diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/asset_library_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 36 | ||||
-rw-r--r-- | editor/plugins/shader_editor_plugin.h | 4 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/version_control_editor_plugin.cpp | 10 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 6 |
8 files changed, 36 insertions, 29 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index f1e6c70549..f4b8646e18 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -907,6 +907,10 @@ void AnimationNodeBlendTreeEditor::_bind_methods() { AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr; void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) { + if (blend_tree.is_null()) { + return; + } + String prev_name = blend_tree->get_node_name(p_node); ERR_FAIL_COND(prev_name.is_empty()); GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name)); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 436113093f..3c9486cdaa 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -648,7 +648,7 @@ void EditorAssetLibrary::shortcut_input(const Ref<InputEvent> &p_event) { const Ref<InputEventKey> key = p_event; if (key.is_valid() && key->is_pressed()) { - if (key->is_match(InputEventKey::create_reference(KeyModifierMask::CMD_OR_CTRL | Key::F))) { + if (key->is_match(InputEventKey::create_reference(KeyModifierMask::CMD_OR_CTRL | Key::F)) && is_visible_in_tree()) { filter->grab_focus(); filter->select_all(); accept_event(); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6c3ce20d7a..c8b49678d2 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1360,8 +1360,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } - if (discard == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { - after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; + if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { + after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } } @@ -1373,8 +1373,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) { return; } - if (discard == EditorPlugin::AFTER_GUI_INPUT_DESELECT) { - after = EditorPlugin::AFTER_GUI_INPUT_DESELECT; + if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { + after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } } } @@ -1601,7 +1601,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { break; } - if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { //clicking is always deferred to either move or release clicked = _select_ray(b->get_position()); selection_in_progress = true; @@ -1622,7 +1622,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { break; } - if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) { + if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { selection_in_progress = false; if (clicked.is_valid()) { @@ -5516,8 +5516,8 @@ Dictionary Node3DEditor::get_state() const { pd["sun_color"] = sun_color->get_pick_color(); pd["sun_energy"] = sun_energy->get_value(); - pd["sun_disabled"] = sun_button->is_pressed(); - pd["environ_disabled"] = environ_button->is_pressed(); + pd["sun_enabled"] = sun_button->is_pressed(); + pd["environ_enabled"] = environ_button->is_pressed(); d["preview_sun_env"] = pd; } @@ -5648,8 +5648,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) { sun_color->set_pick_color(pd["sun_color"]); sun_energy->set_value(pd["sun_energy"]); - sun_button->set_pressed(pd["sun_disabled"]); - environ_button->set_pressed(pd["environ_disabled"]); + sun_button->set_pressed(pd["sun_enabled"]); + environ_button->set_pressed(pd["environ_enabled"]); sun_environ_updating = false; @@ -5657,8 +5657,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) { _update_preview_environment(); } else { _load_default_preview_settings(); - sun_button->set_pressed(false); - environ_button->set_pressed(false); + sun_button->set_pressed(true); + environ_button->set_pressed(true); _preview_settings_changed(); _update_preview_environment(); } @@ -7159,8 +7159,8 @@ void Node3DEditor::_update_theme() { view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons"))); view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons"))); - sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons"))); - environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons"))); + sun_button->set_icon(get_theme_icon(SNAME("PreviewSun"), SNAME("EditorIcons"))); + environ_button->set_icon(get_theme_icon(SNAME("PreviewEnvironment"), SNAME("EditorIcons"))); sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons"))); sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window"))); @@ -7636,7 +7636,7 @@ void Node3DEditor::_load_default_preview_settings() { } void Node3DEditor::_update_preview_environment() { - bool disable_light = directional_light_count > 0 || sun_button->is_pressed(); + bool disable_light = directional_light_count > 0 || !sun_button->is_pressed(); sun_button->set_disabled(directional_light_count > 0); @@ -7664,7 +7664,7 @@ void Node3DEditor::_update_preview_environment() { sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x)); sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y)); - bool disable_env = world_env_count > 0 || environ_button->is_pressed(); + bool disable_env = world_env_count > 0 || !environ_button->is_pressed(); environ_button->set_disabled(world_env_count > 0); @@ -7855,6 +7855,8 @@ Node3DEditor::Node3DEditor() { sun_button->set_flat(true); sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); sun_button->set_disabled(true); + // Preview is enabled by default - ensure this applies on editor startup when there is no state yet. + sun_button->set_pressed(true); main_menu_hbox->add_child(sun_button); @@ -7864,6 +7866,8 @@ Node3DEditor::Node3DEditor() { environ_button->set_flat(true); environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED); environ_button->set_disabled(true); + // Preview is enabled by default - ensure this applies on editor startup when there is no state yet. + environ_button->set_pressed(true); main_menu_hbox->add_child(environ_button); diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index afd38ef71a..f48b2fc70e 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -115,8 +115,8 @@ public: ShaderTextEditor(); }; -class ShaderEditor : public PanelContainer { - GDCLASS(ShaderEditor, PanelContainer); +class ShaderEditor : public MarginContainer { + GDCLASS(ShaderEditor, MarginContainer); enum { EDIT_UNDO, diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 3c75ac6ca6..2478ac9514 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -1143,7 +1143,7 @@ EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Ca se->update_bone_original(); } } - return EditorPlugin::AFTER_GUI_INPUT_DESELECT; + return EditorPlugin::AFTER_GUI_INPUT_CUSTOM; } return EditorPlugin::AFTER_GUI_INPUT_PASS; } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index a91f22ccd0..79230891f1 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -3677,6 +3677,7 @@ void TileMapEditor::_update_layers_selection() { tile_map_layer = -1; } tile_map->set_selected_layer(toggle_highlight_selected_layer_button->is_pressed() ? tile_map_layer : -1); + tileset_changed_needs_update = false; // Update is not needed here and actually causes problems. layers_selection_button->clear(); if (tile_map->get_layers_count() > 0) { diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index 761140b2d5..336ce9e4c8 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -1124,6 +1124,8 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() { set_up_password->connect(SNAME("text_changed"), callable_mp(this, &VersionControlEditorPlugin::_update_set_up_warning)); set_up_password_input->add_child(set_up_password); + const String home_dir = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS); + HBoxContainer *set_up_ssh_public_key_input = memnew(HBoxContainer); set_up_ssh_public_key_input->set_h_size_flags(Control::SIZE_EXPAND_FILL); set_up_settings_vbc->add_child(set_up_ssh_public_key_input); @@ -1147,10 +1149,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() { set_up_ssh_public_key_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM); set_up_ssh_public_key_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE); set_up_ssh_public_key_file_dialog->set_show_hidden_files(true); - // TODO: Make this start at the user's home folder - Ref<DirAccess> d = DirAccess::open(OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS)); - d->change_dir("../"); - set_up_ssh_public_key_file_dialog->set_current_dir(d->get_current_dir()); + set_up_ssh_public_key_file_dialog->set_current_dir(home_dir); set_up_ssh_public_key_file_dialog->connect(SNAME("file_selected"), callable_mp(this, &VersionControlEditorPlugin::_ssh_public_key_selected)); set_up_ssh_public_key_input_hbc->add_child(set_up_ssh_public_key_file_dialog); @@ -1183,8 +1182,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() { set_up_ssh_private_key_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM); set_up_ssh_private_key_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE); set_up_ssh_private_key_file_dialog->set_show_hidden_files(true); - // TODO: Make this start at the user's home folder - set_up_ssh_private_key_file_dialog->set_current_dir(d->get_current_dir()); + set_up_ssh_private_key_file_dialog->set_current_dir(home_dir); set_up_ssh_private_key_file_dialog->connect("file_selected", callable_mp(this, &VersionControlEditorPlugin::_ssh_private_key_selected)); set_up_ssh_private_key_input_hbc->add_child(set_up_ssh_private_key_file_dialog); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 2af8da02a3..ee8148f00a 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5198,9 +5198,9 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Tangent", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent", "TANGENT"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Vertex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex", "VERTEX"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("View", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view", "VIEW"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewIndex", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewMonoLeft", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewRight", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewIndex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewMonoLeft", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewRight", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("NodePositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("CameraPositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("CameraDirectionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); |