diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/navigation_link_2d_editor_plugin.cpp | 191 | ||||
-rw-r--r-- | editor/plugins/navigation_link_2d_editor_plugin.h | 83 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 170 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.h | 17 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 1 |
5 files changed, 462 insertions, 0 deletions
diff --git a/editor/plugins/navigation_link_2d_editor_plugin.cpp b/editor/plugins/navigation_link_2d_editor_plugin.cpp new file mode 100644 index 0000000000..b72f639fbf --- /dev/null +++ b/editor/plugins/navigation_link_2d_editor_plugin.cpp @@ -0,0 +1,191 @@ +/*************************************************************************/ +/* navigation_link_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_link_2d_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "editor/editor_node.h" +#include "editor/editor_settings.h" +#include "editor/editor_undo_redo_manager.h" +#include "servers/navigation_server_3d.h" + +void NavigationLink2DEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + get_tree()->connect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed)); + } break; + + case NOTIFICATION_EXIT_TREE: { + get_tree()->disconnect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed)); + } break; + } +} + +void NavigationLink2DEditor::_node_removed(Node *p_node) { + if (p_node == node) { + node = nullptr; + } +} + +bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { + if (!node || !node->is_visible_in_tree()) { + return false; + } + + real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius"); + Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { + if (mb->is_pressed()) { + // Start location + if (xform.xform(node->get_start_location()).distance_to(mb->get_position()) < grab_threshold) { + start_grabbed = true; + original_start_location = node->get_start_location(); + + return true; + } else { + start_grabbed = false; + } + + // End location + if (xform.xform(node->get_end_location()).distance_to(mb->get_position()) < grab_threshold) { + end_grabbed = true; + original_end_location = node->get_end_location(); + + return true; + } else { + end_grabbed = false; + } + } else { + if (start_grabbed) { + undo_redo->create_action(TTR("Set start_location")); + undo_redo->add_do_method(node, "set_start_location", node->get_start_location()); + undo_redo->add_do_method(canvas_item_editor, "update_viewport"); + undo_redo->add_undo_method(node, "set_start_location", original_start_location); + undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); + undo_redo->commit_action(); + + start_grabbed = false; + + return true; + } + + if (end_grabbed) { + undo_redo->create_action(TTR("Set end_location")); + undo_redo->add_do_method(node, "set_end_location", node->get_end_location()); + undo_redo->add_do_method(canvas_item_editor, "update_viewport"); + undo_redo->add_undo_method(node, "set_end_location", original_end_location); + undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); + undo_redo->commit_action(); + + end_grabbed = false; + + return true; + } + } + } + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())); + point = node->get_global_transform().affine_inverse().xform(point); + + if (start_grabbed) { + node->set_start_location(point); + canvas_item_editor->update_viewport(); + + return true; + } + + if (end_grabbed) { + node->set_end_location(point); + canvas_item_editor->update_viewport(); + + return true; + } + } + + return false; +} + +void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { + if (!node || !node->is_visible_in_tree()) { + return; + } + + Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + Vector2 global_start_location = gt.xform(node->get_start_location()); + Vector2 global_end_location = gt.xform(node->get_end_location()); + + // Only drawing the handles here, since the debug rendering will fill in the rest. + const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons")); + p_overlay->draw_texture(handle, global_start_location - handle->get_size() / 2); + p_overlay->draw_texture(handle, global_end_location - handle->get_size() / 2); +} + +void NavigationLink2DEditor::edit(NavigationLink2D *p_node) { + if (!canvas_item_editor) { + canvas_item_editor = CanvasItemEditor::get_singleton(); + } + + if (p_node) { + node = p_node; + } else { + node = nullptr; + } + + canvas_item_editor->update_viewport(); +} + +NavigationLink2DEditor::NavigationLink2DEditor() { + undo_redo = EditorNode::get_undo_redo(); +} + +/////////////////////// + +void NavigationLink2DEditorPlugin::edit(Object *p_object) { + editor->edit(Object::cast_to<NavigationLink2D>(p_object)); +} + +bool NavigationLink2DEditorPlugin::handles(Object *p_object) const { + return Object::cast_to<NavigationLink2D>(p_object) != nullptr; +} + +void NavigationLink2DEditorPlugin::make_visible(bool p_visible) { + if (!p_visible) { + edit(nullptr); + } +} + +NavigationLink2DEditorPlugin::NavigationLink2DEditorPlugin() { + editor = memnew(NavigationLink2DEditor); + EditorNode::get_singleton()->get_gui_base()->add_child(editor); +} diff --git a/editor/plugins/navigation_link_2d_editor_plugin.h b/editor/plugins/navigation_link_2d_editor_plugin.h new file mode 100644 index 0000000000..1c1251bec7 --- /dev/null +++ b/editor/plugins/navigation_link_2d_editor_plugin.h @@ -0,0 +1,83 @@ +/*************************************************************************/ +/* navigation_link_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_LINK_2D_EDITOR_PLUGIN_H +#define NAVIGATION_LINK_2D_EDITOR_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "scene/2d/navigation_link_2d.h" + +class CanvasItemEditor; +class EditorUndoRedoManager; + +class NavigationLink2DEditor : public Control { + GDCLASS(NavigationLink2DEditor, Control); + + Ref<EditorUndoRedoManager> undo_redo; + CanvasItemEditor *canvas_item_editor = nullptr; + NavigationLink2D *node; + + bool start_grabbed = false; + Vector2 original_start_location; + + bool end_grabbed = false; + Vector2 original_end_location; + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + +public: + bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); + void forward_canvas_draw_over_viewport(Control *p_overlay); + void edit(NavigationLink2D *p_node); + + NavigationLink2DEditor(); +}; + +class NavigationLink2DEditorPlugin : public EditorPlugin { + GDCLASS(NavigationLink2DEditorPlugin, EditorPlugin); + + NavigationLink2DEditor *editor = nullptr; + +public: + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return editor->forward_canvas_gui_input(p_event); } + virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { editor->forward_canvas_draw_over_viewport(p_overlay); } + + virtual String get_name() const override { return "NavigationLink2D"; } + bool has_main_screen() const override { return false; } + virtual void edit(Object *p_object) override; + virtual bool handles(Object *p_object) const override; + virtual void make_visible(bool p_visible) override; + + NavigationLink2DEditorPlugin(); +}; + +#endif // NAVIGATION_LINK_2D_EDITOR_PLUGIN_H diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 0c27ed46c5..ec6ea7f39b 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -54,6 +54,7 @@ #include "scene/3d/lightmap_probe.h" #include "scene/3d/marker_3d.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/navigation_link_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/occluder_instance_3d.h" #include "scene/3d/ray_cast_3d.h" @@ -4999,6 +5000,175 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } } +//// + +NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() { + create_material("navigation_link_material", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color()); + create_material("navigation_link_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color()); + create_handle_material("handles"); +} + +bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<NavigationLink3D>(p_spatial) != nullptr; +} + +String NavigationLink3DGizmoPlugin::get_gizmo_name() const { + return "NavigationLink3D"; +} + +int NavigationLink3DGizmoPlugin::get_priority() const { + return -1; +} + +void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + + RID nav_map = link->get_world_3d()->get_navigation_map(); + real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map); + Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map); + Vector3::Axis up_axis = up_vector.max_axis_index(); + + Vector3 start_location = link->get_start_location(); + Vector3 end_location = link->get_end_location(); + + Ref<Material> link_material = get_material("navigation_link_material", p_gizmo); + Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo); + Ref<Material> handles_material = get_material("handles"); + + p_gizmo->clear(); + + // Draw line between the points. + Vector<Vector3> lines; + lines.append(start_location); + lines.append(end_location); + + // Draw start location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(start_location + Vector3(0, a.x, a.y)); + lines.append(start_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(start_location + Vector3(a.x, 0, a.y)); + lines.append(start_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(start_location + Vector3(a.x, a.y, 0)); + lines.append(start_location + Vector3(b.x, b.y, 0)); + break; + } + } + + // Draw end location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(end_location + Vector3(0, a.x, a.y)); + lines.append(end_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(end_location + Vector3(a.x, 0, a.y)); + lines.append(end_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(end_location + Vector3(a.x, a.y, 0)); + lines.append(end_location + Vector3(b.x, b.y, 0)); + break; + } + } + + p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled); + p_gizmo->add_collision_segments(lines); + + Vector<Vector3> handles; + handles.append(start_location); + handles.append(end_location); + p_gizmo->add_handles(handles, handles_material); +} + +String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + return p_id == 0 ? TTR("Start Location") : TTR("End Location"); +} + +Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + return p_id == 0 ? link->get_start_location() : link->get_end_location(); +} + +void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + + Transform3D gt = link->get_global_transform(); + Transform3D gi = gt.affine_inverse(); + + Transform3D ct = p_camera->get_global_transform(); + Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 location = p_id == 0 ? link->get_start_location() : link->get_end_location(); + Plane move_plane = Plane(cam_dir, gt.xform(location)); + + Vector3 intersection; + if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) { + return; + } + + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + double snap = Node3DEditor::get_singleton()->get_translate_snap(); + intersection.snap(Vector3(snap, snap, snap)); + } + + location = gi.xform(intersection); + if (p_id == 0) { + link->set_start_location(location); + } else if (p_id == 1) { + link->set_end_location(location); + } +} + +void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + + if (p_cancel) { + if (p_id == 0) { + link->set_start_location(p_restore); + } else { + link->set_end_location(p_restore); + } + return; + } + + Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); + if (p_id == 0) { + ur->create_action(TTR("Change Start Location")); + ur->add_do_method(link, "set_start_location", link->get_start_location()); + ur->add_undo_method(link, "set_start_location", p_restore); + } else { + ur->create_action(TTR("Change End Location")); + ur->add_do_method(link, "set_end_location", link->get_end_location()); + ur->add_undo_method(link, "set_end_location", p_restore); + } + + ur->commit_action(); +} + ////// #define BODY_A_RADIUS 0.25 diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 1b6485ac4e..5924f8571a 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -631,6 +631,23 @@ public: NavigationRegion3DGizmoPlugin(); }; +class NavigationLink3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(NavigationLink3DGizmoPlugin, EditorNode3DGizmoPlugin); + +public: + bool has_gizmo(Node3D *p_spatial) override; + String get_gizmo_name() const override; + int get_priority() const override; + void redraw(EditorNode3DGizmo *p_gizmo) override; + + String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; + void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override; + + NavigationLink3DGizmoPlugin(); +}; + class JointGizmosDrawer { public: static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1a704a5777..0bb044e679 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -7523,6 +7523,7 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin))); add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin))); add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin))); + add_gizmo_plugin(Ref<NavigationLink3DGizmoPlugin>(memnew(NavigationLink3DGizmoPlugin))); add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin))); add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin))); add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin))); |