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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp29
-rw-r--r--editor/plugins/editor_debugger_plugin.cpp124
-rw-r--r--editor/plugins/editor_debugger_plugin.h64
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp34
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp8
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp186
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h25
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp18
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp35
13 files changed, 489 insertions, 50 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index f3508cedbd..3f9f159d7f 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2599,6 +2599,11 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
void CanvasItemEditor::_update_cursor() {
CursorShape c = CURSOR_ARROW;
+ bool should_switch = false;
+ if (drag_selection.size() != 0) {
+ float angle = drag_selection[0]->_edit_get_rotation();
+ should_switch = abs(Math::cos(angle)) < Math_SQRT12;
+ }
switch (drag_type) {
case DRAG_NONE:
switch (tool) {
@@ -2621,21 +2626,37 @@ void CanvasItemEditor::_update_cursor() {
case DRAG_LEFT:
case DRAG_RIGHT:
case DRAG_V_GUIDE:
- c = CURSOR_HSIZE;
+ if (should_switch) {
+ c = CURSOR_VSIZE;
+ } else {
+ c = CURSOR_HSIZE;
+ }
break;
case DRAG_TOP:
case DRAG_BOTTOM:
case DRAG_H_GUIDE:
- c = CURSOR_VSIZE;
+ if (should_switch) {
+ c = CURSOR_HSIZE;
+ } else {
+ c = CURSOR_VSIZE;
+ }
break;
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_RIGHT:
case DRAG_DOUBLE_GUIDE:
- c = CURSOR_FDIAGSIZE;
+ if (should_switch) {
+ c = CURSOR_BDIAGSIZE;
+ } else {
+ c = CURSOR_FDIAGSIZE;
+ }
break;
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_LEFT:
- c = CURSOR_BDIAGSIZE;
+ if (should_switch) {
+ c = CURSOR_FDIAGSIZE;
+ } else {
+ c = CURSOR_BDIAGSIZE;
+ }
break;
case DRAG_MOVE:
c = CURSOR_MOVE;
diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp
new file mode 100644
index 0000000000..b775e871e2
--- /dev/null
+++ b/editor/plugins/editor_debugger_plugin.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* editor_debugger_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_plugin.h"
+
+#include "editor/debugger/script_editor_debugger.h"
+
+void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug) {
+ if (p_really_did) {
+ emit_signal("breaked", p_can_debug);
+ } else {
+ emit_signal("continued");
+ }
+}
+
+void EditorDebuggerPlugin::_started() {
+ emit_signal("started");
+}
+
+void EditorDebuggerPlugin::_stopped() {
+ emit_signal("stopped");
+}
+
+void EditorDebuggerPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message);
+ ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture);
+ ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture);
+ ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture);
+ ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked);
+ ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable);
+ ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active);
+
+ ADD_SIGNAL(MethodInfo("started"));
+ ADD_SIGNAL(MethodInfo("stopped"));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "can_debug")));
+ ADD_SIGNAL(MethodInfo("continued"));
+}
+
+void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) {
+ debugger = p_debugger;
+ if (debugger) {
+ debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
+ debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
+ debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
+ }
+}
+
+void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) {
+ if (debugger) {
+ debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
+ debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
+ debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
+ if (p_call_debugger && get_script_instance()) {
+ debugger->remove_debugger_plugin(get_script_instance()->get_script());
+ }
+ debugger = nullptr;
+ }
+}
+
+void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->send_message(p_message, p_args);
+}
+
+void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->register_message_capture(p_name, p_callable);
+}
+
+void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->unregister_message_capture(p_name);
+}
+
+bool EditorDebuggerPlugin::has_capture(const StringName &p_name) {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->has_capture(p_name);
+}
+
+bool EditorDebuggerPlugin::is_breaked() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_breaked();
+}
+
+bool EditorDebuggerPlugin::is_debuggable() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_debuggable();
+}
+
+bool EditorDebuggerPlugin::is_session_active() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_session_active();
+}
+
+EditorDebuggerPlugin::~EditorDebuggerPlugin() {
+ detach_debugger(true);
+}
diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h
new file mode 100644
index 0000000000..10fd1151de
--- /dev/null
+++ b/editor/plugins/editor_debugger_plugin.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* editor_debugger_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_PLUGIN_H
+#define EDITOR_DEBUGGER_PLUGIN_H
+
+#include "scene/gui/control.h"
+
+class ScriptEditorDebugger;
+
+class EditorDebuggerPlugin : public Control {
+ GDCLASS(EditorDebuggerPlugin, Control);
+
+private:
+ ScriptEditorDebugger *debugger = nullptr;
+
+ void _breaked(bool p_really_did, bool p_can_debug);
+ void _started();
+ void _stopped();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void attach_debugger(ScriptEditorDebugger *p_debugger);
+ void detach_debugger(bool p_call_debugger);
+ void send_message(const String &p_message, const Array &p_args);
+ void register_message_capture(const StringName &p_name, const Callable &p_callable);
+ void unregister_message_capture(const StringName &p_name);
+ bool has_capture(const StringName &p_name);
+ bool is_breaked();
+ bool is_debuggable();
+ bool is_session_active();
+ ~EditorDebuggerPlugin();
+};
+
+#endif // EDITOR_DEBUGGER_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b4b81cc7f0..21a75c2f5d 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2059,7 +2059,12 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- Vector3 translation(-p_relative.x * pan_speed, p_relative.y * pan_speed, 0);
+ const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ Vector3 translation(
+ (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
+ (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
+ 0);
translation *= cursor.distance / DISTANCE_DEFAULT;
camera_transform.translate(translation);
cursor.pos = camera_transform.origin;
@@ -2100,17 +2105,24 @@ void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, cons
_menu_option(VIEW_PERSPECTIVE);
}
- real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
- real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
- bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
+ const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
- cursor.y_rot += p_relative.x * radians_per_pixel;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ if (invert_x_axis) {
+ cursor.y_rot -= p_relative.x * radians_per_pixel;
+ } else {
+ cursor.y_rot += p_relative.x * radians_per_pixel;
+ }
name = "";
_update_name();
}
@@ -2125,21 +2137,23 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
_menu_option(VIEW_PERSPECTIVE);
}
- real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
- real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
- bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
+ const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
- Transform prev_camera_transform = to_camera_transform(cursor);
+ const Transform prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
- cursor.y_rot += p_relative.x * radians_per_pixel;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+ cursor.y_rot += p_relative.x * radians_per_pixel;
+
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
index 52af0008b7..608b5c3104 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.cpp
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -37,7 +37,7 @@ void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<St
ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
}
-Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) {
+Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
// These properties are translated with the tr() function in the C++ code when being set or updated.
@@ -71,8 +71,10 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
String extension = s->get_language()->get_extension();
if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
Vector<String> temp;
- EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp);
+ Vector<Vector<String>> ids_context_plural;
+ EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
parsed_strings.append_array(temp);
+ r_ids_ctx_plural->append_array(ids_context_plural);
}
} else if (property_name == "filters") {
// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
@@ -93,7 +95,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
}
}
- r_extracted_strings->append_array(parsed_strings);
+ r_ids->append_array(parsed_strings);
return OK;
}
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
index 2bd4dae995..a0ffdf692c 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.h
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -40,7 +40,7 @@ class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserP
Set<String> lookup_properties;
public:
- virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings) override;
+ virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
virtual void get_recognized_extensions(List<String> *r_extensions) const override;
PackedSceneEditorTranslationParserPlugin();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 94acc9ad49..5007983581 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -36,6 +36,8 @@
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/panel_container.h"
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}
@@ -140,8 +142,27 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
}
+void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
+ // to allow performing this action anywhere, even if the cursor isn't
+ // hovering the texture in the workspace.
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ _sheet_zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ _sheet_zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
+
void SpriteFramesEditor::_sheet_add_frames() {
- Size2i size = split_sheet_preview->get_size();
+ Size2i size = split_sheet_preview->get_texture()->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
@@ -180,6 +201,28 @@ void SpriteFramesEditor::_sheet_add_frames() {
undo_redo->commit_action();
}
+void SpriteFramesEditor::_sheet_zoom_in() {
+ if (sheet_zoom < max_sheet_zoom) {
+ sheet_zoom *= scale_ratio;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+ }
+}
+
+void SpriteFramesEditor::_sheet_zoom_out() {
+ if (sheet_zoom > min_sheet_zoom) {
+ sheet_zoom /= scale_ratio;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+ }
+}
+
+void SpriteFramesEditor::_sheet_zoom_reset() {
+ sheet_zoom = 1.f;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+}
+
void SpriteFramesEditor::_sheet_select_clear_all_frames() {
bool should_clear = true;
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
@@ -207,15 +250,18 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
- if (texture != split_sheet_preview->get_texture()) {
- //different texture, reset to 4x4
- split_sheet_h->set_value(4);
- split_sheet_v->set_value(4);
- }
+ bool new_texture = texture != split_sheet_preview->get_texture();
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->set_texture(texture);
+ if (new_texture) {
+ //different texture, reset to 4x4
+ split_sheet_h->set_value(4);
+ split_sheet_v->set_value(4);
+ //reset zoom
+ _sheet_zoom_reset();
+ }
split_sheet_dialog->popup_centered_ratio(0.65);
}
@@ -231,8 +277,14 @@ void SpriteFramesEditor::_notification(int p_what) {
move_up->set_icon(get_theme_icon("MoveLeft", "EditorIcons"));
move_down->set_icon(get_theme_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
+ zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
+ zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
new_anim->set_icon(get_theme_icon("New", "EditorIcons"));
remove_anim->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ split_sheet_zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
+ split_sheet_zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
+ split_sheet_zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -636,6 +688,54 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) {
undo_redo->commit_action();
}
+void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ _zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ _zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
+
+void SpriteFramesEditor::_zoom_in() {
+ // Do not zoom in or out with no visible frames
+ if (frames->get_frame_count(edited_anim) <= 0) {
+ return;
+ }
+ if (thumbnail_zoom < max_thumbnail_zoom) {
+ thumbnail_zoom *= scale_ratio;
+ int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
+ tree->set_fixed_column_width(thumbnail_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
+ }
+}
+
+void SpriteFramesEditor::_zoom_out() {
+ // Do not zoom in or out with no visible frames
+ if (frames->get_frame_count(edited_anim) <= 0) {
+ return;
+ }
+ if (thumbnail_zoom > min_thumbnail_zoom) {
+ thumbnail_zoom /= scale_ratio;
+ int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
+ tree->set_fixed_column_width(thumbnail_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
+ }
+}
+
+void SpriteFramesEditor::_zoom_reset() {
+ thumbnail_zoom = 1.0f;
+ tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
+}
+
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
@@ -727,6 +827,9 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
}
_update_library();
+ // Clear zoom and split sheet texture
+ split_sheet_preview->set_texture(Ref<Texture2D>());
+ _zoom_reset();
} else {
hide();
}
@@ -970,6 +1073,24 @@ SpriteFramesEditor::SpriteFramesEditor() {
_delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
+ hbc->add_spacer();
+
+ zoom_out = memnew(Button);
+ zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_out));
+ zoom_out->set_flat(true);
+ zoom_out->set_tooltip(TTR("Zoom Out"));
+ hbc->add_child(zoom_out);
+ zoom_1 = memnew(Button);
+ zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_reset));
+ zoom_1->set_flat(true);
+ zoom_1->set_tooltip(TTR("Zoom Reset"));
+ hbc->add_child(zoom_1);
+ zoom_in = memnew(Button);
+ zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_in));
+ zoom_in->set_flat(true);
+ zoom_in->set_tooltip(TTR("Zoom In"));
+ hbc->add_child(zoom_in);
+
file = memnew(EditorFileDialog);
add_child(file);
@@ -977,13 +1098,11 @@ SpriteFramesEditor::SpriteFramesEditor() {
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- int thumbnail_size = 96;
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
- tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
tree->set_drag_forwarding(this);
+ tree->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_tree_input));
sub_vb->add_child(tree);
@@ -1047,8 +1166,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_hb);
+ PanelContainer *split_sheet_panel = memnew(PanelContainer);
+ split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL);
+ split_sheet_vb->add_child(split_sheet_panel);
+
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_expand(false);
+ split_sheet_preview->set_expand(true);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
@@ -1056,20 +1180,58 @@ SpriteFramesEditor::SpriteFramesEditor() {
splite_sheet_scroll = memnew(ScrollContainer);
splite_sheet_scroll->set_enable_h_scroll(true);
splite_sheet_scroll->set_enable_v_scroll(true);
- splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ splite_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
+ split_sheet_panel->add_child(splite_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
splite_sheet_scroll->add_child(cc);
- split_sheet_vb->add_child(splite_sheet_scroll);
+ MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer);
+ split_sheet_panel->add_child(split_sheet_zoom_margin);
+ split_sheet_zoom_margin->set_h_size_flags(0);
+ split_sheet_zoom_margin->set_v_size_flags(0);
+ split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5);
+ split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5);
+ HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer);
+ split_sheet_zoom_margin->add_child(split_sheet_zoom_hb);
+
+ split_sheet_zoom_out = memnew(Button);
+ split_sheet_zoom_out->set_flat(true);
+ split_sheet_zoom_out->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_out->set_tooltip(TTR("Zoom Out"));
+ split_sheet_zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_out);
+ split_sheet_zoom_1 = memnew(Button);
+ split_sheet_zoom_1->set_flat(true);
+ split_sheet_zoom_1->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_1->set_tooltip(TTR("Zoom Reset"));
+ split_sheet_zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_1);
+ split_sheet_zoom_in = memnew(Button);
+ split_sheet_zoom_in->set_flat(true);
+ split_sheet_zoom_in->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_in->set_tooltip(TTR("Zoom In"));
+ split_sheet_zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_in);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet));
+
+ // Config scale.
+ scale_ratio = 1.2f;
+ thumbnail_default_size = 96;
+ thumbnail_zoom = 1.0f;
+ max_thumbnail_zoom = 8.0f;
+ min_thumbnail_zoom = 0.1f;
+ sheet_zoom = 1.0f;
+ max_sheet_zoom = 16.0f;
+ min_sheet_zoom = 0.01f;
+ _zoom_reset();
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index ee743fe60d..0dce93f55a 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -36,6 +36,7 @@
#include "scene/2d/animated_sprite_2d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/scroll_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
@@ -52,6 +53,9 @@ class SpriteFramesEditor : public HSplitContainer {
Button *empty2;
Button *move_up;
Button *move_down;
+ Button *zoom_out;
+ Button *zoom_1;
+ Button *zoom_in;
ItemList *tree;
bool loading_scene;
int sel;
@@ -79,10 +83,22 @@ class SpriteFramesEditor : public HSplitContainer {
TextureRect *split_sheet_preview;
SpinBox *split_sheet_h;
SpinBox *split_sheet_v;
+ Button *split_sheet_zoom_out;
+ Button *split_sheet_zoom_1;
+ Button *split_sheet_zoom_in;
EditorFileDialog *file_split_sheet;
Set<int> frames_selected;
int last_frame_selected;
+ float scale_ratio;
+ int thumbnail_default_size;
+ float thumbnail_zoom;
+ float max_thumbnail_zoom;
+ float min_thumbnail_zoom;
+ float sheet_zoom;
+ float max_sheet_zoom;
+ float min_sheet_zoom;
+
void _load_pressed();
void _load_scene_pressed();
void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
@@ -103,6 +119,11 @@ class SpriteFramesEditor : public HSplitContainer {
void _animation_loop_changed();
void _animation_fps_changed(double p_value);
+ void _tree_input(const Ref<InputEvent> &p_event);
+ void _zoom_in();
+ void _zoom_out();
+ void _zoom_reset();
+
bool updating;
UndoRedo *undo_redo;
@@ -117,7 +138,11 @@ class SpriteFramesEditor : public HSplitContainer {
void _sheet_preview_draw();
void _sheet_spin_changed(double);
void _sheet_preview_input(const Ref<InputEvent> &p_event);
+ void _sheet_scroll_input(const Ref<InputEvent> &p_event);
void _sheet_add_frames();
+ void _sheet_zoom_in();
+ void _sheet_zoom_out();
+ void _sheet_zoom_reset();
void _sheet_select_clear_all_frames();
protected:
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 762f42abeb..6e722607f7 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -875,7 +875,7 @@ void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_pro
if (!is_visible()) {
return;
}
- if (p_prop == StringName("atlas") || p_prop == StringName("texture")) {
+ if (p_prop == StringName("atlas") || p_prop == StringName("texture") || p_prop == StringName("region")) {
_edit_region();
}
}
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 18a107ff75..932ded6938 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -206,8 +206,8 @@ void ThemeEditor::_save_template_cbk(String fname) {
file->store_line("; [value] examples:");
file->store_line("; ");
file->store_line("; Type.item = 6 ; numeric constant. ");
- file->store_line("; Type.item = #FF00FF ; HTML color ");
- file->store_line("; Type.item = #55FF00FF ; HTML color with alpha 55.");
+ file->store_line("; Type.item = #FF00FF ; HTML color (magenta).");
+ file->store_line("; Type.item = #FF00FF55 ; HTML color (magenta with alpha 0x55).");
file->store_line("; Type.item = icon(image.png) ; icon in a png file (relative to theme file).");
file->store_line("; Type.item = font(font.xres) ; font in a resource (relative to theme file).");
file->store_line("; Type.item = sbox(stylebox.xres) ; stylebox in a resource (relative to theme file).");
@@ -629,7 +629,7 @@ ThemeEditor::ThemeEditor() {
ScrollContainer *scroll = memnew(ScrollContainer);
add_child(scroll);
scroll->set_enable_v_scroll(true);
- scroll->set_enable_h_scroll(false);
+ scroll->set_enable_h_scroll(true);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
MarginContainer *root_container = memnew(MarginContainer);
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 307a8a9001..e71485e9fc 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -886,17 +886,17 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
rect.position += tile_ofs;
}
- rect.position = p_xform.xform(rect.position);
- rect.size *= sc;
-
Color modulate = node->get_tileset()->tile_get_modulate(p_cell);
modulate.a = 0.5;
+ Transform2D old_transform = p_viewport->get_viewport_transform();
+ p_viewport->draw_set_transform_matrix(p_xform); // Take into account TileMap transformation when displaying cell
if (r.has_no_area()) {
p_viewport->draw_texture_rect(t, rect, false, modulate, p_transpose);
} else {
p_viewport->draw_texture_rect_region(t, rect, r, modulate, p_transpose);
}
+ p_viewport->draw_set_transform_matrix(old_transform);
}
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index a613174ed9..274c64263f 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -342,11 +342,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
left_container->add_child(tileset_toolbar_container);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_ADD_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_REMOVE_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
@@ -405,12 +407,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SELECT_NEXT] = memnew(Button);
tool_hb->add_child(tools[SELECT_NEXT]);
tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_NEXT]->set_flat(true);
tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN));
tools[SELECT_NEXT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_NEXT));
tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
tools[SELECT_PREVIOUS] = memnew(Button);
tool_hb->add_child(tools[SELECT_PREVIOUS]);
tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_PREVIOUS]->set_flat(true);
tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP));
tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
tools[SELECT_PREVIOUS]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_PREVIOUS));
@@ -467,6 +471,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[TOOL_SELECT] = memnew(Button);
toolbar->add_child(tools[TOOL_SELECT]);
+ tools[TOOL_SELECT]->set_flat(true);
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
@@ -475,20 +480,24 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_bitmask = memnew(VSeparator);
toolbar->add_child(separator_bitmask);
tools[BITMASK_COPY] = memnew(Button);
+ tools[BITMASK_COPY]->set_flat(true);
tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
tools[BITMASK_COPY]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_COPY));
toolbar->add_child(tools[BITMASK_COPY]);
tools[BITMASK_PASTE] = memnew(Button);
+ tools[BITMASK_PASTE]->set_flat(true);
tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
tools[BITMASK_PASTE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_PASTE));
toolbar->add_child(tools[BITMASK_PASTE]);
tools[BITMASK_CLEAR] = memnew(Button);
+ tools[BITMASK_CLEAR]->set_flat(true);
tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
tools[BITMASK_CLEAR]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_CLEAR));
toolbar->add_child(tools[BITMASK_CLEAR]);
tools[SHAPE_NEW_RECTANGLE] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_RECTANGLE]);
+ tools[SHAPE_NEW_RECTANGLE]->set_flat(true);
tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
@@ -496,6 +505,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_NEW_POLYGON] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
+ tools[SHAPE_NEW_POLYGON]->set_flat(true);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
@@ -504,12 +514,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
tools[SHAPE_TOGGLE_TYPE] = memnew(Button);
+ tools[SHAPE_TOGGLE_TYPE]->set_flat(true);
tools[SHAPE_TOGGLE_TYPE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_TOGGLE_TYPE));
toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(Button);
+ tools[SHAPE_DELETE]->set_flat(true);
tools[SHAPE_DELETE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
@@ -534,11 +546,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_grid = memnew(VSeparator);
toolbar->add_child(separator_grid);
tools[SHAPE_KEEP_INSIDE_TILE] = memnew(Button);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_flat(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
tools[TOOL_GRID_SNAP] = memnew(Button);
+ tools[TOOL_GRID_SNAP]->set_flat(true);
tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
tools[TOOL_GRID_SNAP]->connect("toggled", callable_mp(this, &TileSetEditor::_on_grid_snap_toggled));
@@ -549,19 +563,23 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar->add_child(separator);
tools[ZOOM_OUT] = memnew(Button);
+ tools[ZOOM_OUT]->set_flat(true);
tools[ZOOM_OUT]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_out));
toolbar->add_child(tools[ZOOM_OUT]);
tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
tools[ZOOM_1] = memnew(Button);
+ tools[ZOOM_1]->set_flat(true);
tools[ZOOM_1]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_reset));
toolbar->add_child(tools[ZOOM_1]);
tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
tools[ZOOM_IN] = memnew(Button);
+ tools[ZOOM_IN]->set_flat(true);
tools[ZOOM_IN]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_in));
toolbar->add_child(tools[ZOOM_IN]);
tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
tools[VISIBLE_INFO] = memnew(Button);
+ tools[VISIBLE_INFO]->set_flat(true);
tools[VISIBLE_INFO]->set_toggle_mode(true);
tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)"));
toolbar->add_child(tools[VISIBLE_INFO]);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 53bd1150ec..217294464c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -177,6 +177,9 @@ bool VisualShaderEditor::_is_available(int p_mode) {
case VisualShader::TYPE_LIGHT:
current_mode = 4;
break;
+ case VisualShader::TYPE_COMPUTE:
+ current_mode = 8;
+ break;
default:
break;
}
@@ -191,6 +194,10 @@ bool VisualShaderEditor::_is_available(int p_mode) {
temp_mode |= 4;
}
+ if (p_mode == VisualShader::TYPE_COMPUTE) {
+ temp_mode = 8;
+ }
+
if (temp_mode == 0) {
temp_mode |= 1;
}
@@ -2432,6 +2439,7 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type->add_item(TTR("Vertex"));
edit_type->add_item(TTR("Fragment"));
edit_type->add_item(TTR("Light"));
+ edit_type->add_item(TTR("Compute"));
edit_type->select(1);
edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
graph->get_zoom_hbox()->add_child(edit_type);
@@ -2644,6 +2652,7 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
+ const String input_param_for_compute_shader_mode = TTR("'%s' input parameter for compute shader mode.");
const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode.");
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
@@ -2717,19 +2726,19 @@ VisualShaderEditor::VisualShaderEditor() {
// PARTICLES INPUTS
- add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Active", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "Compute", "VisualShaderNodeInput", vformat(input_param_for_compute_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_COMPUTE, Shader::MODE_PARTICLES));
// SKY INPUTS