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-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.cpp110
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.h65
2 files changed, 175 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
new file mode 100644
index 0000000000..2d343d3edd
--- /dev/null
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -0,0 +1,110 @@
+/*************************************************************************/
+/* skeleton_ik_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_ik_editor_plugin.h"
+
+#include "scene/animation/skeleton_ik.h"
+
+void SkeletonIKEditorPlugin::_play() {
+
+ if (!skeleton_ik)
+ return;
+
+ if (!skeleton_ik->get_parent_skeleton())
+ return;
+
+ if (play_btn->is_pressed()) {
+
+ initial_bone_poses.resize(skeleton_ik->get_parent_skeleton()->get_bone_count());
+ for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
+ initial_bone_poses.write[i] = skeleton_ik->get_parent_skeleton()->get_bone_pose(i);
+ }
+
+ skeleton_ik->start();
+ } else {
+ skeleton_ik->stop();
+
+ if (initial_bone_poses.size() != skeleton_ik->get_parent_skeleton()->get_bone_count())
+ return;
+
+ for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
+ skeleton_ik->get_parent_skeleton()->set_bone_pose(i, initial_bone_poses[i]);
+ }
+ }
+}
+
+void SkeletonIKEditorPlugin::edit(Object *p_object) {
+
+ if (p_object != skeleton_ik) {
+ if (skeleton_ik) {
+ play_btn->set_pressed(false);
+ _play();
+ }
+ }
+
+ SkeletonIK *s = Object::cast_to<SkeletonIK>(p_object);
+ if (!s)
+ return;
+
+ skeleton_ik = s;
+}
+
+bool SkeletonIKEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("SkeletonIK");
+}
+
+void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible)
+ play_btn->show();
+ else
+ play_btn->hide();
+}
+
+void SkeletonIKEditorPlugin::_bind_methods() {
+
+ ClassDB::bind_method("_play", &SkeletonIKEditorPlugin::_play);
+}
+
+SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ play_btn = memnew(Button);
+ play_btn->set_icon(editor->get_gui_base()->get_icon("Play", "EditorIcons"));
+ play_btn->set_text(TTR("Play IK"));
+ play_btn->set_toggle_mode(true);
+ play_btn->hide();
+ play_btn->connect("pressed", this, "_play");
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
+ skeleton_ik = NULL;
+}
+
+SkeletonIKEditorPlugin::~SkeletonIKEditorPlugin() {}
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h
new file mode 100644
index 0000000000..e645bea39a
--- /dev/null
+++ b/editor/plugins/skeleton_ik_editor_plugin.h
@@ -0,0 +1,65 @@
+/*************************************************************************/
+/* skeleton_ik_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETON_IK_EDITOR_PLUGIN_H
+#define SKELETON_IK_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+
+class SkeletonIK;
+
+class SkeletonIKEditorPlugin : public EditorPlugin {
+
+ GDCLASS(SkeletonIKEditorPlugin, EditorPlugin);
+
+ SkeletonIK *skeleton_ik;
+
+ Button *play_btn;
+ EditorNode *editor;
+ Vector<Transform> initial_bone_poses;
+
+ void _play();
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_name() const { return "SkeletonIK"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ SkeletonIKEditorPlugin(EditorNode *p_node);
+ ~SkeletonIKEditorPlugin();
+};
+
+#endif // SKELETON_IK_EDITOR_PLUGIN_H