints[4] = {
+ mtx.basis_xform(raw_endpoints[0]),
+ mtx.basis_xform(raw_endpoints[1]),
+ mtx.basis_xform(raw_endpoints[2]),
+ mtx.basis_xform(raw_endpoints[3])
};
Color color = get_color("mono_color", "Editor");
for (int i = 0; i < 4; i++) {
@@ -150,7 +157,7 @@ void TextureRegionEditor::_region_draw() {
int next = (i + 1) % 4;
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
- ofs *= 1.4144 * (select_handle->get_size().width / 2);
+ ofs *= Math_SQRT2 * (select_handle->get_size().width / 2);
edit_draw->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2);
@@ -163,31 +170,32 @@ void TextureRegionEditor::_region_draw() {
if (snap_mode != SNAP_AUTOSLICE)
edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
- scroll_rect.expand_to(endpoints[i]);
+ scroll_rect.expand_to(raw_endpoints[i]);
}
- scroll_rect.position -= edit_draw->get_size();
- scroll_rect.size += edit_draw->get_size() * 2.0;
+ const Size2 scroll_margin = edit_draw->get_size() / draw_zoom;
+ scroll_rect.position -= scroll_margin;
+ scroll_rect.size += scroll_margin * 2;
updating_scroll = true;
hscroll->set_min(scroll_rect.position.x);
hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
- if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= edit_draw->get_size().x) {
+ if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
hscroll->hide();
} else {
hscroll->show();
- hscroll->set_page(edit_draw->get_size().x);
+ hscroll->set_page(scroll_margin.x);
hscroll->set_value(draw_ofs.x);
}
vscroll->set_min(scroll_rect.position.y);
vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
- if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= edit_draw->get_size().y) {
+ if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
vscroll->hide();
draw_ofs.y = scroll_rect.position.y;
} else {
vscroll->show();
- vscroll->set_page(edit_draw->get_size().y);
+ vscroll->set_page(scroll_margin.y);
vscroll->set_value(draw_ofs.y);
}
updating_scroll = false;
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 4eb84ae176..d877cf9436 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index d501a04016..22105f7ed4 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,8 @@
#include "core/os/file_access.h"
#include "core/version.h"
+#include "editor/editor_scale.h"
+#include "scene/gui/progress_bar.h"
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
@@ -870,7 +872,7 @@ ThemeEditor::ThemeEditor() {
add_del_dialog->get_ok()->connect("pressed", this, "_dialog_cbk");
file_dialog = memnew(EditorFileDialog);
- file_dialog->add_filter("*.theme ; Theme File");
+ file_dialog->add_filter("*.theme ; " + TTR("Theme File"));
add_child(file_dialog);
file_dialog->connect("file_selected", this, "_save_template_cbk");
}
@@ -908,7 +910,7 @@ ThemeEditorPlugin::ThemeEditorPlugin(EditorNode *p_node) {
editor = p_node;
theme_editor = memnew(ThemeEditor);
- theme_editor->set_custom_minimum_size(Size2(0, 200));
+ theme_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("Theme"), theme_editor);
button->hide();
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 6ffee46569..c51583593d 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index a8e81b612b..a107cb020d 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 6400431bd1..927f0887bb 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index a8cf5b46e1..b64ff6119c 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/sprite.h"
@@ -404,10 +405,15 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
HBoxContainer *tool_hb = memnew(HBoxContainer);
Ref<ButtonGroup> g(memnew(ButtonGroup));
- String workspace_label[WORKSPACE_MODE_MAX] = { "Edit", "New Single Tile", "New Autotile", "New Atlas" };
+ String workspace_label[WORKSPACE_MODE_MAX] = {
+ TTR("Edit"),
+ TTR("New Single Tile"),
+ TTR("New Autotile"),
+ TTR("New Atlas")
+ };
for (int i = 0; i < (int)WORKSPACE_MODE_MAX; i++) {
tool_workspacemode[i] = memnew(Button);
- tool_workspacemode[i]->set_text(TTR(workspace_label[i]));
+ tool_workspacemode[i]->set_text(workspace_label[i]);
tool_workspacemode[i]->set_toggle_mode(true);
tool_workspacemode[i]->set_button_group(g);
tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", varray(i));
@@ -445,7 +451,16 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_hb = memnew(HBoxContainer);
g = Ref<ButtonGroup>(memnew(ButtonGroup));
- String label[EDITMODE_MAX] = { "Region", "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon", "Z Index" };
+ String label[EDITMODE_MAX] = {
+ TTR("Region"),
+ TTR("Collision"),
+ TTR("Occlusion"),
+ TTR("Navigation"),
+ TTR("Bitmask"),
+ TTR("Priority"),
+ TTR("Icon"),
+ TTR("Z Index")
+ };
for (int i = 0; i < (int)EDITMODE_MAX; i++) {
tool_editmode[i] = memnew(Button);
tool_editmode[i]->set_text(label[i]);
@@ -637,8 +652,8 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tile_names_visible = false;
// Config scale.
- max_scale = 10.0f;
- min_scale = 0.1f;
+ max_scale = 16.0f;
+ min_scale = 0.01f;
scale_ratio = 1.2f;
}
@@ -1176,6 +1191,31 @@ void TileSetEditor::_on_workspace_overlay_draw() {
}
}
+int TileSetEditor::get_grabbed_point(const Vector2 &p_mouse_pos, real_t p_grab_threshold) {
+ Transform2D xform = workspace->get_transform();
+
+ int grabbed_point = -1;
+ real_t min_distance = 1e10;
+
+ for (int i = 0; i < current_shape.size(); i++) {
+ const real_t distance = xform.xform(current_shape[i]).distance_to(xform.xform(p_mouse_pos));
+ if (distance < p_grab_threshold && distance < min_distance) {
+ min_distance = distance;
+ grabbed_point = i;
+ }
+ }
+
+ return grabbed_point;
+}
+
+bool TileSetEditor::is_within_grabbing_distance_of_first_point(const Vector2 &p_pos, real_t p_grab_threshold) {
+ Transform2D xform = workspace->get_transform();
+
+ const real_t distance = xform.xform(current_shape[0]).distance_to(xform.xform(p_pos));
+
+ return distance < p_grab_threshold;
+}
+
void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (tileset.is_null() || !get_current_texture().is_valid())
@@ -1528,18 +1568,19 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
shape_anchor.x *= (size.x + spacing);
shape_anchor.y *= (size.y + spacing);
}
+
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
shape_anchor += current_tile_region.position;
if (tools[TOOL_SELECT]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
- for (int i = 0; i < current_shape.size(); i++) {
- if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) {
- dragging_point = i;
- workspace->update();
- return;
- }
+ int grabbed_point = get_grabbed_point(mb->get_position(), grab_threshold);
+
+ if (grabbed_point >= 0) {
+ dragging_point = grabbed_point;
+ workspace->update();
+ return;
}
}
if ((tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) && current_tile_region.has_point(mb->get_position())) {
@@ -1633,13 +1674,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 pos = mb->get_position();
pos = snap_point(pos);
if (creating_shape) {
- if (current_shape.size() > 0) {
- if ((pos - current_shape[0]).length_squared() <= grab_threshold) {
- if (current_shape.size() > 2) {
- close_shape(shape_anchor);
- workspace->update();
- return;
- }
+ if (current_shape.size() > 2) {
+
+ if (is_within_grabbing_distance_of_first_point(mb->get_position(), grab_threshold)) {
+ close_shape(shape_anchor);
+ workspace->update();
+ return;
}
}
current_shape.push_back(pos);
@@ -1685,12 +1725,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
} else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (creating_shape) {
- if ((current_shape[0] - current_shape[1]).length_squared() <= grab_threshold) {
+
+ // if the first two corners are within grabbing distance of one another, expand the rect to fill the tile
+ if (is_within_grabbing_distance_of_first_point(current_shape[1], grab_threshold)) {
current_shape.set(0, snap_point(shape_anchor));
current_shape.set(1, snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0)));
current_shape.set(2, snap_point(shape_anchor + current_tile_region.size));
current_shape.set(3, snap_point(shape_anchor + Vector2(0, current_tile_region.size.y)));
}
+
close_shape(shape_anchor);
workspace->update();
return;
@@ -1994,10 +2037,10 @@ void TileSetEditor::_update_toggle_shape_button() {
tools[SHAPE_TOGGLE_TYPE]->hide();
} else if (concave.is_valid()) {
tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConvexPolygonShape2D", "EditorIcons"));
- tools[SHAPE_TOGGLE_TYPE]->set_text("Make Convex");
+ tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Convex"));
} else if (convex.is_valid()) {
tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons"));
- tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave");
+ tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Concave"));
} else {
// Shouldn't happen
separator_shape_toggle->hide();
@@ -2535,7 +2578,7 @@ void TileSetEditor::draw_grid_snap() {
if (i == 0 && snap_offset.y != 0) {
last_p = snap_offset.y;
}
- if (snap_separation.x != 0) {
+ if (snap_separation.y != 0) {
if (i != 0) {
workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color);
last_p += snap_separation.y;
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 944dc04e4e..0e0bd6448c 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -244,6 +244,8 @@ private:
void update_workspace_tile_mode();
void update_workspace_minsize();
void update_edited_region(const Vector2 &end_point);
+ int get_grabbed_point(const Vector2 &p_mouse_pos, real_t grab_threshold);
+ bool is_within_grabbing_distance_of_first_point(const Vector2 &p_pos, real_t p_grab_threshold);
int get_current_tile() const;
void set_current_tile(int p_id);
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index aa3bd74c49..c53fc7e6c5 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/script_language.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
VersionControlEditorPlugin *VersionControlEditorPlugin::singleton = NULL;
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index f9f8437e15..4a98c8580e 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 1a74779fb5..972e4f2172 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,9 @@
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
+#include "editor/editor_log.h"
#include "editor/editor_properties.h"
+#include "editor/editor_scale.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 5197f8c77f..8c5dd8e82f 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */