diff options
Diffstat (limited to 'editor/plugins')
19 files changed, 253 insertions, 204 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index acfa873f62..cbce5bb3f5 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1733,27 +1733,27 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay onion.capture.material = Ref<ShaderMaterial>(memnew(ShaderMaterial)); onion.capture.shader = Ref<Shader>(memnew(Shader)); - onion.capture.shader->set_code(" \ - shader_type canvas_item; \ - \ - uniform vec4 bkg_color; \ - uniform vec4 dir_color; \ - uniform bool differences_only; \ - uniform sampler2D present; \ - \ - float zero_if_equal(vec4 a, vec4 b) { \ - return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); \ - } \ - \ - void fragment() { \ - vec4 capture_samp = texture(TEXTURE, UV); \ - vec4 present_samp = texture(present, UV); \ - float bkg_mask = zero_if_equal(capture_samp, bkg_color); \ - float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); \ - diff_mask = min(1.0, diff_mask + float(!differences_only)); \ - COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); \ - } \ - "); + onion.capture.shader->set_code(R"( +shader_type canvas_item; + +uniform vec4 bkg_color; +uniform vec4 dir_color; +uniform bool differences_only; +uniform sampler2D present; + +float zero_if_equal(vec4 a, vec4 b) { + return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); +} + +void fragment() { + vec4 capture_samp = texture(TEXTURE, UV); + vec4 present_samp = texture(present, UV); + float bkg_mask = zero_if_equal(capture_samp, bkg_color); + float diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); + diff_mask = min(1.0, diff_mask + float(!differences_only)); + COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); +} +)"); RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid()); } diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index e90665f84d..9c28e023dd 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -79,7 +79,7 @@ void AnimationTreeEditor::_update_path() { group.instantiate(); Button *b = memnew(Button); - b->set_text("Root"); + b->set_text(TTR("Root")); b->set_toggle_mode(true); b->set_button_group(group); b->set_pressed(true); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index aedcf16fa5..d5ef13e426 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1197,7 +1197,17 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo Ref<InputEventKey> k = p_event; if (k.is_valid()) { if (k->is_pressed()) { - if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->is_shortcut(p_event)) { + if (ED_GET_SHORTCUT("canvas_item_editor/zoom_3.125_percent")->is_shortcut(p_event)) { + _update_zoom((1.0 / 32.0) * MAX(1, EDSCALE)); + } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_6.25_percent")->is_shortcut(p_event)) { + _update_zoom((1.0 / 16.0) * MAX(1, EDSCALE)); + } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_12.5_percent")->is_shortcut(p_event)) { + _update_zoom((1.0 / 8.0) * MAX(1, EDSCALE)); + } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_25_percent")->is_shortcut(p_event)) { + _update_zoom((1.0 / 4.0) * MAX(1, EDSCALE)); + } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_50_percent")->is_shortcut(p_event)) { + _update_zoom((1.0 / 2.0) * MAX(1, EDSCALE)); + } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_100_percent")->is_shortcut(p_event)) { _update_zoom(1.0 * MAX(1, EDSCALE)); } else if (ED_GET_SHORTCUT("canvas_item_editor/zoom_200_percent")->is_shortcut(p_event)) { _update_zoom(2.0 * MAX(1, EDSCALE)); @@ -5630,6 +5640,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { // those shortcuts one by one. // Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`, // but it ensures both 1 and Ctrl + 0 can be used to reset zoom. + ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KEY_MASK_SHIFT | KEY_5); + ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KEY_MASK_SHIFT | KEY_4); + ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KEY_MASK_SHIFT | KEY_3); + ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KEY_MASK_SHIFT | KEY_2); + ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KEY_MASK_SHIFT | KEY_1); ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), KEY_1); ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), KEY_2); ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), KEY_3); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 7d07e99c2f..07ff0eb346 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -393,7 +393,8 @@ int CurveEditor::get_point_at(Vector2 pos) const { } const Curve &curve = **_curve_ref; - const float r = _hover_radius * _hover_radius; + const float true_hover_radius = Math::round(_hover_radius * EDSCALE); + const float r = true_hover_radius * true_hover_radius; for (int i = 0; i < curve.get_point_count(); ++i) { Vector2 p = get_view_pos(curve.get_point_position(i)); @@ -558,7 +559,7 @@ Vector2 CurveEditor::get_tangent_view_pos(int i, TangentIndex tangent) const { Vector2 point_pos = get_view_pos(_curve_ref->get_point_position(i)); Vector2 control_pos = get_view_pos(_curve_ref->get_point_position(i) + dir); - return point_pos + _tangents_length * (control_pos - point_pos).normalized(); + return point_pos + Math::round(_tangents_length * EDSCALE) * (control_pos - point_pos).normalized(); } Vector2 CurveEditor::get_view_pos(Vector2 world_pos) const { @@ -703,13 +704,13 @@ void CurveEditor::_draw() { if (i != 0) { Vector2 control_pos = get_tangent_view_pos(i, TANGENT_LEFT); draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE)); - draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color); + draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(Math::round(2 * EDSCALE)), tangent_color); } if (i != curve.get_point_count() - 1) { Vector2 control_pos = get_tangent_view_pos(i, TANGENT_RIGHT); draw_line(get_view_pos(pos), control_pos, tangent_color, Math::round(EDSCALE)); - draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(2), tangent_color); + draw_rect(Rect2(control_pos, Vector2(1, 1)).grow(Math::round(2 * EDSCALE)), tangent_color); } } @@ -732,7 +733,7 @@ void CurveEditor::_draw() { for (int i = 0; i < curve.get_point_count(); ++i) { Vector2 pos = curve.get_point_position(i); - draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(3), i == _selected_point ? selected_point_color : point_color); + draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(Math::round(3 * EDSCALE)), i == _selected_point ? selected_point_color : point_color); // TODO Circles are prettier. Needs a fix! Or a texture //draw_circle(pos, 2, point_color); } @@ -742,7 +743,7 @@ void CurveEditor::_draw() { if (_hover_point != -1) { const Color hover_color = line_color; Vector2 pos = curve.get_point_position(_hover_point); - draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(_hover_radius), hover_color, false, Math::round(EDSCALE)); + draw_rect(Rect2(get_view_pos(pos), Vector2(1, 1)).grow(Math::round(_hover_radius * EDSCALE)), hover_color, false, Math::round(EDSCALE)); } // Help text diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp index 71598b904b..a4436525fb 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp @@ -131,7 +131,7 @@ void GPUParticlesCollisionSDFEditorPlugin::_sdf_save_path_and_bake(const String if (col_sdf) { Ref<Image> bake_img = col_sdf->bake(); if (bake_img.is_null()) { - EditorNode::get_singleton()->show_warning("Bake Error."); + EditorNode::get_singleton()->show_warning(TTR("Bake Error.")); return; } diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp index f1aa10844b..d3d2de92f5 100644 --- a/editor/plugins/input_event_editor_plugin.cpp +++ b/editor/plugins/input_event_editor_plugin.cpp @@ -86,7 +86,7 @@ InputEventConfigContainer::InputEventConfigContainer() { mc->add_child(hb); open_config_button = memnew(Button); - open_config_button->set_text("Configure"); + open_config_button->set_text(TTR("Configure")); open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed)); hb->add_child(open_config_button); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index c341783d54..0764a4c46c 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5381,35 +5381,37 @@ void Node3DEditor::_init_indicators() { } Ref<Shader> grid_shader = memnew(Shader); - grid_shader->set_code( - "\n" - "shader_type spatial; \n" - "render_mode unshaded; \n" - "uniform bool orthogonal; \n" - "uniform float grid_size; \n" - "\n" - "void vertex() { \n" - " // From FLAG_SRGB_VERTEX_COLOR \n" - " if (!OUTPUT_IS_SRGB) { \n" - " COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045))); \n" - " } \n" - "} \n" - "\n" - "void fragment() { \n" - " ALBEDO = COLOR.rgb; \n" - " vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW; \n" - " float angle_fade = abs(dot(dir, NORMAL)); \n" - " angle_fade = smoothstep(0.05, 0.2, angle_fade); \n" - " \n" - " vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz; \n" - " vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz; \n" - " vec3 camera_world_pos = CAMERA_MATRIX[3].xyz; \n" - " vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal); \n" - " float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size); \n" - " dist_fade = smoothstep(0.02, 0.3, dist_fade); \n" - " \n" - " ALPHA = COLOR.a * dist_fade * angle_fade; \n" - "}"); + grid_shader->set_code(R"( +shader_type spatial; + +render_mode unshaded; + +uniform bool orthogonal; +uniform float grid_size; + +void vertex() { + // From FLAG_SRGB_VERTEX_COLOR. + if (!OUTPUT_IS_SRGB) { + COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045))); + } +} + +void fragment() { + ALBEDO = COLOR.rgb; + vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW; + float angle_fade = abs(dot(dir, NORMAL)); + angle_fade = smoothstep(0.05, 0.2, angle_fade); + + vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz; + vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz; + vec3 camera_world_pos = CAMERA_MATRIX[3].xyz; + vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal); + float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size); + dist_fade = smoothstep(0.02, 0.3, dist_fade); + + ALPHA = COLOR.a * dist_fade * angle_fade; +} +)"); for (int i = 0; i < 3; i++) { grid_mat[i].instantiate(); @@ -5621,33 +5623,35 @@ void Node3DEditor::_init_indicators() { Ref<Shader> rotate_shader = memnew(Shader); - rotate_shader->set_code( - "\n" - "shader_type spatial; \n" - "render_mode unshaded, depth_test_disabled; \n" - "uniform vec4 albedo; \n" - "\n" - "mat3 orthonormalize(mat3 m) { \n" - " vec3 x = normalize(m[0]); \n" - " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n" - " vec3 z = m[2] - x * dot(x, m[2]); \n" - " z = normalize(z - y * (dot(y,m[2]))); \n" - " return mat3(x,y,z); \n" - "} \n" - "\n" - "void vertex() { \n" - " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n" - " vec3 n = mv * VERTEX; \n" - " float orientation = dot(vec3(0,0,-1),n); \n" - " if (orientation <= 0.005) { \n" - " VERTEX += NORMAL*0.02; \n" - " } \n" - "} \n" - "\n" - "void fragment() { \n" - " ALBEDO = albedo.rgb; \n" - " ALPHA = albedo.a; \n" - "}"); + rotate_shader->set_code(R"( +shader_type spatial; + +render_mode unshaded, depth_test_disabled; + +uniform vec4 albedo; + +mat3 orthonormalize(mat3 m) { + vec3 x = normalize(m[0]); + vec3 y = normalize(m[1] - x * dot(x, m[1])); + vec3 z = m[2] - x * dot(x, m[2]); + z = normalize(z - y * (dot(y,m[2]))); + return mat3(x,y,z); +} + +void vertex() { + mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); + vec3 n = mv * VERTEX; + float orientation = dot(vec3(0, 0, -1), n); + if (orientation <= 0.005) { + VERTEX += NORMAL * 0.02; + } +} + +void fragment() { + ALBEDO = albedo.rgb; + ALPHA = albedo.a; +} +)"); Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial); rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX); @@ -5667,34 +5671,36 @@ void Node3DEditor::_init_indicators() { Ref<ShaderMaterial> border_mat = rotate_mat->duplicate(); Ref<Shader> border_shader = memnew(Shader); - border_shader->set_code( - "\n" - "shader_type spatial; \n" - "render_mode unshaded, depth_test_disabled; \n" - "uniform vec4 albedo; \n" - "\n" - "mat3 orthonormalize(mat3 m) { \n" - " vec3 x = normalize(m[0]); \n" - " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n" - " vec3 z = m[2] - x * dot(x, m[2]); \n" - " z = normalize(z - y * (dot(y,m[2]))); \n" - " return mat3(x,y,z); \n" - "} \n" - "\n" - "void vertex() { \n" - " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n" - " mv = inverse(mv); \n" - " VERTEX += NORMAL*0.008; \n" - " vec3 camera_dir_local = mv * vec3(0,0,1); \n" - " vec3 camera_up_local = mv * vec3(0,1,0); \n" - " mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); \n" - " VERTEX = rotation_matrix * VERTEX; \n" - "} \n" - "\n" - "void fragment() { \n" - " ALBEDO = albedo.rgb; \n" - " ALPHA = albedo.a; \n" - "}"); + border_shader->set_code(R"( +shader_type spatial; + +render_mode unshaded, depth_test_disabled; + +uniform vec4 albedo; + +mat3 orthonormalize(mat3 m) { + vec3 x = normalize(m[0]); + vec3 y = normalize(m[1] - x * dot(x, m[1])); + vec3 z = m[2] - x * dot(x, m[2]); + z = normalize(z - y * (dot(y,m[2]))); + return mat3(x,y,z); +} + +void vertex() { + mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); + mv = inverse(mv); + VERTEX += NORMAL*0.008; + vec3 camera_dir_local = mv * vec3(0,0,1); + vec3 camera_up_local = mv * vec3(0,1,0); + mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); + VERTEX = rotation_matrix * VERTEX; +} + +void fragment() { + ALBEDO = albedo.rgb; + ALPHA = albedo.a; +} +)"); border_mat->set_shader(border_shader); border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); @@ -6248,7 +6254,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) { ERR_FAIL_COND(!base); Node *new_sun = preview_sun->duplicate(); - undo_redo->create_action("Add Preview Sun to Scene"); + undo_redo->create_action(TTR("Add Preview Sun to Scene")); undo_redo->add_do_method(base, "add_child", new_sun); // Move to the beginning of the scene tree since more "global" nodes // generally look better when placed at the top. @@ -6278,7 +6284,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) { WorldEnvironment *new_env = memnew(WorldEnvironment); new_env->set_environment(preview_environment->get_environment()->duplicate(true)); - undo_redo->create_action("Add Preview Environment to Scene"); + undo_redo->create_action(TTR("Add Preview Environment to Scene")); undo_redo->add_do_method(base, "add_child", new_env); // Move to the beginning of the scene tree since more "global" nodes // generally look better when placed at the top. @@ -7155,9 +7161,21 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) { sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw)); sun_direction->set_default_cursor_shape(CURSOR_MOVE); - String sun_dir_shader_code = "shader_type canvas_item; uniform vec3 sun_direction; uniform vec3 sun_color; void fragment() { vec3 n; n.xy = UV * 2.0 - 1.0; n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); COLOR.rgb = dot(n,sun_direction) * sun_color; COLOR.a = 1.0 - smoothstep(0.99,1.0,length(n.xy)); }"; sun_direction_shader.instantiate(); - sun_direction_shader->set_code(sun_dir_shader_code); + sun_direction_shader->set_code(R"( +shader_type canvas_item; + +uniform vec3 sun_direction; +uniform vec3 sun_color; + +void fragment() { + vec3 n; + n.xy = UV * 2.0 - 1.0; + n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy))); + COLOR.rgb = dot(n, sun_direction) * sun_color; + COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy)); +} +)"); sun_direction_material.instantiate(); sun_direction_material->set_shader(sun_direction_shader); sun_direction_material->set_shader_param("sun_direction", Vector3(0, 0, 1)); diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 9a62b22d63..0f889ce33d 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -521,7 +521,7 @@ Sprite2DEditor::Sprite2DEditor() { debug_uv_dialog = memnew(ConfirmationDialog); debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D")); - debug_uv_dialog->set_title("Mesh 2D Preview"); + debug_uv_dialog->set_title(TTR("Mesh 2D Preview")); VBoxContainer *vb = memnew(VBoxContainer); debug_uv_dialog->add_child(vb); ScrollContainer *scroll = memnew(ScrollContainer); diff --git a/editor/plugins/sub_viewport_preview_editor_plugin.cpp b/editor/plugins/sub_viewport_preview_editor_plugin.cpp index 5fd173cae3..75c47bda2e 100644 --- a/editor/plugins/sub_viewport_preview_editor_plugin.cpp +++ b/editor/plugins/sub_viewport_preview_editor_plugin.cpp @@ -38,6 +38,7 @@ void EditorInspectorPluginSubViewportPreview::parse_begin(Object *p_object) { SubViewport *sub_viewport = Object::cast_to<SubViewport>(p_object); TexturePreview *sub_viewport_preview = memnew(TexturePreview(sub_viewport->get_texture(), false)); + // Otherwise `sub_viewport_preview`'s `texture_display` doesn't update properly when `sub_viewport`'s size changes. sub_viewport->connect("size_changed", callable_mp((CanvasItem *)sub_viewport_preview->get_texture_display(), &CanvasItem::update)); add_custom_control(sub_viewport_preview); } diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index 096062fc8b..3987cdd6a0 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -77,16 +77,17 @@ void Texture3DEditor::_update_material() { } void Texture3DEditor::_make_shaders() { - String shader_3d = "" - "shader_type canvas_item;\n" - "uniform sampler3D tex;\n" - "uniform float layer;\n" - "void fragment() {\n" - " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n" - "}"; - shader.instantiate(); - shader->set_code(shader_3d); + shader->set_code(R"( +shader_type canvas_item; + +uniform sampler3D tex; +uniform float layer; + +void fragment() { + COLOR = textureLod(tex, vec3(UV, layer), 0.0); +} +)"); material.instantiate(); material->set_shader(shader); } diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 6ee652098d..4029d6785c 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -37,10 +37,8 @@ TextureRect *TexturePreview::get_texture_display() { } TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) { - Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme(); - TextureRect *checkerboard = memnew(TextureRect); - checkerboard->set_texture(theme->get_icon("Checkerboard", "EditorIcons")); + checkerboard->set_texture(get_theme_icon("Checkerboard", "EditorIcons")); checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE); checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED); checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE); @@ -70,10 +68,10 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) { metadata_label->add_theme_font_size_override("font_size", 16 * EDSCALE); metadata_label->add_theme_color_override("font_outline_color", Color::named("black")); metadata_label->add_theme_constant_override("outline_size", 2 * EDSCALE); - Ref<Font> metadata_label_font = theme->get_font("expression", "EditorFonts"); + Ref<Font> metadata_label_font = get_theme_font("expression", "EditorFonts"); metadata_label->add_theme_font_override("font", metadata_label_font); - // it's okay that these colors are static since the grid color is static too + // It's okay that these colors are static since the grid color is static too. metadata_label->add_theme_color_override("font_color", Color::named("white")); metadata_label->add_theme_color_override("font_color_shadow", Color::named("black")); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index fb50e1c4a6..80359452ac 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -104,43 +104,46 @@ void TextureLayeredEditor::_update_material() { } void TextureLayeredEditor::_make_shaders() { - String shader_2d_array = "" - "shader_type canvas_item;\n" - "uniform sampler2DArray tex;\n" - "uniform float layer;\n" - "void fragment() {\n" - " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n" - "}"; - shaders[0].instantiate(); - shaders[0]->set_code(shader_2d_array); - - String shader_cube = "" - "shader_type canvas_item;\n" - "uniform samplerCube tex;\n" - "uniform vec3 normal;\n" - "uniform mat3 rot;\n" - "void fragment() {\n" - " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n" - " COLOR = textureLod(tex,n,0.0);\n" - "}"; + shaders[0]->set_code(R"( +shader_type canvas_item; + +uniform sampler2DArray tex; +uniform float layer; + +void fragment() { + COLOR = textureLod(tex, vec3(UV, layer), 0.0); +} +)"); shaders[1].instantiate(); - shaders[1]->set_code(shader_cube); - - String shader_cube_array = "" - "shader_type canvas_item;\n" - "uniform samplerCubeArray tex;\n" - "uniform vec3 normal;\n" - "uniform mat3 rot;\n" - "uniform float layer;\n" - "void fragment() {\n" - " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n" - " COLOR = textureLod(tex,vec4(n,layer),0.0);\n" - "}"; + shaders[1]->set_code(R"( +shader_type canvas_item; + +uniform samplerCube tex; +uniform vec3 normal; +uniform mat3 rot; + +void fragment() { + vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z)); + COLOR = textureLod(tex, n, 0.0); +} +)"); shaders[2].instantiate(); - shaders[2]->set_code(shader_cube_array); + shaders[2]->set_code(R"( +shader_type canvas_item; + +uniform samplerCubeArray tex; +uniform vec3 normal; +uniform mat3 rot; +uniform float layer; + +void fragment() { + vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z)); + COLOR = textureLod(tex, vec4(n, layer), 0.0); +} +)"); for (int i = 0; i < 3; i++) { materials[i].instantiate(); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 4a4816e3b8..9338ea6ddd 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -1459,13 +1459,16 @@ void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_colu _update_edit_item_tree(edited_item_type); } -void ThemeItemEditorDialog::_add_theme_type() { - edited_theme->add_icon_type(edit_add_type_value->get_text()); - edited_theme->add_stylebox_type(edit_add_type_value->get_text()); - edited_theme->add_font_type(edit_add_type_value->get_text()); - edited_theme->add_font_size_type(edit_add_type_value->get_text()); - edited_theme->add_color_type(edit_add_type_value->get_text()); - edited_theme->add_constant_type(edit_add_type_value->get_text()); +void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) { + const String new_type = edit_add_type_value->get_text().strip_edges(); + edit_add_type_value->clear(); + + edited_theme->add_icon_type(new_type); + edited_theme->add_stylebox_type(new_type); + edited_theme->add_font_type(new_type); + edited_theme->add_font_size_type(new_type); + edited_theme->add_color_type(new_type); + edited_theme->add_constant_type(new_type); _update_edit_types(); // Force emit a change so that other parts of the editor can update. @@ -1776,11 +1779,12 @@ ThemeItemEditorDialog::ThemeItemEditorDialog() { edit_dialog_side_vb->add_child(edit_add_type_hb); edit_add_type_value = memnew(LineEdit); edit_add_type_value->set_h_size_flags(Control::SIZE_EXPAND_FILL); + edit_add_type_value->connect("text_submitted", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type)); edit_add_type_hb->add_child(edit_add_type_value); Button *edit_add_type_button = memnew(Button); edit_add_type_button->set_text(TTR("Add")); edit_add_type_hb->add_child(edit_add_type_button); - edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type)); + edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type), varray("")); VBoxContainer *edit_items_vb = memnew(VBoxContainer); edit_items_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index 3c114a375a..e78b244a42 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -239,7 +239,7 @@ class ThemeItemEditorDialog : public AcceptDialog { void _update_edit_item_tree(String p_item_type); void _item_tree_button_pressed(Object *p_item, int p_column, int p_id); - void _add_theme_type(); + void _add_theme_type(const String &p_new_text); void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type); void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type); void _remove_class_items(); diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 502e30836b..84e40e2ffa 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -41,25 +41,31 @@ #include "editor/editor_settings.h" void TileAtlasView::_gui_input(const Ref<InputEvent> &p_event) { - bool ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL); - Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { drag_type = DRAG_TYPE_NONE; - if (ctrl && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { - // Zoom out - zoom_widget->set_zoom_by_increments(-2); - emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning); - _update_zoom_and_panning(true); - accept_event(); - } - if (ctrl && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { - // Zoom in - zoom_widget->set_zoom_by_increments(2); - emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning); - _update_zoom_and_panning(true); - accept_event(); + Vector2i scroll_vec = Vector2((mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT), (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN)); + if (scroll_vec != Vector2()) { + if (mb->is_ctrl_pressed()) { + if (mb->is_shift_pressed()) { + panning.x += 32 * mb->get_factor() * scroll_vec.y; + panning.y += 32 * mb->get_factor() * scroll_vec.x; + } else { + panning.y += 32 * mb->get_factor() * scroll_vec.y; + panning.x += 32 * mb->get_factor() * scroll_vec.x; + } + + emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning); + _update_zoom_and_panning(true); + accept_event(); + + } else if (!mb->is_shift_pressed()) { + zoom_widget->set_zoom_by_increments(scroll_vec.y * 2); + emit_signal(SNAME("transform_changed"), zoom_widget->get_zoom(), panning); + _update_zoom_and_panning(true); + accept_event(); + } } if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE || mb->get_button_index() == MOUSE_BUTTON_RIGHT) { @@ -569,6 +575,7 @@ TileAtlasView::TileAtlasView() { button_center_view->connect("pressed", callable_mp(this, &TileAtlasView::_center_view)); button_center_view->set_flat(true); button_center_view->set_disabled(true); + button_center_view->set_tooltip(TTR("Center View")); add_child(button_center_view); center_container = memnew(CenterContainer); diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 8cfc4990ea..dd2922286f 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -1050,7 +1050,7 @@ void TileDataDefaultEditor::_notification(int p_what) { TileDataDefaultEditor::TileDataDefaultEditor() { label = memnew(Label); - label->set_text("Painting:"); + label->set_text(TTR("Painting:")); add_child(label); toolbar->add_child(memnew(VSeparator)); diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index cf6ce1ff8b..6e3c55d801 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -168,9 +168,9 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { if (atlas_source) { texture = atlas_source->get_texture(); if (texture.is_valid()) { - item_text = vformat("%s (id:%d)", texture->get_path().get_file(), source_id); + item_text = vformat("%s (ID: %d)", texture->get_path().get_file(), source_id); } else { - item_text = vformat("No Texture Atlas Source (id:%d)", source_id); + item_text = vformat("No Texture Atlas Source (ID: %d)", source_id); } } @@ -178,12 +178,12 @@ void TileMapEditorTilesPlugin::_update_tile_set_sources_list() { TileSetScenesCollectionSource *scene_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); if (scene_collection_source) { texture = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")); - item_text = vformat(TTR("Scene Collection Source (id:%d)"), source_id); + item_text = vformat(TTR("Scene Collection Source (ID: %d)"), source_id); } // Use default if not valid. if (item_text.is_empty()) { - item_text = vformat(TTR("Unknown Type Source (id:%d)"), source_id); + item_text = vformat(TTR("Unknown Type Source (ID: %d)"), source_id); } if (!texture.is_valid()) { texture = missing_atlas_texture_icon; @@ -302,7 +302,7 @@ void TileMapEditorTilesPlugin::_update_scenes_collection_view() { int item_index = 0; if (scene.is_valid()) { - item_index = scene_tiles_list->add_item(vformat("%s (path:%s id:%d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id)); + item_index = scene_tiles_list->add_item(vformat("%s (Path: %s, ID: %d)", scene->get_path().get_file().get_basename(), scene->get_path(), scene_id)); Variant udata = i; EditorResourcePreview::get_singleton()->queue_edited_resource_preview(scene, this, "_scene_thumbnail_done", udata); } else { @@ -1865,6 +1865,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() { toggle_grid_button = memnew(Button); toggle_grid_button->set_flat(true); toggle_grid_button->set_toggle_mode(true); + toggle_grid_button->set_tooltip(TTR("Toggle grid visibility.")); toggle_grid_button->connect("toggled", callable_mp(this, &TileMapEditorTilesPlugin::_on_grid_toggled)); toolbar->add_child(toggle_grid_button); diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp index c2542aa7c0..6b617cf4d8 100644 --- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp +++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp @@ -2055,7 +2055,7 @@ void TileSetAtlasSourceEditor::_notification(int p_what) { tools_settings_erase_button->set_icon(get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons"))); - tool_advanced_menu_buttom->set_icon(get_theme_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons"))); + tool_advanced_menu_buttom->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); resize_handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons")); resize_handle_disabled = get_theme_icon(SNAME("EditorHandleDisabled"), SNAME("EditorIcons")); @@ -2176,7 +2176,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { // -- Dialogs -- confirm_auto_create_tiles = memnew(AcceptDialog); - confirm_auto_create_tiles->set_title(TTR("Create tiles automatically in non-transparent texture regions?")); + confirm_auto_create_tiles->set_title(TTR("Auto Create Tiles in Non-Transparent Texture Regions?")); confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?")); confirm_auto_create_tiles->get_ok_button()->set_text(TTR("Yes")); confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No")); @@ -2202,7 +2202,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() { tool_setup_atlas_source_button->set_toggle_mode(true); tool_setup_atlas_source_button->set_pressed(true); tool_setup_atlas_source_button->set_button_group(tools_button_group); - tool_setup_atlas_source_button->set_tooltip(TTR("Atlas Setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing).")); + tool_setup_atlas_source_button->set_tooltip(TTR("Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, control for rectangle editing).")); toolbox->add_child(tool_setup_atlas_source_button); tool_select_button = memnew(Button); diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index 25b08a1509..5804f54649 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -164,7 +164,7 @@ void VersionControlEditorPlugin::_refresh_stage_area() { _refresh_file_diff(); } } - commit_status->set_text("New changes detected"); + commit_status->set_text(TTR("New changes detected")); } } else { WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu."); @@ -270,9 +270,9 @@ void VersionControlEditorPlugin::_clear_file_diff() { void VersionControlEditorPlugin::_update_stage_status() { String status; if (staged_files_count == 1) { - status = "Stage contains 1 file"; + status = TTR("Stage contains 1 file"); } else { - status = "Stage contains " + String::num_int64(staged_files_count) + " files"; + status = vformat(TTR("Stage contains %d files"), staged_files_count); } commit_status->set_text(status); } @@ -280,9 +280,9 @@ void VersionControlEditorPlugin::_update_stage_status() { void VersionControlEditorPlugin::_update_commit_status() { String status; if (staged_files_count == 1) { - status = "Committed 1 file"; + status = TTR("Committed 1 file"); } else { - status = "Committed " + String::num_int64(staged_files_count) + " files "; + status = vformat(TTR("Committed %d files"), staged_files_count); } commit_status->set_text(status); staged_files_count = 0; |