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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 1302a89e3f..915da1e802 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -756,17 +756,17 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("VectorOp", "Operators", "VisualShaderNodeVectorOp"));
add_options.push_back(AddOption("ColorOp", "Operators", "VisualShaderNodeColorOp"));
add_options.push_back(AddOption("TransformMult", "Operators", "VisualShaderNodeTransformMult"));
- add_options.push_back(AddOption("TransformVecMult", "Operators", "VisualShaderNodeTransformVecMult"));
+ add_options.push_back(AddOption("TransformVectorMult", "Operators", "VisualShaderNodeTransformVecMult"));
add_options.push_back(AddOption("ScalarFunc", "Functions", "VisualShaderNodeScalarFunc"));
add_options.push_back(AddOption("VectorFunc", "Functions", "VisualShaderNodeVectorFunc"));
add_options.push_back(AddOption("DotProduct", "Functions", "VisualShaderNodeDotProduct"));
add_options.push_back(AddOption("VectorLen", "Functions", "VisualShaderNodeVectorLen"));
add_options.push_back(AddOption("ScalarInterp", "Interpolation", "VisualShaderNodeScalarInterp"));
add_options.push_back(AddOption("VectorInterp", "Interpolation", "VisualShaderNodeVectorInterp"));
- add_options.push_back(AddOption("VectorConstruct", "Construct", "VisualShaderNodeVectorConstruct"));
- add_options.push_back(AddOption("TransformConstruct", "Construct", "VisualShaderNodeTransformConstruct"));
- add_options.push_back(AddOption("VectorDestruct", "Destruct", "VisualShaderNodeVectorDestruct"));
- add_options.push_back(AddOption("TransformDestruct", "Destruct", "VisualShaderNodeTransformDestruct"));
+ add_options.push_back(AddOption("VectorCompose", "Compose", "VisualShaderNodeVectorCompose"));
+ add_options.push_back(AddOption("TransformCompose", "Compose", "VisualShaderNodeTransformCompose"));
+ add_options.push_back(AddOption("VectorDecompose", "Decompose", "VisualShaderNodeVectorDecompose"));
+ add_options.push_back(AddOption("TransformDecompose", "Decompose", "VisualShaderNodeTransformDecompose"));
add_options.push_back(AddOption("Scalar", "Uniforms", "VisualShaderNodeScalarUniform"));
add_options.push_back(AddOption("Vector", "Uniforms", "VisualShaderNodeVec3Uniform"));
add_options.push_back(AddOption("Color", "Uniforms", "VisualShaderNodeColorUniform"));