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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp42
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp17
-rw-r--r--editor/plugins/curve_editor_plugin.cpp13
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp2
-rw-r--r--editor/plugins/input_event_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp194
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sub_viewport_preview_editor_plugin.cpp1
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp19
-rw-r--r--editor/plugins/texture_editor_plugin.cpp8
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp67
-rw-r--r--editor/plugins/theme_editor_plugin.cpp20
-rw-r--r--editor/plugins/theme_editor_plugin.h2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp37
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp11
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp6
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp10
19 files changed, 253 insertions, 204 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index acfa873f62..cbce5bb3f5 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1733,27 +1733,27 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial));
onion.capture.shader = Ref<Shader>(memnew(Shader));
- onion.capture.shader->set_code(" \
- shader_type canvas_item; \
- \
- uniform vec4 bkg_color; \
- uniform vec4 dir_color; \
- uniform bool differences_only; \
- uniform sampler2D present; \
- \
- float zero_if_equal(vec4 a, vec4 b) { \
- return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \
- } \
- \
- void fragment() { \
- vec4 capture_samp = texture(TEXTURE, UV); \
- vec4 present_samp = texture(present, UV); \
- float bkg_mask = zero_if_equal(capture_samp, bkg_color); \
- float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \
- diff_mask = min(1.0, diff_mask + float(!differences_only)); \
- COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \
- } \
- ");
+ onion.capture.shader->set_code(R"(
+shader_type canvas_item;
+
+uniform vec4 bkg_color;
+uniform vec4 dir_color;
+uniform bool differences_only;
+uniform sampler2D present;
+
+float zero_if_equal(vec4 a, vec4 b) {
+ return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0));
+}
+
+void fragment() {
+ vec4 capture_samp = texture(TEXTURE, UV);
+ vec4 present_samp = texture(present, UV);
+ float bkg_mask = zero_if_equal(capture_samp, bkg_color);
+ float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color);
+ diff_mask = min(1.0, diff_mask + float(!differences_only));
+ COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask);
+}
+)");
RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
}
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index e90665f84d..9c28e023dd 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -79,7 +79,7 @@ void AnimationTreeEditor::_update_path() {
group.instantiate();
Button *b = memnew(Button);
- b->set_text("Root");
+ b->set_text(TTR("Root"));
b->set_toggle_mode(true);
b->set_button_group(group);
b->set_pressed(true);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index aedcf16fa5..d5ef13e426 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1197,7 +1197,17 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed()) {
- if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->is_shortcut(p_event)) {
+ if (ED_GET_SHORTCUT("canvas_item_editor/zoom_3.125_percent")->is_shortcut(p_event)) {
+ _update_zoom((1.0 / 32.0) * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_6.25_percent")->is_shortcut(p_event)) {
+ _update_zoom((1.0 / 16.0) * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_12.5_percent")->is_shortcut(p_event)) {
+ _update_zoom((1.0 / 8.0) * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_25_percent")->is_shortcut(p_event)) {
+ _update_zoom((1.0 / 4.0) * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_50_percent")->is_shortcut(p_event)) {
+ _update_zoom((1.0 / 2.0) * MAX(1, EDSCALE));
+ } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->is_shortcut(p_event)) {
_update_zoom(1.0 * MAX(1, EDSCALE));
} else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_200_percent")->is_shortcut(p_event)) {
_update_zoom(2.0 * MAX(1, EDSCALE));
@@ -5630,6 +5640,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
// those shortcuts one by one.
// Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`,
// but it ensures both 1 and Ctrl + 0 can be used to reset zoom.
+ ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KEY_MASK_SHIFT | KEY_5);
+ ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KEY_MASK_SHIFT | KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KEY_MASK_SHIFT | KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KEY_MASK_SHIFT | KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KEY_MASK_SHIFT | KEY_1);
ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), KEY_1);
ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), KEY_2);
ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), KEY_3);
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 7d07e99c2f..07ff0eb346 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -393,7 +393,8 @@ int CurveEditor::get_point_at(Vector2 pos) const {
}
const Curve &curve = **_curve_ref;
- const float r = _hover_radius * _hover_radius;
+ const float true_hover_radius = Math::round(_hover_radius * EDSCALE);
+ const float r = true_hover_radius * true_hover_radius;
for (int i = 0; i < curve.get_point_count(); ++i) {
Vector2 p = get_view_pos(curve.get_point_position(i));
@@ -558,7 +559,7 @@ Vector2 CurveEditor::get_tangent_view_pos(int i, TangentIndex tangent) const {
Vector2 point_pos = get_view_pos(_curve_ref->get_point_position(i));
Vector2 control_pos = get_view_pos(_curve_ref->get_point_position(i) + dir);
- return point_pos + _tangents_length * (control_pos - point_pos).normalized();
+ return point_pos + Math::round(_tangents_length * EDSCALE) * (control_pos - point_pos).normalized();
}
Vector2 CurveEditor::get_view_pos(Vector2 world_pos) const {
@@ -703,13 +704,13 @@ void CurveEditor::_draw() {
if (i != 0) {
Vector2 control_pos = get_tangent_view_pos(i, TANGENT_LEFT);
draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE));
- draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color);
+ draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(Math::round(2 * EDSCALE)), tangent_color);
}
if (i != curve.get_point_count() - 1) {
Vector2 control_pos = get_tangent_view_pos(i, TANGENT_RIGHT);
draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE));
- draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color);
+ draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(Math::round(2 * EDSCALE)), tangent_color);
}
}
@@ -732,7 +733,7 @@ void CurveEditor::_draw() {
for (int i = 0; i < curve.get_point_count(); ++i) {
Vector2 pos = curve.get_point_position(i);
- draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(3), i == _selected_point ? selected_point_color : point_color);
+ draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(Math::round(3 * EDSCALE)), i == _selected_point ? selected_point_color : point_color);
// TODO Circles are prettier. Needs a fix! Or a texture
//draw_circle(pos, 2, point_color);
}
@@ -742,7 +743,7 @@ void CurveEditor::_draw() {
if (_hover_point != -1) {
const Color hover_color = line_color;
Vector2 pos = curve.get_point_position(_hover_point);
- draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(_hover_radius), hover_color, false, Math::round(EDSCALE));
+ draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(Math::round(_hover_radius * EDSCALE)), hover_color, false, Math::round(EDSCALE));
}
// Help text
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index 71598b904b..a4436525fb 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -131,7 +131,7 @@ void GPUParticlesCollisionSDFEditorPlugin::_sdf_save_path_and_bake(const String
if (col_sdf) {
Ref<Image> bake_img = col_sdf->bake();
if (bake_img.is_null()) {
- EditorNode::get_singleton()->show_warning("Bake Error.");
+ EditorNode::get_singleton()->show_warning(TTR("Bake Error."));
return;
}
diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp
index f1aa10844b..d3d2de92f5 100644
--- a/editor/plugins/input_event_editor_plugin.cpp
+++ b/editor/plugins/input_event_editor_plugin.cpp
@@ -86,7 +86,7 @@ InputEventConfigContainer::InputEventConfigContainer() {
mc->add_child(hb);
open_config_button = memnew(Button);
- open_config_button->set_text("Configure");
+ open_config_button->set_text(TTR("Configure"));
open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed));
hb->add_child(open_config_button);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index c341783d54..0764a4c46c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5381,35 +5381,37 @@ void Node3DEditor::_init_indicators() {
}
Ref<Shader> grid_shader = memnew(Shader);
- grid_shader->set_code(
- "\n"
- "shader_type spatial; \n"
- "render_mode unshaded; \n"
- "uniform bool orthogonal; \n"
- "uniform float grid_size; \n"
- "\n"
- "void vertex() { \n"
- " // From FLAG_SRGB_VERTEX_COLOR \n"
- " if (!OUTPUT_IS_SRGB) { \n"
- " COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045))); \n"
- " } \n"
- "} \n"
- "\n"
- "void fragment() { \n"
- " ALBEDO = COLOR.rgb; \n"
- " vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW; \n"
- " float angle_fade = abs(dot(dir, NORMAL)); \n"
- " angle_fade = smoothstep(0.05, 0.2, angle_fade); \n"
- " \n"
- " vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz; \n"
- " vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz; \n"
- " vec3 camera_world_pos = CAMERA_MATRIX[3].xyz; \n"
- " vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal); \n"
- " float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size); \n"
- " dist_fade = smoothstep(0.02, 0.3, dist_fade); \n"
- " \n"
- " ALPHA = COLOR.a * dist_fade * angle_fade; \n"
- "}");
+ grid_shader->set_code(R"(
+shader_type spatial;
+
+render_mode unshaded;
+
+uniform bool orthogonal;
+uniform float grid_size;
+
+void vertex() {
+ // From FLAG_SRGB_VERTEX_COLOR.
+ if (!OUTPUT_IS_SRGB) {
+ COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
+ }
+}
+
+void fragment() {
+ ALBEDO = COLOR.rgb;
+ vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW;
+ float angle_fade = abs(dot(dir, NORMAL));
+ angle_fade = smoothstep(0.05, 0.2, angle_fade);
+
+ vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz;
+ vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz;
+ vec3 camera_world_pos = CAMERA_MATRIX[3].xyz;
+ vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal);
+ float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size);
+ dist_fade = smoothstep(0.02, 0.3, dist_fade);
+
+ ALPHA = COLOR.a * dist_fade * angle_fade;
+}
+)");
for (int i = 0; i < 3; i++) {
grid_mat[i].instantiate();
@@ -5621,33 +5623,35 @@ void Node3DEditor::_init_indicators() {
Ref<Shader> rotate_shader = memnew(Shader);
- rotate_shader->set_code(
- "\n"
- "shader_type spatial; \n"
- "render_mode unshaded, depth_test_disabled; \n"
- "uniform vec4 albedo; \n"
- "\n"
- "mat3 orthonormalize(mat3 m) { \n"
- " vec3 x = normalize(m[0]); \n"
- " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
- " vec3 z = m[2] - x * dot(x, m[2]); \n"
- " z = normalize(z - y * (dot(y,m[2]))); \n"
- " return mat3(x,y,z); \n"
- "} \n"
- "\n"
- "void vertex() { \n"
- " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
- " vec3 n = mv * VERTEX; \n"
- " float orientation = dot(vec3(0,0,-1),n); \n"
- " if (orientation <= 0.005) { \n"
- " VERTEX += NORMAL*0.02; \n"
- " } \n"
- "} \n"
- "\n"
- "void fragment() { \n"
- " ALBEDO = albedo.rgb; \n"
- " ALPHA = albedo.a; \n"
- "}");
+ rotate_shader->set_code(R"(
+shader_type spatial;
+
+render_mode unshaded, depth_test_disabled;
+
+uniform vec4 albedo;
+
+mat3 orthonormalize(mat3 m) {
+ vec3 x = normalize(m[0]);
+ vec3 y = normalize(m[1] - x * dot(x, m[1]));
+ vec3 z = m[2] - x * dot(x, m[2]);
+ z = normalize(z - y * (dot(y,m[2])));
+ return mat3(x,y,z);
+}
+
+void vertex() {
+ mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
+ vec3 n = mv * VERTEX;
+ float orientation = dot(vec3(0, 0, -1), n);
+ if (orientation <= 0.005) {
+ VERTEX += NORMAL * 0.02;
+ }
+}
+
+void fragment() {
+ ALBEDO = albedo.rgb;
+ ALPHA = albedo.a;
+}
+)");
Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
@@ -5667,34 +5671,36 @@ void Node3DEditor::_init_indicators() {
Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
Ref<Shader> border_shader = memnew(Shader);
- border_shader->set_code(
- "\n"
- "shader_type spatial; \n"
- "render_mode unshaded, depth_test_disabled; \n"
- "uniform vec4 albedo; \n"
- "\n"
- "mat3 orthonormalize(mat3 m) { \n"
- " vec3 x = normalize(m[0]); \n"
- " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
- " vec3 z = m[2] - x * dot(x, m[2]); \n"
- " z = normalize(z - y * (dot(y,m[2]))); \n"
- " return mat3(x,y,z); \n"
- "} \n"
- "\n"
- "void vertex() { \n"
- " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
- " mv = inverse(mv); \n"
- " VERTEX += NORMAL*0.008; \n"
- " vec3 camera_dir_local = mv * vec3(0,0,1); \n"
- " vec3 camera_up_local = mv * vec3(0,1,0); \n"
- " mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); \n"
- " VERTEX = rotation_matrix * VERTEX; \n"
- "} \n"
- "\n"
- "void fragment() { \n"
- " ALBEDO = albedo.rgb; \n"
- " ALPHA = albedo.a; \n"
- "}");
+ border_shader->set_code(R"(
+shader_type spatial;
+
+render_mode unshaded, depth_test_disabled;
+
+uniform vec4 albedo;
+
+mat3 orthonormalize(mat3 m) {
+ vec3 x = normalize(m[0]);
+ vec3 y = normalize(m[1] - x * dot(x, m[1]));
+ vec3 z = m[2] - x * dot(x, m[2]);
+ z = normalize(z - y * (dot(y,m[2])));
+ return mat3(x,y,z);
+}
+
+void vertex() {
+ mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
+ mv = inverse(mv);
+ VERTEX += NORMAL*0.008;
+ vec3 camera_dir_local = mv * vec3(0,0,1);
+ vec3 camera_up_local = mv * vec3(0,1,0);
+ mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local);
+ VERTEX = rotation_matrix * VERTEX;
+}
+
+void fragment() {
+ ALBEDO = albedo.rgb;
+ ALPHA = albedo.a;
+}
+)");
border_mat->set_shader(border_shader);
border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
@@ -6248,7 +6254,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
ERR_FAIL_COND(!base);
Node *new_sun = preview_sun->duplicate();
- undo_redo->create_action("Add Preview Sun to Scene");
+ undo_redo->create_action(TTR("Add Preview Sun to Scene"));
undo_redo->add_do_method(base, "add_child", new_sun);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
@@ -6278,7 +6284,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
WorldEnvironment *new_env = memnew(WorldEnvironment);
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
- undo_redo->create_action("Add Preview Environment to Scene");
+ undo_redo->create_action(TTR("Add Preview Environment to Scene"));
undo_redo->add_do_method(base, "add_child", new_env);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
@@ -7155,9 +7161,21 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
sun_direction->set_default_cursor_shape(CURSOR_MOVE);
- String sun_dir_shader_code = "shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n,sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99,1.0,length(n.xy)); }";
sun_direction_shader.instantiate();
- sun_direction_shader->set_code(sun_dir_shader_code);
+ sun_direction_shader->set_code(R"(
+shader_type canvas_item;
+
+uniform vec3 sun_direction;
+uniform vec3 sun_color;
+
+void fragment() {
+ vec3 n;
+ n.xy = UV * 2.0 - 1.0;
+ n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy)));
+ COLOR.rgb = dot(n, sun_direction) * sun_color;
+ COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy));
+}
+)");
sun_direction_material.instantiate();
sun_direction_material->set_shader(sun_direction_shader);
sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1));
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 9a62b22d63..0f889ce33d 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -521,7 +521,7 @@ Sprite2DEditor::Sprite2DEditor() {
debug_uv_dialog = memnew(ConfirmationDialog);
debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D"));
- debug_uv_dialog->set_title("Mesh 2D Preview");
+ debug_uv_dialog->set_title(TTR("Mesh 2D Preview"));
VBoxContainer *vb = memnew(VBoxContainer);
debug_uv_dialog->add_child(vb);
ScrollContainer *scroll = memnew(ScrollContainer);
diff --git a/editor/plugins/sub_viewport_preview_editor_plugin.cpp b/editor/plugins/sub_viewport_preview_editor_plugin.cpp
index 5fd173cae3..75c47bda2e 100644
--- a/editor/plugins/sub_viewport_preview_editor_plugin.cpp
+++ b/editor/plugins/sub_viewport_preview_editor_plugin.cpp
@@ -38,6 +38,7 @@ void EditorInspectorPluginSubViewportPreview::parse_begin(Object *p_object) {
SubViewport *sub_viewport = Object::cast_to<SubViewport>(p_object);
TexturePreview *sub_viewport_preview = memnew(TexturePreview(sub_viewport->get_texture(), false));
+ // Otherwise `sub_viewport_preview`'s `texture_display` doesn't update properly when `sub_viewport`'s size changes.
sub_viewport->connect("size_changed", callable_mp((CanvasItem *)sub_viewport_preview->get_texture_display(), &CanvasItem::update));
add_custom_control(sub_viewport_preview);
}
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index 096062fc8b..3987cdd6a0 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -77,16 +77,17 @@ void Texture3DEditor::_update_material() {
}
void Texture3DEditor::_make_shaders() {
- String shader_3d = ""
- "shader_type canvas_item;\n"
- "uniform sampler3D tex;\n"
- "uniform float layer;\n"
- "void fragment() {\n"
- " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n"
- "}";
-
shader.instantiate();
- shader->set_code(shader_3d);
+ shader->set_code(R"(
+shader_type canvas_item;
+
+uniform sampler3D tex;
+uniform float layer;
+
+void fragment() {
+ COLOR = textureLod(tex, vec3(UV, layer), 0.0);
+}
+)");
material.instantiate();
material->set_shader(shader);
}
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 6ee652098d..4029d6785c 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -37,10 +37,8 @@ TextureRect *TexturePreview::get_texture_display() {
}
TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
- Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
-
TextureRect *checkerboard = memnew(TextureRect);
- checkerboard->set_texture(theme->get_icon("Checkerboard", "EditorIcons"));
+ checkerboard->set_texture(get_theme_icon("Checkerboard", "EditorIcons"));
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
@@ -70,10 +68,10 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
metadata_label->add_theme_font_size_override("font_size", 16 * EDSCALE);
metadata_label->add_theme_color_override("font_outline_color", Color::named("black"));
metadata_label->add_theme_constant_override("outline_size", 2 * EDSCALE);
- Ref<Font> metadata_label_font = theme->get_font("expression", "EditorFonts");
+ Ref<Font> metadata_label_font = get_theme_font("expression", "EditorFonts");
metadata_label->add_theme_font_override("font", metadata_label_font);
- // it's okay that these colors are static since the grid color is static too
+ // It's okay that these colors are static since the grid color is static too.
metadata_label->add_theme_color_override("font_color", Color::named("white"));
metadata_label->add_theme_color_override("font_color_shadow", Color::named("black"));
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index fb50e1c4a6..80359452ac 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -104,43 +104,46 @@ void TextureLayeredEditor::_update_material() {
}
void TextureLayeredEditor::_make_shaders() {
- String shader_2d_array = ""
- "shader_type canvas_item;\n"
- "uniform sampler2DArray tex;\n"
- "uniform float layer;\n"
- "void fragment() {\n"
- " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n"
- "}";
-
shaders[0].instantiate();
- shaders[0]->set_code(shader_2d_array);
-
- String shader_cube = ""
- "shader_type canvas_item;\n"
- "uniform samplerCube tex;\n"
- "uniform vec3 normal;\n"
- "uniform mat3 rot;\n"
- "void fragment() {\n"
- " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n"
- " COLOR = textureLod(tex,n,0.0);\n"
- "}";
+ shaders[0]->set_code(R"(
+shader_type canvas_item;
+
+uniform sampler2DArray tex;
+uniform float layer;
+
+void fragment() {
+ COLOR = textureLod(tex, vec3(UV, layer), 0.0);
+}
+)");
shaders[1].instantiate();
- shaders[1]->set_code(shader_cube);
-
- String shader_cube_array = ""
- "shader_type canvas_item;\n"
- "uniform samplerCubeArray tex;\n"
- "uniform vec3 normal;\n"
- "uniform mat3 rot;\n"
- "uniform float layer;\n"
- "void fragment() {\n"
- " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n"
- " COLOR = textureLod(tex,vec4(n,layer),0.0);\n"
- "}";
+ shaders[1]->set_code(R"(
+shader_type canvas_item;
+
+uniform samplerCube tex;
+uniform vec3 normal;
+uniform mat3 rot;
+
+void fragment() {
+ vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
+ COLOR = textureLod(tex, n, 0.0);
+}
+)");
shaders[2].instantiate();
- shaders[2]->set_code(shader_cube_array);
+ shaders[2]->set_code(R"(
+shader_type canvas_item;
+
+uniform samplerCubeArray tex;
+uniform vec3 normal;
+uniform mat3 rot;
+uniform float layer;
+
+void fragment() {
+ vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
+ COLOR = textureLod(tex, vec4(n, layer), 0.0);
+}
+)");
for (int i = 0; i < 3; i++) {
materials[i].instantiate();
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 4a4816e3b8..9338ea6ddd 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -1459,13 +1459,16 @@ void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_colu
_update_edit_item_tree(edited_item_type);
}
-void ThemeItemEditorDialog::_add_theme_type() {
- edited_theme->add_icon_type(edit_add_type_value->get_text());
- edited_theme->add_stylebox_type(edit_add_type_value->get_text());
- edited_theme->add_font_type(edit_add_type_value->get_text());
- edited_theme->add_font_size_type(edit_add_type_value->get_text());
- edited_theme->add_color_type(edit_add_type_value->get_text());
- edited_theme->add_constant_type(edit_add_type_value->get_text());
+void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) {
+ const String new_type = edit_add_type_value->get_text().strip_edges();
+ edit_add_type_value->clear();
+
+ edited_theme->add_icon_type(new_type);
+ edited_theme->add_stylebox_type(new_type);
+ edited_theme->add_font_type(new_type);
+ edited_theme->add_font_size_type(new_type);
+ edited_theme->add_color_type(new_type);
+ edited_theme->add_constant_type(new_type);
_update_edit_types();
// Force emit a change so that other parts of the editor can update.
@@ -1776,11 +1779,12 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() {
edit_dialog_side_vb->add_child(edit_add_type_hb);
edit_add_type_value = memnew(LineEdit);
edit_add_type_value->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_add_type_value->connect("text_submitted", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type));
edit_add_type_hb->add_child(edit_add_type_value);
Button *edit_add_type_button = memnew(Button);
edit_add_type_button->set_text(TTR("Add"));
edit_add_type_hb->add_child(edit_add_type_button);
- edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type));
+ edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type), varray(""));
VBoxContainer *edit_items_vb = memnew(VBoxContainer);
edit_items_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 3c114a375a..e78b244a42 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -239,7 +239,7 @@ class ThemeItemEditorDialog : public AcceptDialog {
void _update_edit_item_tree(String p_item_type);
void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
- void _add_theme_type();
+ void _add_theme_type(const String &p_new_text);
void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type);
void _remove_class_items();
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 502e30836b..84e40e2ffa 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -41,25 +41,31 @@
#include "editor/editor_settings.h"
void TileAtlasView::_gui_input(const Ref<InputEvent> &p_event) {
- bool ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
-
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
drag_type = DRAG_TYPE_NONE;
- if (ctrl && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
- // Zoom out
- zoom_widget->set_zoom_by_increments(-2);
- emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning);
- _update_zoom_and_panning(true);
- accept_event();
- }
- if (ctrl && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
- // Zoom in
- zoom_widget->set_zoom_by_increments(2);
- emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning);
- _update_zoom_and_panning(true);
- accept_event();
+ Vector2i scroll_vec = Vector2((mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT), (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN));
+ if (scroll_vec != Vector2()) {
+ if (mb->is_ctrl_pressed()) {
+ if (mb->is_shift_pressed()) {
+ panning.x += 32 * mb->get_factor() * scroll_vec.y;
+ panning.y += 32 * mb->get_factor() * scroll_vec.x;
+ } else {
+ panning.y += 32 * mb->get_factor() * scroll_vec.y;
+ panning.x += 32 * mb->get_factor() * scroll_vec.x;
+ }
+
+ emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning);
+ _update_zoom_and_panning(true);
+ accept_event();
+
+ } else if (!mb->is_shift_pressed()) {
+ zoom_widget->set_zoom_by_increments(scroll_vec.y * 2);
+ emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning);
+ _update_zoom_and_panning(true);
+ accept_event();
+ }
}
if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
@@ -569,6 +575,7 @@ TileAtlasView::TileAtlasView() {
button_center_view->connect("pressed", callable_mp(this, &TileAtlasView::_center_view));
button_center_view->set_flat(true);
button_center_view->set_disabled(true);
+ button_center_view->set_tooltip(TTR("Center View"));
add_child(button_center_view);
center_container = memnew(CenterContainer);
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 8cfc4990ea..dd2922286f 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -1050,7 +1050,7 @@ void TileDataDefaultEditor::_notification(int p_what) {
TileDataDefaultEditor::TileDataDefaultEditor() {
label = memnew(Label);
- label->set_text("Painting:");
+ label->set_text(TTR("Painting:"));
add_child(label);
toolbar->add_child(memnew(VSeparator));
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index cf6ce1ff8b..6e3c55d801 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -168,9 +168,9 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
if (atlas_source) {
texture = atlas_source->get_texture();
if (texture.is_valid()) {
- item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id);
+ item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id);
} else {
- item_text = vformat("No Texture Atlas Source (id:%d)", source_id);
+ item_text = vformat("No Texture Atlas Source (ID: %d)", source_id);
}
}
@@ -178,12 +178,12 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
TileSetScenesCollectionSource *scene_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
if (scene_collection_source) {
texture = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
- item_text = vformat(TTR("Scene Collection Source (id:%d)"), source_id);
+ item_text = vformat(TTR("Scene Collection Source (ID: %d)"), source_id);
}
// Use default if not valid.
if (item_text.is_empty()) {
- item_text = vformat(TTR("Unknown Type Source (id:%d)"), source_id);
+ item_text = vformat(TTR("Unknown Type Source (ID: %d)"), source_id);
}
if (!texture.is_valid()) {
texture = missing_atlas_texture_icon;
@@ -302,7 +302,7 @@ void TileMapEditorTilesPlugin::_update_scenes_collection_view() {
int item_index = 0;
if (scene.is_valid()) {
- item_index = scene_tiles_list->add_item(vformat("%s (path:%s id:%d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id));
+ item_index = scene_tiles_list->add_item(vformat("%s (Path: %s, ID: %d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id));
Variant udata = i;
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(scene, this, "_scene_thumbnail_done", udata);
} else {
@@ -1865,6 +1865,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
toggle_grid_button = memnew(Button);
toggle_grid_button->set_flat(true);
toggle_grid_button->set_toggle_mode(true);
+ toggle_grid_button->set_tooltip(TTR("Toggle grid visibility."));
toggle_grid_button->connect("toggled", callable_mp(this, &TileMapEditorTilesPlugin::_on_grid_toggled));
toolbar->add_child(toggle_grid_button);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index c2542aa7c0..6b617cf4d8 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2055,7 +2055,7 @@ void TileSetAtlasSourceEditor::_notification(int p_what) {
tools_settings_erase_button->set_icon(get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons")));
- tool_advanced_menu_buttom->set_icon(get_theme_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons")));
+ tool_advanced_menu_buttom->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
resize_handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
resize_handle_disabled = get_theme_icon(SNAME("EditorHandleDisabled"), SNAME("EditorIcons"));
@@ -2176,7 +2176,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
// -- Dialogs --
confirm_auto_create_tiles = memnew(AcceptDialog);
- confirm_auto_create_tiles->set_title(TTR("Create tiles automatically in non-transparent texture regions?"));
+ confirm_auto_create_tiles->set_title(TTR("Auto Create Tiles in Non-Transparent Texture Regions?"));
confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?"));
confirm_auto_create_tiles->get_ok_button()->set_text(TTR("Yes"));
confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No"));
@@ -2202,7 +2202,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tool_setup_atlas_source_button->set_toggle_mode(true);
tool_setup_atlas_source_button->set_pressed(true);
tool_setup_atlas_source_button->set_button_group(tools_button_group);
- tool_setup_atlas_source_button->set_tooltip(TTR("Atlas Setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing)."));
+ tool_setup_atlas_source_button->set_tooltip(TTR("Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing)."));
toolbox->add_child(tool_setup_atlas_source_button);
tool_select_button = memnew(Button);
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 25b08a1509..5804f54649 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -164,7 +164,7 @@ void VersionControlEditorPlugin::_refresh_stage_area() {
_refresh_file_diff();
}
}
- commit_status->set_text("New changes detected");
+ commit_status->set_text(TTR("New changes detected"));
}
} else {
WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu.");
@@ -270,9 +270,9 @@ void VersionControlEditorPlugin::_clear_file_diff() {
void VersionControlEditorPlugin::_update_stage_status() {
String status;
if (staged_files_count == 1) {
- status = "Stage contains 1 file";
+ status = TTR("Stage contains 1 file");
} else {
- status = "Stage contains " + String::num_int64(staged_files_count) + " files";
+ status = vformat(TTR("Stage contains %d files"), staged_files_count);
}
commit_status->set_text(status);
}
@@ -280,9 +280,9 @@ void VersionControlEditorPlugin::_update_stage_status() {
void VersionControlEditorPlugin::_update_commit_status() {
String status;
if (staged_files_count == 1) {
- status = "Committed 1 file";
+ status = TTR("Committed 1 file");
} else {
- status = "Committed " + String::num_int64(staged_files_count) + " files ";
+ status = vformat(TTR("Committed %d files"), staged_files_count);
}
commit_status->set_text(status);
staged_files_count = 0;