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-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp58
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/gdextension_export_plugin.h95
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp18
-rw-r--r--editor/plugins/node_3d_editor_plugin.h2
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp63
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp2
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp9
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
13 files changed, 173 insertions, 96 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 0f67663948..dbd1b12a94 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -376,11 +376,11 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
undo_redo->commit_action();
}
-void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position) {
+void AnimationNodeBlendTreeEditor::_popup(bool p_has_input_ports, const Vector2 &p_node_position) {
_update_options_menu(p_has_input_ports);
use_position_from_popup_menu = true;
position_from_popup_menu = p_node_position;
- add_node->get_popup()->set_position(p_popup_position);
+ add_node->get_popup()->set_position(graph->get_screen_position() + graph->get_local_mouse_position());
add_node->get_popup()->reset_size();
add_node->get_popup()->popup();
}
@@ -390,7 +390,7 @@ void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) {
return;
}
- _popup(false, graph->get_screen_position() + graph->get_local_mouse_position(), p_position);
+ _popup(false, p_position);
}
void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) {
@@ -401,7 +401,7 @@ void AnimationNodeBlendTreeEditor::_connection_to_empty(const String &p_from, in
Ref<AnimationNode> node = blend_tree->get_node(p_from);
if (node.is_valid()) {
from_node = p_from;
- _popup(true, p_release_position, graph->get_global_mouse_position());
+ _popup(true, p_release_position);
}
}
@@ -414,7 +414,7 @@ void AnimationNodeBlendTreeEditor::_connection_from_empty(const String &p_to, in
if (node.is_valid()) {
to_node = p_to;
to_slot = p_to_slot;
- _popup(false, p_release_position, graph->get_global_mouse_position());
+ _popup(false, p_release_position);
}
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index fb19cce147..4b55aa9b3f 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -117,7 +117,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _filter_toggled();
Ref<AnimationNode> _filter_edit;
- void _popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position);
+ void _popup(bool p_has_input_ports, const Vector2 &p_node_position);
void _popup_request(const Vector2 &p_position);
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index f8ebd377d1..5183a738ae 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -199,6 +199,7 @@ void AnimationPlayerEditor::_play_pressed() {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play(current);
}
@@ -211,13 +212,12 @@ void AnimationPlayerEditor::_play_from_pressed() {
if (!current.is_empty()) {
float time = player->get_current_animation_position();
-
if (current == player->get_assigned_animation() && player->is_playing()) {
player->stop(); //so it won't blend with itself
}
-
- player->play(current);
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->seek(time);
+ player->play(current);
}
//unstop
@@ -237,6 +237,7 @@ void AnimationPlayerEditor::_play_bw_pressed() {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play(current, -1, -1, true);
}
@@ -252,9 +253,9 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
-
- player->play(current, -1, -1, true);
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->seek(time);
+ player->play(current, -1, -1, true);
}
//unstop
@@ -1564,6 +1565,53 @@ void AnimationPlayerEditor::_pin_pressed() {
SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
}
+bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
+ bool is_valid = true;
+ if (!p_anim.is_valid()) {
+ return true; // There is a problem outside of the animation track.
+ }
+ int len = p_anim->get_track_count();
+ for (int i = 0; i < len; i++) {
+ Animation::TrackType ttype = p_anim->track_get_type(i);
+ if (ttype == Animation::TYPE_ROTATION_3D) {
+ int key_len = p_anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Quaternion q;
+ p_anim->rotation_track_get_key(i, j, &q);
+ ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', rotation track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
+ }
+ } else if (ttype == Animation::TYPE_VALUE) {
+ int key_len = p_anim->track_get_key_count(i);
+ if (key_len == 0) {
+ continue;
+ }
+ switch (p_anim->track_get_key_value(i, 0).get_type()) {
+ case Variant::QUATERNION: {
+ for (int j = 0; j < key_len; j++) {
+ Quaternion q = Quaternion(p_anim->track_get_key_value(i, j));
+ if (!q.is_normalized()) {
+ is_valid = false;
+ ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
+ }
+ }
+ } break;
+ case Variant::TRANSFORM3D: {
+ for (int j = 0; j < key_len; j++) {
+ Transform3D t = Transform3D(p_anim->track_get_key_value(i, j));
+ if (!t.basis.orthonormalized().is_rotation()) {
+ is_valid = false;
+ ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key.");
+ }
+ }
+ } break;
+ default: {
+ } break;
+ }
+ }
+ }
+ return is_valid;
+}
+
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 6370b00ea8..53d460fc9e 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -212,6 +212,8 @@ class AnimationPlayerEditor : public VBoxContainer {
void _start_onion_skinning();
void _stop_onion_skinning();
+ bool _validate_tracks(const Ref<Animation> p_anim);
+
void _pin_pressed();
String _get_current() const;
diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h
index c5f7d2a047..d62691c76d 100644
--- a/editor/plugins/gdextension_export_plugin.h
+++ b/editor/plugins/gdextension_export_plugin.h
@@ -54,58 +54,36 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
String entry_symbol = config->get_value("configuration", "entry_symbol");
- List<String> libraries;
-
- config->get_section_keys("libraries", &libraries);
-
- bool could_export = false;
- for (const String &E : libraries) {
- Vector<String> tags = E.split(".");
- bool all_tags_met = true;
- for (int i = 0; i < tags.size(); i++) {
- String tag = tags[i].strip_edges();
- if (!p_features.has(tag)) {
- all_tags_met = false;
- break;
- }
- }
-
- if (all_tags_met) {
- String library_path = config->get_value("libraries", E);
- if (!library_path.begins_with("res://")) {
- print_line("Skipping export of out-of-project library " + library_path);
- continue;
- }
- add_shared_object(library_path, tags);
-
- if (p_features.has("iOS") && (library_path.ends_with(".a") || library_path.ends_with(".xcframework"))) {
- String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
- "extern void add_ios_init_callback(void (*cb)());\n"
- "\n"
- "extern \"C\" void $ENTRY();\n"
- "void $ENTRY_init() {\n"
- " if (&$ENTRY) register_dynamic_symbol((char *)\"$ENTRY\", (void *)$ENTRY);\n"
- "}\n"
- "struct $ENTRY_struct {\n"
- " $ENTRY_struct() {\n"
- " add_ios_init_callback($ENTRY_init);\n"
- " }\n"
- "};\n"
- "$ENTRY_struct $ENTRY_struct_instance;\n\n";
- additional_code = additional_code.replace("$ENTRY", entry_symbol);
- add_ios_cpp_code(additional_code);
-
- String linker_flags = "-Wl,-U,_" + entry_symbol;
- add_ios_linker_flags(linker_flags);
- }
- could_export = true;
- break;
+ PackedStringArray tags;
+ String library_path = NativeExtension::find_extension_library(
+ p_path, config, [p_features](String p_feature) { return p_features.has(p_feature); }, &tags);
+ if (!library_path.is_empty()) {
+ add_shared_object(library_path, tags);
+
+ if (p_features.has("iOS") && (library_path.ends_with(".a") || library_path.ends_with(".xcframework"))) {
+ String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
+ "extern void add_ios_init_callback(void (*cb)());\n"
+ "\n"
+ "extern \"C\" void $ENTRY();\n"
+ "void $ENTRY_init() {\n"
+ " if (&$ENTRY) register_dynamic_symbol((char *)\"$ENTRY\", (void *)$ENTRY);\n"
+ "}\n"
+ "struct $ENTRY_struct {\n"
+ " $ENTRY_struct() {\n"
+ " add_ios_init_callback($ENTRY_init);\n"
+ " }\n"
+ "};\n"
+ "$ENTRY_struct $ENTRY_struct_instance;\n\n";
+ additional_code = additional_code.replace("$ENTRY", entry_symbol);
+ add_ios_cpp_code(additional_code);
+
+ String linker_flags = "-Wl,-U,_" + entry_symbol;
+ add_ios_linker_flags(linker_flags);
}
- }
- if (!could_export) {
- Vector<String> tags;
+ } else {
+ Vector<String> features_vector;
for (const String &E : p_features) {
- tags.append(E);
+ features_vector.append(E);
}
ERR_FAIL_MSG(vformat("No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s", p_path, String(", ").join(tags)));
}
@@ -115,11 +93,11 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
config->get_section_keys("dependencies", &dependencies);
}
- for (const String &E : libraries) {
- Vector<String> tags = E.split(".");
+ for (const String &E : dependencies) {
+ Vector<String> dependency_tags = E.split(".");
bool all_tags_met = true;
- for (int i = 0; i < tags.size(); i++) {
- String tag = tags[i].strip_edges();
+ for (int i = 0; i < dependency_tags.size(); i++) {
+ String tag = dependency_tags[i].strip_edges();
if (!p_features.has(tag)) {
all_tags_met = false;
break;
@@ -129,13 +107,12 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
if (all_tags_met) {
Dictionary dependency = config->get_value("dependencies", E);
for (const Variant *key = dependency.next(nullptr); key; key = dependency.next(key)) {
- String library_path = *key;
+ String dependency_path = *key;
String target_path = dependency[*key];
- if (!library_path.begins_with("res://")) {
- print_line("Skipping export of out-of-project library " + library_path);
- continue;
+ if (dependency_path.is_relative_path()) {
+ dependency_path = p_path.get_base_dir().path_join(dependency_path);
}
- add_shared_object(library_path, tags, target_path);
+ add_shared_object(dependency_path, dependency_tags, target_path);
}
break;
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 44126b4497..c97de80a76 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -92,6 +92,9 @@ void ViewportNavigationControl::_notification(int p_what) {
if (!is_connected("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
connect("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
}
+ if (!is_connected("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) {
+ connect("mouse_entered", callable_mp(this, &ViewportNavigationControl::_on_mouse_entered));
+ }
} break;
case NOTIFICATION_DRAW: {
@@ -112,7 +115,7 @@ void ViewportNavigationControl::_draw() {
float radius = get_size().x / 2.0;
const bool focused = focused_index != -1;
- draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused ? 0.25 : 0.05));
+ draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15));
const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
@@ -123,6 +126,9 @@ void ViewportNavigationControl::_draw() {
}
void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
+ hovered = false;
+ queue_redraw();
+
if (focused_index != -1 && focused_index != p_index) {
return;
}
@@ -233,7 +239,13 @@ void ViewportNavigationControl::_update_navigation() {
}
}
+void ViewportNavigationControl::_on_mouse_entered() {
+ hovered = true;
+ queue_redraw();
+}
+
void ViewportNavigationControl::_on_mouse_exited() {
+ hovered = false;
queue_redraw();
}
@@ -5133,7 +5145,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
// Prevent visible spacing between frame time labels.
top_right_vbox->add_theme_constant_override("separation", 0);
- const int navigation_control_size = 200;
+ const int navigation_control_size = 150;
position_control = memnew(ViewportNavigationControl);
position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
@@ -8408,7 +8420,7 @@ Node3DEditor::Node3DEditor() {
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
- EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_TOUCHSCREEN));
+ EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->screen_is_touchscreen());
current_hover_gizmo_handle = -1;
current_hover_gizmo_handle_secondary = false;
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 04fc030f2b..ed555d86c3 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -930,6 +930,7 @@ class ViewportNavigationControl : public Control {
Node3DEditorViewport *viewport = nullptr;
Vector2i focused_mouse_start;
Vector2 focused_pos;
+ bool hovered = false;
int focused_index = -1;
Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
@@ -939,6 +940,7 @@ protected:
void _notification(int p_what);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _draw();
+ void _on_mouse_entered();
void _on_mouse_exited();
void _process_click(int p_index, Vector2 p_position, bool p_pressed);
void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 5a7b0321b7..63ca78d6c0 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -240,38 +240,63 @@ void Path3DGizmo::redraw() {
return;
}
- Vector<Vector3> v3a = c->tessellate();
- //Vector<Vector3> v3a=c->get_baked_points();
+ real_t interval = 0.1;
+ const real_t length = c->get_baked_length();
- int v3s = v3a.size();
- if (v3s == 0) {
- return;
- }
- Vector<Vector3> v3p;
- const Vector3 *r = v3a.ptr();
-
- // BUG: the following won't work when v3s, avoid drawing as a temporary workaround.
- for (int i = 0; i < v3s - 1; i++) {
- v3p.push_back(r[i]);
- v3p.push_back(r[i + 1]);
- //v3p.push_back(r[i]);
- //v3p.push_back(r[i]+Vector3(0,0.2,0));
- }
+ // 1. Draw curve and bones.
+ if (length > CMP_EPSILON) {
+ const int sample_count = int(length / interval) + 2;
+ interval = length / (sample_count - 1); // Recalculate real interval length.
+
+ Vector<Transform3D> frames;
+ frames.resize(sample_count);
+
+ {
+ Transform3D *w = frames.ptrw();
+
+ for (int i = 0; i < sample_count; i++) {
+ w[i] = c->sample_baked_with_rotation(i * interval, true, true);
+ }
+ }
+
+ const Transform3D *r = frames.ptr();
+ Vector<Vector3> v3p;
+ for (int i = 0; i < sample_count - 1; i++) {
+ const Vector3 p1 = r[i].origin;
+ const Vector3 p2 = r[i + 1].origin;
+ const Vector3 side = r[i].basis.get_column(0);
+ const Vector3 up = r[i].basis.get_column(1);
+ const Vector3 forward = r[i].basis.get_column(2);
+
+ // Curve segment.
+ v3p.push_back(p1);
+ v3p.push_back(p2);
+
+ // Fish Bone.
+ v3p.push_back(p1);
+ v3p.push_back(p1 + (side - forward) * 0.06);
+
+ v3p.push_back(p1);
+ v3p.push_back(p1 + (-side - forward) * 0.06);
+
+ v3p.push_back(p1);
+ v3p.push_back(p1 + up * 0.03);
+ }
- if (v3p.size() > 1) {
add_lines(v3p, path_material);
add_collision_segments(v3p);
}
+ // 2. Draw handles.
if (Path3DEditorPlugin::singleton->get_edited_path() == path) {
- v3p.clear();
+ Vector<Vector3> v3p;
Vector<Vector3> handle_points;
Vector<Vector3> sec_handle_points;
for (int i = 0; i < c->get_point_count(); i++) {
Vector3 p = c->get_point_position(i);
handle_points.push_back(p);
- // push Out points first so they get selected if the In and Out points are on top of each other.
+ // Push out points first so they get selected if the In and Out points are on top of each other.
if (i < c->get_point_count() - 1) {
v3p.push_back(p);
v3p.push_back(p + c->get_point_out(i));
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 7058b28e68..40557f9b8e 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -36,7 +36,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/separator.h"
-void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index) {
+void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index, Object *p_item_list) {
if (p_mouse_button_index != MouseButton::RIGHT) {
return;
}
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index e2363eb809..09c8068336 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -61,7 +61,7 @@ private:
EditorPropertyInteger *alternative_to_property_editor = nullptr;
PopupMenu *popup_menu = nullptr;
- void _right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index);
+ void _right_clicked(int p_item, Vector2 p_local_mouse_pos, MouseButton p_mouse_button_index, Object *p_item_list);
void _menu_id_pressed(int p_id);
void _delete_selected_bindings();
void _update_lists();
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index ae7570e161..7ed84423bc 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -2345,6 +2345,15 @@ void TileSetAtlasSourceEditor::_notification(int p_what) {
tile_set_changed_needs_update = false;
}
} break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
+ Control *toolbar = E.value->get_toolbar();
+ if (toolbar->get_parent() == tool_settings_tile_data_toolbar_container) {
+ tool_settings_tile_data_toolbar_container->remove_child(toolbar);
+ }
+ }
+ } break;
}
}
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 86aa897c78..369a59c443 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -988,7 +988,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
metadata_dialog->set_title(TTR("Create Version Control Metadata"));
metadata_dialog->set_min_size(Size2(200, 40));
metadata_dialog->get_ok_button()->connect(SNAME("pressed"), callable_mp(this, &VersionControlEditorPlugin::_create_vcs_metadata_files));
- version_control_actions->add_child(metadata_dialog);
+ add_child(metadata_dialog);
VBoxContainer *metadata_vb = memnew(VBoxContainer);
metadata_dialog->add_child(metadata_vb);
@@ -1017,7 +1017,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_dialog->set_min_size(Size2(600, 100));
set_up_dialog->add_cancel_button("Cancel");
set_up_dialog->set_hide_on_ok(true);
- version_control_actions->add_child(set_up_dialog);
+ add_child(set_up_dialog);
Button *set_up_apply_button = set_up_dialog->get_ok_button();
set_up_apply_button->set_text(TTR("Apply"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index f32e0bdfa2..9990d5c06f 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5209,6 +5209,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("NodePositionWorld", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraPositionWorld", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraDirectionWorld", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraVisibleLayers", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS"), { "camera_visible_layers" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("NodePositionView", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -5228,6 +5229,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("NodePositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraPositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraDirectionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraVisibleLayers", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS"), { "camera_visible_layers" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("NodePositionView", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Albedo", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo", "ALBEDO"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));