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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 70489f0841..4d3ffdc12b 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -4778,7 +4778,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
view_menu->set_disable_shortcuts(true);
// TODO: Re-evaluate with new OpenGL3 renderer, and implement.
- //if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ //if (OS::get_singleton()->get_current_video_driver() == OS::RENDERING_DRIVER_OPENGL3) {
if (false) {
// Alternate display modes only work when using the Vulkan renderer; make this explicit.
const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index d87513bfe1..8355f64fe5 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3707,7 +3707,7 @@ void VisualShaderEditor::_notification(int p_what) {
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
- highend_label->set_modulate(get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
+ highend_label->set_modulate(get_theme_color(SNAME("highend_color"), SNAME("Editor")));
node_filter->set_right_icon(Control::get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));