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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp4
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp12
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp24
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp8
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h4
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_player_editor_plugin.h4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp8
-rw-r--r--editor/plugins/animation_state_machine_editor.h4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h4
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp12
-rw-r--r--editor/plugins/asset_library_editor_plugin.h4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h4
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.cpp4
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.h4
-rw-r--r--editor/plugins/camera_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/camera_3d_editor_plugin.h4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp73
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp20
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.h4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/curve_editor_plugin.h4
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp4
-rw-r--r--editor/plugins/debugger_editor_plugin.h4
-rw-r--r--editor/plugins/editor_debugger_plugin.cpp4
-rw-r--r--editor/plugins/editor_debugger_plugin.h4
-rw-r--r--editor/plugins/editor_preview_plugins.cpp8
-rw-r--r--editor/plugins/editor_preview_plugins.h4
-rw-r--r--editor/plugins/font_editor_plugin.cpp6
-rw-r--r--editor/plugins/font_editor_plugin.h4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.cpp4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h4
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp4
-rw-r--r--editor/plugins/gradient_editor_plugin.h4
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp4
-rw-r--r--editor/plugins/item_list_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h4
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/line_2d_editor_plugin.h4
-rw-r--r--editor/plugins/material_editor_plugin.cpp4
-rw-r--r--editor/plugins/material_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp6
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h4
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/multimesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp154
-rw-r--r--editor/plugins/node_3d_editor_plugin.h8
-rw-r--r--editor/plugins/ot_features_plugin.cpp4
-rw-r--r--editor/plugins/ot_features_plugin.h4
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp8
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_2d_editor_plugin.h4
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/path_3d_editor_plugin.h4
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.h4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp26
-rw-r--r--editor/plugins/script_editor_plugin.h4
-rw-r--r--editor/plugins/script_text_editor.cpp10
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp6
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp8
-rw-r--r--editor/plugins/shader_file_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_ik_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_ik_3d_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp12
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h4
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp4
-rw-r--r--editor/plugins/style_box_editor_plugin.h4
-rw-r--r--editor/plugins/text_editor.cpp8
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h4
-rw-r--r--editor/plugins/texture_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_editor_plugin.h4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp6
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/theme_editor_plugin.h4
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp17
-rw-r--r--editor/plugins/tile_map_editor_plugin.h4
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp4
-rw-r--r--editor/plugins/tile_set_editor_plugin.h4
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp4
-rw-r--r--editor/plugins/version_control_editor_plugin.h4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp93
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h13
130 files changed, 548 insertions, 458 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 281b1d79af..876b67fa77 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 527803150d..4f9adfff25 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 223484044a..d69913cc46 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -106,7 +106,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
add_point_pos += blend_space->get_min_space();
if (snap->is_pressed()) {
- add_point_pos = Math::stepify(add_point_pos, blend_space->get_snap());
+ add_point_pos = Math::snapped(add_point_pos, blend_space->get_snap());
}
}
@@ -139,7 +139,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
point += drag_ofs.x;
if (snap->is_pressed()) {
- point = Math::stepify(point, blend_space->get_snap());
+ point = Math::snapped(point, blend_space->get_snap());
}
updating = true;
@@ -253,7 +253,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
if (dragging_selected && selected_point == i) {
point += drag_ofs.x;
if (snap->is_pressed()) {
- point = Math::stepify(point, blend_space->get_snap());
+ point = Math::snapped(point, blend_space->get_snap());
}
}
@@ -454,7 +454,7 @@ void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
pos += drag_ofs.x;
if (snap->is_pressed()) {
- pos = Math::stepify(pos, blend_space->get_snap());
+ pos = Math::snapped(pos, blend_space->get_snap());
}
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 5ff5da47c0..24c950fdee 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 94785a5422..6a57463dbc 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,8 +129,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
add_point_pos += blend_space->get_min_space();
if (snap->is_pressed()) {
- add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x);
- add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y);
+ add_point_pos.x = Math::snapped(add_point_pos.x, blend_space->get_snap().x);
+ add_point_pos.y = Math::snapped(add_point_pos.y, blend_space->get_snap().y);
}
}
@@ -215,8 +215,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
Vector2 point = blend_space->get_blend_point_position(selected_point);
point += drag_ofs;
if (snap->is_pressed()) {
- point.x = Math::stepify(point.x, blend_space->get_snap().x);
- point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ point.x = Math::snapped(point.x, blend_space->get_snap().x);
+ point.y = Math::snapped(point.y, blend_space->get_snap().y);
}
updating = true;
@@ -467,8 +467,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
if (dragging_selected && selected_point == point_idx) {
point += drag_ofs;
if (snap->is_pressed()) {
- point.x = Math::stepify(point.x, blend_space->get_snap().x);
- point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ point.x = Math::snapped(point.x, blend_space->get_snap().x);
+ point.y = Math::snapped(point.y, blend_space->get_snap().y);
}
}
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
@@ -503,8 +503,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
if (dragging_selected && selected_point == i) {
point += drag_ofs;
if (snap->is_pressed()) {
- point.x = Math::stepify(point.x, blend_space->get_snap().x);
- point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ point.x = Math::snapped(point.x, blend_space->get_snap().x);
+ point.y = Math::snapped(point.y, blend_space->get_snap().y);
}
}
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
@@ -702,8 +702,8 @@ void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
if (dragging_selected) {
pos += drag_ofs;
if (snap->is_pressed()) {
- pos.x = Math::stepify(pos.x, blend_space->get_snap().x);
- pos.y = Math::stepify(pos.y, blend_space->get_snap().y);
+ pos.x = Math::snapped(pos.x, blend_space->get_snap().x);
+ pos.y = Math::snapped(pos.y, blend_space->get_snap().y);
}
}
updating = true;
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 64885aeaca..3b8b78b2b5 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index a20bbd2b62..fbfcac3d22 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -416,7 +416,7 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request() {
}
}
- if (to_erase.empty()) {
+ if (to_erase.is_empty()) {
return;
}
@@ -537,7 +537,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
default: {
} break;
}
- if (!track_type_name.empty()) {
+ if (!track_type_name.is_empty()) {
types[track_path].insert(track_type_name);
}
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 3ebf623eef..9f09069719 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 4b97dacbc1..56d82acd2f 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -680,7 +680,7 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (p_state.has("animation")) {
String anim = p_state["animation"];
- if (!anim.empty() && player->has_animation(anim)) {
+ if (!anim.is_empty() && player->has_animation(anim)) {
_select_anim_by_name(anim);
_animation_edit();
}
@@ -1013,7 +1013,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
if (track_editor->is_snap_enabled()) {
- pos = Math::stepify(pos, _get_editor_step());
+ pos = Math::snapped(pos, _get_editor_step());
}
if (player->is_valid() && !p_set) {
@@ -1069,7 +1069,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
}
updating = true;
- frame->set_value(Math::stepify(p_pos, _get_editor_step()));
+ frame->set_value(Math::snapped(p_pos, _get_editor_step()));
updating = false;
_seek_value_changed(p_pos, !p_drag);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index ab3feb115f..2f6bf55e4c 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 6fa1792c67..c6d2faf849 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -520,7 +520,7 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
- xf.elements[1] = xf.elements[0].tangent();
+ xf.elements[1] = xf.elements[0].orthogonal();
xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
@@ -690,7 +690,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
tl.width = tr_bidi_offset;
if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
- Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset;
+ Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 119feb417d..a969ddd26b 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 800df12199..c33b06ff32 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index fd3a449487..de3d89ae17 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index bd70e649e6..b2d143c416 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -702,7 +702,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB
}
}
- if (!image->empty()) {
+ if (!image->is_empty()) {
switch (image_queue[p_queue_id].image_type) {
case IMAGE_QUEUE_ICON:
@@ -1151,7 +1151,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
asset_bottom_page = _make_pages(page, pages, page_len, total_items, result.size());
library_vb->add_child(asset_bottom_page);
- if (result.empty()) {
+ if (result.is_empty()) {
if (filter->get_text() != String()) {
library_error->set_text(
vformat(TTR("No results for \"%s\"."), filter->get_text()));
@@ -1188,7 +1188,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
}
- if (!result.empty()) {
+ if (!result.is_empty()) {
library_scroll->set_v_scroll(0);
}
} break;
@@ -1492,7 +1492,7 @@ AssetLibraryEditorPlugin::AssetLibraryEditorPlugin(EditorNode *p_node) {
editor = p_node;
addon_library = memnew(EditorAssetLibrary);
addon_library->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- editor->get_viewport()->add_child(addon_library);
+ editor->get_main_control()->add_child(addon_library);
addon_library->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
addon_library->hide();
}
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index b69dfc208e..0509145673 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 5041cf9f32..1765c99572 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 5936b91fa1..f27add7229 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index e5d4e4a761..470b61bf40 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index b4c7c07562..d291c377d9 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_3d_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp
index 9a5cfd35cd..8583e95b25 100644
--- a/editor/plugins/camera_3d_editor_plugin.cpp
+++ b/editor/plugins/camera_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,7 +98,7 @@ void Camera3DEditorPlugin::make_visible(bool p_visible) {
Camera3DEditorPlugin::Camera3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
/* camera_editor = memnew( CameraEditor );
- editor->get_viewport()->add_child(camera_editor);
+ editor->get_main_control()->add_child(camera_editor);
camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END);
camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END);
diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h
index 023f1866df..e087dd22a8 100644
--- a/editor/plugins/camera_3d_editor_plugin.h
+++ b/editor/plugins/camera_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 5073cbd0b9..498f9d5c19 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -444,8 +444,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
}
Point2 grid_output;
- grid_output.x = Math::stepify(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x;
- grid_output.y = Math::stepify(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y;
+ grid_output.x = Math::snapped(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x;
+ grid_output.y = Math::snapped(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y;
_snap_if_closer_point(p_target, output, snap_target, grid_output, SNAP_TARGET_GRID, 0.0, -1.0);
}
@@ -462,9 +462,9 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
if (snap_relative) {
- return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
+ return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
- return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
+ return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
}
} else {
return p_target;
@@ -518,7 +518,7 @@ void CanvasItemEditor::_keying_changed() {
}
Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_list) {
- ERR_FAIL_COND_V(p_list.empty(), Rect2());
+ ERR_FAIL_COND_V(p_list.is_empty(), Rect2());
// Handles the first element
CanvasItem *canvas_item = p_list.front()->get();
@@ -727,7 +727,7 @@ bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *
}
Vector2 rel = to - from;
- Vector2 relt = rel.tangent().normalized() * bone_width;
+ Vector2 relt = rel.orthogonal().normalized() * bone_width;
Vector2 reln = rel.normalized();
Vector2 reltn = relt.normalized();
@@ -963,9 +963,24 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it
}
void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
- undo_redo->create_action(action_name);
+ List<CanvasItem *> modified_canvas_items;
for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
+ Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item)->undo_state;
+ Dictionary new_state = canvas_item->_edit_get_state();
+
+ if (old_state.hash() != new_state.hash()) {
+ modified_canvas_items.push_back(canvas_item);
+ }
+ }
+
+ if (modified_canvas_items.is_empty()) {
+ return;
+ }
+
+ undo_redo->create_action(action_name);
+ for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
@@ -1147,7 +1162,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (dragged_guide_index >= 0) {
vguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove Vertical Guide"));
- if (vguides.empty()) {
+ if (vguides.is_empty()) {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_vertical_guides_");
} else {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
@@ -1180,7 +1195,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (dragged_guide_index >= 0) {
hguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove Horizontal Guide"));
- if (hguides.empty()) {
+ if (hguides.is_empty()) {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_horizontal_guides_");
} else {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
@@ -1808,7 +1823,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
ofs = (endpoints[i] + endpoints[next]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
+ ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
if (ofs.distance_to(b->get_position()) < radius) {
resize_drag = dragger[i * 2 + 1];
}
@@ -1931,8 +1946,8 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
vformat(
TTR("Scale Node2D \"%s\" to (%s, %s)"),
drag_selection[0]->get_name(),
- Math::stepify(drag_selection[0]->_edit_get_scale().x, 0.01),
- Math::stepify(drag_selection[0]->_edit_get_scale().y, 0.01)),
+ Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
+ Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
true);
} else {
// Extends from Control.
@@ -2083,8 +2098,8 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
drag_selection,
vformat(TTR("Scale CanvasItem \"%s\" to (%s, %s)"),
drag_selection[0]->get_name(),
- Math::stepify(drag_selection[0]->_edit_get_scale().x, 0.01),
- Math::stepify(drag_selection[0]->_edit_get_scale().y, 0.01)),
+ Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
+ Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
true);
}
if (key_auto_insert_button->is_pressed()) {
@@ -2400,7 +2415,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
_select_click_on_item(item, click, b->get_shift());
return true;
- } else if (!selection_results.empty()) {
+ } else if (!selection_results.is_empty()) {
// Sorts items according the their z-index
selection_results.sort();
@@ -2463,13 +2478,13 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Retrieve the bones
Vector<_SelectResult> selection = Vector<_SelectResult>();
_get_bones_at_pos(click, selection);
- if (!selection.empty()) {
+ if (!selection.is_empty()) {
canvas_item = selection[0].item;
} else {
// Retrieve the canvas items
selection = Vector<_SelectResult>();
_get_canvas_items_at_pos(click, selection);
- if (!selection.empty()) {
+ if (!selection.is_empty()) {
canvas_item = selection[0].item;
}
}
@@ -3498,7 +3513,7 @@ void CanvasItemEditor::_draw_selection() {
select_handle->draw(ci, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor());
ofs = (endpoints[i] + endpoints[next]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
+ ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
select_handle->draw(ci, (ofs - (select_handle->get_size() / 2)).floor());
}
@@ -3916,7 +3931,7 @@ void CanvasItemEditor::_draw_viewport() {
bool all_locked = true;
bool all_group = true;
List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.empty()) {
+ if (selection.is_empty()) {
all_locked = false;
all_group = false;
} else {
@@ -3935,10 +3950,10 @@ void CanvasItemEditor::_draw_viewport() {
}
lock_button->set_visible(!all_locked);
- lock_button->set_disabled(selection.empty());
+ lock_button->set_disabled(selection.is_empty());
unlock_button->set_visible(all_locked);
group_button->set_visible(!all_group);
- group_button->set_disabled(selection.empty());
+ group_button->set_disabled(selection.is_empty());
ungroup_button->set_visible(all_group);
info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
@@ -3956,11 +3971,11 @@ void CanvasItemEditor::_draw_viewport() {
RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
EditorPluginList *over_plugin_list = editor->get_editor_plugins_over();
- if (!over_plugin_list->empty()) {
+ if (!over_plugin_list->is_empty()) {
over_plugin_list->forward_canvas_draw_over_viewport(viewport);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
- if (!force_over_plugin_list->empty()) {
+ if (!force_over_plugin_list->is_empty()) {
force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
}
@@ -4446,7 +4461,7 @@ void CanvasItemEditor::_set_anchors_and_offsets_preset(Control::LayoutPreset p_p
case PRESET_CENTER_RIGHT:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
- undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE);
+ undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE);
break;
case PRESET_LEFT_WIDE:
case PRESET_TOP_WIDE:
@@ -4455,7 +4470,7 @@ void CanvasItemEditor::_set_anchors_and_offsets_preset(Control::LayoutPreset p_p
case PRESET_VCENTER_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_MINSIZE);
+ undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_MINSIZE);
break;
}
undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
@@ -4576,7 +4591,7 @@ void CanvasItemEditor::_update_zoom_label() {
// Don't show a decimal when the zoom level is higher than 1000 %.
zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign();
} else {
- zoom_text = TS->format_number(rtos(Math::stepify((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign();
+ zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign();
}
zoom_reset->set_text(zoom_text);
@@ -6139,7 +6154,7 @@ CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) {
editor = p_node;
canvas_item_editor = memnew(CanvasItemEditor(editor));
canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- editor->get_viewport()->add_child(canvas_item_editor);
+ editor->get_main_control()->add_child(canvas_item_editor);
canvas_item_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
canvas_item_editor->hide();
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index f5da953810..24149a57b0 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 08d6fc966d..8e340b28ef 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index 482f00a7f7..e78c486a39 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 6eb17685f6..0c18975258 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h
index bb4ee2185e..c66518e3e5 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 23ab6a9de2..a1e7d3d6e0 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
Ref<RectangleShape2D> rect = node->get_shape();
if (idx < 3) {
- return rect->get_extents().abs();
+ return rect->get_size().abs();
}
} break;
@@ -179,13 +179,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
if (idx < 3) {
Ref<RectangleShape2D> rect = node->get_shape();
- Vector2 extents = rect->get_extents();
+ Vector2 size = rect->get_size();
if (idx == 2) {
- extents = p_point;
+ size = p_point * 2;
} else {
- extents[idx] = p_point[idx];
+ size[idx] = p_point[idx] * 2;
}
- rect->set_extents(extents.abs());
+ rect->set_size(size.abs());
canvas_item_editor->update_viewport();
}
@@ -279,9 +279,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
case RECTANGLE_SHAPE: {
Ref<RectangleShape2D> rect = node->get_shape();
- undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
+ undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
+ undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
} break;
@@ -493,7 +493,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Ref<RectangleShape2D> shape = node->get_shape();
handles.resize(3);
- Vector2 ext = shape->get_extents();
+ Vector2 ext = shape->get_size() / 2;
handles.write[0] = Point2(ext.x, 0);
handles.write[1] = Point2(0, ext.y);
handles.write[2] = Point2(ext.x, ext.y);
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 083ceb4b38..054db1a61b 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 32f7d02af2..3403aeceba 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index 58984d6d16..b188df8e96 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index d44e487ae4..f41ccfa86b 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,7 +122,7 @@ void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
particles_editor = memnew(CPUParticles3DEditor);
- editor->get_viewport()->add_child(particles_editor);
+ editor->get_main_control()->add_child(particles_editor);
particles_editor->hide();
}
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
index d6886a24dc..9dced3ea86 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 4768cac217..88e56ccfb9 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index 2872f65730..2e8dd43d7e 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 0747e42045..1512e1817a 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
index c5ae4cd8a9..a6fab01c29 100644
--- a/editor/plugins/debugger_editor_plugin.h
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp
index b775e871e2..85114d88ae 100644
--- a/editor/plugins/editor_debugger_plugin.cpp
+++ b/editor/plugins/editor_debugger_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h
index 10fd1151de..b33a8ed925 100644
--- a/editor/plugins/editor_debugger_plugin.h
+++ b/editor/plugins/editor_debugger_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 2fc0e35f82..bdf88b82e4 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -106,7 +106,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
}
}
- if (img.is_null() || img->empty()) {
+ if (img.is_null() || img->is_empty()) {
return Ref<Texture2D>();
}
@@ -150,7 +150,7 @@ bool EditorImagePreviewPlugin::handles(const String &p_type) const {
Ref<Texture2D> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Image> img = p_from;
- if (img.is_null() || img->empty()) {
+ if (img.is_null() || img->is_empty()) {
return Ref<Image>();
}
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 04e6be2354..57e2911c89 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
index a82547182c..fa58eb5480 100644
--- a/editor/plugins/font_editor_plugin.cpp
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -216,7 +216,7 @@ void FontDataEditor::init_script_edit() {
void FontDataEditor::add_lang() {
FontData *fd = Object::cast_to<FontData>(get_edited_object());
- if (fd != nullptr && !le->get_text().empty()) {
+ if (fd != nullptr && !le->get_text().is_empty()) {
fd->set_language_support_override(le->get_text(), chk->is_pressed());
le->set_text("");
chk->set_pressed(false);
diff --git a/editor/plugins/font_editor_plugin.h b/editor/plugins/font_editor_plugin.h
index 1d3ffc8857..04e6c1dac7 100644
--- a/editor/plugins/font_editor_plugin.h
+++ b/editor/plugins/font_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index 2f5dd36ef1..f309c5da01 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index 85d2b6f449..fdf0623561 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index d27df1d063..1aaa98d02e 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index f3ca20b71a..0b2028b745 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 0de52b3930..5b840ddbcf 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -454,7 +454,7 @@ void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
particles_editor = memnew(GPUParticles3DEditor);
- editor->get_viewport()->add_child(particles_editor);
+ editor->get_main_control()->add_child(particles_editor);
particles_editor->hide();
}
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index ce376e4386..bd10895459 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index 0288645f91..8c4928b7cb 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
index 0cdc70a62b..5a71fc44ef 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 13b5c8cef5..46fa00f730 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 4d3fc0d8a9..bcbb86e422 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index b4dcbdfe20..c0f690bb6a 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index fa5e802869..8c77f3d952 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index e422140efa..3d555d7eba 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index e034a41ddc..eb1ce04788 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 77eeb19d26..08c5ef02a4 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index b3bc9df3a5..769109583a 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index e45344b427..ad99ad7808 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 570ba9ae03..a4532b58b3 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 79dbf7d522..1e4553a967 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 1fb0babb10..455fcb5fe9 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 2a08e3a8b5..0d2b2ea2f5 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,7 +63,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.empty()) {
+ if (selection.is_empty()) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
@@ -505,7 +505,7 @@ void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
mesh_editor = memnew(MeshInstance3DEditor);
- editor->get_viewport()->add_child(mesh_editor);
+ editor->get_main_control()->add_child(mesh_editor);
mesh_editor->options->hide();
}
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index f42136942b..69f494de7f 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index fb34f4064a..f8932cd534 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -297,7 +297,7 @@ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("editors/grid_map/preview_size", 64);
mesh_library_editor = memnew(MeshLibraryEditor(p_node));
- p_node->get_viewport()->add_child(mesh_library_editor);
+ p_node->get_main_control()->add_child(mesh_library_editor);
mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
mesh_library_editor->set_end(Point2(0, 22));
mesh_library_editor->hide();
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index fafbce9243..6c33c8bb9e 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 59ab622994..19c6dcf402 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -378,7 +378,7 @@ void MultiMeshEditorPlugin::make_visible(bool p_visible) {
MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) {
editor = p_node;
multimesh_editor = memnew(MultiMeshEditor);
- editor->get_viewport()->add_child(multimesh_editor);
+ editor->get_main_control()->add_child(multimesh_editor);
multimesh_editor->options->hide();
}
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 6a80fd4d16..2cdd7cf504 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 8cf9f01fa0..9971d3111d 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 3c5a7c2829..0f5928d416 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 610645eb9e..6cc28ab225 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -612,7 +612,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu
results.push_back(res);
}
- if (results.empty()) {
+ if (results.is_empty()) {
return;
}
@@ -1045,7 +1045,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
clicked = ObjectID();
}
- } else if (!selection_results.empty()) {
+ } else if (!selection_results.is_empty()) {
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
@@ -1097,7 +1097,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
{
EditorNode *en = editor;
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
- if (!force_input_forwarding_list->empty()) {
+ if (!force_input_forwarding_list->is_empty()) {
bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true);
if (discard) {
return;
@@ -1107,7 +1107,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
{
EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
- if (!over_plugin_list->empty()) {
+ if (!over_plugin_list->is_empty()) {
bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false);
if (discard) {
return;
@@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
- real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
- real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+ real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_distance > max_distance)) {
cursor.distance = (min_distance + max_distance) / 2;
} else {
@@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
}
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
- real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
- real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+ real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_speed > max_speed)) {
freelook_speed = (min_speed + max_speed) / 2;
} else {
@@ -2505,6 +2505,8 @@ void Node3DEditorViewport::_notification(int p_what) {
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
if (show_fps != fps_label->is_visible()) {
+ cpu_time_label->set_visible(show_fps);
+ gpu_time_label->set_visible(show_fps);
fps_label->set_visible(show_fps);
RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
@@ -2531,12 +2533,28 @@ void Node3DEditorViewport::_notification(int p_what) {
}
gpu_time /= FRAME_TIME_HISTORY;
- String text;
- text += TTR("CPU Time") + ": " + String::num(cpu_time, 1) + " ms\n";
- text += TTR("GPU Time") + ": " + String::num(gpu_time, 1) + " ms\n";
- text += TTR("FPS") + ": " + itos(1000.0 / gpu_time);
-
- fps_label->set_text(text);
+ // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
+ // Middle point is at 15 ms.
+ cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1)));
+ cpu_time_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(cpu_time, 0, 30, 0, 1)));
+
+ gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1)));
+ // Middle point is at 15 ms.
+ gpu_time_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(gpu_time, 0, 30, 0, 1)));
+
+ const float fps = 1000.0 / gpu_time;
+ fps_label->set_text(vformat(TTR("FPS: %d"), fps));
+ // Middle point is at 60 FPS.
+ fps_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(fps, 110, 10, 0, 1)));
}
bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
@@ -2583,7 +2601,13 @@ void Node3DEditorViewport::_notification(int p_what) {
preview_camera->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
preview_camera->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
+ frame_time_gradient->set_color(0, get_theme_color("success_color", "Editor"));
+ frame_time_gradient->set_color(1, get_theme_color("warning_color", "Editor"));
+ frame_time_gradient->set_color(2, get_theme_color("error_color", "Editor"));
+
info_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
+ cpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
+ gpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
fps_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
cinema_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
locked_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
@@ -2615,12 +2639,12 @@ static void draw_indicator_bar(Control &surface, real_t fill, const Ref<Texture2
void Node3DEditorViewport::_draw() {
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
- if (!over_plugin_list->empty()) {
+ if (!over_plugin_list->is_empty()) {
over_plugin_list->forward_spatial_draw_over_viewport(surface);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
- if (!force_over_plugin_list->empty()) {
+ if (!force_over_plugin_list->is_empty()) {
force_over_plugin_list->forward_spatial_force_draw_over_viewport(surface);
}
@@ -2674,7 +2698,8 @@ void Node3DEditorViewport::_draw() {
break;
}
handle_color.a = 1.0;
- handle_color *= Color(1.3, 1.3, 1.3, 1.0);
+ const float brightness = 1.3;
+ handle_color *= Color(brightness, brightness, brightness);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
@@ -2714,8 +2739,8 @@ void Node3DEditorViewport::_draw() {
if (is_freelook_active()) {
// Show speed
- real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
- real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+ real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
@@ -2735,8 +2760,8 @@ void Node3DEditorViewport::_draw() {
} else {
// Show zoom
- real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
- real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
+ real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {
@@ -4042,16 +4067,6 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
surface->add_child(info_label);
info_label->hide();
- fps_label = memnew(Label);
- fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
- fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
- fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
- fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- fps_label->set_tooltip(TTR("Note: The FPS is estimated on a 60hz refresh rate."));
- fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
- surface->add_child(fps_label);
- fps_label->hide();
-
cinema_label = memnew(Label);
cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
@@ -4071,9 +4086,17 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
+ frame_time_gradient = memnew(Gradient);
+ // The color is set when the theme changes.
+ frame_time_gradient->add_point(0.5, Color());
+
top_right_vbox = memnew(VBoxContainer);
top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ // Make sure frame time labels don't touch the viewport's edge.
+ top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
+ // Prevent visible spacing between frame time labels.
+ top_right_vbox->add_theme_constant_override("separation", 0);
rotation_control = memnew(ViewportRotationControl);
rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
@@ -4081,13 +4104,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
rotation_control->set_viewport(this);
top_right_vbox->add_child(rotation_control);
+ // Individual Labels are used to allow coloring each label with its own color.
+ cpu_time_label = memnew(Label);
+ top_right_vbox->add_child(cpu_time_label);
+ cpu_time_label->hide();
+
+ gpu_time_label = memnew(Label);
+ top_right_vbox->add_child(gpu_time_label);
+ gpu_time_label->hide();
+
fps_label = memnew(Label);
- fps_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
- fps_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
- fps_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
- fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance."));
- fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
top_right_vbox->add_child(fps_label);
fps_label->hide();
@@ -4115,6 +4141,10 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
}
+Node3DEditorViewport::~Node3DEditorViewport() {
+ memdelete(frame_time_gradient);
+}
+
//////////////////////////////////////////////////////////////
void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
@@ -4573,8 +4603,8 @@ void Node3DEditor::_generate_selection_boxes() {
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- // Use a similar color to the 2D editor selection.
- mat->set_albedo(Color(1, 0.5, 0));
+ const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
+ mat->set_albedo(selection_box_color);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st->set_material(mat);
selection_box = st->commit();
@@ -4582,7 +4612,7 @@ void Node3DEditor::_generate_selection_boxes() {
Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
- mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
+ mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st_xray->set_material(mat_xray);
selection_box_xray = st_xray->commit();
@@ -5252,7 +5282,9 @@ void Node3DEditor::_init_indicators() {
gizmo_color[i] = mat;
Ref<StandardMaterial3D> mat_hl = mat->duplicate();
- mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
+ const float brightness = 1.3;
+ const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness);
+ mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
Vector3 ivec;
@@ -5347,7 +5379,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(move_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
+ plane_mat_hl->set_albedo(albedo);
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
@@ -5430,7 +5462,7 @@ void Node3DEditor::_init_indicators() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
- rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
+ rotate_mat_hl->set_shader_param("albedo", albedo);
rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline
@@ -5557,7 +5589,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
+ plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}
@@ -5775,7 +5807,7 @@ void Node3DEditor::_refresh_menu_icons() {
List<Node *> &selection = editor_selection->get_selected_node_list();
- if (selection.empty()) {
+ if (selection.is_empty()) {
all_locked = false;
all_grouped = false;
} else {
@@ -5794,11 +5826,11 @@ void Node3DEditor::_refresh_menu_icons() {
}
tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
- tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.empty());
+ tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty());
tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
- tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.empty());
+ tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty());
tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
}
@@ -5848,17 +5880,20 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
+ bool found_valid_shape = false;
if (cs.size()) {
AABB aabb;
- bool found_valid_shape = false;
- if (cs.front()->get()->get_shape().is_valid()) {
- aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb());
+ Set<CollisionShape3D *>::Element *I = cs.front();
+ if (I->get()->get_shape().is_valid()) {
+ CollisionShape3D *collision_shape = cs.front()->get();
+ aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
found_valid_shape = true;
}
- for (Set<CollisionShape3D *>::Element *I = cs.front(); I; I = I->next()) {
- if (I->get()->get_shape().is_valid()) {
- aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb()));
+ for (I = I->next(); I; I = I->next()) {
+ CollisionShape3D *col_shape = I->get();
+ if (col_shape->get_shape().is_valid()) {
+ aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
found_valid_shape = true;
}
}
@@ -5866,10 +5901,9 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
position_offset.y = from.y - sp->get_global_transform().origin.y;
- } else {
- from = sp->get_global_transform().origin;
}
- } else if (vi.size()) {
+ }
+ if (!found_valid_shape && vi.size()) {
AABB aabb = vi.front()->get()->get_transformed_aabb();
for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
aabb.merge_with(I->get()->get_transformed_aabb());
@@ -5877,7 +5911,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
position_offset.y = from.y - sp->get_global_transform().origin.y;
- } else {
+ } else if (!found_valid_shape) {
from = sp->get_global_transform().origin;
}
@@ -6696,7 +6730,7 @@ Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
spatial_editor = memnew(Node3DEditor(p_node));
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- editor->get_viewport()->add_child(spatial_editor);
+ editor->get_main_control()->add_child(spatial_editor);
spatial_editor->hide();
spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 079c86ceb4..0cefaa6557 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -289,6 +289,9 @@ private:
VBoxContainer *top_right_vbox;
ViewportRotationControl *rotation_control;
+ Gradient *frame_time_gradient;
+ Label *cpu_time_label;
+ Label *gpu_time_label;
Label *fps_label;
struct _RayResult {
@@ -480,6 +483,7 @@ public:
Camera3D *get_camera() { return camera; } // return the default camera object.
Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index);
+ ~Node3DEditorViewport();
};
class Node3DEditorSelectedItem : public Object {
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index 3478148521..ebfdf2c7cd 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h
index 5b5f367b24..9559a6c0c3 100644
--- a/editor/plugins/ot_features_plugin.h
+++ b/editor/plugins/ot_features_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
index 608b5c3104..1f20a87565 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.cpp
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,14 +81,14 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
Vector<String> str_values = property_value;
for (int k = 0; k < str_values.size(); k++) {
String desc = str_values[k].get_slice(";", 1).strip_edges();
- if (!desc.empty()) {
+ if (!desc.is_empty()) {
parsed_strings.push_back(desc);
}
}
} else if (property_value.get_type() == Variant::STRING) {
String str_value = String(property_value);
// Prevent reading text containing only spaces.
- if (!str_value.strip_edges().empty()) {
+ if (!str_value.strip_edges().is_empty()) {
parsed_strings.push_back(str_value);
}
}
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
index a0ffdf692c..e51d65414e 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.h
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index f79098ce5d..908235f89f 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 8a420d7c8d..867e0ce74f 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 043693801e..3783af8fc6 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -609,7 +609,7 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
curve_edit->set_pressed(true);
/*
collision_polygon_editor = memnew( PathEditor(p_node) );
- editor->get_viewport()->add_child(collision_polygon_editor);
+ editor->get_main_control()->add_child(collision_polygon_editor);
collision_polygon_editor->set_margin(MARGIN_LEFT,200);
collision_polygon_editor->set_margin(MARGIN_RIGHT,230);
collision_polygon_editor->set_margin(MARGIN_TOP,0);
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index 3b92a59143..13870d7591 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
index 30bf827b3c..4b52512933 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h
index bdfcca8878..248aad9298 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.h
+++ b/editor/plugins/physical_bone_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 0584ee894b..3d7b01c149 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1052,8 +1052,6 @@ void Polygon2DEditor::_uv_draw() {
if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
}
-
- rect.expand_to(mtx.basis_xform(uvs[i]));
}
for (int i = 0; i < polygons.size(); i++) {
@@ -1160,8 +1158,8 @@ void Polygon2DEditor::_uv_draw() {
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
}
- rect.position -= uv_edit_draw->get_size();
- rect.size += uv_edit_draw->get_size() * 2.0;
+ rect.position = -uv_edit_draw->get_size();
+ rect.size = uv_edit_draw->get_size() * 2.0 + base_tex->get_size() * uv_draw_zoom;
updating_uv_scroll = true;
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 77580a5604..af3b2f5aef 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 684d43e963..b4b8e82124 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index ddfb54c40b..bc10b48a16 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index e107435373..50f4d8493f 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index cc19228470..c70fff7db7 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 7607ab482c..1af790c48d 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -587,7 +587,7 @@ void ScriptEditor::_go_to_tab(int p_idx) {
}
void ScriptEditor::_add_recent_script(String p_path) {
- if (p_path.empty()) {
+ if (p_path.is_empty()) {
return;
}
@@ -702,7 +702,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
}
}
if (script.is_valid()) {
- if (!script->get_path().empty()) {
+ if (!script->get_path().is_empty()) {
// Only saved scripts can be restored.
previous_scripts.push_back(script->get_path());
}
@@ -1129,7 +1129,7 @@ void ScriptEditor::_menu_option(int p_option) {
return;
} break;
case FILE_REOPEN_CLOSED: {
- if (previous_scripts.empty()) {
+ if (previous_scripts.is_empty()) {
return;
}
@@ -1381,7 +1381,7 @@ void ScriptEditor::_menu_option(int p_option) {
case SHOW_IN_FILE_SYSTEM: {
const RES script = current->get_edited_resource();
const String path = script->get_path();
- if (!path.empty()) {
+ if (!path.is_empty()) {
FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
file_system_dock->navigate_to_path(path);
// Ensure that the FileSystem dock is visible.
@@ -1887,7 +1887,7 @@ void ScriptEditor::_update_script_names() {
if (se) {
Ref<Texture2D> icon = se->get_theme_icon();
String path = se->get_edited_resource()->get_path();
- bool saved = !path.empty();
+ bool saved = !path.is_empty();
if (saved) {
// The script might be deleted, moved, or renamed, so make sure
// to update original path to previously edited resource.
@@ -1934,7 +1934,7 @@ void ScriptEditor::_update_script_names() {
sd.name = name;
} break;
case DISPLAY_DIR_AND_NAME: {
- if (!path.get_base_dir().get_file().empty()) {
+ if (!path.get_base_dir().get_file().is_empty()) {
sd.name = path.get_base_dir().get_file().plus_file(name);
} else {
sd.name = name;
@@ -1988,7 +1988,7 @@ void ScriptEditor::_update_script_names() {
}
}
- if (_sort_list_on_update && !sedata.empty()) {
+ if (_sort_list_on_update && !sedata.is_empty()) {
sedata.sort();
// change actual order of tab_container so that the order can be rearranged by user
@@ -2052,7 +2052,7 @@ void ScriptEditor::_update_script_names() {
_update_help_overview_visibility();
_update_script_colors();
- file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.empty());
+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.is_empty());
}
void ScriptEditor::_update_script_connections() {
@@ -2806,7 +2806,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
String path = scripts[i];
Dictionary script_info = scripts[i];
- if (!script_info.empty()) {
+ if (!script_info.is_empty()) {
path = script_info["path"];
}
@@ -2833,7 +2833,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
}
}
- if (!script_info.empty()) {
+ if (!script_info.is_empty()) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(tab_container->get_tab_count() - 1));
if (se) {
se->set_edit_state(script_info["state"]);
@@ -3646,7 +3646,7 @@ void ScriptEditorPlugin::edited_scene_changed() {
ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
editor = p_node;
script_editor = memnew(ScriptEditor(p_node));
- editor->get_viewport()->add_child(script_editor);
+ editor->get_main_control()->add_child(script_editor);
script_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
script_editor->hide();
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index aafd8cba18..09ed3854ea 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index ed2c0c9f26..1b0e9ec781 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -349,7 +349,7 @@ void ScriptTextEditor::update_settings() {
bool ScriptTextEditor::is_unsaved() {
const bool unsaved =
code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() ||
- script->get_path().empty(); // In memory.
+ script->get_path().is_empty(); // In memory.
return unsaved;
}
@@ -427,7 +427,7 @@ String ScriptTextEditor::get_name() {
if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) {
name = script->get_path().get_file();
if (is_unsaved()) {
- if (script->get_path().empty()) {
+ if (script->get_path().is_empty()) {
name = TTR("[unsaved]");
}
name += "(*)";
@@ -551,7 +551,7 @@ void ScriptTextEditor::_validate_script() {
if (safe_lines.has(i + 1)) {
te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color);
last_is_safe = true;
- } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().empty())) {
+ } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().is_empty())) {
te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color);
} else {
te->set_line_gutter_item_color(i, line_number_gutter, default_line_number_color);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 1e436fbe65..17abfcf4cc 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 9bb34f4489..d6a816f606 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -339,7 +339,7 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->remove_all_bookmarks();
} break;
case HELP_DOCS: {
- OS::get_singleton()->shell_open("https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html");
+ OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html");
} break;
}
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index e81a782ac8..731c0a5b7e 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index f15a801530..47d7f8204b 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,7 +59,7 @@ void ShaderFileEditor::_version_selected(int p_option) {
ERR_FAIL_COND(bytecode.is_null());
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
+ if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).is_empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
stages[i]->set_icon(Ref<Texture2D>());
continue;
}
@@ -182,7 +182,7 @@ void ShaderFileEditor::_update_options() {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
- bool disable = error == String() && bc.empty();
+ bool disable = error == String() && bc.is_empty();
stages[i]->set_disabled(disable);
if (!disable) {
if (stages[i]->is_pressed()) {
diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h
index 6858f7d933..7d6e503b6c 100644
--- a/editor/plugins/shader_file_editor_plugin.h
+++ b/editor/plugins/shader_file_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index a198e4ff8f..44916e1d46 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,7 +129,7 @@ void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(Skeleton2DEditor);
- editor->get_viewport()->add_child(sprite_editor);
+ editor->get_main_control()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index b8377fc914..dacd8fe43f 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 22f50c0689..ea58a4535b 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -293,7 +293,7 @@ void BoneTransformEditor::_key_button_pressed() {
const BoneId bone_id = property.get_slicec('/', 1).to_int();
const String name = skeleton->get_bone_name(bone_id);
- if (name.empty())
+ if (name.is_empty())
return;
// Need to normalize the basis before you key it
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 44dc1bc36e..14c213f7b2 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
index 8fc789b94a..2da49c1c0b 100644
--- a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h
index c1585ea670..b0d2138115 100644
--- a/editor/plugins/skeleton_ik_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 1be6b979b1..03ddaa2c74 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -340,7 +340,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
}
void Sprite2DEditor::_convert_to_polygon_2d_node() {
- if (computed_outline_lines.empty()) {
+ if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
err_dialog->popup_centered();
return;
@@ -398,7 +398,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
}
void Sprite2DEditor::_create_collision_polygon_2d_node() {
- if (computed_outline_lines.empty()) {
+ if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
err_dialog->popup_centered();
return;
@@ -420,7 +420,7 @@ void Sprite2DEditor::_create_collision_polygon_2d_node() {
}
void Sprite2DEditor::_create_light_occluder_2d_node() {
- if (computed_outline_lines.empty()) {
+ if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
err_dialog->popup_centered();
return;
@@ -583,7 +583,7 @@ void Sprite2DEditorPlugin::make_visible(bool p_visible) {
Sprite2DEditorPlugin::Sprite2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(Sprite2DEditor);
- editor->get_viewport()->add_child(sprite_editor);
+ editor->get_main_control()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 8769f19b5c..d4a1ef4312 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index b79d829c34..2aa6ad0eaa 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -318,7 +318,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
resources.push_back(resource);
}
- if (resources.empty()) {
+ if (resources.is_empty()) {
return;
}
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 0dce93f55a..bbc26ca726 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 3641052a4e..64df982d5d 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 41daa662db..d4a235cd10 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index b95abe8994..3628a2e4d1 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,7 +119,7 @@ String TextEditor::get_name() {
if (text_file->get_path().find("local://") == -1 && text_file->get_path().find("::") == -1) {
name = text_file->get_path().get_file();
if (is_unsaved()) {
- if (text_file->get_path().empty()) {
+ if (text_file->get_path().is_empty()) {
name = TTR("[unsaved]");
}
name += "(*)";
@@ -242,7 +242,7 @@ void TextEditor::apply_code() {
bool TextEditor::is_unsaved() {
const bool unsaved =
code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() ||
- text_file->get_path().empty(); // In memory.
+ text_file->get_path().is_empty(); // In memory.
return unsaved;
}
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index ea425bd033..c066d51b18 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index d13a865534..099257daa1 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
index 4fbf47ecfe..944abf16d9 100644
--- a/editor/plugins/texture_3d_editor_plugin.h
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 9b760c0e50..1d3fd668c6 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 0d4452c662..621d737028 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index a807e8e99b..3b95ed813f 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
index 9a28d2dff8..4bcc8fa1f1 100644
--- a/editor/plugins/texture_layered_editor_plugin.h
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 15d5c615bd..53e127d4c8 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -177,7 +177,7 @@ void TextureRegionEditor::_region_draw() {
}
ofs = (endpoints[next] - endpoints[i]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
+ ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
if (snap_mode != SNAP_AUTOSLICE) {
edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index e9f58006a4..56ccefb025 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index e6fb6ba22a..dfa8c04145 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index e374dd8714..ab199f8e51 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 49eb68c93a..6a16aa28a9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,10 @@
#include "scene/gui/split_container.h"
void TileMapEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
+ if (p_node == node && node) {
+ // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
+ node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
+
node = nullptr;
}
}
@@ -262,7 +265,7 @@ Vector<int> TileMapEditor::get_selected_tiles() const {
}
void TileMapEditor::set_selected_tiles(Vector<int> p_tiles) {
- palette->unselect_all();
+ palette->deselect_all();
for (int i = p_tiles.size() - 1; i >= 0; i--) {
int idx = palette->find_metadata(p_tiles[i]);
@@ -449,7 +452,7 @@ void TileMapEditor::_update_palette() {
List<int> tiles;
tileset->get_tile_list(&tiles);
- if (tiles.empty()) {
+ if (tiles.is_empty()) {
return;
}
@@ -1779,7 +1782,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
return;
}
- if (paint_undo.empty()) {
+ if (paint_undo.is_empty()) {
return;
}
@@ -1810,7 +1813,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
}
} else if (tool == TOOL_PASTING) {
- if (copydata.empty()) {
+ if (copydata.is_empty()) {
return;
}
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 3a4cb22ac1..421a3b3f68 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 900a2c75a0..deeab2fbc7 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 72eb14941c..e778c18f44 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 7747c740df..0af3b936cb 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 3f107ddffb..7d7c66a7ee 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 3820416c76..58ae115b26 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1015,7 +1015,7 @@ void VisualShaderEditor::_update_options_menu() {
TreeItem *root = members->create_item();
String filter = node_filter->get_text().strip_edges();
- bool use_filter = !filter.empty();
+ bool use_filter = !filter.is_empty();
bool is_first_item = true;
@@ -2108,7 +2108,7 @@ void VisualShaderEditor::_delete_nodes_request() {
}
}
- if (to_erase.empty()) {
+ if (to_erase.is_empty()) {
return;
}
@@ -2145,13 +2145,13 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
}
}
}
- if (to_change.empty() && copy_nodes_buffer.empty()) {
+ if (to_change.is_empty() && copy_nodes_buffer.is_empty()) {
_show_members_dialog(true);
} else {
- popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.empty());
- popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.empty());
- popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
- popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.is_empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.is_empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.is_empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.is_empty());
menu_point = graph->get_local_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
popup_menu->set_position(gpos);
@@ -2445,7 +2445,7 @@ void VisualShaderEditor::_duplicate_nodes() {
_dup_copy_nodes(type, nodes, excluded);
- if (nodes.empty()) {
+ if (nodes.is_empty()) {
return;
}
@@ -2463,7 +2463,7 @@ void VisualShaderEditor::_copy_nodes() {
}
void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) {
- if (copy_nodes_buffer.empty()) {
+ if (copy_nodes_buffer.is_empty()) {
return;
}
@@ -2799,15 +2799,35 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
void VisualShaderEditor::_show_preview_text() {
preview_showed = !preview_showed;
- preview_vbox->set_visible(preview_showed);
if (preview_showed) {
+ if (preview_first) {
+ preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
+ preview_window->popup_centered();
+ preview_first = false;
+ } else {
+ preview_window->popup();
+ }
+ _preview_size_changed();
+
if (pending_update_preview) {
_update_preview();
pending_update_preview = false;
}
+ } else {
+ preview_window->hide();
}
}
+void VisualShaderEditor::_preview_close_requested() {
+ preview_showed = false;
+ preview_window->hide();
+ preview_shader->set_pressed(false);
+}
+
+void VisualShaderEditor::_preview_size_changed() {
+ preview_vbox->set_custom_minimum_size(preview_window->get_size());
+}
+
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt);
@@ -2843,6 +2863,16 @@ void VisualShaderEditor::_update_preview() {
}
}
+void VisualShaderEditor::_visibility_changed() {
+ if (!is_visible()) {
+ if (preview_window->is_visible()) {
+ preview_shader->set_pressed(false);
+ preview_window->hide();
+ preview_showed = false;
+ }
+ }
+}
+
void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
@@ -2873,7 +2903,6 @@ VisualShaderEditor::VisualShaderEditor() {
saved_node_pos = Point2(0, 0);
ShaderLanguage::get_keyword_list(&keyword_list);
- preview_showed = false;
pending_update_preview = false;
shader_error = false;
@@ -2882,16 +2911,11 @@ VisualShaderEditor::VisualShaderEditor() {
from_node = -1;
from_slot = -1;
- main_box = memnew(HSplitContainer);
- main_box->set_v_size_flags(SIZE_EXPAND_FILL);
- main_box->set_h_size_flags(SIZE_EXPAND_FILL);
- add_child(main_box);
-
graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
- main_box->add_child(graph);
+ add_child(graph);
graph->set_drag_forwarding(this);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
@@ -2912,6 +2936,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty));
+ graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed));
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
@@ -2966,29 +2991,35 @@ VisualShaderEditor::VisualShaderEditor() {
preview_shader = memnew(Button);
preview_shader->set_flat(true);
preview_shader->set_toggle_mode(true);
- preview_shader->set_tooltip(TTR("Show resulted shader code."));
+ preview_shader->set_tooltip(TTR("Show generated shader code."));
graph->get_zoom_hbox()->add_child(preview_shader);
preview_shader->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_preview_text));
///////////////////////////////////////
- // PREVIEW PANEL
+ // PREVIEW WINDOW
///////////////////////////////////////
+ preview_window = memnew(Window);
+ preview_window->set_title(TTR("Generated shader code"));
+ preview_window->set_visible(preview_showed);
+ preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
+ preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
+ add_child(preview_window);
+
preview_vbox = memnew(VBoxContainer);
- preview_vbox->set_visible(preview_showed);
- main_box->add_child(preview_vbox);
+ preview_window->add_child(preview_vbox);
+
preview_text = memnew(CodeEdit);
syntax_highlighter.instance();
preview_vbox->add_child(preview_text);
- preview_text->set_h_size_flags(SIZE_EXPAND_FILL);
- preview_text->set_v_size_flags(SIZE_EXPAND_FILL);
- preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
+ preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
preview_text->set_syntax_highlighter(syntax_highlighter);
preview_text->set_draw_line_numbers(true);
preview_text->set_readonly(true);
error_text = memnew(Label);
preview_vbox->add_child(error_text);
+ error_text->set_autowrap(true);
error_text->set_visible(false);
///////////////////////////////////////
@@ -2997,12 +3028,12 @@ VisualShaderEditor::VisualShaderEditor() {
popup_menu = memnew(PopupMenu);
add_child(popup_menu);
- popup_menu->add_item("Add Node", NodeMenuOptions::ADD);
+ popup_menu->add_item(TTR("Add Node"), NodeMenuOptions::ADD);
popup_menu->add_separator();
- popup_menu->add_item("Copy", NodeMenuOptions::COPY);
- popup_menu->add_item("Paste", NodeMenuOptions::PASTE);
- popup_menu->add_item("Delete", NodeMenuOptions::DELETE);
- popup_menu->add_item("Duplicate", NodeMenuOptions::DUPLICATE);
+ popup_menu->add_item(TTR("Copy"), NodeMenuOptions::COPY);
+ popup_menu->add_item(TTR("Paste"), NodeMenuOptions::PASTE);
+ popup_menu->add_item(TTR("Delete"), NodeMenuOptions::DELETE);
+ popup_menu->add_item(TTR("Duplicate"), NodeMenuOptions::DUPLICATE);
popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed));
///////////////////////////////////////
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index a5983410f9..1c3296a10b 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,7 +134,6 @@ class VisualShaderEditor : public VBoxContainer {
int editing_port;
Ref<VisualShader> visual_shader;
- HSplitContainer *main_box;
GraphEdit *graph;
Button *add_node;
Button *preview_shader;
@@ -148,6 +147,7 @@ class VisualShaderEditor : public VBoxContainer {
bool pending_update_preview;
bool shader_error;
+ Window *preview_window;
VBoxContainer *preview_vbox;
CodeEdit *preview_text;
Ref<CodeHighlighter> syntax_highlighter;
@@ -161,7 +161,8 @@ class VisualShaderEditor : public VBoxContainer {
PopupMenu *popup_menu;
MenuButton *tools;
- bool preview_showed;
+ bool preview_first = true;
+ bool preview_showed = false;
bool particles_mode;
enum TypeFlags {
@@ -277,6 +278,8 @@ class VisualShaderEditor : public VBoxContainer {
void _set_mode(int p_which);
void _show_preview_text();
+ void _preview_close_requested();
+ void _preview_size_changed();
void _update_preview();
String _get_description(int p_idx);
@@ -388,6 +391,8 @@ class VisualShaderEditor : public VBoxContainer {
void _update_uniforms(bool p_update_refs);
void _update_uniform_refs(Set<String> &p_names);
+ void _visibility_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();