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-rw-r--r--editor/plugins/dedicated_server_export_plugin.cpp139
-rw-r--r--editor/plugins/dedicated_server_export_plugin.h58
2 files changed, 197 insertions, 0 deletions
diff --git a/editor/plugins/dedicated_server_export_plugin.cpp b/editor/plugins/dedicated_server_export_plugin.cpp
new file mode 100644
index 0000000000..013706034e
--- /dev/null
+++ b/editor/plugins/dedicated_server_export_plugin.cpp
@@ -0,0 +1,139 @@
+/**************************************************************************/
+/* dedicated_server_export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "dedicated_server_export_plugin.h"
+
+EditorExportPreset::FileExportMode DedicatedServerExportPlugin::_get_export_mode_for_path(const String &p_path) {
+ Ref<EditorExportPreset> preset = get_export_preset();
+ ERR_FAIL_COND_V(preset.is_null(), EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED);
+
+ EditorExportPreset::FileExportMode mode = preset->get_file_export_mode(p_path);
+ if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
+ return mode;
+ }
+
+ String path = p_path;
+ if (path.begins_with("res://")) {
+ path = path.substr(6);
+ }
+
+ Vector<String> parts = path.split("/");
+
+ while (parts.size() > 0) {
+ parts.resize(parts.size() - 1);
+
+ String test_path = "res://";
+ if (parts.size() > 0) {
+ test_path += String("/").join(parts) + "/";
+ }
+
+ mode = preset->get_file_export_mode(test_path);
+ if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
+ break;
+ }
+ }
+
+ return mode;
+}
+
+PackedStringArray DedicatedServerExportPlugin::_get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const {
+ PackedStringArray ret;
+
+ Ref<EditorExportPreset> preset = get_export_preset();
+ ERR_FAIL_COND_V(preset.is_null(), ret);
+
+ if (preset->is_dedicated_server()) {
+ ret.append("dedicated_server");
+ }
+ return ret;
+}
+
+uint64_t DedicatedServerExportPlugin::_get_customization_configuration_hash() const {
+ Ref<EditorExportPreset> preset = get_export_preset();
+ ERR_FAIL_COND_V(preset.is_null(), 0);
+
+ if (preset->get_export_filter() != EditorExportPreset::EXPORT_CUSTOMIZED) {
+ return 0;
+ }
+
+ return preset->get_customized_files().hash();
+}
+
+bool DedicatedServerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
+ Ref<EditorExportPreset> preset = get_export_preset();
+ ERR_FAIL_COND_V(preset.is_null(), false);
+
+ current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
+
+ return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
+}
+
+bool DedicatedServerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
+ Ref<EditorExportPreset> preset = get_export_preset();
+ ERR_FAIL_COND_V(preset.is_null(), false);
+
+ current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
+
+ return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
+}
+
+Node *DedicatedServerExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
+ // Simply set the export mode based on the scene path. All the real
+ // customization happens in _customize_resource().
+ current_export_mode = _get_export_mode_for_path(p_path);
+ return nullptr;
+}
+
+Ref<Resource> DedicatedServerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
+ // If the resource has a path, we use that to get our export mode. But if it
+ // doesn't, we assume that this resource is embedded in the last resource with
+ // a path.
+ if (p_path != "") {
+ current_export_mode = _get_export_mode_for_path(p_path);
+ }
+
+ if (p_resource.is_valid() && current_export_mode == EditorExportPreset::MODE_FILE_STRIP && p_resource->has_method("create_placeholder")) {
+ Callable::CallError err;
+ Ref<Resource> result = const_cast<Resource *>(p_resource.ptr())->callp("create_placeholder", nullptr, 0, err);
+ if (err.error == Callable::CallError::CALL_OK) {
+ return result;
+ }
+ }
+
+ return Ref<Resource>();
+}
+
+void DedicatedServerExportPlugin::_end_customize_scenes() {
+ current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
+}
+
+void DedicatedServerExportPlugin::_end_customize_resources() {
+ current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
+}
diff --git a/editor/plugins/dedicated_server_export_plugin.h b/editor/plugins/dedicated_server_export_plugin.h
new file mode 100644
index 0000000000..cb014ae52d
--- /dev/null
+++ b/editor/plugins/dedicated_server_export_plugin.h
@@ -0,0 +1,58 @@
+/**************************************************************************/
+/* dedicated_server_export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H
+#define DEDICATED_SERVER_EXPORT_PLUGIN_H
+
+#include "editor/export/editor_export.h"
+
+class DedicatedServerExportPlugin : public EditorExportPlugin {
+private:
+ EditorExportPreset::FileExportMode current_export_mode;
+
+ EditorExportPreset::FileExportMode _get_export_mode_for_path(const String &p_path);
+
+protected:
+ String _get_name() const override { return "DedicatedServer"; }
+
+ PackedStringArray _get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const override;
+ uint64_t _get_customization_configuration_hash() const override;
+
+ bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
+ bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
+
+ Node *_customize_scene(Node *p_root, const String &p_path) override;
+ Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override;
+
+ void _end_customize_scenes() override;
+ void _end_customize_resources() override;
+};
+
+#endif // DEDICATED_SERVER_EXPORT_PLUGIN_H