diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/material_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/material_editor_plugin.h | 4 | ||||
-rw-r--r-- | editor/plugins/mesh_editor_plugin.h | 6 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 24 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 4 |
6 files changed, 23 insertions, 23 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d8b9fb4d8f..2f7747d0ff 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -48,7 +48,7 @@ #include "scene/2d/touch_screen_button.h" #include "scene/gui/grid_container.h" #include "scene/gui/nine_patch_rect.h" -#include "scene/gui/viewport_container.h" +#include "scene/gui/subviewport_container.h" #include "scene/main/canvas_layer.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" @@ -5434,7 +5434,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { viewport_scrollable->set_h_size_flags(Control::SIZE_EXPAND_FILL); viewport_scrollable->connect("draw", callable_mp(this, &CanvasItemEditor::_update_scrollbars)); - ViewportContainer *scene_tree = memnew(ViewportContainer); + SubViewportContainer *scene_tree = memnew(SubViewportContainer); viewport_scrollable->add_child(scene_tree); scene_tree->set_stretch(true); scene_tree->set_anchors_and_margins_preset(Control::PRESET_WIDE); diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 5623805201..00e8a05e4e 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -31,7 +31,7 @@ #include "material_editor_plugin.h" #include "editor/editor_scale.h" -#include "scene/gui/viewport_container.h" +#include "scene/gui/subviewport_container.h" #include "scene/resources/particles_material.h" #include "scene/resources/sky_material.h" @@ -110,7 +110,7 @@ void MaterialEditor::_bind_methods() { MaterialEditor::MaterialEditor() { - vc = memnew(ViewportContainer); + vc = memnew(SubViewportContainer); vc->set_stretch(true); add_child(vc); vc->set_anchors_and_margins_preset(PRESET_WIDE); diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 0938e79ca2..50036e4f72 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -41,13 +41,13 @@ #include "scene/3d/mesh_instance_3d.h" #include "scene/resources/material.h" -class ViewportContainer; +class SubViewportContainer; class MaterialEditor : public Control { GDCLASS(MaterialEditor, Control); - ViewportContainer *vc; + SubViewportContainer *vc; SubViewport *viewport; MeshInstance3D *sphere_instance; MeshInstance3D *box_instance; diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 59810517d9..072e21f260 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -36,12 +36,12 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" -#include "scene/gui/viewport_container.h" +#include "scene/gui/subviewport_container.h" #include "scene/resources/material.h" -class MeshEditor : public ViewportContainer { +class MeshEditor : public SubViewportContainer { - GDCLASS(MeshEditor, ViewportContainer); + GDCLASS(MeshEditor, SubViewportContainer); float rot_x; float rot_y; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index afd8d2d075..2a27332051 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -48,7 +48,7 @@ #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/gui/viewport_container.h" +#include "scene/gui/subviewport_container.h" #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" #include "servers/display_server.h" @@ -418,12 +418,12 @@ Vector3 Node3DEditorViewport::_get_camera_position() const { Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) { - return camera->unproject_position(p_point) * viewport_container->get_stretch_shrink(); + return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink(); } Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const { - return camera->project_ray_origin(p_pos / viewport_container->get_stretch_shrink()); + return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink()); } Vector3 Node3DEditorViewport::_get_camera_normal() const { @@ -433,7 +433,7 @@ Vector3 Node3DEditorViewport::_get_camera_normal() const { Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const { - return camera->project_ray_normal(p_pos / viewport_container->get_stretch_shrink()); + return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink()); } void Node3DEditorViewport::_clear_selected() { @@ -494,7 +494,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b Vector3 ray = _get_ray(p_pos); Vector3 pos = _get_ray_pos(p_pos); - Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink(); + Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink(); Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario()); Set<Ref<EditorNode3DGizmo>> found_gizmos; @@ -2472,8 +2472,8 @@ void Node3DEditorViewport::_notification(int p_what) { bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION)); - if (shrink != (viewport_container->get_stretch_shrink() > 1)) { - viewport_container->set_stretch_shrink(shrink ? 2 : 1); + if (shrink != (subviewport_container->get_stretch_shrink() > 1)) { + subviewport_container->set_stretch_shrink(shrink ? 2 : 1); } //update msaa if changed @@ -3237,8 +3237,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() { const int viewport_base_height = 400 * MAX(1, EDSCALE); gizmo_scale = (gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) * - MIN(viewport_base_height, viewport_container->get_size().height) / viewport_base_height / - viewport_container->get_stretch_shrink(); + MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height / + subviewport_container->get_stretch_shrink(); Vector3 scale = Vector3(1, 1, 1) * gizmo_scale; xform.basis.scale(scale); @@ -3398,7 +3398,7 @@ Dictionary Node3DEditorViewport::get_state() const { d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS)); d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); d["fps"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FPS)); - d["half_res"] = viewport_container->get_stretch_shrink() > 1; + d["half_res"] = subviewport_container->get_stretch_shrink() > 1; d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW)); if (previewing) d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing); @@ -3829,8 +3829,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito zoom_indicator_delay = 0.0; spatial_editor = p_spatial_editor; - ViewportContainer *c = memnew(ViewportContainer); - viewport_container = c; + SubViewportContainer *c = memnew(SubViewportContainer); + subviewport_container = c; c->set_stretch(true); add_child(c); c->set_anchors_and_margins_preset(Control::PRESET_WIDE); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index e485edae02..552afb99e0 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -43,7 +43,7 @@ class Camera3D; class Node3DEditor; class EditorNode3DGizmoPlugin; class Node3DEditorViewport; -class ViewportContainer; +class SubViewportContainer; class EditorNode3DGizmo : public Node3DGizmo { @@ -256,7 +256,7 @@ private: UndoRedo *undo_redo; CheckBox *preview_camera; - ViewportContainer *viewport_container; + SubViewportContainer *subviewport_container; MenuButton *view_menu; PopupMenu *display_submenu; |