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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp7
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h3
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp14
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h11
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp14
-rw-r--r--editor/plugins/animation_player_editor_plugin.h3
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/animation_state_machine_editor.h5
-rw-r--r--editor/plugins/asset_library_editor_plugin.h3
-rw-r--r--editor/plugins/bit_map_editor_plugin.h3
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp108
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h14
-rw-r--r--editor/plugins/control_editor_plugin.cpp16
-rw-r--r--editor/plugins/control_editor_plugin.h3
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h5
-rw-r--r--editor/plugins/curve_editor_plugin.cpp63
-rw-r--r--editor/plugins/curve_editor_plugin.h1
-rw-r--r--editor/plugins/editor_debugger_plugin.cpp159
-rw-r--r--editor/plugins/editor_debugger_plugin.h51
-rw-r--r--editor/plugins/editor_preview_plugins.cpp2
-rw-r--r--editor/plugins/gdextension_export_plugin.h2
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h1
-rw-r--r--editor/plugins/gradient_editor.cpp3
-rw-r--r--editor/plugins/gradient_editor_plugin.h1
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp16
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h1
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/material_editor_plugin.h3
-rw-r--r--editor/plugins/mesh_editor_plugin.h1
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h4
-rw-r--r--editor/plugins/multimesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp7
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp27
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp118
-rw-r--r--editor/plugins/node_3d_editor_plugin.h15
-rw-r--r--editor/plugins/path_2d_editor_plugin.h2
-rw-r--r--editor/plugins/path_3d_editor_plugin.h2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp8
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h6
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.h2
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp1
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h1
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp2
-rw-r--r--editor/plugins/root_motion_editor_plugin.h5
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.h1
-rw-r--r--editor/plugins/shader_editor_plugin.cpp3
-rw-r--r--editor/plugins/shader_editor_plugin.h1
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h3
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h1
-rw-r--r--editor/plugins/texture_editor_plugin.h4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h1
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp85
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
-rw-r--r--editor/plugins/theme_editor_plugin.h2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp52
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp15
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h2
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp8
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h4
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.h2
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp10
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h9
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.h1
75 files changed, 629 insertions, 340 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index cb07d8cf01..ecb4837695 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -91,6 +91,7 @@ void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon)
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Node2D *node = _get_node();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(node, "set_polygon", p_polygon);
undo_redo->add_undo_method(node, "set_polygon", p_previous);
}
@@ -100,6 +101,7 @@ Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
}
void AbstractPolygon2DEditor::_commit_action() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
undo_redo->commit_action();
@@ -203,6 +205,7 @@ void AbstractPolygon2DEditor::_wip_close() {
if (_is_line()) {
_set_polygon(0, wip);
} else if (wip.size() >= (_is_line() ? 2 : 3)) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Create Polygon"));
_action_add_polygon(wip);
if (_has_uv()) {
@@ -254,6 +257,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
@@ -611,6 +615,7 @@ void AbstractPolygon2DEditor::_bind_methods() {
}
void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
if (vertices.size() > (_is_line() ? 2 : 3)) {
@@ -706,8 +711,6 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
}
AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
- undo_redo = EditorNode::get_undo_redo();
-
edited_point = PosVertex();
wip_destructive = p_wip_destructive;
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 1fbbe67c8d..8414945223 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -36,7 +36,7 @@
#include "scene/gui/box_container.h"
class CanvasItemEditor;
-class EditorUndoRedoManager;
+class ConfirmationDialog;
class AbstractPolygon2DEditor : public HBoxContainer {
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
@@ -100,8 +100,6 @@ protected:
int mode = MODE_EDIT;
- Ref<EditorUndoRedoManager> undo_redo;
-
virtual void _menu_option(int p_option);
void _wip_changed();
void _wip_close();
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index c8b01cb54b..54aa227c96 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -40,7 +40,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
-class EditorUndoRedoManager;
+class CheckBox;
+class PanelContainer;
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 6f206ff445..3ec8324e1d 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -42,6 +42,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
+#include "scene/gui/grid_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/window.h"
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 1f015a1804..e4512b78a3 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -40,6 +40,10 @@
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
+class CheckBox;
+class OptionButton;
+class PanelContainer;
+
class EditorUndoRedoManager;
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index e45081fd67..6d00e77a4b 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -153,7 +153,8 @@ void AnimationNodeBlendTreeEditor::update_graph() {
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, read_only ? -1 : 0, get_theme_color(SNAME("font_color"), SNAME("Label")));
name->connect("text_submitted", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed).bind(agnode), CONNECT_DEFERRED);
- name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(name, agnode), CONNECT_DEFERRED);
+ name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(agnode), CONNECT_DEFERRED);
+ name->connect("text_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
node->connect("close_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_request).bind(E), CONNECT_DEFERRED);
@@ -993,13 +994,18 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
}
update_graph(); // Needed to update the signal connections with the new name.
+ current_node_rename_text = String();
}
-void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
- if (le == nullptr) {
+void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Ref<AnimationNode> p_node) {
+ if (current_node_rename_text.is_empty()) {
return; // The text_submitted signal triggered the graph update and freed the LineEdit.
}
- _node_renamed(le->call("get_text"), p_node);
+ _node_renamed(current_node_rename_text, p_node);
+}
+
+void AnimationNodeBlendTreeEditor::_node_rename_lineedit_changed(const String &p_text) {
+ current_node_rename_text = p_text;
}
bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 46e0d18c69..112c824d8e 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -31,17 +31,22 @@
#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
-#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
+#include "scene/gui/panel_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
+class AcceptDialog;
+class CheckBox;
class ProgressBar;
class EditorFileDialog;
+class EditorProperty;
class EditorUndoRedoManager;
+class MenuButton;
+class PanelContainer;
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
@@ -92,9 +97,11 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
- void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
+ void _node_renamed_focus_out(Ref<AnimationNode> p_node);
+ void _node_rename_lineedit_changed(const String &p_text);
void _node_changed(const StringName &p_node_name);
+ String current_node_rename_text;
bool updating;
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index b4737976d8..85739d0d8f 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene_tree_dock.h"
@@ -167,6 +168,7 @@ void AnimationPlayerEditor::_autoplay_pressed() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
String current = animation->get_item_text(animation->get_selected());
if (player->get_autoplay() == current) {
//unset
@@ -383,6 +385,7 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
if (current.contains("/")) {
current = current.get_slice("/", 1);
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove Animation"));
if (player->get_autoplay() == current) {
undo_redo->add_do_method(player, "set_autoplay", "");
@@ -458,6 +461,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (name_dialog_op) {
case TOOL_RENAME_ANIM: {
String current = animation->get_item_text(animation->get_selected());
@@ -592,6 +596,7 @@ void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
String current = animation->get_item_text(animation->get_selected());
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Blend Next Changed"));
undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
@@ -678,6 +683,7 @@ void AnimationPlayerEditor::_blend_edited() {
float blend_time = selected->get_range(1);
float prev_blend_time = player->get_blend_time(current, to);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Change Blend Time"));
undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
@@ -944,7 +950,7 @@ void AnimationPlayerEditor::_update_animation_list_icons() {
}
void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
- StringName current_library_name = StringName();
+ StringName current_library_name;
if (animation->has_selectable_items()) {
String current_animation_name = animation->get_item_text(animation->get_selected());
Ref<Animation> current_animation = player->get_animation(current_animation_name);
@@ -984,10 +990,6 @@ void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
}
}
-void AnimationPlayerEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (player && pin->is_pressed()) {
return; // Ignore, pinned.
@@ -1894,7 +1896,6 @@ void AnimationPlayerEditorPlugin::_update_keying() {
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
- anim_editor->set_undo_redo(get_undo_redo());
if (!p_object) {
return;
}
@@ -1915,7 +1916,6 @@ void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
anim_editor = memnew(AnimationPlayerEditor(this));
- anim_editor->set_undo_redo(EditorNode::get_undo_redo());
EditorNode::get_singleton()->add_bottom_panel_item(TTR("Animation"), anim_editor);
}
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index ae570e53f3..6370b00ea8 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -41,7 +41,6 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
-class EditorUndoRedoManager;
class AnimationPlayerEditorPlugin;
class AnimationPlayerEditor : public VBoxContainer {
@@ -101,7 +100,6 @@ class AnimationPlayerEditor : public VBoxContainer {
LineEdit *name = nullptr;
OptionButton *library = nullptr;
Label *name_title = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
Ref<Texture2D> autoplay_icon;
Ref<Texture2D> reset_icon;
@@ -237,7 +235,6 @@ public:
void ensure_visibility();
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(AnimationPlayer *p_player);
void forward_force_draw_over_viewport(Control *p_overlay);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index c32f9b1775..cc709182a8 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -420,7 +420,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (mm.is_valid()) {
state_machine_draw->grab_focus();
- String new_over_node = StringName();
+ String new_over_node;
int new_over_node_what = -1;
if (tool_select->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index d0828a5f52..180f238834 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -31,16 +31,17 @@
#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
#define ANIMATION_STATE_MACHINE_EDITOR_H
-#include "editor/editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "scene/animation/animation_node_state_machine.h"
-#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
+class ConfirmationDialog;
class EditorFileDialog;
class EditorUndoRedoManager;
+class OptionButton;
+class PanelContainer;
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 070d25e29f..2795892c2e 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -50,6 +50,9 @@
#include "scene/gui/texture_button.h"
#include "scene/main/http_request.h"
+class EditorFileDialog;
+class MenuButton;
+
class EditorAssetLibraryItem : public PanelContainer {
GDCLASS(EditorAssetLibraryItem, PanelContainer);
diff --git a/editor/plugins/bit_map_editor_plugin.h b/editor/plugins/bit_map_editor_plugin.h
index b045f8c751..8c65b1b6f1 100644
--- a/editor/plugins/bit_map_editor_plugin.h
+++ b/editor/plugins/bit_map_editor_plugin.h
@@ -31,9 +31,12 @@
#ifndef BIT_MAP_EDITOR_PLUGIN_H
#define BIT_MAP_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/resources/bit_map.h"
+class TextureRect;
+
class BitMapEditor : public VBoxContainer {
GDCLASS(BitMapEditor, VBoxContainer);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 291b939fe9..5584b0299c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -412,7 +412,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
// Other nodes sides
if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) {
- Transform2D to_snap_transform = Transform2D();
+ Transform2D to_snap_transform;
List<const CanvasItem *> exceptions = List<const CanvasItem *>();
for (const CanvasItem *E : p_other_nodes_exceptions) {
exceptions.push_back(E);
@@ -813,7 +813,7 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
Rect2 parent_rect = p_control->get_parent_anchorable_rect();
- Vector2 output = Vector2();
+ Vector2 output;
if (p_control->is_layout_rtl()) {
output.x = (parent_rect.size.x == 0) ? 0.0 : (parent_rect.size.x - p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x;
} else {
@@ -868,6 +868,7 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(action_name);
for (CanvasItem *ci : modified_canvas_items) {
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci);
@@ -927,13 +928,12 @@ void CanvasItemEditor::_add_node_pressed(int p_result) {
[[fallthrough]];
}
case ADD_MOVE: {
- if (p_result == ADD_MOVE) {
- nodes_to_move = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
- }
+ nodes_to_move = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
if (nodes_to_move.is_empty()) {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Move Node(s) to Position"));
for (Node *node : nodes_to_move) {
CanvasItem *ci = Object::cast_to<CanvasItem>(node);
@@ -1022,6 +1022,7 @@ void CanvasItemEditor::_on_grid_menu_id_pressed(int p_id) {
}
bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -1728,22 +1729,16 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
drag_to = transform.affine_inverse().xform(m->get_position());
- Transform2D xform = ci->get_global_transform_with_canvas().affine_inverse();
+ Transform2D xform = ci->get_global_transform_with_canvas();
Point2 drag_to_snapped_begin;
Point2 drag_to_snapped_end;
- // last call decides which snapping lines are drawn
- if (drag_type == DRAG_LEFT || drag_type == DRAG_TOP || drag_type == DRAG_TOP_LEFT) {
- drag_to_snapped_end = snap_point(xform.affine_inverse().xform(current_end) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, ci);
- drag_to_snapped_begin = snap_point(xform.affine_inverse().xform(current_begin) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, ci);
- } else {
- drag_to_snapped_begin = snap_point(xform.affine_inverse().xform(current_begin) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, ci);
- drag_to_snapped_end = snap_point(xform.affine_inverse().xform(current_end) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, ci);
- }
+ drag_to_snapped_end = snap_point(xform.xform(current_end) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, ci);
+ drag_to_snapped_begin = snap_point(xform.xform(current_begin) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, ci);
- Point2 drag_begin = xform.xform(drag_to_snapped_begin);
- Point2 drag_end = xform.xform(drag_to_snapped_end);
+ Point2 drag_begin = xform.affine_inverse().xform(drag_to_snapped_begin);
+ Point2 drag_end = xform.affine_inverse().xform(drag_to_snapped_end);
// Horizontal resize
if (drag_type == DRAG_LEFT || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_BOTTOM_LEFT) {
@@ -2065,12 +2060,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
}
- int index = 0;
for (CanvasItem *ci : drag_selection) {
Transform2D xform = ci->get_global_transform_with_canvas().affine_inverse() * ci->get_transform();
-
ci->_edit_set_position(ci->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- index++;
}
return true;
}
@@ -2188,12 +2180,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
new_pos = previous_pos + (drag_to - drag_from);
}
- int index = 0;
for (CanvasItem *ci : drag_selection) {
Transform2D xform = ci->get_global_transform_with_canvas().affine_inverse() * ci->get_transform();
-
ci->_edit_set_position(ci->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- index++;
}
}
return true;
@@ -2279,7 +2268,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- String suffix = String();
+ String suffix;
if (locked == 1) {
suffix = " (" + TTR("Locked") + ")";
} else if (locked == 2) {
@@ -2801,7 +2790,7 @@ void CanvasItemEditor::_draw_rulers() {
int font_size = get_theme_font_size(SNAME("rulers_size"), SNAME("EditorFonts"));
// The rule transform
- Transform2D ruler_transform = Transform2D();
+ Transform2D ruler_transform;
if (grid_snap_active || _is_grid_visible()) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (snap_relative && selection.size() > 0) {
@@ -2827,11 +2816,11 @@ void CanvasItemEditor::_draw_rulers() {
// Subdivisions
int major_subdivision = 2;
- Transform2D major_subdivide = Transform2D();
+ Transform2D major_subdivide;
major_subdivide.scale(Size2(1.0 / major_subdivision, 1.0 / major_subdivision));
int minor_subdivision = 5;
- Transform2D minor_subdivide = Transform2D();
+ Transform2D minor_subdivide;
minor_subdivide.scale(Size2(1.0 / minor_subdivision, 1.0 / minor_subdivision));
// First and last graduations to draw (in the ruler space)
@@ -3043,7 +3032,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
viewport->draw_string_outline(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.y)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
- Point2 v_angle_text_pos = Point2();
+ Point2 v_angle_text_pos;
v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
viewport->draw_string_outline(font, v_angle_text_pos, TS->format_number(vformat(String::utf8("%d°"), vertical_angle)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
@@ -3054,7 +3043,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
viewport->draw_string_outline(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.1f px", length_vector.x)), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_secondary_color);
- Point2 h_angle_text_pos = Point2();
+ Point2 h_angle_text_pos;
h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
if (begin.y < end.y) {
h_angle_text_pos.y = end.y + text_height * 1.5;
@@ -4000,10 +3989,6 @@ void CanvasItemEditor::_selection_changed() {
selected_from_canvas = false;
}
-void CanvasItemEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
Array selection = editor_selection->get_selected_nodes();
if (selection.size() != 1 || Object::cast_to<Node>(selection[0]) != p_canvas_item) {
@@ -4278,6 +4263,7 @@ void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
}
void CanvasItemEditor::_popup_callback(int p_op) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
last_option = MenuOption(p_op);
switch (p_op) {
case SHOW_ORIGIN: {
@@ -4983,7 +4969,6 @@ CanvasItemEditor::CanvasItemEditor() {
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
editor_selection = EditorNode::get_singleton()->get_editor_selection();
editor_selection->add_editor_plugin(this);
editor_selection->connect("selection_changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
@@ -5434,7 +5419,6 @@ CanvasItemEditor::CanvasItemEditor() {
CanvasItemEditor *CanvasItemEditor::singleton = nullptr;
void CanvasItemEditorPlugin::edit(Object *p_object) {
- canvas_item_editor->set_undo_redo(EditorNode::get_undo_redo());
canvas_item_editor->edit(Object::cast_to<CanvasItem>(p_object));
}
@@ -5581,37 +5565,38 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
String name = path.get_file().get_basename();
child->set_name(Node::adjust_name_casing(name));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
Ref<Texture2D> texture = ResourceCache::get_ref(path);
if (parent) {
- editor_data->get_undo_redo()->add_do_method(parent, "add_child", child, true);
- editor_data->get_undo_redo()->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo()->add_do_reference(child);
- editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", child);
+ undo_redo->add_do_method(parent, "add_child", child, true);
+ undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_reference(child);
+ undo_redo->add_undo_method(parent, "remove_child", child);
} else { // If no parent is selected, set as root node of the scene.
- editor_data->get_undo_redo()->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
- editor_data->get_undo_redo()->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo()->add_do_reference(child);
- editor_data->get_undo_redo()->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
+ undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
+ undo_redo->add_do_method(child, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_reference(child);
+ undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
}
if (parent) {
String new_name = parent->validate_child_name(child);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
}
if (Object::cast_to<TouchScreenButton>(child) || Object::cast_to<TextureButton>(child)) {
- editor_data->get_undo_redo()->add_do_property(child, "texture_normal", texture);
+ undo_redo->add_do_property(child, "texture_normal", texture);
} else {
- editor_data->get_undo_redo()->add_do_property(child, "texture", texture);
+ undo_redo->add_do_property(child, "texture", texture);
}
// make visible for certain node type
if (Object::cast_to<Control>(child)) {
Size2 texture_size = texture->get_size();
- editor_data->get_undo_redo()->add_do_property(child, "rect_size", texture_size);
+ undo_redo->add_do_property(child, "rect_size", texture_size);
} else if (Object::cast_to<Polygon2D>(child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
@@ -5620,7 +5605,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Vector2(texture_size.width, texture_size.height),
Vector2(0, texture_size.height)
};
- editor_data->get_undo_redo()->add_do_property(child, "polygon", list);
+ undo_redo->add_do_property(child, "polygon", list);
}
// Compute the global position
@@ -5629,7 +5614,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
// there's nothing to be used as source position so snapping will work as absolute if enabled
target_position = canvas_item_editor->snap_point(target_position);
- editor_data->get_undo_redo()->add_do_method(child, "set_global_position", target_position);
+ undo_redo->add_do_method(child, "set_global_position", target_position);
}
bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
@@ -5654,15 +5639,16 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
- editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
- editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", edited_scene);
- editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
- editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
+ undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
+ undo_redo->add_do_reference(instantiated_scene);
+ undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
+ undo_redo->add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), path, new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name));
CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instantiated_scene);
if (instance_ci) {
@@ -5676,7 +5662,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
// Preserve instance position of the original scene.
target_pos += instance_ci->_edit_get_position();
- editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_position", target_pos);
+ undo_redo->add_do_method(instantiated_scene, "set_position", target_pos);
}
return true;
@@ -5694,7 +5680,8 @@ void CanvasItemEditorViewport::_perform_drop_data() {
Vector<String> error_files;
- editor_data->get_undo_redo()->create_action(TTR("Create Node"));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
@@ -5725,7 +5712,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
}
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
if (error_files.size() > 0) {
String files_str;
@@ -5751,8 +5738,10 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
+ String extension = files[i].get_extension().to_lower();
+
// Check if dragged files with texture or scene extension can be created at least once.
- if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
+ if (texture_extensions.find(extension) || scene_extensions.find(extension)) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
@@ -5916,7 +5905,6 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_it
texture_node_types.push_back("NinePatchRect");
target_node = nullptr;
- editor_data = SceneTreeDock::get_singleton()->get_editor_data();
canvas_item_editor = p_canvas_item_editor;
preview_node = memnew(Control);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 3ade048e4b..cc98aa8c51 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -42,10 +42,12 @@
#include "scene/gui/texture_rect.h"
#include "scene/main/canvas_item.h"
+class AcceptDialog;
+class ConfirmationDialog;
class EditorData;
class CanvasItemEditorViewport;
+class MenuButton;
class ViewPanner;
-class EditorUndoRedoManager;
class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
@@ -337,12 +339,12 @@ private:
Point2 drag_start_origin;
DragType drag_type = DRAG_NONE;
- Point2 drag_from = Vector2();
- Point2 drag_to = Vector2();
+ Point2 drag_from;
+ Point2 drag_to;
Point2 drag_rotation_center;
List<CanvasItem *> drag_selection;
int dragged_guide_index = -1;
- Point2 dragged_guide_pos = Point2();
+ Point2 dragged_guide_pos;
bool is_hovering_h_guide = false;
bool is_hovering_v_guide = false;
@@ -401,8 +403,6 @@ private:
void _prepare_grid_menu();
void _on_grid_menu_id_pressed(int p_id);
- Ref<EditorUndoRedoManager> undo_redo;
-
List<CanvasItem *> _get_edited_canvas_items(bool retrieve_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
void _expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D(), bool include_locked_nodes = true);
@@ -548,7 +548,6 @@ public:
Tool get_current_tool() { return tool; }
void set_current_tool(Tool p_tool);
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
void edit(CanvasItem *p_canvas_item);
void focus_selection();
@@ -593,7 +592,6 @@ class CanvasItemEditorViewport : public Control {
Node *target_node = nullptr;
Point2 drop_pos;
- EditorData *editor_data = nullptr;
CanvasItemEditor *canvas_item_editor = nullptr;
Control *preview_node = nullptr;
AcceptDialog *accept = nullptr;
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index bb6092755e..00b7845cee 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
+#include "scene/gui/grid_container.h"
#include "scene/gui/separator.h"
// Inspector controls.
@@ -810,25 +811,12 @@ void ControlEditorToolbar::_container_flags_selected(int p_flags, bool p_vertica
undo_redo->commit_action();
}
-Vector2 ControlEditorToolbar::_anchor_to_position(const Control *p_control, Vector2 anchor) {
- ERR_FAIL_COND_V(!p_control, Vector2());
-
- Transform2D parent_transform = p_control->get_transform().affine_inverse();
- Rect2 parent_rect = p_control->get_parent_anchorable_rect();
-
- if (p_control->is_layout_rtl()) {
- return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x - parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y));
- } else {
- return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y));
- }
-}
-
Vector2 ControlEditorToolbar::_position_to_anchor(const Control *p_control, Vector2 position) {
ERR_FAIL_COND_V(!p_control, Vector2());
Rect2 parent_rect = p_control->get_parent_anchorable_rect();
- Vector2 output = Vector2();
+ Vector2 output;
if (p_control->is_layout_rtl()) {
output.x = (parent_rect.size.x == 0) ? 0.0 : (parent_rect.size.x - p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x;
} else {
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index 22267cbc04..14886e77a4 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef CONTROL_EDITOR_PLUGIN_H
#define CONTROL_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
@@ -45,6 +46,7 @@
#include "scene/gui/texture_rect.h"
class EditorUndoRedoManager;
+class GridContainer;
// Inspector controls.
class ControlPositioningWarning : public MarginContainer {
@@ -222,7 +224,6 @@ class ControlEditorToolbar : public HBoxContainer {
void _anchor_mode_toggled(bool p_status);
void _container_flags_selected(int p_flags, bool p_vertical);
- Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
bool _is_node_locked(const Node *p_node);
List<Control *> _get_edited_controls();
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index 06ca208463..694162588b 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -36,10 +36,13 @@
#include "scene/2d/cpu_particles_2d.h"
#include "scene/gui/box_container.h"
-class EditorPlugin;
+class CheckBox;
+class ConfirmationDialog;
class SpinBox;
class EditorFileDialog;
class EditorUndoRedoManager;
+class MenuButton;
+class OptionButton;
class CPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 4aee9b879e..c7bb6b79ef 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
CurveEditor::CurveEditor() {
_selected_point = -1;
@@ -139,14 +140,13 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
if (!mb.is_pressed() && _dragging && mb.get_button_index() == MouseButton::LEFT) {
_dragging = false;
if (_has_undo_data) {
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
-
- ur->create_action(_selected_tangent == TANGENT_NONE ? TTR("Modify Curve Point") : TTR("Modify Curve Tangent"));
- ur->add_do_method(*_curve_ref, "_set_data", _curve_ref->get_data());
- ur->add_undo_method(*_curve_ref, "_set_data", _undo_data);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(_selected_tangent == TANGENT_NONE ? TTR("Modify Curve Point") : TTR("Modify Curve Tangent"));
+ undo_redo->add_do_method(*_curve_ref, "_set_data", _curve_ref->get_data());
+ undo_redo->add_undo_method(*_curve_ref, "_set_data", _undo_data);
// Note: this will trigger one more "changed" signal even if nothing changes,
// but it's ok since it would have fired every frame during the drag anyways
- ur->commit_action();
+ undo_redo->commit_action();
_has_undo_data = false;
}
@@ -301,13 +301,11 @@ void CurveEditor::on_preset_item_selected(int preset_id) {
break;
}
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur->create_action(TTR("Load Curve Preset"));
-
- ur->add_do_method(&curve, "_set_data", curve.get_data());
- ur->add_undo_method(&curve, "_set_data", previous_data);
-
- ur->commit_action();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Load Curve Preset"));
+ undo_redo->add_do_method(&curve, "_set_data", curve.get_data());
+ undo_redo->add_undo_method(&curve, "_set_data", previous_data);
+ undo_redo->commit_action();
}
void CurveEditor::_curve_changed() {
@@ -435,8 +433,8 @@ CurveEditor::TangentIndex CurveEditor::get_tangent_at(Vector2 pos) const {
void CurveEditor::add_point(Vector2 pos) {
ERR_FAIL_COND(_curve_ref.is_null());
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur->create_action(TTR("Remove Curve Point"));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Remove Curve Point"));
Vector2 point_pos = get_world_pos(pos);
if (point_pos.y < 0.0) {
@@ -449,22 +447,21 @@ void CurveEditor::add_point(Vector2 pos) {
int i = _curve_ref->add_point(point_pos);
_curve_ref->remove_point(i);
- ur->add_do_method(*_curve_ref, "add_point", point_pos);
- ur->add_undo_method(*_curve_ref, "remove_point", i);
-
- ur->commit_action();
+ undo_redo->add_do_method(*_curve_ref, "add_point", point_pos);
+ undo_redo->add_undo_method(*_curve_ref, "remove_point", i);
+ undo_redo->commit_action();
}
void CurveEditor::remove_point(int index) {
ERR_FAIL_COND(_curve_ref.is_null());
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur->create_action(TTR("Remove Curve Point"));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Remove Curve Point"));
Curve::Point p = _curve_ref->get_point(index);
- ur->add_do_method(*_curve_ref, "remove_point", index);
- ur->add_undo_method(*_curve_ref, "add_point", p.position, p.left_tangent, p.right_tangent, p.left_mode, p.right_mode);
+ undo_redo->add_do_method(*_curve_ref, "remove_point", index);
+ undo_redo->add_undo_method(*_curve_ref, "add_point", p.position, p.left_tangent, p.right_tangent, p.left_mode, p.right_mode);
if (index == _selected_point) {
set_selected_point(-1);
@@ -474,14 +471,14 @@ void CurveEditor::remove_point(int index) {
set_hover_point_index(-1);
}
- ur->commit_action();
+ undo_redo->commit_action();
}
void CurveEditor::toggle_linear(TangentIndex tangent) {
ERR_FAIL_COND(_curve_ref.is_null());
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur->create_action(TTR("Toggle Curve Linear Tangent"));
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->create_action(TTR("Toggle Curve Linear Tangent"));
if (tangent == TANGENT_NONE) {
tangent = _selected_tangent;
@@ -493,8 +490,8 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
Curve::TangentMode prev_mode = _curve_ref->get_point_left_mode(_selected_point);
Curve::TangentMode mode = is_linear ? Curve::TANGENT_FREE : Curve::TANGENT_LINEAR;
- ur->add_do_method(*_curve_ref, "set_point_left_mode", _selected_point, mode);
- ur->add_undo_method(*_curve_ref, "set_point_left_mode", _selected_point, prev_mode);
+ undo_redo->add_do_method(*_curve_ref, "set_point_left_mode", _selected_point, mode);
+ undo_redo->add_undo_method(*_curve_ref, "set_point_left_mode", _selected_point, prev_mode);
} else {
bool is_linear = _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
@@ -502,11 +499,11 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
Curve::TangentMode prev_mode = _curve_ref->get_point_right_mode(_selected_point);
Curve::TangentMode mode = is_linear ? Curve::TANGENT_FREE : Curve::TANGENT_LINEAR;
- ur->add_do_method(*_curve_ref, "set_point_right_mode", _selected_point, mode);
- ur->add_undo_method(*_curve_ref, "set_point_right_mode", _selected_point, prev_mode);
+ undo_redo->add_do_method(*_curve_ref, "set_point_right_mode", _selected_point, mode);
+ undo_redo->add_undo_method(*_curve_ref, "set_point_right_mode", _selected_point, prev_mode);
}
- ur->commit_action();
+ undo_redo->commit_action();
}
void CurveEditor::set_selected_point(int index) {
@@ -755,10 +752,10 @@ void CurveEditor::_draw() {
float width = view_size.x - 60 * EDSCALE;
if (_selected_point > 0 && _selected_point + 1 < curve.get_point_count()) {
text_color.a *= 0.4;
- draw_multiline_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), HORIZONTAL_ALIGNMENT_LEFT, width, -1, font_size, text_color);
+ draw_multiline_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), HORIZONTAL_ALIGNMENT_LEFT, width, font_size, -1, text_color);
} else if (curve.get_point_count() == 0) {
text_color.a *= 0.4;
- draw_multiline_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), HORIZONTAL_ALIGNMENT_LEFT, width, -1, font_size, text_color);
+ draw_multiline_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), HORIZONTAL_ALIGNMENT_LEFT, width, font_size, -1, text_color);
}
}
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index 5cf3b16a06..5503ce96ff 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef CURVE_EDITOR_PLUGIN_H
#define CURVE_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/editor_resource_preview.h"
#include "scene/resources/curve.h"
diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp
index 4ce3d7cfd5..5dd3038c0e 100644
--- a/editor/plugins/editor_debugger_plugin.cpp
+++ b/editor/plugins/editor_debugger_plugin.cpp
@@ -32,7 +32,7 @@
#include "editor/debugger/script_editor_debugger.h"
-void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump) {
+void EditorDebuggerSession::_breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump) {
if (p_really_did) {
emit_signal(SNAME("breaked"), p_can_debug);
} else {
@@ -40,22 +40,22 @@ void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug, String
}
}
-void EditorDebuggerPlugin::_started() {
+void EditorDebuggerSession::_started() {
emit_signal(SNAME("started"));
}
-void EditorDebuggerPlugin::_stopped() {
+void EditorDebuggerSession::_stopped() {
emit_signal(SNAME("stopped"));
}
-void EditorDebuggerPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message);
- ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture);
- ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture);
- ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture);
- ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked);
- ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable);
- ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active);
+void EditorDebuggerSession::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerSession::send_message, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("toggle_profiler", "profiler", "enable", "data"), &EditorDebuggerSession::toggle_profiler, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerSession::is_breaked);
+ ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerSession::is_debuggable);
+ ClassDB::bind_method(D_METHOD("is_active"), &EditorDebuggerSession::is_active);
+ ClassDB::bind_method(D_METHOD("add_session_tab", "control"), &EditorDebuggerSession::add_session_tab);
+ ClassDB::bind_method(D_METHOD("remove_session_tab", "control"), &EditorDebuggerSession::remove_session_tab);
ADD_SIGNAL(MethodInfo("started"));
ADD_SIGNAL(MethodInfo("stopped"));
@@ -63,62 +63,131 @@ void EditorDebuggerPlugin::_bind_methods() {
ADD_SIGNAL(MethodInfo("continued"));
}
-void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) {
- debugger = p_debugger;
- if (debugger) {
- debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
- debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
- debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
- }
+void EditorDebuggerSession::add_session_tab(Control *p_tab) {
+ ERR_FAIL_COND(!p_tab || !debugger);
+ debugger->add_debugger_tab(p_tab);
+ tabs.insert(p_tab);
}
-void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) {
- if (debugger) {
- debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
- debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
- debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
- if (p_call_debugger && get_script_instance()) {
- debugger->remove_debugger_plugin(get_script_instance()->get_script());
- }
- debugger = nullptr;
- }
+void EditorDebuggerSession::remove_session_tab(Control *p_tab) {
+ ERR_FAIL_COND(!p_tab || !debugger);
+ debugger->remove_debugger_tab(p_tab);
+ tabs.erase(p_tab);
}
-void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) {
+void EditorDebuggerSession::send_message(const String &p_message, const Array &p_args) {
ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
debugger->send_message(p_message, p_args);
}
-void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) {
+void EditorDebuggerSession::toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data) {
ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
- debugger->register_message_capture(p_name, p_callable);
+ debugger->toggle_profiler(p_profiler, p_enable, p_data);
}
-void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) {
- ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
- debugger->unregister_message_capture(p_name);
-}
-
-bool EditorDebuggerPlugin::has_capture(const StringName &p_name) {
- ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
- return debugger->has_capture(p_name);
-}
-
-bool EditorDebuggerPlugin::is_breaked() {
+bool EditorDebuggerSession::is_breaked() {
ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
return debugger->is_breaked();
}
-bool EditorDebuggerPlugin::is_debuggable() {
+bool EditorDebuggerSession::is_debuggable() {
ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
return debugger->is_debuggable();
}
-bool EditorDebuggerPlugin::is_session_active() {
+bool EditorDebuggerSession::is_active() {
ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
return debugger->is_session_active();
}
+void EditorDebuggerSession::detach_debugger() {
+ if (!debugger) {
+ return;
+ }
+ debugger->disconnect("started", callable_mp(this, &EditorDebuggerSession::_started));
+ debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped));
+ debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked));
+ debugger->disconnect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away));
+ for (Control *tab : tabs) {
+ debugger->remove_debugger_tab(tab);
+ }
+ tabs.clear();
+ debugger = nullptr;
+}
+
+void EditorDebuggerSession::_debugger_gone_away() {
+ debugger = nullptr;
+ tabs.clear();
+}
+
+EditorDebuggerSession::EditorDebuggerSession(ScriptEditorDebugger *p_debugger) {
+ ERR_FAIL_COND(!p_debugger);
+ debugger = p_debugger;
+ debugger->connect("started", callable_mp(this, &EditorDebuggerSession::_started));
+ debugger->connect("stopped", callable_mp(this, &EditorDebuggerSession::_stopped));
+ debugger->connect("breaked", callable_mp(this, &EditorDebuggerSession::_breaked));
+ debugger->connect("tree_exited", callable_mp(this, &EditorDebuggerSession::_debugger_gone_away), CONNECT_ONE_SHOT);
+}
+
+EditorDebuggerSession::~EditorDebuggerSession() {
+ detach_debugger();
+}
+
+/// EditorDebuggerPlugin
+
EditorDebuggerPlugin::~EditorDebuggerPlugin() {
- detach_debugger(true);
+ clear();
+}
+
+void EditorDebuggerPlugin::clear() {
+ for (int i = 0; i < sessions.size(); i++) {
+ sessions[i]->detach_debugger();
+ }
+ sessions.clear();
+}
+
+void EditorDebuggerPlugin::create_session(ScriptEditorDebugger *p_debugger) {
+ sessions.push_back(Ref<EditorDebuggerSession>(memnew(EditorDebuggerSession(p_debugger))));
+ setup_session(sessions.size() - 1);
+}
+
+void EditorDebuggerPlugin::setup_session(int p_idx) {
+ GDVIRTUAL_CALL(_setup_session, p_idx);
+}
+
+Ref<EditorDebuggerSession> EditorDebuggerPlugin::get_session(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, sessions.size(), nullptr);
+ return sessions[p_idx];
+}
+
+Array EditorDebuggerPlugin::get_sessions() {
+ Array ret;
+ for (int i = 0; i < sessions.size(); i++) {
+ ret.push_back(sessions[i]);
+ }
+ return ret;
+}
+
+bool EditorDebuggerPlugin::has_capture(const String &p_message) const {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_has_capture, p_message, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+bool EditorDebuggerPlugin::capture(const String &p_message, const Array &p_data, int p_session_id) {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_capture, p_message, p_data, p_session_id, ret)) {
+ return ret;
+ }
+ return false;
+}
+
+void EditorDebuggerPlugin::_bind_methods() {
+ GDVIRTUAL_BIND(_setup_session, "session_id");
+ GDVIRTUAL_BIND(_has_capture, "capture");
+ GDVIRTUAL_BIND(_capture, "message", "data", "session_id");
+ ClassDB::bind_method(D_METHOD("get_session", "id"), &EditorDebuggerPlugin::get_session);
+ ClassDB::bind_method(D_METHOD("get_sessions"), &EditorDebuggerPlugin::get_sessions);
}
diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h
index b602c36912..46f8f17cc2 100644
--- a/editor/plugins/editor_debugger_plugin.h
+++ b/editor/plugins/editor_debugger_plugin.h
@@ -35,29 +35,62 @@
class ScriptEditorDebugger;
-class EditorDebuggerPlugin : public Control {
- GDCLASS(EditorDebuggerPlugin, Control);
+class EditorDebuggerSession : public RefCounted {
+ GDCLASS(EditorDebuggerSession, RefCounted);
private:
+ HashSet<Control *> tabs;
+
ScriptEditorDebugger *debugger = nullptr;
void _breaked(bool p_really_did, bool p_can_debug, String p_message, bool p_has_stackdump);
void _started();
void _stopped();
+ void _debugger_gone_away();
protected:
static void _bind_methods();
public:
- void attach_debugger(ScriptEditorDebugger *p_debugger);
- void detach_debugger(bool p_call_debugger);
- void send_message(const String &p_message, const Array &p_args);
- void register_message_capture(const StringName &p_name, const Callable &p_callable);
- void unregister_message_capture(const StringName &p_name);
- bool has_capture(const StringName &p_name);
+ void detach_debugger();
+
+ void add_session_tab(Control *p_tab);
+ void remove_session_tab(Control *p_tab);
+ void send_message(const String &p_message, const Array &p_args = Array());
+ void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data = Array());
bool is_breaked();
bool is_debuggable();
- bool is_session_active();
+ bool is_active();
+
+ EditorDebuggerSession(ScriptEditorDebugger *p_debugger);
+ ~EditorDebuggerSession();
+};
+
+class EditorDebuggerPlugin : public RefCounted {
+ GDCLASS(EditorDebuggerPlugin, RefCounted);
+
+private:
+ List<Ref<EditorDebuggerSession>> sessions;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void create_session(ScriptEditorDebugger *p_debugger);
+ void clear();
+
+ virtual void setup_session(int p_idx);
+ virtual bool capture(const String &p_message, const Array &p_data, int p_session);
+ virtual bool has_capture(const String &p_capture) const;
+
+ Ref<EditorDebuggerSession> get_session(int p_session_id);
+ Array get_sessions();
+
+ GDVIRTUAL3R(bool, _capture, const String &, const Array &, int);
+ GDVIRTUAL1RC(bool, _has_capture, const String &);
+ GDVIRTUAL1(_setup_session, int);
+
+ EditorDebuggerPlugin() {}
~EditorDebuggerPlugin();
};
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 997dc0b2b5..5f9446c3b1 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -93,7 +93,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from,
return Ref<Texture2D>();
}
- img = atlas->get_rect(atex->get_region());
+ img = atlas->get_region(atex->get_region());
} else {
Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {
diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h
index e1d68d97b5..c5f7d2a047 100644
--- a/editor/plugins/gdextension_export_plugin.h
+++ b/editor/plugins/gdextension_export_plugin.h
@@ -107,7 +107,7 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
for (const String &E : p_features) {
tags.append(E);
}
- ERR_FAIL_MSG(vformat("Couldn't export extension: %s. No suitable library found for export flags: %s", p_path, String(", ").join(tags)));
+ ERR_FAIL_MSG(vformat("No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s", p_path, String(", ").join(tags)));
}
List<String> dependencies;
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index 0229b57c10..0a0ea21c1f 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -37,8 +37,12 @@
#include "scene/gui/box_container.h"
#include "scene/gui/spin_box.h"
+class CheckBox;
+class ConfirmationDialog;
class EditorFileDialog;
class EditorUndoRedoManager;
+class MenuButton;
+class OptionButton;
class GPUParticles2DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index 17bdfa6e3f..e5b264cfe4 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -35,6 +35,10 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/gui/spin_box.h"
+class ConfirmationDialog;
+class HBoxContainer;
+class MenuButton;
+class OptionButton;
class SceneTreeDialog;
class GPUParticles3DEditorBase : public Control {
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
index 684279039a..2c1f49df29 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -37,6 +37,7 @@
struct EditorProgress;
class EditorFileDialog;
+class HBoxContainer;
class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);
diff --git a/editor/plugins/gradient_editor.cpp b/editor/plugins/gradient_editor.cpp
index 822f303d93..f6d5adcd68 100644
--- a/editor/plugins/gradient_editor.cpp
+++ b/editor/plugins/gradient_editor.cpp
@@ -99,7 +99,7 @@ void GradientEditor::_gradient_changed() {
void GradientEditor::_ramp_changed() {
editing = true;
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
@@ -203,6 +203,7 @@ void GradientEditor::gui_input(const Ref<InputEvent> &p_event) {
grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
+ return;
}
// Delete point on right click.
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index ab191d83e2..f3859e74d3 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef GRADIENT_EDITOR_PLUGIN_H
#define GRADIENT_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "gradient_editor.h"
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index dc01a52bb3..561dca4fc6 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -121,13 +121,12 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
Size2 rect_size = get_size();
// Get the size and position to draw the texture and handles at.
- size = Size2(texture->get_width() * rect_size.height / texture->get_height(), rect_size.height);
- if (size.width > rect_size.width) {
- size.width = rect_size.width;
- size.height = texture->get_height() * size.width / texture->get_width();
- }
- offset = ((rect_size - size + handle_size) / 2).round();
- size -= handle_size;
+ // Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
+ Size2 available_size = rect_size - handle_size;
+ Size2 ratio = available_size / texture->get_size();
+ size = MIN(ratio.x, ratio.y) * texture->get_size();
+ offset = ((rect_size - size) / 2).round();
+
checkerboard->set_rect(Rect2(offset, size));
draw_set_transform(offset);
@@ -180,8 +179,9 @@ GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
checkerboard = memnew(TextureRect);
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
+ checkerboard->set_ignore_texture_size(true);
checkerboard->set_draw_behind_parent(true);
- add_child(checkerboard);
+ add_child(checkerboard, false, INTERNAL_MODE_FRONT);
set_custom_minimum_size(Size2(0, 250 * EDSCALE));
}
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 9faf33152a..0737300498 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index e7ef65c32b..f2c46cc9e8 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -30,6 +30,9 @@
#include "light_occluder_2d_editor_plugin.h"
+#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
+
Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
if (!occluder.is_valid()) {
@@ -81,6 +84,7 @@ void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) co
void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Ref<OccluderPolygon2D> occluder = _ensure_occluder();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
}
@@ -94,6 +98,7 @@ void LightOccluder2DEditor::_create_resource() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Create Occluder Polygon"));
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index d73761d770..9182b23867 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -30,6 +30,9 @@
#include "line_2d_editor_plugin.h"
+#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
+
Node2D *Line2DEditor::_get_node() const {
return node;
}
@@ -52,6 +55,7 @@ void Line2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Node2D *_node = _get_node();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(_node, "set_points", p_polygon);
undo_redo->add_undo_method(_node, "set_points", p_previous);
}
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 8e64434d8b..076fd5e537 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef MATERIAL_EDITOR_PLUGIN_H
#define MATERIAL_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/3d/camera_3d.h"
@@ -45,7 +46,7 @@ class SubViewportContainer;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
- Vector2 rot = Vector2();
+ Vector2 rot;
HBoxContainer *layout_2d = nullptr;
ColorRect *rect_instance = nullptr;
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 6394cb1171..b8d6562c5c 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef MESH_EDITOR_PLUGIN_H
#define MESH_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 88800227d1..81ba263be0 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -35,6 +35,10 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/spin_box.h"
+class AcceptDialog;
+class ConfirmationDialog;
+class MenuButton;
+
class MeshInstance3DEditor : public Control {
GDCLASS(MeshInstance3DEditor, Control);
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 5773989d0d..76f86cfa5d 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -36,6 +36,10 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
+class AcceptDialog;
+class ConfirmationDialog;
+class MenuButton;
+class OptionButton;
class SceneTreeDialog;
class MultiMeshEditor : public Control {
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 8f3553b8cf..664e18f555 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -30,6 +30,9 @@
#include "navigation_polygon_editor_plugin.h"
+#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
+
Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (!navpoly.is_valid()) {
@@ -73,6 +76,7 @@ void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon)
void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count());
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
@@ -81,6 +85,7 @@ void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx);
undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
@@ -89,6 +94,7 @@ void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
@@ -104,6 +110,7 @@ void NavigationPolygonEditor::_create_resource() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Create Navigation Polygon"));
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(Ref<RefCounted>()));
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 508e485a86..0af2a13df2 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -110,7 +110,9 @@ void EditorNode3DGizmo::clear() {
collision_mesh = Ref<TriangleMesh>();
instances.clear();
handles.clear();
+ handle_ids.clear();
secondary_handles.clear();
+ secondary_handle_ids.clear();
}
void EditorNode3DGizmo::redraw() {
@@ -406,12 +408,15 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
return;
}
- ERR_FAIL_COND(!spatial_node);
+ ERR_FAIL_NULL(spatial_node);
+
+ Vector<Vector3> &handle_list = p_secondary ? secondary_handles : handles;
+ Vector<int> &id_list = p_secondary ? secondary_handle_ids : handle_ids;
if (p_ids.is_empty()) {
- ERR_FAIL_COND_MSG((!handles.is_empty() && !handle_ids.is_empty()) || (!secondary_handles.is_empty() && !secondary_handle_ids.is_empty()), "Fail");
+ ERR_FAIL_COND_MSG(!id_list.is_empty(), "IDs must be provided for all handles, as handles with IDs already exist.");
} else {
- ERR_FAIL_COND_MSG(handles.size() != handle_ids.size() || secondary_handles.size() != secondary_handle_ids.size(), "Fail");
+ ERR_FAIL_COND_MSG(p_handles.size() != p_ids.size(), "The number of IDs should be the same as the number of handles.");
}
bool is_current_hover_gizmo = Node3DEditor::get_singleton()->get_current_hover_gizmo() == this;
@@ -464,19 +469,17 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
}
instances.push_back(ins);
- Vector<Vector3> &h = p_secondary ? secondary_handles : handles;
- int current_size = h.size();
- h.resize(current_size + p_handles.size());
+ int current_size = handle_list.size();
+ handle_list.resize(current_size + p_handles.size());
for (int i = 0; i < p_handles.size(); i++) {
- h.write[current_size + i] = p_handles[i];
+ handle_list.write[current_size + i] = p_handles[i];
}
if (!p_ids.is_empty()) {
- Vector<int> &ids = p_secondary ? secondary_handle_ids : handle_ids;
- current_size = ids.size();
- ids.resize(current_size + p_ids.size());
+ current_size = id_list.size();
+ id_list.resize(current_size + p_ids.size());
for (int i = 0; i < p_ids.size(); i++) {
- ids.write[current_size + i] = p_ids[i];
+ id_list.write[current_size + i] = p_ids[i];
}
}
}
@@ -1145,7 +1148,7 @@ int EditorNode3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_
}
Vector<int> EditorNode3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
- TypedArray<Transform3D> frustum;
+ TypedArray<Plane> frustum;
frustum.resize(p_frustum.size());
for (int i = 0; i < p_frustum.size(); i++) {
frustum[i] = p_frustum[i];
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 675f27f1f6..5929807f98 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -1328,7 +1329,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
}
}
- String suffix = String();
+ String suffix;
if (locked == 1) {
suffix = " (" + TTR("Locked") + ")";
} else if (locked == 2) {
@@ -1650,12 +1651,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
se->gizmo->commit_subgizmos(ids, restore, false);
- spatial_editor->update_transform_gizmo();
} else {
commit_transform();
}
_edit.mode = TRANSFORM_NONE;
set_message("");
+ spatial_editor->update_transform_gizmo();
}
surface->queue_redraw();
}
@@ -2664,7 +2665,7 @@ void Node3DEditorViewport::_notification(int p_what) {
return;
}
if (preview_node->is_inside_tree()) {
- preview_node_pos = _get_instance_position(preview_node_viewport_pos);
+ preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos));
Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos);
preview_node->set_global_transform(preview_gl_transform);
if (!preview_node->is_visible()) {
@@ -2898,6 +2899,7 @@ void Node3DEditorViewport::_draw() {
}
void Node3DEditorViewport::_menu_option(int p_option) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (p_option) {
case VIEW_TOP: {
cursor.y_rot = 0;
@@ -3490,7 +3492,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
}
for (int i = 0; i < 3; i++) {
- Transform3D axis_angle = Transform3D();
+ Transform3D axis_angle;
if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
}
@@ -3748,24 +3750,45 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node,
Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
const float MAX_DISTANCE = 50.0;
+ const float FALLBACK_DISTANCE = 5.0;
Vector3 world_ray = _get_ray(p_pos);
Vector3 world_pos = _get_ray_pos(p_pos);
- Vector3 point = world_pos + world_ray * MAX_DISTANCE;
-
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = world_pos;
- ray_params.to = world_pos + world_ray * MAX_DISTANCE;
+ ray_params.to = world_pos + world_ray * camera->get_far();
PhysicsDirectSpaceState3D::RayResult result;
if (ss->intersect_ray(ray_params, result)) {
- point = result.position;
+ return result.position;
+ }
+
+ const bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
+
+ // The XZ plane.
+ Vector3 intersection;
+ Plane plane(Vector3(0, 1, 0));
+ if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
+ if (is_orthogonal || world_pos.distance_to(intersection) <= MAX_DISTANCE) {
+ return intersection;
+ }
+ }
+
+ // Plane facing the camera using fallback distance.
+ if (is_orthogonal) {
+ plane = Plane(world_ray, cursor.pos - world_ray * (cursor.distance - FALLBACK_DISTANCE));
+ } else {
+ plane = Plane(world_ray, world_pos + world_ray * FALLBACK_DISTANCE);
+ }
+ if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
+ return intersection;
}
- return point;
+ // Not likely, but just in case...
+ return world_pos + world_ray * FALLBACK_DISTANCE;
}
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
@@ -4027,15 +4050,16 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
}
- editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
- editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
- editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
- editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
+ undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->add_do_reference(instantiated_scene);
+ undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
String new_name = parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
- editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
- editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
+ undo_redo->add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
+ undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
@@ -4045,29 +4069,30 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
gl_transform = parent_node3d->get_global_gizmo_transform();
}
- gl_transform.origin = spatial_editor->snap_point(preview_node_pos);
+ gl_transform.origin = preview_node_pos;
gl_transform.basis *= node3d->get_transform().basis;
- editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", gl_transform);
+ undo_redo->add_do_method(instantiated_scene, "set_global_transform", gl_transform);
}
return true;
}
void Node3DEditorViewport::_perform_drop_data() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
if (spatial_editor->get_preview_material_target().is_valid()) {
GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
- editor_data->get_undo_redo()->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
- editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
- editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
+ undo_redo->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
+ undo_redo->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ undo_redo->commit_action();
} else if (geometry_instance) {
- editor_data->get_undo_redo()->create_action(TTR("Set Material Override"));
- editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
- editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->create_action(TTR("Set Material Override"));
+ undo_redo->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
+ undo_redo->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
+ undo_redo->commit_action();
}
_remove_preview_material();
@@ -4078,7 +4103,7 @@ void Node3DEditorViewport::_perform_drop_data() {
Vector<String> error_files;
- editor_data->get_undo_redo()->create_action(TTR("Create Node"));
+ undo_redo->create_action(TTR("Create Node"));
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
@@ -4096,7 +4121,7 @@ void Node3DEditorViewport::_perform_drop_data() {
}
}
- editor_data->get_undo_redo()->commit_action();
+ undo_redo->commit_action();
if (error_files.size() > 0) {
String files_str;
@@ -4129,11 +4154,13 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
+ String extension = files[i].get_extension().to_lower();
+
// Check if dragged files with mesh or scene extension can be created at least once.
- if (mesh_extensions.find(files[i].get_extension()) ||
- scene_extensions.find(files[i].get_extension()) ||
- material_extensions.find(files[i].get_extension()) ||
- texture_extensions.find(files[i].get_extension())) {
+ if (mesh_extensions.find(extension) ||
+ scene_extensions.find(extension) ||
+ material_extensions.find(extension) ||
+ texture_extensions.find(extension)) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
@@ -4262,6 +4289,7 @@ void Node3DEditorViewport::commit_transform() {
TTRC("Translate"),
TTRC("Scale"),
};
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(_transform_name[_edit.mode]);
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -4667,9 +4695,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
_edit.gizmo_handle_secondary = false;
index = p_index;
- editor_data = SceneTreeDock::get_singleton()->get_editor_data();
editor_selection = EditorNode::get_singleton()->get_editor_selection();
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
orthogonal = false;
auto_orthogonal = false;
@@ -5753,6 +5779,7 @@ void Node3DEditor::_xform_dialog_action() {
t.basis.rotate(rotate);
t.origin = translate;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("XForm Dialog"));
const List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -5864,6 +5891,7 @@ void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
}
void Node3DEditor::_menu_item_pressed(int p_option) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (p_option) {
case MENU_TOOL_SELECT:
case MENU_TOOL_MOVE:
@@ -6775,8 +6803,8 @@ void Node3DEditor::_init_grid() {
// Don't draw lines over the origin if it's enabled.
if (!(origin_enabled && Math::is_zero_approx(position_a))) {
- Vector3 line_bgn = Vector3();
- Vector3 line_end = Vector3();
+ Vector3 line_bgn;
+ Vector3 line_end;
line_bgn[a] = position_a;
line_end[a] = position_a;
line_bgn[b] = bgn_b;
@@ -6791,8 +6819,8 @@ void Node3DEditor::_init_grid() {
}
if (!(origin_enabled && Math::is_zero_approx(position_b))) {
- Vector3 line_bgn = Vector3();
- Vector3 line_end = Vector3();
+ Vector3 line_bgn;
+ Vector3 line_end;
line_bgn[b] = position_b;
line_end[b] = position_b;
line_bgn[a] = bgn_a;
@@ -6960,8 +6988,8 @@ void Node3DEditor::_snap_selected_nodes_to_floor() {
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (sp) {
- Vector3 from = Vector3();
- Vector3 position_offset = Vector3();
+ Vector3 from;
+ Vector3 position_offset;
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
@@ -7049,6 +7077,7 @@ void Node3DEditor::_snap_selected_nodes_to_floor() {
}
if (snapped_to_floor) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Snap Nodes to Floor"));
// Perform snapping if at least one node can be snapped
@@ -7118,6 +7147,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
ERR_FAIL_COND(!base);
Node *new_sun = preview_sun->duplicate();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Preview Sun to Scene"));
undo_redo->add_do_method(base, "add_child", new_sun, true);
// Move to the beginning of the scene tree since more "global" nodes
@@ -7151,6 +7181,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
new_env->set_camera_attributes(preview_environment->get_camera_attributes()->duplicate(true));
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add Preview Environment to Scene"));
undo_redo->add_do_method(base, "add_child", new_env, true);
// Move to the beginning of the scene tree since more "global" nodes
@@ -7290,14 +7321,6 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
return ret;
}
-void Node3DEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
- undo_redo = p_undo_redo;
-}
-
-Ref<EditorUndoRedoManager> Node3DEditor::get_undo_redo() {
- return undo_redo;
-}
-
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
context_menu_hbox->add_child(p_control);
}
@@ -7748,7 +7771,6 @@ Node3DEditor::Node3DEditor() {
gizmo.scale = 1.0;
viewport_environment = Ref<Environment>(memnew(Environment));
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
VBoxContainer *vbc = this;
custom_camera = nullptr;
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 7dbe153efd..a8d3bfb70c 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -39,6 +39,7 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
+#include "scene/gui/box_container.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/spin_box.h"
@@ -47,13 +48,17 @@
#include "scene/resources/fog_material.h"
#include "scene/resources/sky_material.h"
+class AcceptDialog;
+class CheckBox;
+class ConfirmationDialog;
class EditorData;
+class MenuButton;
class Node3DEditor;
class Node3DEditorViewport;
+class OptionButton;
class SubViewportContainer;
class DirectionalLight3D;
class WorldEnvironment;
-class EditorUndoRedoManager;
class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);
@@ -203,9 +208,7 @@ private:
Node *target_node = nullptr;
Point2 drop_pos;
- EditorData *editor_data = nullptr;
EditorSelection *editor_selection = nullptr;
- Ref<EditorUndoRedoManager> undo_redo;
CheckBox *preview_camera = nullptr;
SubViewportContainer *subviewport_container = nullptr;
@@ -572,7 +575,7 @@ private:
bool grid_enabled = false;
bool grid_init_draw = false;
Camera3D::ProjectionType grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
- Vector3 grid_camera_last_update_position = Vector3();
+ Vector3 grid_camera_last_update_position;
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
Ref<StandardMaterial3D> gizmo_color[3];
@@ -686,7 +689,6 @@ private:
HBoxContainer *context_menu_hbox = nullptr;
void _generate_selection_boxes();
- Ref<EditorUndoRedoManager> undo_redo;
int camera_override_viewport_id;
@@ -835,9 +837,6 @@ public:
Ref<Environment> get_viewport_environment() { return viewport_environment; }
- void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
- Ref<EditorUndoRedoManager> get_undo_redo();
-
void add_control_to_menu_panel(Control *p_control);
void remove_control_from_menu_panel(Control *p_control);
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 13eca79010..d2015b2bb8 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -33,10 +33,12 @@
#include "editor/editor_plugin.h"
#include "scene/2d/path_2d.h"
+#include "scene/gui/box_container.h"
#include "scene/gui/separator.h"
class CanvasItemEditor;
class EditorUndoRedoManager;
+class MenuButton;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index 11a640b79f..a2816c89ae 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -37,6 +37,8 @@
#include "scene/3d/path_3d.h"
#include "scene/gui/separator.h"
+class MenuButton;
+
class Path3DGizmo : public EditorNode3DGizmo {
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 3f8ca825c0..6218c887fb 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -32,8 +32,10 @@
#include "core/input/input_event.h"
#include "core/math/geometry_2d.h"
+#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/menu_button.h"
@@ -150,6 +152,7 @@ void Polygon2DEditor::_sync_bones() {
Array new_bones = node->call("_get_bones");
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Sync Bones"));
undo_redo->add_do_method(node, "_set_bones", new_bones);
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
@@ -279,6 +282,7 @@ void Polygon2DEditor::_uv_edit_popup_hide() {
}
void Polygon2DEditor::_menu_option(int p_option) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (p_option) {
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
@@ -391,6 +395,7 @@ void Polygon2DEditor::_update_polygon_editing_state() {
void Polygon2DEditor::_commit_action() {
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->add_do_method(uv_edit_draw, "queue_redraw");
undo_redo->add_undo_method(uv_edit_draw, "queue_redraw");
undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
@@ -458,8 +463,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
- Ref<InputEventMouseButton> mb = p_input;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index d878d3f9af..6021401e4f 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -33,11 +33,17 @@
#include "editor/plugins/abstract_polygon_2d_editor.h"
+class AcceptDialog;
+class ButtonGroup;
+class HScrollBar;
class HSlider;
+class MenuButton;
class Panel;
class ScrollContainer;
class SpinBox;
+class TextureRect;
class ViewPanner;
+class VScrollBar;
class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
diff --git a/editor/plugins/polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h
index 918072b429..fe8e2ce36d 100644
--- a/editor/plugins/polygon_3d_editor_plugin.h
+++ b/editor/plugins/polygon_3d_editor_plugin.h
@@ -34,10 +34,12 @@
#include "editor/editor_plugin.h"
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/box_container.h"
#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
class EditorUndoRedoManager;
+class MenuButton;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 21647d1b69..e35e794b24 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
void ResourcePreloaderEditor::_notification(int p_what) {
switch (p_what) {
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index ef80283dae..59641e2561 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -33,6 +33,7 @@
#include "editor/editor_plugin.h"
#include "scene/gui/dialogs.h"
+#include "scene/gui/panel_container.h"
#include "scene/gui/tree.h"
#include "scene/main/resource_preloader.h"
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index de30c4100d..a38a040814 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -30,6 +30,8 @@
#include "root_motion_editor_plugin.h"
#include "editor/editor_node.h"
+#include "scene/animation/animation_player.h"
+#include "scene/animation/animation_tree.h"
#include "scene/main/window.h"
void EditorPropertyRootMotion::_confirmed() {
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 5b8c1d77b3..7134b48c36 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -32,9 +32,8 @@
#define ROOT_MOTION_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
-#include "editor/editor_spin_slider.h"
-#include "editor/property_selector.h"
-#include "scene/animation/animation_tree.h"
+
+class Tree;
class EditorPropertyRootMotion : public EditorProperty {
GDCLASS(EditorPropertyRootMotion, EditorProperty);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index e4f0192c64..4ff3919e9b 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -3892,7 +3892,7 @@ ScriptEditor::ScriptEditor() {
vbc->add_child(disk_changed_list);
disk_changed_list->set_v_size_flags(SIZE_EXPAND_FILL);
- disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::reload_scripts));
+ disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::reload_scripts).bind(false));
disk_changed->set_ok_button_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index a45ce4cc22..3f84ded0a2 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -48,6 +48,7 @@
#include "scene/resources/text_file.h"
class EditorFileDialog;
+class TextureRect;
class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 456c28d887..2f80e41dd4 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/plugins/text_shader_editor.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
@@ -225,7 +226,7 @@ void ShaderEditorPlugin::_close_shader(int p_index) {
memdelete(c);
edited_shaders.remove_at(p_index);
_update_shader_list();
- EditorNode::get_singleton()->get_undo_redo()->clear_history(); // To prevent undo on deleted graphs.
+ EditorNode::get_undo_redo()->clear_history(); // To prevent undo on deleted graphs.
}
void ShaderEditorPlugin::_resource_saved(Object *obj) {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 7638778af7..1ae419053e 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -35,6 +35,7 @@
class HSplitContainer;
class ItemList;
+class MenuButton;
class ShaderCreateDialog;
class TabContainer;
class TextShaderEditor;
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index 295725b751..6794f72955 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -35,6 +35,9 @@
#include "scene/2d/skeleton_2d.h"
#include "scene/gui/spin_box.h"
+class AcceptDialog;
+class MenuButton;
+
class Skeleton2DEditor : public Control {
GDCLASS(Skeleton2DEditor, Control);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 7922a768ec..58c25c1a5d 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -1288,7 +1288,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
ERR_FAIL_COND(!skeleton);
// Prepare for global to local.
- Transform3D original_to_local = Transform3D();
+ Transform3D original_to_local;
int parent_idx = skeleton->get_bone_parent(p_id);
if (parent_idx >= 0) {
original_to_local = original_to_local * skeleton->get_bone_global_pose(parent_idx);
@@ -1296,7 +1296,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
Basis to_local = original_to_local.get_basis().inverse();
// Prepare transform.
- Transform3D t = Transform3D();
+ Transform3D t;
// Basis.
t.basis = to_local * p_transform.get_basis();
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index b87f108bd2..ae1083ed41 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -35,6 +35,10 @@
#include "scene/2d/sprite_2d.h"
#include "scene/gui/spin_box.h"
+class AcceptDialog;
+class ConfirmationDialog;
+class MenuButton;
+
class Sprite2DEditor : public Control {
GDCLASS(Sprite2DEditor, Control);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index d3ab5b6f77..cf8cc71db7 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1525,7 +1525,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
_zoom_reset();
// Ensure the anim search box is wide enough by default.
- // Not by setting its minimum size so it can still be shrinked if desired.
+ // Not by setting its minimum size so it can still be shrunk if desired.
set_split_offset(56 * EDSCALE);
}
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
index 7795c83c8a..6790f6f2d5 100644
--- a/editor/plugins/texture_3d_editor_plugin.h
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef TEXTURE_3D_EDITOR_PLUGIN_H
#define TEXTURE_3D_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/shader.h"
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 9beada556c..d7312bfcb4 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -31,9 +31,13 @@
#ifndef TEXTURE_EDITOR_PLUGIN_H
#define TEXTURE_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
+#include "scene/gui/margin_container.h"
#include "scene/resources/texture.h"
+class TextureRect;
+
class TexturePreview : public MarginContainer {
GDCLASS(TexturePreview, MarginContainer);
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
index f4dbc104c8..16a2f65386 100644
--- a/editor/plugins/texture_layered_editor_plugin.h
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
#define TEXTURE_LAYERED_EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/gui/spin_box.h"
#include "scene/resources/shader.h"
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index f0a08cb4f5..b0c8597adf 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -86,8 +86,8 @@ void TextureRegionEditor::_region_draw() {
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
- edit_draw->draw_rect(Rect2(Point2(), base_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
- edit_draw->draw_texture(base_tex, Point2());
+ edit_draw->draw_rect(Rect2(Point2(), preview_tex->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
+ edit_draw->draw_texture(preview_tex, Point2());
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), Transform2D());
const Color color = get_theme_color(SNAME("mono_color"), SNAME("Editor"));
@@ -242,7 +242,7 @@ void TextureRegionEditor::_region_draw() {
hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
// This ensures that the view is updated correctly.
- callable_mp(this, &TextureRegionEditor::_pan_callback).bind(Vector2(1, 0)).call_deferredp(nullptr, 0);
+ callable_mp(this, &TextureRegionEditor::_pan_callback).bind(Vector2(1, 0)).call_deferred();
request_center = false;
}
@@ -905,6 +905,13 @@ void TextureRegionEditor::edit(Object *p_obj) {
if (atlas_tex.is_valid()) {
atlas_tex->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
+
+ node_sprite_2d = nullptr;
+ node_sprite_3d = nullptr;
+ node_ninepatch = nullptr;
+ obj_styleBox = Ref<StyleBoxTexture>(nullptr);
+ atlas_tex = Ref<AtlasTexture>(nullptr);
+
if (p_obj) {
node_sprite_2d = Object::cast_to<Sprite2D>(p_obj);
node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
@@ -926,13 +933,8 @@ void TextureRegionEditor::edit(Object *p_obj) {
p_obj->connect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
}
_edit_region();
- } else {
- node_sprite_2d = nullptr;
- node_sprite_3d = nullptr;
- node_ninepatch = nullptr;
- obj_styleBox = Ref<StyleBoxTexture>(nullptr);
- atlas_tex = Ref<AtlasTexture>(nullptr);
}
+
edit_draw->queue_redraw();
popup_centered_ratio(0.5);
request_center = true;
@@ -946,20 +948,80 @@ void TextureRegionEditor::_texture_changed() {
}
void TextureRegionEditor::_edit_region() {
+ CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+
Ref<Texture2D> texture = nullptr;
if (atlas_tex.is_valid()) {
texture = atlas_tex->get_atlas();
} else if (node_sprite_2d) {
texture = node_sprite_2d->get_texture();
+ filter = node_sprite_2d->get_texture_filter_in_tree();
} else if (node_sprite_3d) {
texture = node_sprite_3d->get_texture();
+
+ StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter();
+
+ switch (filter_3d) {
+ case StandardMaterial3D::TEXTURE_FILTER_NEAREST:
+ filter = CanvasItem::TEXTURE_FILTER_NEAREST;
+ break;
+ case StandardMaterial3D::TEXTURE_FILTER_LINEAR:
+ filter = CanvasItem::TEXTURE_FILTER_LINEAR;
+ break;
+ case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
+ filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+ break;
+ case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
+ filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+ break;
+ case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
+ filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC;
+ break;
+ case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
+ filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC;
+ break;
+ default:
+ // fallback to project default
+ filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
+ break;
+ }
} else if (node_ninepatch) {
texture = node_ninepatch->get_texture();
+ filter = node_ninepatch->get_texture_filter_in_tree();
} else if (obj_styleBox.is_valid()) {
texture = obj_styleBox->get_texture();
}
+ // occurs when get_texture_filter_in_tree reaches the scene root
+ if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) {
+ SubViewport *root = EditorNode::get_singleton()->get_scene_root();
+
+ if (root != nullptr) {
+ Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter();
+
+ // depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps
+ switch (filter_default) {
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
+ filter = CanvasItem::TEXTURE_FILTER_NEAREST;
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
+ filter = CanvasItem::TEXTURE_FILTER_LINEAR;
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
+ filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+ break;
+ case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
+ default:
+ filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+ break;
+ }
+ } else {
+ filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+ }
+ }
+
if (texture.is_null()) {
+ preview_tex->set_diffuse_texture(nullptr);
_zoom_reset();
hscroll->hide();
vscroll->hide();
@@ -967,6 +1029,9 @@ void TextureRegionEditor::_edit_region() {
return;
}
+ preview_tex->set_texture_filter(filter);
+ preview_tex->set_diffuse_texture(texture);
+
if (cache_map.has(texture->get_rid())) {
autoslice_cache = cache_map[texture->get_rid()];
autoslice_is_dirty = false;
@@ -1002,6 +1067,8 @@ TextureRegionEditor::TextureRegionEditor() {
atlas_tex = Ref<AtlasTexture>(nullptr);
undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ preview_tex = Ref<CanvasTexture>(memnew(CanvasTexture));
+
snap_step = Vector2(10, 10);
snap_separation = Vector2(0, 0);
snap_mode = SNAP_NONE;
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index e3bbaf49fc..48cbb6b70e 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -32,6 +32,7 @@
#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
+#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
@@ -41,6 +42,7 @@
class ViewPanner;
class EditorUndoRedoManager;
+class OptionButton;
class TextureRegionEditor : public AcceptDialog {
GDCLASS(TextureRegionEditor, AcceptDialog);
@@ -86,6 +88,8 @@ class TextureRegionEditor : public AcceptDialog {
Ref<StyleBoxTexture> obj_styleBox;
Ref<AtlasTexture> atlas_tex;
+ Ref<CanvasTexture> preview_tex;
+
Rect2 rect;
Rect2 rect_prev;
float prev_margin = 0.0f;
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 9f89a047cb..b54aa5de6c 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -45,6 +45,8 @@
#include "scene/resources/theme.h"
class EditorFileDialog;
+class PanelContainer;
+class TabContainer;
class ThemeItemImportTree : public VBoxContainer {
GDCLASS(ThemeItemImportTree, VBoxContainer);
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 69104cadec..4fe7178e7e 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -192,6 +192,19 @@ void TileAtlasView::_draw_base_tiles() {
rect = rect.intersection(Rect2i(Vector2(), texture->get_size()));
if (rect.size.x > 0 && rect.size.y > 0) {
base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ }
+ }
+ }
+ }
+
+ // Draw dark overlay after for performance reasons.
+ for (int x = 0; x < grid_size.x; x++) {
+ for (int y = 0; y < grid_size.y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
+ Rect2i rect = Rect2i((texture_region_size + separation) * coords + margins, texture_region_size + separation);
+ rect = rect.intersection(Rect2i(Vector2(), texture->get_size()));
+ if (rect.size.x > 0 && rect.size.y > 0) {
base_tiles_draw->draw_rect(rect, Color(0.0, 0.0, 0.0, 0.5));
}
}
@@ -242,23 +255,34 @@ void TileAtlasView::_draw_base_tiles() {
// Draw the tile.
TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0, frame);
+ }
+ }
- // Draw, the texture in the separation areas
- if (separation.x > 0) {
- Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y));
- right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
- if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) {
- base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect);
- base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ // Draw Dark overlay on separation in its own pass.
+ if (separation.x > 0 || separation.y > 0) {
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i);
+
+ for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(atlas_coords); frame++) {
+ // Update the y to max value.
+ Rect2i base_frame_rect = tile_set_atlas_source->get_tile_texture_region(atlas_coords, frame);
+
+ if (separation.x > 0) {
+ Rect2i right_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(base_frame_rect.size.x, 0), Vector2i(separation.x, base_frame_rect.size.y));
+ right_sep_rect = right_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
+ if (right_sep_rect.size.x > 0 && right_sep_rect.size.y > 0) {
+ //base_tiles_draw->draw_texture_rect_region(texture, right_sep_rect, right_sep_rect);
+ base_tiles_draw->draw_rect(right_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ }
}
- }
- if (separation.y > 0) {
- Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y));
- bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
- if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) {
- base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect);
- base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ if (separation.y > 0) {
+ Rect2i bottom_sep_rect = Rect2i(base_frame_rect.get_position() + Vector2i(0, base_frame_rect.size.y), Vector2i(base_frame_rect.size.x + separation.x, separation.y));
+ bottom_sep_rect = bottom_sep_rect.intersection(Rect2i(Vector2(), texture->get_size()));
+ if (bottom_sep_rect.size.x > 0 && bottom_sep_rect.size.y > 0) {
+ //base_tiles_draw->draw_texture_rect_region(texture, bottom_sep_rect, bottom_sep_rect);
+ base_tiles_draw->draw_rect(bottom_sep_rect, Color(0.0, 0.0, 0.0, 0.5));
+ }
}
}
}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index f1dfba6f35..ab54a093f2 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -33,7 +33,9 @@
#include "tiles_editor_plugin.h"
#include "editor/editor_inspector.h"
+#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_undo_redo_manager.h"
#include "editor/progress_dialog.h"
#include "editor/editor_node.h"
@@ -1310,6 +1312,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
}
void TileSetAtlasSourceEditor::_end_dragging() {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
switch (drag_type) {
case DRAG_TYPE_CREATE_TILES:
undo_redo->create_action(TTR("Create tiles"));
@@ -1540,6 +1543,8 @@ HashMap<Vector2i, List<const PropertyInfo *>> TileSetAtlasSourceEditor::_group_p
}
void TileSetAtlasSourceEditor::_menu_option(int p_option) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+
switch (p_option) {
case TILE_DELETE: {
List<PropertyInfo> list;
@@ -1997,7 +2002,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
continue;
}
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, alternative_tile);
- Vector2 position = rect.get_center();
+ Vector2 position = rect.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative_tile);
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
xform.translate_local(position);
@@ -2021,7 +2026,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
continue;
}
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E.tile, E.alternative);
- Vector2 position = rect.get_center();
+ Vector2 position = rect.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, E.alternative);
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
xform.translate_local(position);
@@ -2198,6 +2203,7 @@ void TileSetAtlasSourceEditor::_auto_create_tiles() {
Vector2i separation = tile_set_atlas_source->get_separation();
Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Create tiles in non-transparent texture regions"));
for (int y = 0; y < grid_size.y; y++) {
for (int x = 0; x < grid_size.x; x++) {
@@ -2243,6 +2249,7 @@ void TileSetAtlasSourceEditor::_auto_remove_tiles() {
Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove tiles in fully transparent texture regions"));
List<PropertyInfo> list;
@@ -2336,8 +2343,6 @@ void TileSetAtlasSourceEditor::_bind_methods() {
}
TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
set_process_unhandled_key_input(true);
set_process_internal(true);
@@ -2366,7 +2371,6 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_proxy_object_changed));
tile_inspector = memnew(EditorInspector);
- tile_inspector->set_undo_redo(undo_redo);
tile_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
tile_inspector->edit(tile_proxy_object);
tile_inspector->set_use_folding(true);
@@ -2414,7 +2418,6 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
atlas_source_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed));
atlas_source_inspector = memnew(EditorInspector);
- atlas_source_inspector->set_undo_redo(undo_redo);
atlas_source_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
atlas_source_inspector->edit(atlas_source_proxy_object);
middle_vbox_container->add_child(atlas_source_inspector);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index badb702e29..8e217e359f 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -114,8 +114,6 @@ private:
TileSetAtlasSource *tile_set_atlas_source = nullptr;
int tile_set_atlas_source_id = TileSet::INVALID_SOURCE;
- Ref<EditorUndoRedoManager> undo_redo;
-
bool tile_set_changed_needs_update = false;
// -- Properties painting --
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index ef69326686..3b711a568e 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/item_list.h"
@@ -235,6 +236,7 @@ void TileSetScenesCollectionSourceEditor::_scenes_list_item_activated(int p_inde
void TileSetScenesCollectionSourceEditor::_source_add_pressed() {
int scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add a Scene Tile"));
undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", Ref<PackedScene>(), scene_id);
undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
@@ -249,6 +251,7 @@ void TileSetScenesCollectionSourceEditor::_source_delete_pressed() {
ERR_FAIL_COND(selected_indices.size() <= 0);
int scene_id = scene_tiles_list->get_item_metadata(selected_indices[0]);
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Remove a Scene Tile"));
undo_redo->add_do_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
undo_redo->add_undo_method(tile_set_scenes_collection_source, "create_scene_tile", tile_set_scenes_collection_source->get_scene_tile_scene(scene_id), scene_id);
@@ -400,6 +403,7 @@ void TileSetScenesCollectionSourceEditor::_drop_data_fw(const Point2 &p_point, c
Ref<PackedScene> resource = ResourceLoader::load(files[i]);
if (resource.is_valid()) {
int scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Add a Scene Tile"));
undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", resource, scene_id);
undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
@@ -453,8 +457,6 @@ void TileSetScenesCollectionSourceEditor::_bind_methods() {
}
TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
- undo_redo = EditorNode::get_undo_redo();
-
// -- Right side --
HSplitContainer *split_container_right_side = memnew(HSplitContainer);
split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -479,7 +481,6 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
scenes_collection_source_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_scenes_collection_source_proxy_object_changed));
scenes_collection_source_inspector = memnew(EditorInspector);
- scenes_collection_source_inspector->set_undo_redo(undo_redo);
scenes_collection_source_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
scenes_collection_source_inspector->edit(scenes_collection_source_proxy_object);
middle_vbox_container->add_child(scenes_collection_source_inspector);
@@ -495,7 +496,6 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
tile_proxy_object->connect("changed", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_action_buttons).unbind(1));
tile_inspector = memnew(EditorInspector);
- tile_inspector->set_undo_redo(undo_redo);
tile_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
tile_inspector->edit(tile_proxy_object);
tile_inspector->set_use_folding(true);
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
index 0284b45c0f..7270cccbd8 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -37,8 +37,6 @@
#include "scene/gui/item_list.h"
#include "scene/resources/tile_set.h"
-class UndoRedo;
-
class TileSetScenesCollectionSourceEditor : public HBoxContainer {
GDCLASS(TileSetScenesCollectionSourceEditor, HBoxContainer);
@@ -97,8 +95,6 @@ private:
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int tile_set_source_id = -1;
- Ref<EditorUndoRedoManager> undo_redo;
-
bool tile_set_scenes_collection_source_changed_needs_update = false;
// Source inspector.
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 5b54062632..4239e2c981 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -92,7 +92,7 @@ void TilesEditorPlugin::_thread() {
TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0);
- Rect2 encompassing_rect = Rect2();
+ Rect2 encompassing_rect;
encompassing_rect.set_position(tile_map->map_to_local(used_cells[0]));
for (int i = 0; i < used_cells.size(); i++) {
Vector2i cell = used_cells[i];
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
index bdada9ec90..fe0d8179bc 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.h
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -71,7 +71,7 @@ private:
// For synchronization.
int atlas_sources_lists_current = 0;
float atlas_view_zoom = 1.0;
- Vector2 atlas_view_scroll = Vector2();
+ Vector2 atlas_view_scroll;
void _tile_map_changed();
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 336ce9e4c8..4fdfaed50e 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -430,7 +430,7 @@ void VersionControlEditorPlugin::_discard_file(String p_file_path, EditorVCSInte
CHECK_PLUGIN_INITIALIZED();
EditorVCSInterface::get_singleton()->discard_file(p_file_path);
}
- // FIXIT: The project.godot file shows weird behaviour
+ // FIXIT: The project.godot file shows weird behavior
EditorFileSystem::get_singleton()->update_file(p_file_path);
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 9b6ff894b9..c8f6a2431d 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4062,7 +4062,7 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
bool type_changed = next_input_type != prev_input_type;
- Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo();
undo_redo_man->create_action(TTR("Visual Shader Input Type Changed"));
undo_redo_man->add_do_method(p_input.ptr(), "set_input_name", p_name);
@@ -4131,7 +4131,7 @@ void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParamete
bool type_changed = p_parameter_ref->get_parameter_type_by_name(p_name) != p_parameter_ref->get_parameter_type_by_name(prev_name);
- Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo();
undo_redo_man->create_action(TTR("ParameterRef Name Changed"));
undo_redo_man->add_do_method(p_parameter_ref.ptr(), "set_parameter_name", p_name);
@@ -4175,7 +4175,7 @@ void VisualShaderEditor::_varying_select_item(Ref<VisualShaderNodeVarying> p_var
bool is_getter = Ref<VisualShaderNodeVaryingGetter>(p_varying.ptr()).is_valid();
- Ref<EditorUndoRedoManager> undo_redo_man = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo_man = EditorNode::get_undo_redo();
undo_redo_man->create_action(TTR("Varying Name Changed"));
undo_redo_man->add_do_method(p_varying.ptr(), "set_varying_name", p_name);
@@ -5892,7 +5892,7 @@ public:
return;
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
updating = true;
undo_redo->create_action(TTR("Edit Visual Property:") + " " + p_property, UndoRedo::MERGE_ENDS);
@@ -6094,7 +6094,7 @@ void EditorPropertyVisualShaderMode::_option_selected(int p_which) {
return;
}
- Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Mode Changed"));
//do is easy
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index f7e033d753..5e21215738 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -32,20 +32,13 @@
#define VISUAL_SHADER_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
+#include "editor/editor_properties.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/resources/visual_shader.h"
-class Button;
-class CodeEdit;
-class CodeHighlighter;
class CurveEditor;
class GraphEdit;
class GraphNode;
-class PopupMenu;
-class PopupPanel;
-class RichTextLabel;
-class TextEdit;
-class Tree;
class VisualShaderEditor;
class EditorUndoRedoManager;
diff --git a/editor/plugins/voxel_gi_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index 43d6f71e26..feff3b4f35 100644
--- a/editor/plugins/voxel_gi_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -37,6 +37,7 @@
class EditorFileDialog;
struct EditorProgress;
+class HBoxContainer;
class VoxelGIEditorPlugin : public EditorPlugin {
GDCLASS(VoxelGIEditorPlugin, EditorPlugin);