diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/animation_blend_space_1d_editor.cpp | 741 | ||||
-rw-r--r-- | editor/plugins/animation_blend_space_1d_editor.h | 117 | ||||
-rw-r--r-- | editor/plugins/animation_blend_space_2d_editor.cpp | 1023 | ||||
-rw-r--r-- | editor/plugins/animation_blend_space_2d_editor.h | 130 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.cpp | 95 | ||||
-rw-r--r-- | editor/plugins/animation_blend_tree_editor_plugin.h | 4 | ||||
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 1313 | ||||
-rw-r--r-- | editor/plugins/animation_state_machine_editor.h | 167 | ||||
-rw-r--r-- | editor/plugins/root_motion_editor_plugin.cpp | 293 | ||||
-rw-r--r-- | editor/plugins/root_motion_editor_plugin.h | 42 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 80 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.h | 14 | ||||
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.cpp | 94 | ||||
-rw-r--r-- | editor/plugins/tile_map_editor_plugin.h | 6 |
14 files changed, 4013 insertions, 106 deletions
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp new file mode 100644 index 0000000000..2e128db883 --- /dev/null +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -0,0 +1,741 @@ +#include "animation_blend_space_1d_editor.h" + +#include "os/keyboard.h" +#include "scene/animation/animation_blend_tree.h" + +void AnimationNodeBlendSpace1DEditorPlugin::edit(Object *p_object) { + anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace1D>(p_object)); +} + +bool AnimationNodeBlendSpace1DEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("AnimationNodeBlendSpace1D"); +} + +void AnimationNodeBlendSpace1DEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + button->show(); + editor->make_bottom_panel_item_visible(anim_tree_editor); + anim_tree_editor->set_process(true); + } else { + if (anim_tree_editor->is_visible_in_tree()) { + editor->hide_bottom_panel(); + } + + button->hide(); + anim_tree_editor->set_process(false); + } +} + +AnimationNodeBlendSpace1DEditorPlugin::AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node) { + editor = p_node; + anim_tree_editor = memnew(AnimationNodeBlendSpace1DEditor); + anim_tree_editor->set_custom_minimum_size(Size2(0, 150 * EDSCALE)); + + button = editor->add_bottom_panel_item(TTR("BlendSpace1D"), anim_tree_editor); + button->hide(); +} + +AnimationNodeBlendSpace1DEditorPlugin::~AnimationNodeBlendSpace1DEditorPlugin() { +} + +void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { + Ref<InputEventKey> k = p_event; + + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (selected_point != -1) { + _erase_selected(); + accept_event(); + } + } + + Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) { + menu->clear(); + animations_menu->clear(); + animations_to_add.clear(); + + List<StringName> classes; + ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); + classes.sort_custom<StringName::AlphCompare>(); + + menu->add_submenu_item(TTR("Add Animation"), "animations"); + + AnimationTree *gp = blend_space->get_tree(); + ERR_FAIL_COND(!gp); + + if (gp->has_node(gp->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + + if (ap) { + List<StringName> names; + ap->get_animation_list(&names); + + for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + animations_menu->add_icon_item(get_icon("Animation", "Editoricons"), E->get()); + animations_to_add.push_back(E->get()); + } + } + } + + for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { + String name = String(E->get()).replace_first("AnimationNode", ""); + if (name == "Animation") + continue; + + int idx = menu->get_item_count(); + menu->add_item(vformat("Add %s", name)); + menu->set_item_metadata(idx, E->get()); + } + + menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position())); + menu->popup(); + + add_point_pos = (mb->get_position() / blend_space_draw->get_size()).x; + add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); + add_point_pos += blend_space->get_min_space(); + + if (snap->is_pressed()) { + add_point_pos = Math::stepify(add_point_pos, blend_space->get_snap()); + } + } + + if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + blend_space_draw->update(); // why not + + // try to see if a point can be selected + selected_point = -1; + _update_tool_erase(); + + for (int i = 0; i < points.size(); i++) { + + if (Math::abs(float(points[i] - mb->get_position().x)) < 10 * EDSCALE) { + selected_point = i; + + Ref<AnimationNode> node = blend_space->get_blend_point_node(i); + EditorNode::get_singleton()->push_item(node.ptr(), "", true); + dragging_selected_attempt = true; + drag_from = mb->get_position(); + _update_tool_erase(); + _update_edited_point_pos(); + return; + } + } + } + + if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) { + if (dragging_selected) { + // move + float point = blend_space->get_blend_point_position(selected_point); + point += drag_ofs.x; + + if (snap->is_pressed()) { + point = Math::stepify(point, blend_space->get_snap()); + } + + updating = true; + undo_redo->create_action("Move Node Point"); + undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point); + undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->add_do_method(this, "_update_edited_point_pos"); + undo_redo->add_undo_method(this, "_update_edited_point_pos"); + undo_redo->commit_action(); + updating = false; + _update_edited_point_pos(); + } + + dragging_selected_attempt = false; + dragging_selected = false; + blend_space_draw->update(); + } + + // *set* the blend + if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + float blend_pos = mb->get_position().x / blend_space_draw->get_size().x; + blend_pos *= blend_space->get_max_space() - blend_space->get_min_space(); + blend_pos += blend_space->get_min_space(); + + blend_space->set_blend_pos(blend_pos); + blend_space_draw->update(); + } + + Ref<InputEventMouseMotion> mm = p_event; + + if (mm.is_valid() && !blend_space_draw->has_focus()) { + blend_space_draw->grab_focus(); + blend_space_draw->update(); + } + + if (mm.is_valid() && dragging_selected_attempt) { + dragging_selected = true; + drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * ((blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, 0)); + blend_space_draw->update(); + _update_edited_point_pos(); + } + + if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + float blend_pos = mm->get_position().x / blend_space_draw->get_size().x; + blend_pos *= blend_space->get_max_space() - blend_space->get_min_space(); + blend_pos += blend_space->get_min_space(); + + blend_space->set_blend_pos(blend_pos); + blend_space_draw->update(); + } +} + +void AnimationNodeBlendSpace1DEditor::_blend_space_draw() { + + Color linecolor = get_color("font_color", "Label"); + Color linecolor_soft = linecolor; + linecolor_soft.a *= 0.5; + + Ref<Font> font = get_font("font", "Label"); + Ref<Texture> icon = get_icon("KeyValue", "EditorIcons"); + Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons"); + + Size2 s = blend_space_draw->get_size(); + + if (blend_space_draw->has_focus()) { + Color color = get_color("accent_color", "Editor"); + blend_space_draw->draw_rect(Rect2(Point2(), s), color, false); + } + + blend_space_draw->draw_line(Point2(1, s.height - 1), Point2(s.width - 1, s.height - 1), linecolor); + + if (blend_space->get_min_space() < 0) { + float point = 0.0; + point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + point *= s.width; + + float x = point; + + blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor); + blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor); + blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft); + } + + if (snap->is_pressed()) { + + linecolor_soft.a = linecolor.a * 0.1; + + if (blend_space->get_snap() > 0) { + int prev_idx = -1; + + for (int i = 0; i < s.x; i++) { + float v = blend_space->get_min_space() + i * (blend_space->get_max_space() - blend_space->get_min_space()) / s.x; + int idx = int(v / blend_space->get_snap()); + + if (i > 0 && prev_idx != idx) { + blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft); + } + + prev_idx = idx; + } + } + } + + points.clear(); + + for (int i = 0; i < blend_space->get_blend_point_count(); i++) { + float point = blend_space->get_blend_point_position(i); + + if (dragging_selected && selected_point == i) { + point += drag_ofs.x; + if (snap->is_pressed()) { + point = Math::stepify(point, blend_space->get_snap()); + } + } + + point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + point *= s.width; + + points.push_back(point); + + Vector2 gui_point = Vector2(point, s.height / 2.0); + + gui_point -= (icon->get_size() / 2.0); + + gui_point = gui_point.floor(); + + if (i == selected_point) { + blend_space_draw->draw_texture(icon_selected, gui_point); + } else { + blend_space_draw->draw_texture(icon, gui_point); + } + } + + // blend position + { + Color color; + if (tool_blend->is_pressed()) { + color = get_color("accent_color", "Editor"); + } else { + color = linecolor; + color.a *= 0.5; + } + + float point = blend_space->get_blend_pos(); + point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + point *= s.width; + + Vector2 gui_point = Vector2(point, s.height / 2.0); + + float mind = 5 * EDSCALE; + float maxd = 15 * EDSCALE; + blend_space_draw->draw_line(gui_point + Vector2(mind, 0), gui_point + Vector2(maxd, 0), color, 2); + blend_space_draw->draw_line(gui_point + Vector2(-mind, 0), gui_point + Vector2(-maxd, 0), color, 2); + blend_space_draw->draw_line(gui_point + Vector2(0, mind), gui_point + Vector2(0, maxd), color, 2); + blend_space_draw->draw_line(gui_point + Vector2(0, -mind), gui_point + Vector2(0, -maxd), color, 2); + } +} + +void AnimationNodeBlendSpace1DEditor::_update_space() { + + if (updating) + return; + + updating = true; + + if (blend_space->get_parent().is_valid()) { + goto_parent_hb->show(); + } else { + goto_parent_hb->hide(); + } + + max_value->set_value(blend_space->get_max_space()); + min_value->set_value(blend_space->get_min_space()); + + label_value->set_text(blend_space->get_value_label()); + + snap_value->set_value(blend_space->get_snap()); + + blend_space_draw->update(); + + updating = false; +} + +void AnimationNodeBlendSpace1DEditor::_config_changed(double) { + if (updating) + return; + + updating = true; + undo_redo->create_action("Change BlendSpace1D Limits"); + undo_redo->add_do_method(blend_space.ptr(), "set_max_space", max_value->get_value()); + undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space()); + undo_redo->add_do_method(blend_space.ptr(), "set_min_space", min_value->get_value()); + undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space()); + undo_redo->add_do_method(blend_space.ptr(), "set_snap", snap_value->get_value()); + undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace1DEditor::_labels_changed(String) { + if (updating) + return; + + updating = true; + undo_redo->create_action("Change BlendSpace1D Labels", UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(blend_space.ptr(), "set_value_label", label_value->get_text()); + undo_redo->add_undo_method(blend_space.ptr(), "set_value_label", blend_space->get_value_label()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; +} + +void AnimationNodeBlendSpace1DEditor::_snap_toggled() { + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) { + String type = menu->get_item_metadata(p_index); + + Object *obj = ClassDB::instance(type); + ERR_FAIL_COND(!obj); + AnimationNode *an = Object::cast_to<AnimationNode>(obj); + ERR_FAIL_COND(!an); + + Ref<AnimationNode> node(an); + + updating = true; + undo_redo->create_action("Add Node Point"); + undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos); + undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) { + Ref<AnimationNodeAnimation> anim; + anim.instance(); + + anim->set_animation(animations_to_add[p_index]); + + updating = true; + undo_redo->create_action("Add Animation Point"); + undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos); + undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) { + + if (p_tool == 0) { + tool_erase->show(); + tool_erase_sep->show(); + } else { + tool_erase->hide(); + tool_erase_sep->hide(); + } + + _update_tool_erase(); + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() { + if (updating) + return; + + if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { + float pos = blend_space->get_blend_point_position(selected_point); + + if (dragging_selected) { + pos += drag_ofs.x; + + if (snap->is_pressed()) { + pos = Math::stepify(pos, blend_space->get_snap()); + } + } + + updating = true; + edit_value->set_value(pos); + updating = false; + } +} + +void AnimationNodeBlendSpace1DEditor::_update_tool_erase() { + + bool point_valid = selected_point >= 0 && selected_point < blend_space->get_blend_point_count(); + tool_erase->set_disabled(!point_valid); + + if (point_valid) { + Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point); + + if (EditorNode::get_singleton()->item_has_editor(an.ptr())) { + open_editor->show(); + } else { + open_editor->hide(); + } + + edit_hb->show(); + } else { + edit_hb->hide(); + } +} + +void AnimationNodeBlendSpace1DEditor::_erase_selected() { + if (selected_point != -1) { + updating = true; + + undo_redo->create_action("Remove BlendSpace1D Point"); + undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point); + undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + + updating = false; + + blend_space_draw->update(); + } +} + +void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) { + if (updating) + return; + + updating = true; + undo_redo->create_action("Move BlendSpace1D Node Point"); + undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, edit_value->get_value()); + undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->add_do_method(this, "_update_edited_point_pos"); + undo_redo->add_undo_method(this, "_update_edited_point_pos"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace1DEditor::_open_editor() { + + if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { + Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point); + ERR_FAIL_COND(an.is_null()); + EditorNode::get_singleton()->edit_item(an.ptr()); + } +} + +void AnimationNodeBlendSpace1DEditor::_goto_parent() { + EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr()); +} + +void AnimationNodeBlendSpace1DEditor::_removed_from_graph() { + EditorNode::get_singleton()->edit_item(NULL); +} + +void AnimationNodeBlendSpace1DEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + error_panel->add_style_override("panel", get_stylebox("bg", "Tree")); + error_label->add_color_override("font_color", get_color("error_color", "Editor")); + panel->add_style_override("panel", get_stylebox("bg", "Tree")); + tool_blend->set_icon(get_icon("EditPivot", "EditorIcons")); + tool_select->set_icon(get_icon("ToolSelect", "EditorIcons")); + tool_create->set_icon(get_icon("EditKey", "EditorIcons")); + tool_erase->set_icon(get_icon("Remove", "EditorIcons")); + snap->set_icon(get_icon("SnapGrid", "EditorIcons")); + open_editor->set_icon(get_icon("Edit", "EditorIcons")); + goto_parent->set_icon(get_icon("MoveUp", "EditorIcons")); + } + + if (p_what == NOTIFICATION_PROCESS) { + String error; + + if (!blend_space->get_tree()) { + error = TTR("BlendSpace1D does not belong to an AnimationTree node."); + } else if (!blend_space->get_tree()->is_active()) { + error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); + } else if (blend_space->get_tree()->is_state_invalid()) { + error = blend_space->get_tree()->get_invalid_state_reason(); + } + + if (error != error_label->get_text()) { + error_label->set_text(error); + if (error != String()) { + error_panel->show(); + } else { + error_panel->hide(); + } + } + } +} + +void AnimationNodeBlendSpace1DEditor::_bind_methods() { + ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input); + ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace1DEditor::_blend_space_draw); + ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace1DEditor::_config_changed); + ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace1DEditor::_labels_changed); + ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace1DEditor::_update_space); + ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace1DEditor::_snap_toggled); + ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace1DEditor::_tool_switch); + ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace1DEditor::_erase_selected); + ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace1DEditor::_update_tool_erase); + ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace1DEditor::_edit_point_pos); + + ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace1DEditor::_add_menu_type); + ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace1DEditor::_add_animation_type); + + ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace1DEditor::_update_edited_point_pos); + + ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace1DEditor::_open_editor); + ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace1DEditor::_goto_parent); + + ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace1DEditor::_removed_from_graph); +} + +void AnimationNodeBlendSpace1DEditor::edit(AnimationNodeBlendSpace1D *p_blend_space) { + + if (blend_space.is_valid()) { + blend_space->disconnect("removed_from_graph", this, "_removed_from_graph"); + } + + if (p_blend_space) { + blend_space = Ref<AnimationNodeBlendSpace1D>(p_blend_space); + } else { + blend_space.unref(); + } + + if (blend_space.is_null()) { + hide(); + } else { + blend_space->connect("removed_from_graph", this, "_removed_from_graph"); + + _update_space(); + } +} + +AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton = NULL; + +AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() { + singleton = this; + updating = false; + + HBoxContainer *top_hb = memnew(HBoxContainer); + add_child(top_hb); + + Ref<ButtonGroup> bg; + bg.instance(); + + goto_parent_hb = memnew(HBoxContainer); + top_hb->add_child(goto_parent_hb); + + goto_parent = memnew(ToolButton); + goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED); + goto_parent_hb->add_child(goto_parent); + goto_parent_hb->add_child(memnew(VSeparator)); + goto_parent_hb->hide(); + + tool_blend = memnew(ToolButton); + tool_blend->set_toggle_mode(true); + tool_blend->set_button_group(bg); + top_hb->add_child(tool_blend); + tool_blend->set_pressed(true); + tool_blend->set_tooltip(TTR("Set the blending position within the space")); + tool_blend->connect("pressed", this, "_tool_switch", varray(3)); + + tool_select = memnew(ToolButton); + tool_select->set_toggle_mode(true); + tool_select->set_button_group(bg); + top_hb->add_child(tool_select); + tool_select->set_tooltip(TTR("Select and move points, create points with RMB.")); + tool_select->connect("pressed", this, "_tool_switch", varray(0)); + + tool_create = memnew(ToolButton); + tool_create->set_toggle_mode(true); + tool_create->set_button_group(bg); + top_hb->add_child(tool_create); + tool_create->set_tooltip(TTR("Create points.")); + tool_create->connect("pressed", this, "_tool_switch", varray(1)); + + tool_erase_sep = memnew(VSeparator); + top_hb->add_child(tool_erase_sep); + tool_erase = memnew(ToolButton); + top_hb->add_child(tool_erase); + tool_erase->set_tooltip(TTR("Erase points.")); + tool_erase->connect("pressed", this, "_erase_selected"); + + top_hb->add_child(memnew(VSeparator)); + + snap = memnew(ToolButton); + snap->set_toggle_mode(true); + top_hb->add_child(snap); + snap->set_pressed(true); + snap->connect("pressed", this, "_snap_toggled"); + + snap_value = memnew(SpinBox); + top_hb->add_child(snap_value); + snap_value->set_min(0.01); + snap_value->set_step(0.01); + snap_value->set_max(1000); + + edit_hb = memnew(HBoxContainer); + top_hb->add_child(edit_hb); + edit_hb->add_child(memnew(VSeparator)); + edit_hb->add_child(memnew(Label(TTR("Point")))); + + edit_value = memnew(SpinBox); + edit_hb->add_child(edit_value); + edit_value->set_min(-1000); + edit_value->set_max(1000); + edit_value->set_step(0.01); + edit_value->connect("value_changed", this, "_edit_point_pos"); + + open_editor = memnew(Button); + edit_hb->add_child(open_editor); + open_editor->set_text(TTR("Open Editor")); + open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED); + + edit_hb->hide(); + open_editor->hide(); + + VBoxContainer *main_vb = memnew(VBoxContainer); + add_child(main_vb); + main_vb->set_v_size_flags(SIZE_EXPAND_FILL); + + panel = memnew(PanelContainer); + panel->set_clip_contents(true); + main_vb->add_child(panel); + panel->set_h_size_flags(SIZE_EXPAND_FILL); + panel->set_v_size_flags(SIZE_EXPAND_FILL); + + blend_space_draw = memnew(Control); + blend_space_draw->connect("gui_input", this, "_blend_space_gui_input"); + blend_space_draw->connect("draw", this, "_blend_space_draw"); + blend_space_draw->set_focus_mode(FOCUS_ALL); + + panel->add_child(blend_space_draw); + + { + HBoxContainer *bottom_hb = memnew(HBoxContainer); + main_vb->add_child(bottom_hb); + bottom_hb->set_h_size_flags(SIZE_EXPAND_FILL); + + min_value = memnew(SpinBox); + min_value->set_max(0); + min_value->set_min(-10000); + min_value->set_step(0.01); + + max_value = memnew(SpinBox); + max_value->set_max(10000); + max_value->set_min(0.01); + max_value->set_step(0.01); + + label_value = memnew(LineEdit); + label_value->set_expand_to_text_length(true); + + // now add + + bottom_hb->add_child(min_value); + bottom_hb->add_spacer(); + bottom_hb->add_child(label_value); + bottom_hb->add_spacer(); + bottom_hb->add_child(max_value); + } + + snap_value->connect("value_changed", this, "_config_changed"); + min_value->connect("value_changed", this, "_config_changed"); + max_value->connect("value_changed", this, "_config_changed"); + label_value->connect("text_changed", this, "_labels_changed"); + + error_panel = memnew(PanelContainer); + add_child(error_panel); + + error_label = memnew(Label); + error_panel->add_child(error_label); + error_label->set_text("hmmm"); + + undo_redo = EditorNode::get_singleton()->get_undo_redo(); + + menu = memnew(PopupMenu); + add_child(menu); + menu->connect("index_pressed", this, "_add_menu_type"); + + animations_menu = memnew(PopupMenu); + menu->add_child(animations_menu); + animations_menu->set_name("animations"); + animations_menu->connect("index_pressed", this, "_add_animation_type"); + + selected_point = -1; + dragging_selected = false; + dragging_selected_attempt = false; + + set_custom_minimum_size(Size2(0, 150 * EDSCALE)); +} diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h new file mode 100644 index 0000000000..52139626e6 --- /dev/null +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -0,0 +1,117 @@ +#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H +#define ANIMATION_BLEND_SPACE_1D_EDITOR_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" +#include "scene/animation/animation_blend_space_1d.h" +#include "scene/gui/button.h" +#include "scene/gui/graph_edit.h" +#include "scene/gui/popup.h" +#include "scene/gui/tree.h" + +class AnimationNodeBlendSpace1DEditor : public VBoxContainer { + + GDCLASS(AnimationNodeBlendSpace1DEditor, VBoxContainer) + + Ref<AnimationNodeBlendSpace1D> blend_space; + + HBoxContainer *goto_parent_hb; + ToolButton *goto_parent; + + PanelContainer *panel; + ToolButton *tool_blend; + ToolButton *tool_select; + ToolButton *tool_create; + VSeparator *tool_erase_sep; + ToolButton *tool_erase; + ToolButton *snap; + SpinBox *snap_value; + + LineEdit *label_value; + SpinBox *max_value; + SpinBox *min_value; + + HBoxContainer *edit_hb; + SpinBox *edit_value; + Button *open_editor; + + int selected_point; + + Control *blend_space_draw; + + PanelContainer *error_panel; + Label *error_label; + + bool updating; + + UndoRedo *undo_redo; + + static AnimationNodeBlendSpace1DEditor *singleton; + + void _blend_space_gui_input(const Ref<InputEvent> &p_event); + void _blend_space_draw(); + + void _update_space(); + + void _config_changed(double); + void _labels_changed(String); + void _snap_toggled(); + + PopupMenu *menu; + PopupMenu *animations_menu; + Vector<String> animations_to_add; + float add_point_pos; + Vector<float> points; + + bool dragging_selected_attempt; + bool dragging_selected; + Vector2 drag_from; + Vector2 drag_ofs; + + void _add_menu_type(int p_index); + void _add_animation_type(int p_index); + + void _tool_switch(int p_tool); + void _update_edited_point_pos(); + void _update_tool_erase(); + void _erase_selected(); + void _edit_point_pos(double); + void _open_editor(); + + void _goto_parent(); + + void _removed_from_graph(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; } + void edit(AnimationNodeBlendSpace1D *p_blend_space); + AnimationNodeBlendSpace1DEditor(); +}; + +class AnimationNodeBlendSpace1DEditorPlugin : public EditorPlugin { + + GDCLASS(AnimationNodeBlendSpace1DEditorPlugin, EditorPlugin) + + AnimationNodeBlendSpace1DEditor *anim_tree_editor; + EditorNode *editor; + Button *button; + +public: + virtual String get_name() const { return "BlendSpace1D"; } + + bool has_main_screen() const { return false; } + + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node); + ~AnimationNodeBlendSpace1DEditorPlugin(); +}; + +#endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp new file mode 100644 index 0000000000..8d17062248 --- /dev/null +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -0,0 +1,1023 @@ +#include "animation_blend_space_2d_editor.h" + +#include "core/io/resource_loader.h" +#include "core/project_settings.h" +#include "math/delaunay.h" +#include "os/input.h" +#include "os/keyboard.h" +#include "scene/animation/animation_blend_tree.h" +#include "scene/animation/animation_player.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/panel.h" +#include "scene/main/viewport.h" + +void AnimationNodeBlendSpace2DEditor::edit(AnimationNodeBlendSpace2D *p_blend_space) { + + if (blend_space.is_valid()) { + blend_space->disconnect("removed_from_graph", this, "_removed_from_graph"); + } + + if (p_blend_space) { + blend_space = Ref<AnimationNodeBlendSpace2D>(p_blend_space); + } else { + blend_space.unref(); + } + + if (blend_space.is_null()) { + hide(); + } else { + blend_space->connect("removed_from_graph", this, "_removed_from_graph"); + + _update_space(); + } +} + +void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) { + + Ref<InputEventKey> k = p_event; + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (selected_point != -1 || selected_triangle != -1) { + _erase_selected(); + accept_event(); + } + } + + Ref<InputEventMouseButton> mb = p_event; + + if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) { + menu->clear(); + animations_menu->clear(); + animations_to_add.clear(); + List<StringName> classes; + classes.sort_custom<StringName::AlphCompare>(); + + ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); + menu->add_submenu_item(TTR("Add Animation"), "animations"); + + AnimationTree *gp = blend_space->get_tree(); + ERR_FAIL_COND(!gp); + if (gp && gp->has_node(gp->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + if (ap) { + List<StringName> names; + ap->get_animation_list(&names); + for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get()); + animations_to_add.push_back(E->get()); + } + } + } + + for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { + + String name = String(E->get()).replace_first("AnimationNode", ""); + if (name == "Animation") + continue; // nope + int idx = menu->get_item_count(); + menu->add_item(vformat("Add %s", name)); + menu->set_item_metadata(idx, E->get()); + } + + menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position())); + menu->popup(); + add_point_pos = (mb->get_position() / blend_space_draw->get_size()); + add_point_pos.y = 1.0 - add_point_pos.y; + add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); + add_point_pos += blend_space->get_min_space(); + + if (snap->is_pressed()) { + add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x); + add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y); + } + } + + if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + blend_space_draw->update(); //update anyway + //try to see if a point can be selected + selected_point = -1; + selected_triangle = -1; + _update_tool_erase(); + + for (int i = 0; i < points.size(); i++) { + + if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) { + selected_point = i; + Ref<AnimationNode> node = blend_space->get_blend_point_node(i); + EditorNode::get_singleton()->push_item(node.ptr(), "", true); + dragging_selected_attempt = true; + drag_from = mb->get_position(); + _update_tool_erase(); + _update_edited_point_pos(); + return; + } + } + + //then try to see if a triangle can be selected + if (!blend_space->get_auto_triangles()) { //if autotriangles use, disable this + for (int i = 0; i < blend_space->get_triangle_count(); i++) { + Vector<Vector2> triangle; + + for (int j = 0; j < 3; j++) { + int idx = blend_space->get_triangle_point(i, j); + ERR_FAIL_INDEX(idx, points.size()); + triangle.push_back(points[idx]); + } + + if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) { + selected_triangle = i; + _update_tool_erase(); + return; + } + } + } + } + + if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + blend_space_draw->update(); //update anyway + //try to see if a point can be selected + selected_point = -1; + + for (int i = 0; i < points.size(); i++) { + + if (making_triangle.find(i) != -1) + continue; + + if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) { + making_triangle.push_back(i); + if (making_triangle.size() == 3) { + //add triangle! + if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) { + making_triangle.clear(); + EditorNode::get_singleton()->show_warning(TTR("Triangle already exists")); + return; + } + + updating = true; + undo_redo->create_action("Add Triangle"); + undo_redo->add_do_method(blend_space.ptr(), "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]); + undo_redo->add_undo_method(blend_space.ptr(), "remove_triangle", blend_space->get_triangle_count()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + making_triangle.clear(); + } + return; + } + } + } + + if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) { + if (dragging_selected) { + //move + Vector2 point = blend_space->get_blend_point_position(selected_point); + point += drag_ofs; + if (snap->is_pressed()) { + point.x = Math::stepify(point.x, blend_space->get_snap().x); + point.y = Math::stepify(point.y, blend_space->get_snap().y); + } + + updating = true; + undo_redo->create_action("Move Node Point"); + undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point); + undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->add_do_method(this, "_update_edited_point_pos"); + undo_redo->add_undo_method(this, "_update_edited_point_pos"); + undo_redo->commit_action(); + updating = false; + _update_edited_point_pos(); + } + dragging_selected_attempt = false; + dragging_selected = false; + blend_space_draw->update(); + } + + if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size()); + blend_pos.y = 1.0 - blend_pos.y; + blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); + blend_pos += blend_space->get_min_space(); + + blend_space->set_blend_position(blend_pos); + blend_space_draw->update(); + } + + Ref<InputEventMouseMotion> mm = p_event; + + if (mm.is_valid() && !blend_space_draw->has_focus()) { + blend_space_draw->grab_focus(); + blend_space_draw->update(); + } + + if (mm.is_valid() && dragging_selected_attempt) { + dragging_selected = true; + drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * (blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, -1); + blend_space_draw->update(); + _update_edited_point_pos(); + } + + if (mm.is_valid() && tool_triangle->is_pressed() && making_triangle.size()) { + blend_space_draw->update(); + } + + if (mm.is_valid() && !tool_triangle->is_pressed() && making_triangle.size()) { + making_triangle.clear(); + blend_space_draw->update(); + } + + if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + + Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size()); + blend_pos.y = 1.0 - blend_pos.y; + blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); + blend_pos += blend_space->get_min_space(); + + blend_space->set_blend_position(blend_pos); + blend_space_draw->update(); + } +} + +void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) { + + String type = menu->get_item_metadata(p_index); + + Object *obj = ClassDB::instance(type); + ERR_FAIL_COND(!obj); + AnimationNode *an = Object::cast_to<AnimationNode>(obj); + ERR_FAIL_COND(!an); + + Ref<AnimationNode> node(an); + + updating = true; + undo_redo->create_action("Add Node Point"); + undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos); + undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) { + + Ref<AnimationNodeAnimation> anim; + anim.instance(); + + anim->set_animation(animations_to_add[p_index]); + + updating = true; + undo_redo->create_action("Add Animation Point"); + undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos); + undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace2DEditor::_update_tool_erase() { + tool_erase->set_disabled(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count())); + if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { + Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point); + if (EditorNode::get_singleton()->item_has_editor(an.ptr())) { + open_editor->show(); + } else { + open_editor->hide(); + } + edit_hb->show(); + } else { + edit_hb->hide(); + } +} + +void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) { + making_triangle.clear(); + + if (p_tool == 2) { + Vector<Vector2> points; + for (int i = 0; i < blend_space->get_blend_point_count(); i++) { + points.push_back(blend_space->get_blend_point_position(i)); + } + Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points); + print_line("triangleS: " + itos(tr.size())); + for (int i = 0; i < tr.size(); i++) { + blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]); + } + } + + if (p_tool == 0) { + tool_erase->show(); + tool_erase_sep->show(); + } else { + tool_erase->hide(); + tool_erase_sep->hide(); + } + _update_tool_erase(); + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { + + Color linecolor = get_color("font_color", "Label"); + Color linecolor_soft = linecolor; + linecolor_soft.a *= 0.5; + Ref<Font> font = get_font("font", "Label"); + Ref<Texture> icon = get_icon("KeyValue", "EditorIcons"); + Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons"); + + Size2 s = blend_space_draw->get_size(); + + if (blend_space_draw->has_focus()) { + Color color = get_color("accent_color", "Editor"); + blend_space_draw->draw_rect(Rect2(Point2(), s), color, false); + } + blend_space_draw->draw_line(Point2(1, 0), Point2(1, s.height - 1), linecolor); + blend_space_draw->draw_line(Point2(1, s.height - 1), Point2(s.width - 1, s.height - 1), linecolor); + + blend_space_draw->draw_line(Point2(0, 0), Point2(5 * EDSCALE, 0), linecolor); + if (blend_space->get_min_space().y < 0) { + int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height; + blend_space_draw->draw_line(Point2(0, y), Point2(5 * EDSCALE, y), linecolor); + blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height() + font->get_ascent()), "0", linecolor); + blend_space_draw->draw_line(Point2(5 * EDSCALE, y), Point2(s.width, y), linecolor_soft); + } + + if (blend_space->get_min_space().x < 0) { + int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width; + blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor); + blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor); + blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft); + } + + if (snap->is_pressed()) { + + linecolor_soft.a = linecolor.a * 0.1; + + if (blend_space->get_snap().x > 0) { + + int prev_idx; + for (int i = 0; i < s.x; i++) { + + float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x; + int idx = int(v / blend_space->get_snap().x); + + if (i > 0 && prev_idx != idx) { + blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft); + } + + prev_idx = idx; + } + } + + if (blend_space->get_snap().y > 0) { + + int prev_idx; + for (int i = 0; i < s.y; i++) { + + float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y; + int idx = int(v / blend_space->get_snap().y); + + if (i > 0 && prev_idx != idx) { + blend_space_draw->draw_line(Point2(0, i), Point2(s.width, i), linecolor_soft); + } + + prev_idx = idx; + } + } + } + + //triangles first + for (int i = 0; i < blend_space->get_triangle_count(); i++) { + + Vector<Vector2> points; + points.resize(3); + + for (int j = 0; j < 3; j++) { + int point_idx = blend_space->get_triangle_point(i, j); + Vector2 point = blend_space->get_blend_point_position(point_idx); + if (dragging_selected && selected_point == point_idx) { + point += drag_ofs; + if (snap->is_pressed()) { + point.x = Math::stepify(point.x, blend_space->get_snap().x); + point.y = Math::stepify(point.y, blend_space->get_snap().y); + } + } + point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + point *= s; + point.y = s.height - point.y; + points[j] = point; + } + + for (int j = 0; j < 3; j++) { + blend_space_draw->draw_line(points[j], points[(j + 1) % 3], linecolor, 1, true); + } + + Color color; + if (i == selected_triangle) { + color = get_color("accent_color", "Editor"); + color.a *= 0.5; + } else { + color = linecolor; + color.a *= 0.2; + } + + Vector<Color> colors; + colors.push_back(color); + colors.push_back(color); + colors.push_back(color); + blend_space_draw->draw_primitive(points, colors, Vector<Vector2>()); + } + + points.clear(); + for (int i = 0; i < blend_space->get_blend_point_count(); i++) { + + Vector2 point = blend_space->get_blend_point_position(i); + if (dragging_selected && selected_point == i) { + point += drag_ofs; + if (snap->is_pressed()) { + point.x = Math::stepify(point.x, blend_space->get_snap().x); + point.y = Math::stepify(point.y, blend_space->get_snap().y); + } + } + point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + point *= s; + point.y = s.height - point.y; + + points.push_back(point); + point -= (icon->get_size() / 2); + point = point.floor(); + + if (i == selected_point) { + blend_space_draw->draw_texture(icon_selected, point); + } else { + blend_space_draw->draw_texture(icon, point); + } + } + + if (making_triangle.size()) { + Vector<Vector2> points; + for (int i = 0; i < making_triangle.size(); i++) { + Vector2 point = blend_space->get_blend_point_position(making_triangle[i]); + point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + point *= s; + point.y = s.height - point.y; + points.push_back(point); + } + + for (int i = 0; i < points.size() - 1; i++) { + blend_space_draw->draw_line(points[i], points[i + 1], linecolor, 2, true); + } + blend_space_draw->draw_line(points[points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, 2, true); + } + + ///draw cursor position + + { + Color color; + if (tool_blend->is_pressed()) { + color = get_color("accent_color", "Editor"); + } else { + color = linecolor; + color.a *= 0.5; + } + + Vector2 point = blend_space->get_blend_position(); + point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + point *= s; + point.y = s.height - point.y; + + if (blend_space->get_triangle_count()) { + Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_position()); + closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); + closest *= s; + closest.y = s.height - closest.y; + + Color lcol = color; + lcol.a *= 0.4; + blend_space_draw->draw_line(point, closest, lcol, 2); + } + + float mind = 5 * EDSCALE; + float maxd = 15 * EDSCALE; + blend_space_draw->draw_line(point + Vector2(mind, 0), point + Vector2(maxd, 0), color, 2); + blend_space_draw->draw_line(point + Vector2(-mind, 0), point + Vector2(-maxd, 0), color, 2); + blend_space_draw->draw_line(point + Vector2(0, mind), point + Vector2(0, maxd), color, 2); + blend_space_draw->draw_line(point + Vector2(0, -mind), point + Vector2(0, -maxd), color, 2); + } +} + +void AnimationNodeBlendSpace2DEditor::_snap_toggled() { + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace2DEditor::_update_space() { + + if (updating) + return; + + updating = true; + + if (blend_space->get_parent().is_valid()) { + goto_parent_hb->show(); + } else { + goto_parent_hb->hide(); + } + + if (blend_space->get_auto_triangles()) { + tool_triangle->hide(); + } else { + tool_triangle->show(); + } + + auto_triangles->set_pressed(blend_space->get_auto_triangles()); + + max_x_value->set_value(blend_space->get_max_space().x); + max_y_value->set_value(blend_space->get_max_space().y); + + min_x_value->set_value(blend_space->get_min_space().x); + min_y_value->set_value(blend_space->get_min_space().y); + + label_x->set_text(blend_space->get_x_label()); + label_y->set_text(blend_space->get_y_label()); + + snap_x->set_value(blend_space->get_snap().x); + snap_y->set_value(blend_space->get_snap().y); + + blend_space_draw->update(); + + updating = false; +} + +void AnimationNodeBlendSpace2DEditor::_config_changed(double) { + if (updating) + return; + + updating = true; + undo_redo->create_action("Change BlendSpace2D Limits"); + undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value())); + undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space()); + undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value())); + undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space()); + undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value())); + undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace2DEditor::_labels_changed(String) { + if (updating) + return; + + updating = true; + undo_redo->create_action("Change BlendSpace2D Labels", UndoRedo::MERGE_ENDS); + undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text()); + undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label()); + undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text()); + undo_redo->add_undo_method(blend_space.ptr(), "set_y_label", blend_space->get_y_label()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; +} + +void AnimationNodeBlendSpace2DEditor::_erase_selected() { + + if (selected_point != -1) { + + updating = true; + undo_redo->create_action("Remove BlendSpace2D Point"); + undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point); + undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point); + + //restore triangles using this point + for (int i = 0; i < blend_space->get_triangle_count(); i++) { + for (int j = 0; j < 3; j++) { + if (blend_space->get_triangle_point(i, j) == selected_point) { + undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(i, 0), blend_space->get_triangle_point(i, 1), blend_space->get_triangle_point(i, 2), i); + break; + } + } + } + + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); + } else if (selected_triangle != -1) { + + updating = true; + undo_redo->create_action("Remove BlendSpace2D Triangle"); + undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle); + undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle); + + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); + } +} + +void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() { + if (updating) + return; + + if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { + Vector2 pos = blend_space->get_blend_point_position(selected_point); + if (dragging_selected) { + pos += drag_ofs; + if (snap->is_pressed()) { + pos.x = Math::stepify(pos.x, blend_space->get_snap().x); + pos.y = Math::stepify(pos.y, blend_space->get_snap().y); + } + } + updating = true; + edit_x->set_value(pos.x); + edit_y->set_value(pos.y); + updating = false; + } +} + +void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) { + if (updating) + return; + updating = true; + undo_redo->create_action("Move Node Point"); + undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value())); + undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->add_do_method(this, "_update_edited_point_pos"); + undo_redo->add_undo_method(this, "_update_edited_point_pos"); + undo_redo->commit_action(); + updating = false; + + blend_space_draw->update(); +} + +void AnimationNodeBlendSpace2DEditor::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + error_panel->add_style_override("panel", get_stylebox("bg", "Tree")); + error_label->add_color_override("font_color", get_color("error_color", "Editor")); + panel->add_style_override("panel", get_stylebox("bg", "Tree")); + tool_blend->set_icon(get_icon("EditPivot", "EditorIcons")); + tool_select->set_icon(get_icon("ToolSelect", "EditorIcons")); + tool_create->set_icon(get_icon("EditKey", "EditorIcons")); + tool_triangle->set_icon(get_icon("ToolTriangle", "EditorIcons")); + tool_erase->set_icon(get_icon("Remove", "EditorIcons")); + snap->set_icon(get_icon("SnapGrid", "EditorIcons")); + open_editor->set_icon(get_icon("Edit", "EditorIcons")); + goto_parent->set_icon(get_icon("MoveUp", "EditorIcons")); + auto_triangles->set_icon(get_icon("AutoTriangle", "EditorIcons")); + } + + if (p_what == NOTIFICATION_PROCESS) { + + String error; + + if (!blend_space->get_tree()) { + error = TTR("BlendSpace2D does not belong to an AnimationTree node."); + } else if (!blend_space->get_tree()->is_active()) { + error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); + } else if (blend_space->get_tree()->is_state_invalid()) { + error = blend_space->get_tree()->get_invalid_state_reason(); + } else if (blend_space->get_triangle_count() == 0) { + error = TTR("No triangles exist, so no blending can take place."); + } + + if (error != error_label->get_text()) { + error_label->set_text(error); + if (error != String()) { + error_panel->show(); + } else { + error_panel->hide(); + } + } + } +} + +void AnimationNodeBlendSpace2DEditor::_open_editor() { + + if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { + Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point); + ERR_FAIL_COND(!an.is_valid()); + EditorNode::get_singleton()->edit_item(an.ptr()); + } +} + +void AnimationNodeBlendSpace2DEditor::_goto_parent() { + + EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr()); +} + +void AnimationNodeBlendSpace2DEditor::_removed_from_graph() { + EditorNode::get_singleton()->edit_item(NULL); +} + +void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() { + + undo_redo->create_action("Toggle Auto Triangles"); + undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed()); + undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles()); + undo_redo->add_do_method(this, "_update_space"); + undo_redo->add_undo_method(this, "_update_space"); + undo_redo->commit_action(); +} + +void AnimationNodeBlendSpace2DEditor::_bind_methods() { + + ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input); + ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpace2DEditor::_blend_space_draw); + ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpace2DEditor::_config_changed); + ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpace2DEditor::_labels_changed); + ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space); + ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpace2DEditor::_snap_toggled); + ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpace2DEditor::_tool_switch); + ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpace2DEditor::_erase_selected); + ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase); + ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpace2DEditor::_edit_point_pos); + + ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpace2DEditor::_add_menu_type); + ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpace2DEditor::_add_animation_type); + + ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos); + + ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace2DEditor::_open_editor); + ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace2DEditor::_goto_parent); + + ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph); + + ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled); +} + +AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = NULL; + +AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { + + singleton = this; + updating = false; + + HBoxContainer *top_hb = memnew(HBoxContainer); + add_child(top_hb); + + Ref<ButtonGroup> bg; + bg.instance(); + + goto_parent_hb = memnew(HBoxContainer); + top_hb->add_child(goto_parent_hb); + goto_parent = memnew(ToolButton); + goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED); + goto_parent_hb->add_child(goto_parent); + goto_parent_hb->add_child(memnew(VSeparator)); + goto_parent_hb->hide(); + + tool_blend = memnew(ToolButton); + tool_blend->set_toggle_mode(true); + tool_blend->set_button_group(bg); + top_hb->add_child(tool_blend); + tool_blend->set_pressed(true); + tool_blend->set_tooltip(TTR("Set the blending position within the space")); + tool_blend->connect("pressed", this, "_tool_switch", varray(3)); + + tool_select = memnew(ToolButton); + tool_select->set_toggle_mode(true); + tool_select->set_button_group(bg); + top_hb->add_child(tool_select); + tool_select->set_tooltip(TTR("Select and move points, create points with RMB.")); + tool_select->connect("pressed", this, "_tool_switch", varray(0)); + + tool_create = memnew(ToolButton); + tool_create->set_toggle_mode(true); + tool_create->set_button_group(bg); + top_hb->add_child(tool_create); + tool_create->set_tooltip(TTR("Create points.")); + tool_create->connect("pressed", this, "_tool_switch", varray(1)); + + tool_triangle = memnew(ToolButton); + tool_triangle->set_toggle_mode(true); + tool_triangle->set_button_group(bg); + top_hb->add_child(tool_triangle); + tool_triangle->set_tooltip(TTR("Create triangles by connecting points.")); + tool_triangle->connect("pressed", this, "_tool_switch", varray(2)); + + tool_erase_sep = memnew(VSeparator); + top_hb->add_child(tool_erase_sep); + tool_erase = memnew(ToolButton); + top_hb->add_child(tool_erase); + tool_erase->set_tooltip(TTR("Erase points and triangles.")); + tool_erase->connect("pressed", this, "_erase_selected"); + tool_erase->set_disabled(true); + + top_hb->add_child(memnew(VSeparator)); + + auto_triangles = memnew(ToolButton); + top_hb->add_child(auto_triangles); + auto_triangles->connect("pressed", this, "_auto_triangles_toggled"); + auto_triangles->set_toggle_mode(true); + auto_triangles->set_tooltip(TTR("Generate blend triangles automatically (instead of manually)")); + + top_hb->add_child(memnew(VSeparator)); + + snap = memnew(ToolButton); + snap->set_toggle_mode(true); + top_hb->add_child(snap); + //snap->set_text(TTR("Snap")); + snap->set_pressed(true); + snap->connect("pressed", this, "_snap_toggled"); + + snap_x = memnew(SpinBox); + top_hb->add_child(snap_x); + snap_x->set_prefix("x:"); + snap_x->set_min(0.01); + snap_x->set_step(0.01); + snap_x->set_max(1000); + + snap_y = memnew(SpinBox); + top_hb->add_child(snap_y); + snap_y->set_prefix("y:"); + snap_y->set_min(0.01); + snap_y->set_step(0.01); + snap_y->set_max(1000); + + edit_hb = memnew(HBoxContainer); + top_hb->add_child(edit_hb); + edit_hb->add_child(memnew(VSeparator)); + edit_hb->add_child(memnew(Label(TTR("Point")))); + edit_x = memnew(SpinBox); + edit_hb->add_child(edit_x); + edit_x->set_min(-1000); + edit_x->set_step(0.01); + edit_x->set_max(1000); + edit_x->connect("value_changed", this, "_edit_point_pos"); + edit_y = memnew(SpinBox); + edit_hb->add_child(edit_y); + edit_y->set_min(-1000); + edit_y->set_step(0.01); + edit_y->set_max(1000); + edit_y->connect("value_changed", this, "_edit_point_pos"); + open_editor = memnew(Button); + edit_hb->add_child(open_editor); + open_editor->set_text(TTR("Open Editor")); + open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED); + edit_hb->hide(); + open_editor->hide(); + + HBoxContainer *main_hb = memnew(HBoxContainer); + add_child(main_hb); + main_hb->set_v_size_flags(SIZE_EXPAND_FILL); + + GridContainer *main_grid = memnew(GridContainer); + main_grid->set_columns(2); + main_hb->add_child(main_grid); + main_grid->set_h_size_flags(SIZE_EXPAND_FILL); + { + VBoxContainer *left_vbox = memnew(VBoxContainer); + main_grid->add_child(left_vbox); + left_vbox->set_v_size_flags(SIZE_EXPAND_FILL); + max_y_value = memnew(SpinBox); + left_vbox->add_child(max_y_value); + left_vbox->add_spacer(); + label_y = memnew(LineEdit); + left_vbox->add_child(label_y); + label_y->set_expand_to_text_length(true); + left_vbox->add_spacer(); + min_y_value = memnew(SpinBox); + left_vbox->add_child(min_y_value); + + max_y_value->set_max(10000); + max_y_value->set_min(0.01); + max_y_value->set_step(0.01); + + min_y_value->set_min(-10000); + min_y_value->set_max(0); + min_y_value->set_step(0.01); + } + + panel = memnew(PanelContainer); + panel->set_clip_contents(true); + main_grid->add_child(panel); + panel->set_h_size_flags(SIZE_EXPAND_FILL); + + blend_space_draw = memnew(Control); + blend_space_draw->connect("gui_input", this, "_blend_space_gui_input"); + blend_space_draw->connect("draw", this, "_blend_space_draw"); + blend_space_draw->set_focus_mode(FOCUS_ALL); + + panel->add_child(blend_space_draw); + main_grid->add_child(memnew(Control)); //empty bottom left + + { + HBoxContainer *bottom_vbox = memnew(HBoxContainer); + main_grid->add_child(bottom_vbox); + bottom_vbox->set_h_size_flags(SIZE_EXPAND_FILL); + min_x_value = memnew(SpinBox); + bottom_vbox->add_child(min_x_value); + bottom_vbox->add_spacer(); + label_x = memnew(LineEdit); + bottom_vbox->add_child(label_x); + label_x->set_expand_to_text_length(true); + bottom_vbox->add_spacer(); + max_x_value = memnew(SpinBox); + bottom_vbox->add_child(max_x_value); + + max_x_value->set_max(10000); + max_x_value->set_min(0.01); + max_x_value->set_step(0.01); + + min_x_value->set_min(-10000); + min_x_value->set_max(0); + min_x_value->set_step(0.01); + } + + snap_x->connect("value_changed", this, "_config_changed"); + snap_y->connect("value_changed", this, "_config_changed"); + max_x_value->connect("value_changed", this, "_config_changed"); + min_x_value->connect("value_changed", this, "_config_changed"); + max_y_value->connect("value_changed", this, "_config_changed"); + min_y_value->connect("value_changed", this, "_config_changed"); + label_x->connect("text_changed", this, "_labels_changed"); + label_y->connect("text_changed", this, "_labels_changed"); + + error_panel = memnew(PanelContainer); + add_child(error_panel); + error_label = memnew(Label); + error_panel->add_child(error_label); + error_label->set_text("eh"); + + undo_redo = EditorNode::get_singleton()->get_undo_redo(); + + set_custom_minimum_size(Size2(0, 300 * EDSCALE)); + + menu = memnew(PopupMenu); + add_child(menu); + menu->connect("index_pressed", this, "_add_menu_type"); + + animations_menu = memnew(PopupMenu); + menu->add_child(animations_menu); + animations_menu->set_name("animations"); + animations_menu->connect("index_pressed", this, "_add_animation_type"); + + selected_point = -1; + selected_triangle = -1; + + dragging_selected = false; + dragging_selected_attempt = false; +} + +void AnimationNodeBlendSpace2DEditorPlugin::edit(Object *p_object) { + + anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace2D>(p_object)); +} + +bool AnimationNodeBlendSpace2DEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("AnimationNodeBlendSpace2D"); +} + +void AnimationNodeBlendSpace2DEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + //editor->hide_animation_player_editors(); + //editor->animation_panel_make_visible(true); + button->show(); + editor->make_bottom_panel_item_visible(anim_tree_editor); + anim_tree_editor->set_process(true); + } else { + + if (anim_tree_editor->is_visible_in_tree()) + editor->hide_bottom_panel(); + button->hide(); + anim_tree_editor->set_process(false); + } +} + +AnimationNodeBlendSpace2DEditorPlugin::AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node) { + + editor = p_node; + anim_tree_editor = memnew(AnimationNodeBlendSpace2DEditor); + anim_tree_editor->set_custom_minimum_size(Size2(0, 300)); + + button = editor->add_bottom_panel_item(TTR("BlendSpace2D"), anim_tree_editor); + button->hide(); +} + +AnimationNodeBlendSpace2DEditorPlugin::~AnimationNodeBlendSpace2DEditorPlugin() { +} diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h new file mode 100644 index 0000000000..a0e497804e --- /dev/null +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -0,0 +1,130 @@ +#ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H +#define ANIMATION_BLEND_SPACE_2D_EDITOR_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" +#include "scene/animation/animation_blend_space_2d.h" +#include "scene/gui/button.h" +#include "scene/gui/graph_edit.h" +#include "scene/gui/popup.h" +#include "scene/gui/tree.h" +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + +class AnimationNodeBlendSpace2DEditor : public VBoxContainer { + + GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer); + + Ref<AnimationNodeBlendSpace2D> blend_space; + + HBoxContainer *goto_parent_hb; + ToolButton *goto_parent; + + PanelContainer *panel; + ToolButton *tool_blend; + ToolButton *tool_select; + ToolButton *tool_create; + ToolButton *tool_triangle; + VSeparator *tool_erase_sep; + ToolButton *tool_erase; + ToolButton *snap; + SpinBox *snap_x; + SpinBox *snap_y; + + ToolButton *auto_triangles; + + LineEdit *label_x; + LineEdit *label_y; + SpinBox *max_x_value; + SpinBox *min_x_value; + SpinBox *max_y_value; + SpinBox *min_y_value; + + HBoxContainer *edit_hb; + SpinBox *edit_x; + SpinBox *edit_y; + Button *open_editor; + + int selected_point; + int selected_triangle; + + Control *blend_space_draw; + + PanelContainer *error_panel; + Label *error_label; + + bool updating; + + UndoRedo *undo_redo; + + static AnimationNodeBlendSpace2DEditor *singleton; + + void _blend_space_gui_input(const Ref<InputEvent> &p_event); + void _blend_space_draw(); + + void _update_space(); + + void _config_changed(double); + void _labels_changed(String); + void _snap_toggled(); + + PopupMenu *menu; + PopupMenu *animations_menu; + Vector<String> animations_to_add; + Vector2 add_point_pos; + Vector<Vector2> points; + + bool dragging_selected_attempt; + bool dragging_selected; + Vector2 drag_from; + Vector2 drag_ofs; + + Vector<int> making_triangle; + + void _add_menu_type(int p_index); + void _add_animation_type(int p_index); + + void _tool_switch(int p_tool); + void _update_edited_point_pos(); + void _update_tool_erase(); + void _erase_selected(); + void _edit_point_pos(double); + void _open_editor(); + + void _goto_parent(); + + void _removed_from_graph(); + + void _auto_triangles_toggled(); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; } + void edit(AnimationNodeBlendSpace2D *p_blend_space); + AnimationNodeBlendSpace2DEditor(); +}; + +class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin { + + GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin); + + AnimationNodeBlendSpace2DEditor *anim_tree_editor; + EditorNode *editor; + Button *button; + +public: + virtual String get_name() const { return "BlendSpace2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node); + ~AnimationNodeBlendSpace2DEditorPlugin(); +}; +#endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index f466758917..3efb2736b5 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -11,11 +11,21 @@ void AnimationNodeBlendTreeEditor::edit(AnimationNodeBlendTree *p_blend_tree) { - blend_tree = p_blend_tree; + if (blend_tree.is_valid()) { + blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph"); + } - if (!blend_tree) { + if (p_blend_tree) { + blend_tree = Ref<AnimationNodeBlendTree>(p_blend_tree); + } else { + blend_tree.unref(); + } + + if (blend_tree.is_null()) { hide(); } else { + blend_tree->connect("removed_from_graph", this, "_removed_from_graph"); + _update_graph(); } } @@ -66,7 +76,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE); - if (blend_tree->get_tree().is_valid()) { + if (blend_tree->get_parent().is_valid()) { goto_parent->show(); } else { goto_parent->hide(); @@ -159,7 +169,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { ProgressBar *pb = memnew(ProgressBar); - AnimationGraphPlayer *player = anim->get_graph_player(); + AnimationTree *player = anim->get_tree(); if (player->has_node(player->get_animation_player())) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(player->get_node(player->get_animation_player())); if (ap) { @@ -247,8 +257,8 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) { } undo_redo->create_action("Add Node to BlendTree"); - undo_redo->add_do_method(blend_tree, "add_node", name, anode); - undo_redo->add_undo_method(blend_tree, "remove_node", name); + undo_redo->add_do_method(blend_tree.ptr(), "add_node", name, anode); + undo_redo->add_undo_method(blend_tree.ptr(), "remove_node", name); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -276,8 +286,8 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int } undo_redo->create_action("Nodes Connected"); - undo_redo->add_do_method(blend_tree, "connect_node", p_to, p_to_index, p_from); - undo_redo->add_undo_method(blend_tree, "disconnect_node", p_to, p_to_index, p_from); + undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from); + undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index, p_from); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -289,8 +299,8 @@ void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from, updating = true; undo_redo->create_action("Nodes Disconnected"); - undo_redo->add_do_method(blend_tree, "disconnect_node", p_to, p_to_index); - undo_redo->add_undo_method(blend_tree, "connect_node", p_to, p_to_index, p_from); + undo_redo->add_do_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index); + undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -315,15 +325,15 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options, void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) { undo_redo->create_action("Delete Node"); - undo_redo->add_do_method(blend_tree, "remove_node", p_which); - undo_redo->add_undo_method(blend_tree, "add_node", p_which, blend_tree->get_node(p_which)); + undo_redo->add_do_method(blend_tree.ptr(), "remove_node", p_which); + undo_redo->add_undo_method(blend_tree.ptr(), "add_node", p_which, blend_tree->get_node(p_which)); List<AnimationNodeBlendTree::NodeConnection> conns; blend_tree->get_node_connections(&conns); for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) { if (E->get().output_node == p_which || E->get().input_node == p_which) { - undo_redo->add_undo_method(blend_tree, "connect_node", E->get().input_node, E->get().input_index, E->get().output_node); + undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", E->get().input_node, E->get().input_index, E->get().output_node); } } @@ -367,8 +377,8 @@ void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) { } void AnimationNodeBlendTreeEditor::_open_parent() { - if (blend_tree->get_tree().is_valid()) { - EditorNode::get_singleton()->edit_item(blend_tree->get_tree().ptr()); + if (blend_tree->get_parent().is_valid()) { + EditorNode::get_singleton()->edit_item(blend_tree->get_parent().ptr()); } } @@ -407,14 +417,14 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano if (updating || _filter_edit != anode) return false; - NodePath player_path = anode->get_graph_player()->get_animation_player(); + NodePath player_path = anode->get_tree()->get_animation_player(); - if (!anode->get_graph_player()->has_node(player_path)) { + if (!anode->get_tree()->has_node(player_path)) { EditorNode::get_singleton()->show_warning(TTR("No animation player set, so unable to retrieve track names.")); return false; } - AnimationPlayer *player = Object::cast_to<AnimationPlayer>(anode->get_graph_player()->get_node(player_path)); + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(anode->get_tree()->get_node(player_path)); if (!player) { EditorNode::get_singleton()->show_warning(TTR("Player path set is invalid, so unable to retrieve track names.")); return false; @@ -573,6 +583,12 @@ void AnimationNodeBlendTreeEditor::_edit_filters(const String &p_which) { filter_dialog->popup_centered_minsize(Size2(500, 500) * EDSCALE); } +void AnimationNodeBlendTreeEditor::_removed_from_graph() { + if (is_visible()) { + EditorNode::get_singleton()->edit_item(NULL); + } +} + void AnimationNodeBlendTreeEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { @@ -587,12 +603,12 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { String error; - if (!blend_tree->get_graph_player()) { - error = TTR("BlendTree does not belong to an AnimationGraphPlayer node."); - } else if (!blend_tree->get_graph_player()->is_active()) { - error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails."); - } else if (blend_tree->get_graph_player()->is_state_invalid()) { - error = blend_tree->get_graph_player()->get_invalid_state_reason(); + if (!blend_tree->get_tree()) { + error = TTR("BlendTree does not belong to an AnimationTree node."); + } else if (!blend_tree->get_tree()->is_active()) { + error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); + } else if (blend_tree->get_tree()->is_state_invalid()) { + error = blend_tree->get_tree()->get_invalid_state_reason(); } if (error != error_label->get_text()) { @@ -608,13 +624,13 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) { blend_tree->get_node_connections(&conns); for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) { float activity = 0; - if (blend_tree->get_graph_player() && !blend_tree->get_graph_player()->is_state_invalid()) { + if (blend_tree->get_tree() && !blend_tree->get_tree()->is_state_invalid()) { activity = blend_tree->get_connection_activity(E->get().input_node, E->get().input_index); } graph->set_connection_activity(E->get().output_node, 0, E->get().input_node, E->get().input_index, activity); } - AnimationGraphPlayer *graph_player = blend_tree->get_graph_player(); + AnimationTree *graph_player = blend_tree->get_tree(); AnimationPlayer *player = NULL; if (graph_player->has_node(graph_player->get_animation_player())) { player = Object::cast_to<AnimationPlayer>(graph_player->get_node(graph_player->get_animation_player())); @@ -648,7 +664,7 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) { void AnimationNodeBlendTreeEditor::_node_changed(ObjectID p_node) { AnimationNode *an = Object::cast_to<AnimationNode>(ObjectDB::get_instance(p_node)); - if (an && an->get_tree() == blend_tree) { + if (an && an->get_parent() == blend_tree) { _update_graph(); } } @@ -674,6 +690,7 @@ void AnimationNodeBlendTreeEditor::_bind_methods() { ClassDB::bind_method("_oneshot_start", &AnimationNodeBlendTreeEditor::_oneshot_start); ClassDB::bind_method("_oneshot_stop", &AnimationNodeBlendTreeEditor::_oneshot_stop); ClassDB::bind_method("_node_changed", &AnimationNodeBlendTreeEditor::_node_changed); + ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendTreeEditor::_removed_from_graph); ClassDB::bind_method("_anim_selected", &AnimationNodeBlendTreeEditor::_anim_selected); } @@ -703,8 +720,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima updating = true; undo_redo->create_action("Node Renamed"); - undo_redo->add_do_method(blend_tree, "rename_node", prev_name, name); - undo_redo->add_undo_method(blend_tree, "rename_node", name, prev_name); + undo_redo->add_do_method(blend_tree.ptr(), "rename_node", prev_name, name); + undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -722,7 +739,6 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { singleton = this; updating = false; - blend_tree = NULL; graph = memnew(GraphEdit); add_child(graph); graph->add_valid_right_disconnect_type(0); @@ -737,28 +753,31 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->get_zoom_hbox()->add_child(vs); graph->get_zoom_hbox()->move_child(vs, 0); - goto_parent = memnew(Button); - goto_parent->set_text(TTR("Goto Parent")); - graph->get_zoom_hbox()->add_child(goto_parent); - graph->get_zoom_hbox()->move_child(goto_parent, 0); - goto_parent->hide(); - goto_parent->connect("pressed", this, "_open_parent"); - add_node = memnew(MenuButton); graph->get_zoom_hbox()->add_child(add_node); add_node->set_text(TTR("Add Node..")); graph->get_zoom_hbox()->move_child(add_node, 0); add_node->get_popup()->connect("index_pressed", this, "_add_node"); + goto_parent = memnew(Button); + graph->get_zoom_hbox()->add_child(goto_parent); + graph->get_zoom_hbox()->move_child(goto_parent, 0); + goto_parent->hide(); + goto_parent->connect("pressed", this, "_open_parent"); + add_options.push_back(AddOption("Animation", "AnimationNodeAnimation")); add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot")); - add_options.push_back(AddOption("Add", "AnimationNodeAdd")); + add_options.push_back(AddOption("Add2", "AnimationNodeAdd2")); + add_options.push_back(AddOption("Add3", "AnimationNodeAdd3")); add_options.push_back(AddOption("Blend2", "AnimationNodeBlend2")); add_options.push_back(AddOption("Blend3", "AnimationNodeBlend3")); add_options.push_back(AddOption("Seek", "AnimationNodeTimeSeek")); add_options.push_back(AddOption("TimeScale", "AnimationNodeTimeScale")); add_options.push_back(AddOption("Transition", "AnimationNodeTransition")); add_options.push_back(AddOption("BlendTree", "AnimationNodeBlendTree")); + add_options.push_back(AddOption("BlendSpace1D", "AnimationNodeBlendSpace1D")); + add_options.push_back(AddOption("BlendSpace2D", "AnimationNodeBlendSpace2D")); + add_options.push_back(AddOption("StateMachine", "AnimationNodeStateMachine")); _update_options_menu(); error_panel = memnew(PanelContainer); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 71efed6da6..deba3b2b0e 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -17,7 +17,7 @@ class AnimationNodeBlendTreeEditor : public VBoxContainer { GDCLASS(AnimationNodeBlendTreeEditor, VBoxContainer); - AnimationNodeBlendTree *blend_tree; + Ref<AnimationNodeBlendTree> blend_tree; GraphEdit *graph; MenuButton *add_node; Button *goto_parent; @@ -78,6 +78,8 @@ class AnimationNodeBlendTreeEditor : public VBoxContainer { void _node_changed(ObjectID p_node); + void _removed_from_graph(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp new file mode 100644 index 0000000000..04bd5f0cec --- /dev/null +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -0,0 +1,1313 @@ +#include "animation_state_machine_editor.h" + +#include "core/io/resource_loader.h" +#include "core/project_settings.h" +#include "math/delaunay.h" +#include "os/input.h" +#include "os/keyboard.h" +#include "scene/animation/animation_blend_tree.h" +#include "scene/animation/animation_player.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/panel.h" +#include "scene/main/viewport.h" + +void AnimationNodeStateMachineEditor::edit(AnimationNodeStateMachine *p_state_machine) { + + if (state_machine.is_valid()) { + state_machine->disconnect("removed_from_graph", this, "_removed_from_graph"); + } + + if (p_state_machine) { + state_machine = Ref<AnimationNodeStateMachine>(p_state_machine); + } else { + state_machine.unref(); + } + + if (state_machine.is_null()) { + hide(); + } else { + state_machine->connect("removed_from_graph", this, "_removed_from_graph"); + + selected_transition_from = StringName(); + selected_transition_to = StringName(); + selected_node = StringName(); + _update_mode(); + _update_graph(); + } +} + +void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) { + + Ref<InputEventKey> k = p_event; + if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) { + if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) { + _erase_selected(); + accept_event(); + } + } + + Ref<InputEventMouseButton> mb = p_event; + + //Add new node + if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) { + menu->clear(); + animations_menu->clear(); + animations_to_add.clear(); + List<StringName> classes; + classes.sort_custom<StringName::AlphCompare>(); + + ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); + menu->add_submenu_item(TTR("Add Animation"), "animations"); + + AnimationTree *gp = state_machine->get_tree(); + ERR_FAIL_COND(!gp); + if (gp && gp->has_node(gp->get_animation_player())) { + AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); + if (ap) { + List<StringName> names; + ap->get_animation_list(&names); + for (List<StringName>::Element *E = names.front(); E; E = E->next()) { + animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get()); + animations_to_add.push_back(E->get()); + } + } + } + + for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { + + String name = String(E->get()).replace_first("AnimationNode", ""); + if (name == "Animation") + continue; // nope + int idx = menu->get_item_count(); + menu->add_item(vformat("Add %s", name)); + menu->set_item_metadata(idx, E->get()); + } + + menu->set_global_position(state_machine_draw->get_global_transform().xform(mb->get_position())); + menu->popup(); + add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset(); + } + + // select node or push a field inside + if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + + selected_transition_from = StringName(); + selected_transition_to = StringName(); + selected_node = StringName(); + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + + if (node_rects[i].play.has_point(mb->get_position())) { //edit name + if (play_mode->get_selected() == 1 || !state_machine->is_playing()) { + //start + state_machine->start(node_rects[i].node_name); + } else { + //travel + if (!state_machine->travel(node_rects[i].node_name)) { + + state_machine->start(node_rects[i].node_name); + //removing this due to usability.. + //error_time = 5; + //error_text = vformat(TTR("No path found from '%s' to '%s'."), state_machine->get_current_node(), node_rects[i].node_name); + } + } + state_machine_draw->update(); + return; + } + + if (node_rects[i].name.has_point(mb->get_position())) { //edit name + + Ref<StyleBox> line_sb = get_stylebox("normal", "LineEdit"); + + Rect2 edit_rect = node_rects[i].name; + edit_rect.position -= line_sb->get_offset(); + edit_rect.size += line_sb->get_minimum_size(); + + name_edit->set_global_position(state_machine_draw->get_global_transform().xform(edit_rect.position)); + name_edit->set_size(edit_rect.size); + name_edit->set_text(node_rects[i].node_name); + name_edit->show_modal(); + name_edit->grab_focus(); + name_edit->select_all(); + + prev_name = node_rects[i].node_name; + return; + } + + if (node_rects[i].edit.has_point(mb->get_position())) { //edit name + call_deferred("_open_editor", node_rects[i].node_name); + return; + } + + if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected + selected_node = node_rects[i].node_name; + + Ref<AnimationNode> anode = state_machine->get_node(selected_node); + EditorNode::get_singleton()->push_item(anode.ptr(), "", true); + state_machine_draw->update(); + dragging_selected_attempt = true; + dragging_selected = false; + drag_from = mb->get_position(); + snap_x = StringName(); + snap_y = StringName(); + _update_mode(); + return; + } + } + + //test the lines now + int closest = -1; + float closest_d = 1e20; + for (int i = 0; i < transition_lines.size(); i++) { + + Vector2 s[2] = { + transition_lines[i].from, + transition_lines[i].to + }; + Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s); + float d = cpoint.distance_to(mb->get_position()); + if (d > transition_lines[i].width) { + continue; + } + + if (d < closest_d) { + closest = i; + closest_d = d; + } + } + + if (closest >= 0) { + selected_transition_from = transition_lines[closest].from_node; + selected_transition_to = transition_lines[closest].to_node; + + Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest); + EditorNode::get_singleton()->push_item(tr.ptr(), "", true); + } + + state_machine_draw->update(); + _update_mode(); + } + + //end moving node + if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + + if (dragging_selected) { + + Ref<AnimationNode> an = state_machine->get_node(selected_node); + updating = true; + undo_redo->create_action("Move Node"); + undo_redo->add_do_method(an.ptr(), "set_position", an->get_position() + drag_ofs / EDSCALE); + undo_redo->add_undo_method(an.ptr(), "set_position", an->get_position()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + } + snap_x = StringName(); + snap_y = StringName(); + + dragging_selected_attempt = false; + dragging_selected = false; + state_machine_draw->update(); + } + + //connect nodes + if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected + connecting = true; + connecting_from = node_rects[i].node_name; + connecting_to = mb->get_position(); + connecting_to_node = StringName(); + return; + } + } + } + + //end connecting nodes + if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + + if (connecting_to_node != StringName()) { + + if (state_machine->has_transition(connecting_from, connecting_to_node)) { + EditorNode::get_singleton()->show_warning("Transition exists!"); + + } else { + + Ref<AnimationNodeStateMachineTransition> tr; + tr.instance(); + tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected())); + + updating = true; + undo_redo->create_action("Add Transition"); + undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr); + undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + selected_transition_from = connecting_from; + selected_transition_to = connecting_to_node; + + EditorNode::get_singleton()->push_item(tr.ptr(), "", true); + _update_mode(); + } + } + connecting_to_node = StringName(); + connecting = false; + state_machine_draw->update(); + } + + Ref<InputEventMouseMotion> mm = p_event; + + //pan window + if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) { + + h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); + v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); + } + + //move mouse while connecting + if (mm.is_valid() && connecting) { + + connecting_to = mm->get_position(); + connecting_to_node = StringName(); + state_machine_draw->update(); + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected + connecting_to_node = node_rects[i].node_name; + return; + } + } + } + + //move mouse while moving a node + if (mm.is_valid() && dragging_selected_attempt) { + + dragging_selected = true; + drag_ofs = mm->get_position() - drag_from; + snap_x = StringName(); + snap_y = StringName(); + { + //snap + Vector2 cpos = state_machine->get_node(selected_node)->get_position() + drag_ofs / EDSCALE; + List<StringName> nodes; + state_machine->get_node_list(&nodes); + + float best_d_x = 1e20; + float best_d_y = 1e20; + + for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { + if (E->get() == selected_node) + continue; + Vector2 npos = state_machine->get_node(E->get())->get_position(); + + float d_x = ABS(npos.x - cpos.x); + if (d_x < MIN(5, best_d_x)) { + drag_ofs.x -= cpos.x - npos.x; + best_d_x = d_x; + snap_x = E->get(); + } + + float d_y = ABS(npos.y - cpos.y); + if (d_y < MIN(5, best_d_y)) { + drag_ofs.y -= cpos.y - npos.y; + best_d_y = d_y; + snap_y = E->get(); + } + } + } + + state_machine_draw->update(); + } + + //put ibeam (text cursor) over names to make it clearer that they are editable + if (mm.is_valid()) { + + state_machine_draw->grab_focus(); + + bool over_text_now = false; + String new_over_node = StringName(); + int new_over_node_what = -1; + if (tool_select->is_pressed()) { + + for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order + + if (node_rects[i].name.has_point(mm->get_position())) { + over_text_now = true; + break; + } + + if (node_rects[i].node.has_point(mm->get_position())) { + new_over_node = node_rects[i].node_name; + if (node_rects[i].play.has_point(mm->get_position())) { + new_over_node_what = 0; + } + if (node_rects[i].edit.has_point(mm->get_position())) { + new_over_node_what = 1; + } + } + } + } + + if (new_over_node != over_node || new_over_node_what != over_node_what) { + over_node = new_over_node; + over_node_what = new_over_node_what; + state_machine_draw->update(); + } + + if (over_text != over_text_now) { + + if (over_text_now) { + state_machine_draw->set_default_cursor_shape(CURSOR_IBEAM); + } else { + state_machine_draw->set_default_cursor_shape(CURSOR_ARROW); + } + + over_text = over_text_now; + } + } +} + +void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) { + + String type = menu->get_item_metadata(p_index); + + Object *obj = ClassDB::instance(type); + ERR_FAIL_COND(!obj); + AnimationNode *an = Object::cast_to<AnimationNode>(obj); + ERR_FAIL_COND(!an); + + Ref<AnimationNode> node(an); + node->set_position(add_node_pos); + + String base_name = type.replace_first("AnimationNode", ""); + int base = 1; + String name = base_name; + while (state_machine->has_node(name)) { + base++; + name = base_name + " " + itos(base); + } + + updating = true; + undo_redo->create_action("Add Node"); + undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node); + undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { + + Ref<AnimationNodeAnimation> anim; + anim.instance(); + + anim->set_animation(animations_to_add[p_index]); + + String base_name = animations_to_add[p_index]; + int base = 1; + String name = base_name; + while (state_machine->has_node(name)) { + base++; + name = base_name + " " + itos(base); + } + + anim->set_position(add_node_pos); + + updating = true; + undo_redo->create_action("Add Node"); + undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim); + undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) { + + Color linecolor = get_color("font_color", "Label"); + Color icon_color(1, 1, 1); + Color accent = get_color("accent_color", "Editor"); + + if (!p_enabled) { + linecolor.a *= 0.2; + icon_color.a *= 0.2; + accent.a *= 0.6; + } + + Ref<Texture> icons[6] = { + get_icon("TransitionImmediateBig", "EditorIcons"), + get_icon("TransitionSyncBig", "EditorIcons"), + get_icon("TransitionEndBig", "EditorIcons"), + get_icon("TransitionImmediateAutoBig", "EditorIcons"), + get_icon("TransitionSyncAutoBig", "EditorIcons"), + get_icon("TransitionEndAutoBig", "EditorIcons") + }; + + if (p_selected) { + state_machine_draw->draw_line(p_from, p_to, accent, 6, true); + } + + if (p_travel) { + linecolor = accent; + linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v()); + } + state_machine_draw->draw_line(p_from, p_to, linecolor, 2, true); + + Ref<Texture> icon = icons[p_mode + (p_auto_advance ? 3 : 0)]; + + Transform2D xf; + xf.elements[0] = (p_to - p_from).normalized(); + xf.elements[1] = xf.elements[0].tangent(); + xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5; + + state_machine_draw->draw_set_transform_matrix(xf); + state_machine_draw->draw_texture(icon, Vector2(), icon_color); + state_machine_draw->draw_set_transform_matrix(Transform2D()); +} + +void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) { + + if (r_to == r_from) + return; + + //this could be optimized... + Vector2 n = (r_to - r_from).normalized(); + while (p_rect.has_point(r_from)) { + r_from += n; + } +} + +void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) { + + if (r_to == r_from) + return; + + //this could be optimized... + Vector2 n = (r_to - r_from).normalized(); + while (p_rect.has_point(r_to)) { + r_to -= n; + } +} + +void AnimationNodeStateMachineEditor::_state_machine_draw() { + + Ref<StyleBox> style = get_stylebox("frame", "GraphNode"); + Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode"); + + Ref<Font> font = get_font("title_font", "GraphNode"); + Color font_color = get_color("title_color", "GraphNode"); + Ref<Texture> play = get_icon("Play", "EditorIcons"); + Ref<Texture> auto_play = get_icon("AutoPlay", "EditorIcons"); + Ref<Texture> edit = get_icon("Edit", "EditorIcons"); + Color accent = get_color("accent_color", "Editor"); + Color linecolor = get_color("font_color", "Label"); + linecolor.a *= 0.3; + Ref<StyleBox> playing_overlay = get_stylebox("position", "GraphNode"); + + bool playing = state_machine->is_playing(); + StringName current = state_machine->get_current_node(); + StringName blend_from = state_machine->get_blend_from_node(); + Vector<StringName> travel_path = state_machine->get_travel_path(); + + if (state_machine_draw->has_focus()) { + state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false); + } + int sep = 3 * EDSCALE; + + List<StringName> nodes; + state_machine->get_node_list(&nodes); + + node_rects.clear(); + Rect2 scroll_range(Point2(), state_machine_draw->get_size()); + + //snap lines + if (dragging_selected) { + + Vector2 from = (state_machine->get_node(selected_node)->get_position() * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE; + if (snap_x != StringName()) { + Vector2 to = (state_machine->get_node(snap_x)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + state_machine_draw->draw_line(from, to, linecolor, 2); + } + if (snap_y != StringName()) { + Vector2 to = (state_machine->get_node(snap_y)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + state_machine_draw->draw_line(from, to, linecolor, 2); + } + } + + //pre pass nodes so we know the rectangles + for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { + + Ref<AnimationNode> anode = state_machine->get_node(E->get()); + String name = E->get(); + bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr()); + Ref<StyleBox> sb = E->get() == selected_node ? style_selected : style; + + Size2 s = sb->get_minimum_size(); + int strsize = font->get_string_size(name).width; + s.width += strsize; + s.height += MAX(font->get_height(), play->get_height()); + s.width += sep + play->get_width(); + if (needs_editor) { + s.width += sep + edit->get_width(); + } + + Vector2 offset; + offset += anode->get_position() * EDSCALE; + if (selected_node == E->get() && dragging_selected) { + offset += drag_ofs; + } + offset -= s / 2; + offset = offset.floor(); + + //prepre rect + + NodeRect nr; + nr.node = Rect2(offset, s); + nr.node_name = E->get(); + + scroll_range = scroll_range.merge(nr.node); //merge with range + + //now scroll it to draw + nr.node.position -= state_machine->get_graph_offset() * EDSCALE; + + node_rects.push_back(nr); + } + + transition_lines.clear(); + + //draw conecting line for potential new transition + if (connecting) { + Vector2 from = (state_machine->get_node(connecting_from)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + Vector2 to; + if (connecting_to_node != StringName()) { + to = (state_machine->get_node(connecting_to_node)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; + } else { + to = connecting_to; + } + + for (int i = 0; i < node_rects.size(); i++) { + if (node_rects[i].node_name == connecting_from) { + _clip_src_line_to_rect(from, to, node_rects[i].node); + } + if (node_rects[i].node_name == connecting_to_node) { + _clip_dst_line_to_rect(from, to, node_rects[i].node); + } + } + + _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false); + } + + Ref<Texture> tr_reference_icon = get_icon("TransitionImmediateBig", "EditorIcons"); + float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8); + + //draw transition lines + for (int i = 0; i < state_machine->get_transition_count(); i++) { + + TransitionLine tl; + tl.from_node = state_machine->get_transition_from(i); + Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2(); + tl.from = (state_machine->get_node(tl.from_node)->get_position() * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE; + + tl.to_node = state_machine->get_transition_to(i); + Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2(); + tl.to = (state_machine->get_node(tl.to_node)->get_position() * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE; + + Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i); + tl.disabled = tr->is_disabled(); + tl.auto_advance = tr->has_auto_advance(); + tl.mode = tr->get_switch_mode(); + tl.width = tr_bidi_offset; + + if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists + Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset; + tl.from += offset; + tl.to += offset; + } + + for (int i = 0; i < node_rects.size(); i++) { + if (node_rects[i].node_name == tl.from_node) { + _clip_src_line_to_rect(tl.from, tl.to, node_rects[i].node); + } + if (node_rects[i].node_name == tl.to_node) { + _clip_dst_line_to_rect(tl.from, tl.to, node_rects[i].node); + } + } + + bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node; + + bool travel = false; + + if (blend_from == tl.from_node && current == tl.to_node) { + travel = true; + } + + if (travel_path.size()) { + + if (current == tl.from_node && travel_path[0] == tl.to_node) { + travel = true; + } else { + for (int j = 0; j < travel_path.size() - 1; j++) { + if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) { + travel = true; + break; + } + } + } + } + _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, tl.auto_advance); + + transition_lines.push_back(tl); + } + + //draw actual nodes + for (int i = 0; i < node_rects.size(); i++) { + + String name = node_rects[i].node_name; + Ref<AnimationNode> anode = state_machine->get_node(name); + bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr()); + Ref<StyleBox> sb = name == selected_node ? style_selected : style; + int strsize = font->get_string_size(name).width; + + NodeRect &nr = node_rects[i]; + + Vector2 offset = nr.node.position; + int h = nr.node.size.height; + + //prepre rect + + //now scroll it to draw + state_machine_draw->draw_style_box(sb, nr.node); + + if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) { + state_machine_draw->draw_style_box(playing_overlay, nr.node); + } + + bool onstart = state_machine->get_start_node() == name; + if (onstart) { + state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("Start"), font_color); + } + + if (state_machine->get_end_node() == name) { + + int endofs = nr.node.size.x - font->get_string_size(TTR("End")).x; + state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("End"), font_color); + } + + offset.x += sb->get_offset().x; + + nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor(); + nr.play.size = play->get_size(); + + Ref<Texture> play_tex = onstart ? auto_play : play; + + if (over_node == name && over_node_what == 0) { + state_machine_draw->draw_texture(play_tex, nr.play.position, accent); + } else { + state_machine_draw->draw_texture(play_tex, nr.play.position); + } + offset.x += sep + play->get_width(); + + nr.name.position = offset + Vector2(0, (h - font->get_height()) / 2).floor(); + nr.name.size = Vector2(strsize, font->get_height()); + + state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent()), name, font_color); + offset.x += strsize + sep; + + if (needs_editor) { + nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor(); + nr.edit.size = edit->get_size(); + + if (over_node == name && over_node_what == 1) { + state_machine_draw->draw_texture(edit, nr.edit.position, accent); + } else { + state_machine_draw->draw_texture(edit, nr.edit.position); + } + offset.x += sep + edit->get_width(); + } + } + + scroll_range = scroll_range.grow(200 * EDSCALE); + + //adjust scrollbars + updating = true; + h_scroll->set_min(scroll_range.position.x); + h_scroll->set_max(scroll_range.position.x + scroll_range.size.x); + h_scroll->set_page(state_machine_draw->get_size().x); + h_scroll->set_value(state_machine->get_graph_offset().x); + + v_scroll->set_min(scroll_range.position.y); + v_scroll->set_max(scroll_range.position.y + scroll_range.size.y); + v_scroll->set_page(state_machine_draw->get_size().y); + v_scroll->set_value(state_machine->get_graph_offset().y); + updating = false; + + state_machine_play_pos->update(); +} + +void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { + + if (!state_machine->is_playing()) + return; + + int idx = -1; + for (int i = 0; node_rects.size(); i++) { + if (node_rects[i].node_name == state_machine->get_current_node()) { + idx = i; + break; + } + } + + if (idx == -1) + return; + + NodeRect &nr = node_rects[idx]; + + Vector2 from; + from.x = nr.play.position.x; + from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5; + + Vector2 to; + if (nr.edit.size.x) { + to.x = nr.edit.position.x + nr.edit.size.x; + } else { + to.x = nr.name.position.x + nr.name.size.x; + } + to.y = from.y; + + float len = MAX(0.0001, state_machine->get_current_length()); + + float pos = CLAMP(state_machine->get_current_play_pos(), 0, len); + float c = pos / len; + Color fg = get_color("font_color", "Label"); + Color bg = fg; + bg.a *= 0.3; + + state_machine_play_pos->draw_line(from, to, bg, 2); + + to = from.linear_interpolate(to, c); + + state_machine_play_pos->draw_line(from, to, fg, 2); +} + +void AnimationNodeStateMachineEditor::_update_graph() { + + if (updating) + return; + + updating = true; + + if (state_machine->get_parent().is_valid()) { + goto_parent_hbox->show(); + } else { + goto_parent_hbox->hide(); + } + + state_machine_draw->update(); + + updating = false; +} + +void AnimationNodeStateMachineEditor::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + error_panel->add_style_override("panel", get_stylebox("bg", "Tree")); + error_label->add_color_override("font_color", get_color("error_color", "Editor")); + panel->add_style_override("panel", get_stylebox("bg", "Tree")); + goto_parent->set_icon(get_icon("MoveUp", "EditorIcons")); + + tool_select->set_icon(get_icon("ToolSelect", "EditorIcons")); + tool_create->set_icon(get_icon("ToolAddNode", "EditorIcons")); + tool_connect->set_icon(get_icon("ToolConnect", "EditorIcons")); + + transition_mode->clear(); + transition_mode->add_icon_item(get_icon("TransitionImmediate", "EditorIcons"), TTR("Immediate")); + transition_mode->add_icon_item(get_icon("TransitionSync", "EditorIcons"), TTR("Sync")); + transition_mode->add_icon_item(get_icon("TransitionEnd", "EditorIcons"), TTR("At End")); + + //force filter on those, so they deform better + get_icon("TransitionImmediateBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionEndBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionSyncBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionImmediateAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionEndAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + get_icon("TransitionSyncAutoBig", "EditorIcons")->set_flags(Texture::FLAG_FILTER); + + tool_erase->set_icon(get_icon("Remove", "EditorIcons")); + tool_autoplay->set_icon(get_icon("AutoPlay", "EditorIcons")); + tool_end->set_icon(get_icon("AutoEnd", "EditorIcons")); + + play_mode->clear(); + play_mode->add_icon_item(get_icon("PlayTravel", "EditorIcons"), TTR("Travel")); + play_mode->add_icon_item(get_icon("Play", "EditorIcons"), TTR("Immediate")); + } + + if (p_what == NOTIFICATION_PROCESS) { + + String error; + + if (error_time > 0) { + error = error_text; + error_time -= get_process_delta_time(); + } else if (!state_machine->get_tree()) { + error = TTR("StateMachine does not belong to an AnimationTree node."); + } else if (!state_machine->get_tree()->is_active()) { + error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); + } else if (state_machine->get_tree()->is_state_invalid()) { + error = state_machine->get_tree()->get_invalid_state_reason(); + } else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) { + if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) { + error = TTR("Start and end nodes are needed for a sub-transition."); + } + } + + if (error != error_label->get_text()) { + error_label->set_text(error); + if (error != String()) { + error_panel->show(); + } else { + error_panel->hide(); + } + } + + for (int i = 0; i < transition_lines.size(); i++) { + int tidx = -1; + for (int j = 0; j < state_machine->get_transition_count(); j++) { + if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) { + tidx = j; + break; + } + } + + if (tidx == -1) { //missing transition, should redraw + state_machine_draw->update(); + break; + } + + if (transition_lines[i].disabled != state_machine->get_transition(tidx)->is_disabled()) { + state_machine_draw->update(); + break; + } + + if (transition_lines[i].auto_advance != state_machine->get_transition(tidx)->has_auto_advance()) { + state_machine_draw->update(); + break; + } + + if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) { + state_machine_draw->update(); + break; + } + } + + bool same_travel_path = true; + Vector<StringName> tp = state_machine->get_travel_path(); + + { + + if (last_travel_path.size() != tp.size()) { + same_travel_path = false; + } else { + for (int i = 0; i < last_travel_path.size(); i++) { + if (last_travel_path[i] != tp[i]) { + same_travel_path = false; + break; + } + } + } + } + + //update if travel state changed + if (!same_travel_path || last_active != state_machine->is_playing() || last_current_node != state_machine->get_current_node() || last_blend_from_node != state_machine->get_blend_from_node()) { + + state_machine_draw->update(); + last_travel_path = tp; + last_current_node = state_machine->get_current_node(); + last_active = state_machine->is_playing(); + last_blend_from_node = state_machine->get_blend_from_node(); + state_machine_play_pos->update(); + } + + if (last_play_pos != state_machine->get_current_play_pos()) { + + last_play_pos = state_machine->get_current_play_pos(); + state_machine_play_pos->update(); + } + } + + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + over_node = StringName(); + } +} + +void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) { + Ref<AnimationNode> an = state_machine->get_node(p_name); + ERR_FAIL_COND(!an.is_valid()); + EditorNode::get_singleton()->edit_item(an.ptr()); +} + +void AnimationNodeStateMachineEditor::_goto_parent() { + + EditorNode::get_singleton()->edit_item(state_machine->get_parent().ptr()); +} + +void AnimationNodeStateMachineEditor::_removed_from_graph() { + EditorNode::get_singleton()->edit_item(NULL); +} + +void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) { + + String new_name = p_text; + + ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1) + + ERR_FAIL_COND(new_name == prev_name); + + String base_name = new_name; + int base = 1; + String name = base_name; + while (state_machine->has_node(name)) { + base++; + name = base_name + " " + itos(base); + } + + updating = true; + undo_redo->create_action("Node Renamed"); + undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name); + undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + + state_machine_draw->update(); + + name_edit->hide(); +} + +void AnimationNodeStateMachineEditor::_scroll_changed(double) { + if (updating) + return; + + state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value())); + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_erase_selected() { + + if (selected_node != StringName() && state_machine->has_node(selected_node)) { + updating = true; + undo_redo->create_action("Node Removed"); + undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node); + undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node)); + for (int i = 0; i < state_machine->get_transition_count(); i++) { + String from = state_machine->get_transition_from(i); + String to = state_machine->get_transition_to(i); + if (from == selected_node || to == selected_node) { + undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i)); + } + } + if (String(state_machine->get_start_node()) == selected_node) { + undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node); + } + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + selected_node = StringName(); + } + + if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) { + + Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to)); + updating = true; + undo_redo->create_action("Transition Removed"); + undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to); + undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + selected_transition_from = StringName(); + selected_transition_to = StringName(); + } + + state_machine_draw->update(); +} + +void AnimationNodeStateMachineEditor::_autoplay_selected() { + + if (selected_node != StringName() && state_machine->has_node(selected_node)) { + + StringName new_start_node; + if (state_machine->get_start_node() == selected_node) { //toggle it + new_start_node = StringName(); + } else { + new_start_node = selected_node; + } + + updating = true; + undo_redo->create_action("Set Start Node (Autoplay)"); + undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node); + undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + state_machine_draw->update(); + } +} + +void AnimationNodeStateMachineEditor::_end_selected() { + + if (selected_node != StringName() && state_machine->has_node(selected_node)) { + + StringName new_end_node; + if (state_machine->get_end_node() == selected_node) { //toggle it + new_end_node = StringName(); + } else { + new_end_node = selected_node; + } + + updating = true; + undo_redo->create_action("Set Start Node (Autoplay)"); + undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node); + undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + undo_redo->commit_action(); + updating = false; + state_machine_draw->update(); + } +} +void AnimationNodeStateMachineEditor::_update_mode() { + + if (tool_select->is_pressed()) { + tool_erase_hb->show(); + tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName()); + tool_autoplay->set_disabled(selected_node == StringName()); + tool_end->set_disabled(selected_node == StringName()); + } else { + tool_erase_hb->hide(); + } +} + +void AnimationNodeStateMachineEditor::_bind_methods() { + + ClassDB::bind_method("_state_machine_gui_input", &AnimationNodeStateMachineEditor::_state_machine_gui_input); + ClassDB::bind_method("_state_machine_draw", &AnimationNodeStateMachineEditor::_state_machine_draw); + ClassDB::bind_method("_state_machine_pos_draw", &AnimationNodeStateMachineEditor::_state_machine_pos_draw); + ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph); + + ClassDB::bind_method("_add_menu_type", &AnimationNodeStateMachineEditor::_add_menu_type); + ClassDB::bind_method("_add_animation_type", &AnimationNodeStateMachineEditor::_add_animation_type); + + ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited); + + ClassDB::bind_method("_goto_parent", &AnimationNodeStateMachineEditor::_goto_parent); + ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph); + + ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor); + ClassDB::bind_method("_scroll_changed", &AnimationNodeStateMachineEditor::_scroll_changed); + + ClassDB::bind_method("_erase_selected", &AnimationNodeStateMachineEditor::_erase_selected); + ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected); + ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected); + ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode); +} + +AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL; + +AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { + + singleton = this; + updating = false; + + HBoxContainer *top_hb = memnew(HBoxContainer); + add_child(top_hb); + + goto_parent_hbox = memnew(HBoxContainer); + goto_parent = memnew(ToolButton); + goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED); + goto_parent_hbox->add_child(goto_parent); + goto_parent_hbox->add_child(memnew(VSeparator)); + top_hb->add_child(goto_parent_hbox); + + Ref<ButtonGroup> bg; + bg.instance(); + + tool_select = memnew(ToolButton); + top_hb->add_child(tool_select); + tool_select->set_toggle_mode(true); + tool_select->set_button_group(bg); + tool_select->set_pressed(true); + tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections.")); + tool_select->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + + tool_create = memnew(ToolButton); + top_hb->add_child(tool_create); + tool_create->set_toggle_mode(true); + tool_create->set_button_group(bg); + tool_create->set_tooltip(TTR("Create new nodes.")); + tool_create->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + + tool_connect = memnew(ToolButton); + top_hb->add_child(tool_connect); + tool_connect->set_toggle_mode(true); + tool_connect->set_button_group(bg); + tool_connect->set_tooltip(TTR("Connect nodes.")); + tool_connect->connect("pressed", this, "_update_mode", varray(), CONNECT_DEFERRED); + + tool_erase_hb = memnew(HBoxContainer); + top_hb->add_child(tool_erase_hb); + tool_erase_hb->add_child(memnew(VSeparator)); + tool_erase = memnew(ToolButton); + tool_erase->set_tooltip(TTR("Remove selected node or transition")); + tool_erase_hb->add_child(tool_erase); + tool_erase->connect("pressed", this, "_erase_selected"); + tool_erase->set_disabled(true); + + tool_erase_hb->add_child(memnew(VSeparator)); + + tool_autoplay = memnew(ToolButton); + tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero.")); + tool_erase_hb->add_child(tool_autoplay); + tool_autoplay->connect("pressed", this, "_autoplay_selected"); + tool_autoplay->set_disabled(true); + + tool_end = memnew(ToolButton); + tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions.")); + tool_erase_hb->add_child(tool_end); + tool_end->connect("pressed", this, "_end_selected"); + tool_end->set_disabled(true); + + top_hb->add_child(memnew(VSeparator)); + top_hb->add_child(memnew(Label(TTR("Transition: ")))); + transition_mode = memnew(OptionButton); + top_hb->add_child(transition_mode); + + top_hb->add_spacer(); + + top_hb->add_child(memnew(Label("Play Mode:"))); + play_mode = memnew(OptionButton); + top_hb->add_child(play_mode); + + GridContainer *main_grid = memnew(GridContainer); + main_grid->set_columns(2); + add_child(main_grid); + main_grid->set_v_size_flags(SIZE_EXPAND_FILL); + + panel = memnew(PanelContainer); + panel->set_clip_contents(true); + main_grid->add_child(panel); + panel->set_h_size_flags(SIZE_EXPAND_FILL); + + state_machine_draw = memnew(Control); + state_machine_draw->connect("gui_input", this, "_state_machine_gui_input"); + state_machine_draw->connect("draw", this, "_state_machine_draw"); + state_machine_draw->set_focus_mode(FOCUS_ALL); + + state_machine_play_pos = memnew(Control); + state_machine_draw->add_child(state_machine_play_pos); + state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent + state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE); + state_machine_play_pos->connect("draw", this, "_state_machine_pos_draw"); + + panel->add_child(state_machine_draw); + panel->set_v_size_flags(SIZE_EXPAND_FILL); + + v_scroll = memnew(VScrollBar); + main_grid->add_child(v_scroll); + v_scroll->connect("value_changed", this, "_scroll_changed"); + + h_scroll = memnew(HScrollBar); + main_grid->add_child(h_scroll); + h_scroll->connect("value_changed", this, "_scroll_changed"); + + main_grid->add_child(memnew(Control)); //empty bottom right + + error_panel = memnew(PanelContainer); + add_child(error_panel); + error_label = memnew(Label); + error_panel->add_child(error_label); + error_label->set_text("eh"); + + undo_redo = EditorNode::get_singleton()->get_undo_redo(); + + set_custom_minimum_size(Size2(0, 300 * EDSCALE)); + + menu = memnew(PopupMenu); + add_child(menu); + menu->connect("index_pressed", this, "_add_menu_type"); + + animations_menu = memnew(PopupMenu); + menu->add_child(animations_menu); + animations_menu->set_name("animations"); + animations_menu->connect("index_pressed", this, "_add_animation_type"); + + name_edit = memnew(LineEdit); + state_machine_draw->add_child(name_edit); + name_edit->hide(); + name_edit->connect("text_entered", this, "_name_edited"); + name_edit->set_as_toplevel(true); + + over_text = false; + + over_node_what = -1; + dragging_selected_attempt = false; + connecting = false; + + last_active = false; + + error_time = 0; +} + +void AnimationNodeStateMachineEditorPlugin::edit(Object *p_object) { + + anim_tree_editor->edit(Object::cast_to<AnimationNodeStateMachine>(p_object)); +} + +bool AnimationNodeStateMachineEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("AnimationNodeStateMachine"); +} + +void AnimationNodeStateMachineEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + //editor->hide_animation_player_editors(); + //editor->animation_panel_make_visible(true); + button->show(); + editor->make_bottom_panel_item_visible(anim_tree_editor); + anim_tree_editor->set_process(true); + } else { + + if (anim_tree_editor->is_visible_in_tree()) + editor->hide_bottom_panel(); + button->hide(); + anim_tree_editor->set_process(false); + } +} + +AnimationNodeStateMachineEditorPlugin::AnimationNodeStateMachineEditorPlugin(EditorNode *p_node) { + + editor = p_node; + anim_tree_editor = memnew(AnimationNodeStateMachineEditor); + anim_tree_editor->set_custom_minimum_size(Size2(0, 300)); + + button = editor->add_bottom_panel_item(TTR("StateMachine"), anim_tree_editor); + button->hide(); +} + +AnimationNodeStateMachineEditorPlugin::~AnimationNodeStateMachineEditorPlugin() { +} diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h new file mode 100644 index 0000000000..efd3de7415 --- /dev/null +++ b/editor/plugins/animation_state_machine_editor.h @@ -0,0 +1,167 @@ +#ifndef ANIMATION_STATE_MACHINE_EDITOR_H +#define ANIMATION_STATE_MACHINE_EDITOR_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" +#include "scene/animation/animation_node_state_machine.h" +#include "scene/gui/button.h" +#include "scene/gui/graph_edit.h" +#include "scene/gui/popup.h" +#include "scene/gui/tree.h" + +class AnimationNodeStateMachineEditor : public VBoxContainer { + + GDCLASS(AnimationNodeStateMachineEditor, VBoxContainer); + + Ref<AnimationNodeStateMachine> state_machine; + + ToolButton *tool_select; + ToolButton *tool_create; + ToolButton *tool_connect; + LineEdit *name_edit; + + HBoxContainer *tool_erase_hb; + ToolButton *tool_erase; + ToolButton *tool_autoplay; + ToolButton *tool_end; + + OptionButton *transition_mode; + OptionButton *play_mode; + + HBoxContainer *goto_parent_hbox; + ToolButton *goto_parent; + + PanelContainer *panel; + + StringName selected_node; + + HScrollBar *h_scroll; + VScrollBar *v_scroll; + + Control *state_machine_draw; + Control *state_machine_play_pos; + + PanelContainer *error_panel; + Label *error_label; + + bool updating; + + UndoRedo *undo_redo; + + static AnimationNodeStateMachineEditor *singleton; + + void _state_machine_gui_input(const Ref<InputEvent> &p_event); + void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance); + void _state_machine_draw(); + void _state_machine_pos_draw(); + + void _update_graph(); + + PopupMenu *menu; + PopupMenu *animations_menu; + Vector<String> animations_to_add; + + Vector2 add_node_pos; + + bool dragging_selected_attempt; + bool dragging_selected; + Vector2 drag_from; + Vector2 drag_ofs; + StringName snap_x; + StringName snap_y; + + bool connecting; + StringName connecting_from; + Vector2 connecting_to; + StringName connecting_to_node; + + void _add_menu_type(int p_index); + void _add_animation_type(int p_index); + + void _goto_parent(); + + void _removed_from_graph(); + + struct NodeRect { + StringName node_name; + Rect2 node; + Rect2 play; + Rect2 name; + Rect2 edit; + }; + + Vector<NodeRect> node_rects; + + struct TransitionLine { + StringName from_node; + StringName to_node; + Vector2 from; + Vector2 to; + AnimationNodeStateMachineTransition::SwitchMode mode; + bool disabled; + bool auto_advance; + float width; + }; + + Vector<TransitionLine> transition_lines; + + StringName selected_transition_from; + StringName selected_transition_to; + + bool over_text; + StringName over_node; + int over_node_what; + + String prev_name; + void _name_edited(const String &p_text); + void _open_editor(const String &p_name); + void _scroll_changed(double); + + void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); + void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); + + void _erase_selected(); + void _update_mode(); + void _autoplay_selected(); + void _end_selected(); + + bool last_active; + StringName last_blend_from_node; + StringName last_current_node; + Vector<StringName> last_travel_path; + float last_play_pos; + + float error_time; + String error_text; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + static AnimationNodeStateMachineEditor *get_singleton() { return singleton; } + void edit(AnimationNodeStateMachine *p_state_machine); + AnimationNodeStateMachineEditor(); +}; + +class AnimationNodeStateMachineEditorPlugin : public EditorPlugin { + + GDCLASS(AnimationNodeStateMachineEditorPlugin, EditorPlugin); + + AnimationNodeStateMachineEditor *anim_tree_editor; + EditorNode *editor; + Button *button; + +public: + virtual String get_name() const { return "StateMachine"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + AnimationNodeStateMachineEditorPlugin(EditorNode *p_node); + ~AnimationNodeStateMachineEditorPlugin(); +}; + +#endif // ANIMATION_STATE_MACHINE_EDITOR_H diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp new file mode 100644 index 0000000000..89c1b3a978 --- /dev/null +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -0,0 +1,293 @@ +#include "root_motion_editor_plugin.h" +#include "editor/editor_node.h" +#include "scene/main/viewport.h" + +void EditorPropertyRootMotion::_confirmed() { + + TreeItem *ti = filters->get_selected(); + if (!ti) + return; + + NodePath path = ti->get_metadata(0); + emit_signal("property_changed", get_edited_property(), path); + update_property(); + filter_dialog->hide(); //may come from activated +} + +void EditorPropertyRootMotion::_node_assign() { + + NodePath current = get_edited_object()->get(get_edited_property()); + + AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object()); + if (!atree->has_node(atree->get_animation_player())) { + EditorNode::get_singleton()->show_warning(TTR("AnimationTree has no path set to an AnimationPlayer")); + return; + } + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(atree->get_node(atree->get_animation_player())); + if (!player) { + EditorNode::get_singleton()->show_warning(TTR("Path to AnimationPlayer is invalid")); + return; + } + + Node *base = player->get_node(player->get_root()); + + if (!base) { + EditorNode::get_singleton()->show_warning(TTR("Animation player has no valid root node path, so unable to retrieve track names.")); + return; + } + + Set<String> paths; + { + List<StringName> animations; + player->get_animation_list(&animations); + + for (List<StringName>::Element *E = animations.front(); E; E = E->next()) { + + Ref<Animation> anim = player->get_animation(E->get()); + for (int i = 0; i < anim->get_track_count(); i++) { + paths.insert(anim->track_get_path(i)); + } + } + } + + filters->clear(); + TreeItem *root = filters->create_item(); + + Map<String, TreeItem *> parenthood; + + for (Set<String>::Element *E = paths.front(); E; E = E->next()) { + + NodePath path = E->get(); + TreeItem *ti = NULL; + String accum; + for (int i = 0; i < path.get_name_count(); i++) { + String name = path.get_name(i); + if (accum != String()) { + accum += "/"; + } + accum += name; + if (!parenthood.has(accum)) { + if (ti) { + ti = filters->create_item(ti); + } else { + ti = filters->create_item(root); + } + parenthood[accum] = ti; + ti->set_text(0, name); + ti->set_selectable(0, false); + ti->set_editable(0, false); + + if (base->has_node(accum)) { + Node *node = base->get_node(accum); + if (has_icon(node->get_class(), "EditorIcons")) { + ti->set_icon(0, get_icon(node->get_class(), "EditorIcons")); + } else { + ti->set_icon(0, get_icon("Node", "EditorIcons")); + } + } + + } else { + ti = parenthood[accum]; + } + } + + Node *node = NULL; + if (base->has_node(accum)) { + node = base->get_node(accum); + } + if (!node) + continue; //no node, cant edit + + if (path.get_subname_count()) { + + String concat = path.get_concatenated_subnames(); + + Skeleton *skeleton = Object::cast_to<Skeleton>(node); + if (skeleton && skeleton->find_bone(concat) != -1) { + //path in skeleton + String bone = concat; + int idx = skeleton->find_bone(bone); + List<String> bone_path; + while (idx != -1) { + bone_path.push_front(skeleton->get_bone_name(idx)); + idx = skeleton->get_bone_parent(idx); + } + + accum += ":"; + for (List<String>::Element *F = bone_path.front(); F; F = F->next()) { + if (F != bone_path.front()) { + accum += "/"; + } + + accum += F->get(); + if (!parenthood.has(accum)) { + ti = filters->create_item(ti); + parenthood[accum] = ti; + ti->set_text(0, F->get()); + ti->set_selectable(0, true); + ti->set_editable(0, false); + ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons")); + ti->set_metadata(0, accum); + } else { + ti = parenthood[accum]; + } + } + + ti->set_selectable(0, true); + ti->set_text(0, concat); + ti->set_icon(0, get_icon("BoneAttachment", "EditorIcons")); + ti->set_metadata(0, path); + if (path == current) { + ti->select(0); + } + + } else { + //just a property + ti = filters->create_item(ti); + ti->set_text(0, concat); + ti->set_selectable(0, true); + ti->set_metadata(0, path); + if (path == current) { + ti->select(0); + } + } + } else { + if (ti) { + //just a node, likely call or animation track + ti->set_selectable(0, true); + ti->set_metadata(0, path); + if (path == current) { + ti->select(0); + } + } + } + } + + filters->ensure_cursor_is_visible(); + filter_dialog->popup_centered_ratio(); +} + +void EditorPropertyRootMotion::_node_clear() { + + emit_signal("property_changed", get_edited_property(), NodePath()); + update_property(); +} + +void EditorPropertyRootMotion::update_property() { + + NodePath p = get_edited_object()->get(get_edited_property()); + + assign->set_tooltip(p); + if (p == NodePath()) { + assign->set_icon(Ref<Texture>()); + assign->set_text(TTR("Assign..")); + assign->set_flat(false); + return; + } + assign->set_flat(true); + + Node *base_node = NULL; + if (base_hint != NodePath()) { + if (get_tree()->get_root()->has_node(base_hint)) { + base_node = get_tree()->get_root()->get_node(base_hint); + } + } else { + base_node = Object::cast_to<Node>(get_edited_object()); + } + + if (!base_node || !base_node->has_node(p)) { + assign->set_icon(Ref<Texture>()); + assign->set_text(p); + return; + } + + Node *target_node = base_node->get_node(p); + ERR_FAIL_COND(!target_node); + + assign->set_text(target_node->get_name()); + + Ref<Texture> icon; + if (has_icon(target_node->get_class(), "EditorIcons")) + icon = get_icon(target_node->get_class(), "EditorIcons"); + else + icon = get_icon("Node", "EditorIcons"); + + assign->set_icon(icon); +} + +void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) { + + base_hint = p_base_hint; +} + +void EditorPropertyRootMotion::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { + Ref<Texture> t = get_icon("Clear", "EditorIcons"); + clear->set_icon(t); + } +} + +void EditorPropertyRootMotion::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_confirmed"), &EditorPropertyRootMotion::_confirmed); + ClassDB::bind_method(D_METHOD("_node_assign"), &EditorPropertyRootMotion::_node_assign); + ClassDB::bind_method(D_METHOD("_node_clear"), &EditorPropertyRootMotion::_node_clear); +} + +EditorPropertyRootMotion::EditorPropertyRootMotion() { + + HBoxContainer *hbc = memnew(HBoxContainer); + add_child(hbc); + assign = memnew(Button); + assign->set_flat(true); + assign->set_h_size_flags(SIZE_EXPAND_FILL); + assign->set_clip_text(true); + assign->connect("pressed", this, "_node_assign"); + hbc->add_child(assign); + + clear = memnew(Button); + clear->set_flat(true); + clear->connect("pressed", this, "_node_clear"); + hbc->add_child(clear); + + filter_dialog = memnew(ConfirmationDialog); + add_child(filter_dialog); + filter_dialog->set_title(TTR("Edit Filtered Tracks:")); + filter_dialog->connect("confirmed", this, "_confirmed"); + + filters = memnew(Tree); + filter_dialog->add_child(filters); + filters->set_v_size_flags(SIZE_EXPAND_FILL); + filters->set_hide_root(true); + filters->connect("item_activated", this, "_confirmed"); + //filters->connect("item_edited", this, "_filter_edited"); +} +////////////////////////// + +bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) { + return true; //can handle everything +} + +void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) { + //do none +} + +bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) { + + if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) { + print_line("use custom!"); + EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion); + if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) { + editor->setup(p_hint_text); + } + add_property_editor(p_path, editor); + return true; + } + + return false; //can be overriden, although it will most likely be last anyway +} + +void EditorInspectorRootMotionPlugin::parse_end() { + //do none +} diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h new file mode 100644 index 0000000000..84af47872f --- /dev/null +++ b/editor/plugins/root_motion_editor_plugin.h @@ -0,0 +1,42 @@ +#ifndef ROOT_MOTION_EDITOR_PLUGIN_H +#define ROOT_MOTION_EDITOR_PLUGIN_H + +#include "editor/editor_inspector.h" +#include "editor/editor_spin_slider.h" +#include "editor/property_selector.h" +#include "scene/animation/animation_tree.h" + +class EditorPropertyRootMotion : public EditorProperty { + GDCLASS(EditorPropertyRootMotion, EditorProperty) + Button *assign; + Button *clear; + NodePath base_hint; + + ConfirmationDialog *filter_dialog; + Tree *filters; + + void _confirmed(); + void _node_assign(); + void _node_clear(); + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + virtual void update_property(); + void setup(const NodePath &p_base_hint); + EditorPropertyRootMotion(); +}; + +class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin { + GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin) + +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); + virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage); + virtual void parse_end(); +}; + +#endif // ROOT_MOTION_EDITOR_PLUGIN_H diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 83072534b8..9724017787 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -804,12 +804,12 @@ bool ScriptEditor::_test_script_times_on_disk(Ref<Script> p_for_script) { void ScriptEditor::_file_dialog_action(String p_file) { switch (file_dialog_option) { - case FILE_SAVE_THEME_AS: { + case THEME_SAVE_AS: { if (!EditorSettings::get_singleton()->save_text_editor_theme_as(p_file)) { editor->show_warning(TTR("Error while saving theme"), TTR("Error saving")); } } break; - case FILE_IMPORT_THEME: { + case THEME_IMPORT: { if (!EditorSettings::get_singleton()->import_text_editor_theme(p_file)) { editor->show_warning(TTR("Error importing theme"), TTR("Error importing")); } @@ -859,33 +859,6 @@ void ScriptEditor::_menu_option(int p_option) { save_all_scripts(); } break; - case FILE_IMPORT_THEME: { - file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); - file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - file_dialog_option = FILE_IMPORT_THEME; - file_dialog->clear_filters(); - file_dialog->add_filter("*.tet"); - file_dialog->popup_centered_ratio(); - file_dialog->set_title(TTR("Import Theme")); - } break; - case FILE_RELOAD_THEME: { - EditorSettings::get_singleton()->load_text_editor_theme(); - } break; - case FILE_SAVE_THEME: { - if (!EditorSettings::get_singleton()->save_text_editor_theme()) { - editor->show_warning(TTR("Error while saving theme"), TTR("Error saving")); - } - } break; - case FILE_SAVE_THEME_AS: { - file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); - file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM); - file_dialog_option = FILE_SAVE_THEME_AS; - file_dialog->clear_filters(); - file_dialog->add_filter("*.tet"); - file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme"))); - file_dialog->popup_centered_ratio(); - file_dialog->set_title(TTR("Save Theme As...")); - } break; case SEARCH_HELP: { help_search_dialog->popup(); @@ -1143,6 +1116,38 @@ void ScriptEditor::_menu_option(int p_option) { } } +void ScriptEditor::_theme_option(int p_option) { + switch (p_option) { + case THEME_IMPORT: { + file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); + file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + file_dialog_option = THEME_IMPORT; + file_dialog->clear_filters(); + file_dialog->add_filter("*.tet"); + file_dialog->popup_centered_ratio(); + file_dialog->set_title(TTR("Import Theme")); + } break; + case THEME_RELOAD: { + EditorSettings::get_singleton()->load_text_editor_theme(); + } break; + case THEME_SAVE: { + if (!EditorSettings::get_singleton()->save_text_editor_theme()) { + editor->show_warning(TTR("Error while saving theme"), TTR("Error saving")); + } + } break; + case THEME_SAVE_AS: { + file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); + file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + file_dialog_option = THEME_SAVE_AS; + file_dialog->clear_filters(); + file_dialog->add_filter("*.tet"); + file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme"))); + file_dialog->popup_centered_ratio(); + file_dialog->set_title(TTR("Save Theme As...")); + } break; + } +} + void ScriptEditor::_tab_changed(int p_which) { ensure_select_current(); @@ -2591,6 +2596,7 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method("_close_all_tabs", &ScriptEditor::_close_all_tabs); ClassDB::bind_method("_close_other_tabs", &ScriptEditor::_close_other_tabs); ClassDB::bind_method("_open_recent_script", &ScriptEditor::_open_recent_script); + ClassDB::bind_method("_theme_option", &ScriptEditor::_theme_option); ClassDB::bind_method("_editor_play", &ScriptEditor::_editor_play); ClassDB::bind_method("_editor_pause", &ScriptEditor::_editor_pause); ClassDB::bind_method("_editor_stop", &ScriptEditor::_editor_stop); @@ -2763,10 +2769,18 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Prev"), KEY_MASK_ALT | KEY_LEFT), WINDOW_PREV); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KEY_MASK_ALT | KEY_RIGHT), WINDOW_NEXT); file_menu->get_popup()->add_separator(); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme")), FILE_IMPORT_THEME); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), FILE_RELOAD_THEME); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_theme", TTR("Save Theme")), FILE_SAVE_THEME); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As")), FILE_SAVE_THEME_AS); + + file_menu->get_popup()->add_submenu_item(TTR("Theme"), "Theme", FILE_THEME); + + theme_submenu = memnew(PopupMenu); + theme_submenu->set_name("Theme"); + file_menu->get_popup()->add_child(theme_submenu); + theme_submenu->connect("id_pressed", this, "_theme_option"); + theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme")), THEME_IMPORT); + theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), THEME_RELOAD); + theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme", TTR("Save Theme")), THEME_SAVE); + theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As")), THEME_SAVE_AS); + file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_docs", TTR("Close Docs")), CLOSE_DOCS); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KEY_MASK_CMD | KEY_W), FILE_CLOSE); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 769612bdb6..67f506fdda 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -134,10 +134,7 @@ class ScriptEditor : public PanelContainer { FILE_SAVE, FILE_SAVE_AS, FILE_SAVE_ALL, - FILE_IMPORT_THEME, - FILE_RELOAD_THEME, - FILE_SAVE_THEME, - FILE_SAVE_THEME_AS, + FILE_THEME, FILE_RUN, FILE_CLOSE, CLOSE_DOCS, @@ -168,6 +165,13 @@ class ScriptEditor : public PanelContainer { WINDOW_SELECT_BASE = 100 }; + enum { + THEME_IMPORT, + THEME_RELOAD, + THEME_SAVE, + THEME_SAVE_AS + }; + enum ScriptSortBy { SORT_BY_NAME, SORT_BY_PATH, @@ -190,6 +194,7 @@ class ScriptEditor : public PanelContainer { uint64_t idle; PopupMenu *recent_scripts; + PopupMenu *theme_submenu; Button *help_search; Button *site_search; @@ -251,6 +256,7 @@ class ScriptEditor : public PanelContainer { void _tab_changed(int p_which); void _menu_option(int p_option); + void _theme_option(int p_option); Tree *disk_changed_list; ConfirmationDialog *disk_changed; diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index ea133cd749..7264af3488 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -133,16 +133,14 @@ void TileMapEditor::_menu_option(int p_option) { if (!selection_active) return; - undo_redo->create_action(TTR("Erase Selection")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + _start_undo(TTR("Erase Selection")); for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) { for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) { _set_cell(Point2i(j, i), TileMap::INVALID_CELL, false, false, false); } } - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); - undo_redo->commit_action(); + _finish_undo(); selection_active = false; copydata.clear(); @@ -208,6 +206,46 @@ void TileMapEditor::set_selected_tile(int p_tile) { } } +void TileMapEditor::_create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new) { + + Dictionary cell_old; + Dictionary cell_new; + + cell_old["id"] = p_cell_old.idx; + cell_old["flip_h"] = p_cell_old.xf; + cell_old["flip_y"] = p_cell_old.yf; + cell_old["transpose"] = p_cell_old.tr; + cell_old["auto_coord"] = p_cell_old.ac; + + cell_new["id"] = p_cell_new.idx; + cell_new["flip_h"] = p_cell_new.xf; + cell_new["flip_y"] = p_cell_new.yf; + cell_new["transpose"] = p_cell_new.tr; + cell_new["auto_coord"] = p_cell_new.ac; + + undo_redo->add_undo_method(node, "set_celld", p_vec, cell_old); + undo_redo->add_do_method(node, "set_celld", p_vec, cell_new); +} + +void TileMapEditor::_start_undo(const String &p_action) { + + undo_data.clear(); + undo_redo->create_action(p_action); +} + +void TileMapEditor::_finish_undo() { + + if (undo_data.size()) { + for (Map<Point2i, CellOp>::Element *E = undo_data.front(); E; E = E->next()) { + _create_set_cell_undo(E->key(), E->get(), _get_op_from_cell(E->key())); + } + + undo_data.clear(); + } + + undo_redo->commit_action(); +} + void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h, bool p_flip_v, bool p_transpose) { ERR_FAIL_COND(!node); @@ -234,6 +272,15 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, int p_value, bool p_flip_h, if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose && prev_position == position) return; //check that it's actually different + for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) { + for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) { + Point2i p = Point2i(x, y); + if (!undo_data.has(p)) { + undo_data[p] = _get_op_from_cell(p); + } + } + } + node->set_cell(p_pos.x, p_pos.y, p_value, p_flip_h, p_flip_v, p_transpose); if (manual_autotile) { if (current != -1) { @@ -844,8 +891,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { tool = TOOL_PAINTING; - undo_redo->create_action(TTR("Paint TileMap")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + _start_undo(TTR("Paint TileMap")); } } else if (tool == TOOL_PICKING) { @@ -869,8 +915,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (id != TileMap::INVALID_CELL) { _set_cell(over_tile, id, flip_h, flip_v, transpose); - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); - undo_redo->commit_action(); + _finish_undo(); paint_undo.clear(); } @@ -880,14 +925,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (id != TileMap::INVALID_CELL) { - undo_redo->create_action(TTR("Line Draw")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + _start_undo(TTR("Line Draw")); for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) { _set_cell(E->key(), id, flip_h, flip_v, transpose); } - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); - undo_redo->commit_action(); + _finish_undo(); paint_undo.clear(); @@ -899,16 +942,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (id != TileMap::INVALID_CELL) { - undo_redo->create_action(TTR("Rectangle Paint")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + _start_undo(TTR("Rectangle Paint")); for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) { for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) { _set_cell(Point2i(j, i), id, flip_h, flip_v, transpose); } } - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); - undo_redo->commit_action(); + _finish_undo(); canvas_item_editor->update(); } @@ -916,14 +957,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { Point2 ofs = over_tile - rectangle.position; - undo_redo->create_action(TTR("Duplicate")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + _start_undo(TTR("Duplicate")); for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) { _set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose); } - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); - undo_redo->commit_action(); + _finish_undo(); copydata.clear(); @@ -932,8 +971,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { Point2 ofs = over_tile - rectangle.position; - undo_redo->create_action(TTR("Move")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + _start_undo(TTR("Move")); for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) { for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) { @@ -944,8 +982,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { _set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose); } - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); - undo_redo->commit_action(); + _finish_undo(); copydata.clear(); selection_active = false; @@ -964,7 +1001,6 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return false; undo_redo->create_action(TTR("Bucket Fill")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); Dictionary op; op["id"] = get_selected_tile(); @@ -974,7 +1010,6 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { _fill_points(points, op); - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); undo_redo->commit_action(); // We want to keep the bucket-tool active @@ -1026,8 +1061,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { Point2 local = node->world_to_map(xform_inv.xform(mb->get_position())); - undo_redo->create_action(TTR("Erase TileMap")); - undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + _start_undo(TTR("Erase TileMap")); if (mb->get_shift()) { #ifdef APPLE_STYLE_KEYS @@ -1054,8 +1088,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { } else { if (tool == TOOL_ERASING || tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) { - undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); - undo_redo->commit_action(); + _finish_undo(); if (tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) { canvas_item_editor->update(); @@ -1621,6 +1654,7 @@ TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i &p_pos) { op.yf = true; if (node->is_cell_transposed(p_pos.x, p_pos.y)) op.tr = true; + op.ac = node->get_cell_autotile_coord(p_pos.x, p_pos.y); } return op; } diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index a1f5d93a8d..77e9a33892 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -129,6 +129,7 @@ class TileMapEditor : public VBoxContainer { bool xf; bool yf; bool tr; + Vector2 ac; CellOp() : idx(TileMap::INVALID_CELL), @@ -155,6 +156,8 @@ class TileMapEditor : public VBoxContainer { List<TileData> copydata; + Map<Point2i, CellOp> undo_data; + void _pick_tile(const Point2 &p_pos); PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false); @@ -181,6 +184,9 @@ class TileMapEditor : public VBoxContainer { void _menu_option(int p_option); void _palette_selected(int index); + void _start_undo(const String &p_action); + void _finish_undo(); + void _create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new); void _set_cell(const Point2i &p_pos, int p_value, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false); void _canvas_mouse_enter(); |