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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp33
-rw-r--r--editor/plugins/animation_player_editor_plugin.h1
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp25
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp102
-rw-r--r--editor/plugins/script_editor_plugin.h3
-rw-r--r--editor/plugins/shader_editor_plugin.cpp10
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp96
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
-rw-r--r--editor/plugins/text_editor.cpp5
-rw-r--r--editor/plugins/text_editor.h1
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp8
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp21
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp282
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h17
16 files changed, 440 insertions, 176 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 5163b372b2..f42716c827 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
+#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/animation_track_editor.h"
@@ -293,10 +294,6 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
}
}
frame->set_max(anim->get_length());
- if (anim->get_step())
- frame->set_step(anim->get_step());
- else
- frame->set_step(0.00001);
} else {
track_editor->set_animation(Ref<Animation>());
@@ -1008,7 +1005,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
};
updating = true;
- String current = player->get_assigned_animation(); //animation->get_item_text( animation->get_selected() );
+ String current = player->get_assigned_animation();
if (current == "" || !player->has_animation(current)) {
updating = false;
current = "";
@@ -1018,14 +1015,9 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
Ref<Animation> anim;
anim = player->get_animation(current);
- float pos = anim->get_length() * (p_value / frame->get_max());
- float step = anim->get_step();
- if (step) {
- pos = Math::stepify(pos, step);
- if (pos < 0)
- pos = 0;
- if (pos >= anim->get_length())
- pos = anim->get_length();
+ float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
+ if (track_editor->is_snap_enabled()) {
+ pos = Math::stepify(pos, anim->get_step());
}
if (player->is_valid() && !p_set) {
@@ -1063,14 +1055,6 @@ void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len)
frame->set_max(p_len);
}
-void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
-
- if (p_len)
- frame->set_step(p_len);
- else
- frame->set_step(0.00001);
-}
-
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
if (!is_visible_in_tree())
@@ -1081,8 +1065,10 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
if (player->is_playing())
return;
+ Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
+
updating = true;
- frame->set_value(p_pos);
+ frame->set_value(Math::stepify(p_pos, track_editor->is_snap_enabled() ? anim->get_step() : 0));
updating = false;
_seek_value_changed(p_pos, !p_drag);
@@ -1558,7 +1544,6 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
- ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"), &AnimationPlayerEditor::_blend_editor_next_changed);
@@ -1621,6 +1606,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(frame);
frame->set_custom_minimum_size(Size2(60, 0));
frame->set_stretch_ratio(2);
+ frame->set_step(0.0001);
frame->set_tooltip(TTR("Animation position (in seconds)."));
hb->add_child(memnew(VSeparator));
@@ -1774,7 +1760,6 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
- track_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player();
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 398ef6ff14..22152fa8f4 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -203,7 +203,6 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_key_editor_seek(float p_pos, bool p_drag);
void _animation_key_editor_anim_len_changed(float p_len);
- void _animation_key_editor_anim_step_changed(float p_len);
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _animation_tool_menu(int p_option);
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 31b11d8bea..b5231ce468 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -333,18 +333,14 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
switch (p_status) {
- case HTTPRequest::RESULT_CANT_RESOLVE: {
- error_text = TTR("Can't resolve hostname:") + " " + host;
- status->set_text(TTR("Can't resolve."));
- } break;
- case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED:
+ case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH:
case HTTPRequest::RESULT_CONNECTION_ERROR:
- case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH: {
+ case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED: {
error_text = TTR("Connection error, please try again.");
status->set_text(TTR("Can't connect."));
} break;
- case HTTPRequest::RESULT_SSL_HANDSHAKE_ERROR:
- case HTTPRequest::RESULT_CANT_CONNECT: {
+ case HTTPRequest::RESULT_CANT_CONNECT:
+ case HTTPRequest::RESULT_SSL_HANDSHAKE_ERROR: {
error_text = TTR("Can't connect to host:") + " " + host;
status->set_text(TTR("Can't connect."));
} break;
@@ -352,14 +348,27 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
error_text = TTR("No response from host:") + " " + host;
status->set_text(TTR("No response."));
} break;
+ case HTTPRequest::RESULT_CANT_RESOLVE: {
+ error_text = TTR("Can't resolve hostname:") + " " + host;
+ status->set_text(TTR("Can't resolve."));
+ } break;
case HTTPRequest::RESULT_REQUEST_FAILED: {
error_text = TTR("Request failed, return code:") + " " + itos(p_code);
status->set_text(TTR("Request Failed."));
} break;
+ case HTTPRequest::RESULT_DOWNLOAD_FILE_CANT_OPEN:
+ case HTTPRequest::RESULT_DOWNLOAD_FILE_WRITE_ERROR: {
+ error_text = TTR("Cannot save response to") + " " + download->get_download_file();
+ status->set_text(TTR("Write error."));
+ } break;
case HTTPRequest::RESULT_REDIRECT_LIMIT_REACHED: {
error_text = TTR("Request failed, too many redirects");
status->set_text(TTR("Redirect Loop."));
} break;
+ case HTTPRequest::RESULT_TIMEOUT: {
+ error_text = TTR("Request failed, timeout");
+ status->set_text(TTR("Timeout."));
+ } break;
default: {
if (p_code != 200) {
error_text = TTR("Request failed, return code:") + " " + itos(p_code);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 92dc3e7f0d..ff134ff2d1 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3842,7 +3842,7 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
}
void CanvasItemEditor::_button_zoom_minus() {
- _zoom_on_position(zoom / 1.5, viewport_scrollable->get_size() / 2.0);
+ _zoom_on_position(zoom / Math_SQRT2, viewport_scrollable->get_size() / 2.0);
}
void CanvasItemEditor::_button_zoom_reset() {
@@ -3850,7 +3850,7 @@ void CanvasItemEditor::_button_zoom_reset() {
}
void CanvasItemEditor::_button_zoom_plus() {
- _zoom_on_position(zoom * 1.5, viewport_scrollable->get_size() / 2.0);
+ _zoom_on_position(zoom * Math_SQRT2, viewport_scrollable->get_size() / 2.0);
}
void CanvasItemEditor::_button_toggle_snap(bool p_status) {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 9cf889c5b0..16cc9978ee 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -44,6 +44,7 @@
#include "editor/script_editor_debugger.h"
#include "scene/main/viewport.h"
#include "script_text_editor.h"
+#include "text_editor.h"
/*** SCRIPT EDITOR ****/
@@ -485,7 +486,7 @@ void ScriptEditor::_update_recent_scripts() {
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
recent_scripts->clear();
- recent_scripts->add_shortcut(ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T));
+ recent_scripts->add_shortcut(ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent")));
recent_scripts->add_separator();
String path;
@@ -579,6 +580,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
Ref<Script> script = current->get_edited_resource();
if (script != NULL) {
+ previous_scripts.push_back(script->get_path());
notify_script_close(script);
}
}
@@ -907,7 +909,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
if (extensions.find(p_file.get_extension())) {
Ref<Script> scr = ResourceLoader::load(p_file);
if (!scr.is_valid()) {
- editor->show_warning(TTR("Error: could not load file."), TTR("Error!"));
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
file_dialog_option = -1;
return;
}
@@ -920,7 +922,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
Error error;
Ref<TextFile> text_file = _load_text_file(p_file, &error);
if (error != OK) {
- editor->show_warning(TTR("Error could not load file."), TTR("Error!"));
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
}
if (text_file.is_valid()) {
@@ -1012,6 +1014,52 @@ void ScriptEditor::_menu_option(int p_option) {
file_dialog->set_title(TTR("Open File"));
return;
} break;
+ case FILE_REOPEN_CLOSED: {
+
+ if (previous_scripts.empty())
+ return;
+
+ String path = previous_scripts.back()->get();
+ previous_scripts.pop_back();
+
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
+ bool built_in = !path.is_resource_file();
+
+ if (extensions.find(path.get_extension()) || built_in) {
+ if (built_in) {
+ String scene_path = path.get_slice("::", 0);
+ if (!EditorNode::get_singleton()->is_scene_open(scene_path)) {
+ EditorNode::get_singleton()->load_scene(scene_path);
+ script_editor->call_deferred("_menu_option", p_option);
+ previous_scripts.push_back(path); //repeat the operation
+ return;
+ }
+ }
+
+ Ref<Script> scr = ResourceLoader::load(path);
+ if (!scr.is_valid()) {
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!"));
+ file_dialog_option = -1;
+ return;
+ }
+
+ edit(scr);
+ file_dialog_option = -1;
+ return;
+ } else {
+ Error error;
+ Ref<TextFile> text_file = _load_text_file(path, &error);
+ if (error != OK)
+ editor->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!"));
+
+ if (text_file.is_valid()) {
+ edit(text_file);
+ file_dialog_option = -1;
+ return;
+ }
+ }
+ } break;
case FILE_SAVE_ALL: {
if (_test_script_times_on_disk())
@@ -1894,6 +1942,8 @@ void ScriptEditor::_update_script_names() {
_update_members_overview_visibility();
_update_help_overview_visibility();
_update_script_colors();
+
+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.empty());
}
void ScriptEditor::_update_script_connections() {
@@ -2939,18 +2989,38 @@ void ScriptEditor::_on_find_in_files_requested(String text) {
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
- RES res = ResourceLoader::load(fpath);
- if (fpath.get_extension() == "shader") {
- ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
- shader_editor->edit(res.ptr());
- shader_editor->make_visible(true);
- shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
- } else {
- edit(res);
+ if (ResourceLoader::exists(fpath)) {
+ RES res = ResourceLoader::load(fpath);
+
+ if (fpath.get_extension() == "shader") {
+ ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
+ shader_editor->edit(res.ptr());
+ shader_editor->make_visible(true);
+ shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
+ return;
+ } else {
+ Ref<Script> script = res;
+ if (script.is_valid()) {
+ edit(script);
+
+ ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor());
+ if (ste) {
+ ste->goto_line_selection(line_number - 1, begin, end);
+ }
+ return;
+ }
+ }
+ }
+
+ // If the file is not a valid resource/script, load it as a text file.
+ Error err;
+ Ref<TextFile> text_file = _load_text_file(fpath, &err);
+ if (text_file.is_valid()) {
+ edit(text_file);
- ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor());
- if (ste) {
- ste->goto_line_selection(line_number - 1, begin, end);
+ TextEditor *te = Object::cast_to<TextEditor>(_get_current_editor());
+ if (te) {
+ te->goto_line_selection(line_number - 1, begin, end);
}
}
}
@@ -3172,6 +3242,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script...")), FILE_NEW);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New TextFile...")), FILE_NEW_TEXTFILE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/open", TTR("Open...")), FILE_OPEN);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T), FILE_REOPEN_CLOSED);
file_menu->get_popup()->add_submenu_item(TTR("Open Recent"), "RecentScripts", FILE_OPEN_RECENT);
recent_scripts = memnew(PopupMenu);
@@ -3500,7 +3571,8 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("text_editor/external/exec_flags", "{file}");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "text_editor/external/exec_flags", PROPERTY_HINT_PLACEHOLDER_TEXT, "Call flags with placeholders: {project}, {file}, {col}, {line}."));
- ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T);
+ ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T);
+ ED_SHORTCUT("script_editor/open_recent", TTR("Open Recent"));
ED_SHORTCUT("script_editor/clear_recent", TTR("Clear Recent Files"));
}
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 4ad2156779..0c876108a5 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -139,6 +139,7 @@ class ScriptEditor : public PanelContainer {
FILE_NEW,
FILE_NEW_TEXTFILE,
FILE_OPEN,
+ FILE_REOPEN_CLOSED,
FILE_OPEN_RECENT,
FILE_SAVE,
FILE_SAVE_AS,
@@ -265,7 +266,7 @@ class ScriptEditor : public PanelContainer {
Vector<ScriptHistory> history;
int history_pos;
- Vector<String> previous_scripts;
+ List<String> previous_scripts;
void _tab_changed(int p_which);
void _menu_option(int p_option);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 994c542187..37460c58ff 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -342,6 +342,9 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->remove_all_bookmarks();
} break;
+ case HELP_DOCS: {
+ OS::get_singleton()->shell_open("https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html");
+ } break;
}
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
shader_editor->get_text_edit()->call_deferred("grab_focus");
@@ -657,11 +660,18 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
bookmarks_menu->connect("about_to_show", this, "_update_bookmark_list");
bookmarks_menu->get_popup()->connect("index_pressed", this, "_bookmark_item_pressed");
+ help_menu = memnew(MenuButton);
+ help_menu->set_text(TTR("Help"));
+ help_menu->set_switch_on_hover(true);
+ help_menu->get_popup()->add_icon_item(p_node->get_gui_base()->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
+ help_menu->get_popup()->connect("id_pressed", this, "_menu_option");
+
add_child(main_container);
main_container->add_child(hbc);
hbc->add_child(search_menu);
hbc->add_child(edit_menu);
hbc->add_child(bookmarks_menu);
+ hbc->add_child(help_menu);
hbc->add_style_override("panel", p_node->get_gui_base()->get_stylebox("ScriptEditorPanel", "EditorStyles"));
main_container->add_child(shader_editor);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 8e55a1ad70..5d03c37dc4 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -94,13 +94,13 @@ class ShaderEditor : public PanelContainer {
BOOKMARK_GOTO_NEXT,
BOOKMARK_GOTO_PREV,
BOOKMARK_REMOVE_ALL,
-
+ HELP_DOCS,
};
MenuButton *edit_menu;
MenuButton *search_menu;
MenuButton *bookmarks_menu;
- MenuButton *settings_menu;
+ MenuButton *help_menu;
PopupMenu *context_menu;
uint64_t idle;
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 630f3ba9e1..d2b1cfc5af 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -250,15 +250,7 @@ Vector3 SpatialEditorViewport::_get_ray(const Vector2 &p_pos) const {
return camera->project_ray_normal(p_pos / viewport_container->get_stretch_shrink());
}
-/*
-void SpatialEditorViewport::_clear_id(Spatial *p_node) {
-
- editor_selection->remove_node(p_node);
-
-
-}
-*/
void SpatialEditorViewport::_clear_selected() {
editor_selection->clear();
@@ -2930,8 +2922,14 @@ void SpatialEditorViewport::update_transform_gizmo_view() {
if (dd == 0)
dd = 0.0001;
- float gsize = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
- gizmo_scale = (gsize / Math::abs(dd)) * MAX(1, EDSCALE) / viewport_container->get_stretch_shrink();
+ float gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
+ // At low viewport heights, multiply the gizmo scale based on the viewport height.
+ // This prevents the gizmo from growing very large and going outside the viewport.
+ const int viewport_base_height = 400 * MAX(1, EDSCALE);
+ gizmo_scale =
+ (gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
+ MIN(viewport_base_height, viewport_container->get_size().height) / viewport_base_height /
+ viewport_container->get_stretch_shrink();
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
xform.basis.scale(scale);
@@ -4001,11 +3999,11 @@ void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
for (int i = 0; i < 3; i++) {
- move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_hl : gizmo_color[i]);
- move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? gizmo_hl : plane_gizmo_color[i]);
- rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_hl : gizmo_color[i]);
- scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_hl : gizmo_color[i]);
- scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? gizmo_hl : plane_gizmo_color[i]);
+ move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
+ rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
}
}
@@ -4084,6 +4082,23 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
return si;
}
+Color SpatialEditor::_get_axis_color(int axis) {
+
+ switch (axis) {
+ case 0:
+ // X axis
+ return Color(0.96, 0.20, 0.32);
+ case 1:
+ // Y axis
+ return Color(0.53, 0.84, 0.01);
+ case 2:
+ // Z axis
+ return Color(0.16, 0.55, 0.96);
+ default:
+ return Color(0, 0, 0);
+ }
+}
+
void SpatialEditor::_generate_selection_box() {
AABB aabb(Vector3(), Vector3(1, 1, 1));
@@ -4097,11 +4112,6 @@ void SpatialEditor::_generate_selection_box() {
Vector3 a, b;
aabb.get_edge(i, a, b);
- /*Vector<Vector3> points;
- Vector<Color> colors;
- points.push_back(a);
- points.push_back(b);*/
-
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
st->add_vertex(a);
st->add_color(Color(1.0, 1.0, 0.8, 0.4));
@@ -4640,12 +4650,13 @@ void SpatialEditor::_init_indicators() {
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
+ Color origin_color = _get_axis_color(i);
grid_enable[i] = false;
grid_visible[i] = false;
- origin_colors.push_back(Color(axis.x, axis.y, axis.z));
- origin_colors.push_back(Color(axis.x, axis.y, axis.z));
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
origin_points.push_back(axis * 4096);
origin_points.push_back(axis * -4096);
}
@@ -4674,17 +4685,11 @@ void SpatialEditor::_init_indicators() {
//move gizmo
- float gizmo_alph = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
-
- gizmo_hl = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- gizmo_hl->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- gizmo_hl->set_on_top_of_alpha();
- gizmo_hl->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- gizmo_hl->set_albedo(Color(1, 1, 1, gizmo_alph + 0.2f));
- gizmo_hl->set_cull_mode(SpatialMaterial::CULL_DISABLED);
-
for (int i = 0; i < 3; i++) {
+ Color col = _get_axis_color(i);
+ col.a = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
+
move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
@@ -4695,13 +4700,13 @@ void SpatialEditor::_init_indicators() {
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_on_top_of_alpha();
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- Color col;
- col[i] = 1.0;
- col.a = gizmo_alph;
mat->set_albedo(col);
-
gizmo_color[i] = mat;
+ Ref<SpatialMaterial> mat_hl = mat->duplicate();
+ mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ gizmo_color_hl[i] = mat_hl;
+
Vector3 ivec;
ivec[i] = 1;
Vector3 nivec;
@@ -4791,13 +4796,14 @@ void SpatialEditor::_init_indicators() {
plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- Color col2;
- col2[i] = 1.0;
- col2.a = gizmo_alph;
- plane_mat->set_albedo(col2);
+ plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(move_plane_gizmo[i]);
+
+ Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+ plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
// Rotate
@@ -4920,13 +4926,14 @@ void SpatialEditor::_init_indicators() {
plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- Color col2;
- col2[i] = 1.0;
- col2.a = gizmo_alph;
- plane_mat->set_albedo(col2);
+ plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(scale_plane_gizmo[i]);
+
+ Ref<SpatialMaterial> plane_mat_hl = plane_mat->duplicate();
+ plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}
}
@@ -5824,7 +5831,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
- EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.2);
+ EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.4);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::REAL, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
over_gizmo_handle = -1;
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index dde402c0ff..523573333b 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -528,7 +528,8 @@ private:
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3];
Ref<SpatialMaterial> plane_gizmo_color[3];
- Ref<SpatialMaterial> gizmo_hl;
+ Ref<SpatialMaterial> gizmo_color_hl[3];
+ Ref<SpatialMaterial> plane_gizmo_color_hl[3];
int over_gizmo_handle;
@@ -635,6 +636,7 @@ private:
Node *custom_camera;
Object *_get_editor_data(Object *p_what);
+ Color _get_axis_color(int axis);
Ref<Environment> viewport_environment;
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 34d8e6aff5..a8fbadb773 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -313,6 +313,11 @@ void TextEditor::goto_line(int p_line, bool p_with_error) {
code_editor->goto_line(p_line);
}
+void TextEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
+
+ code_editor->goto_line_selection(p_line, p_begin, p_end);
+}
+
void TextEditor::set_executing_line(int p_line) {
code_editor->set_executing_line(p_line);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 3a330576ae..c0d4052646 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -131,6 +131,7 @@ public:
virtual Vector<String> get_functions();
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual void goto_line(int p_line, bool p_with_error = false);
+ void goto_line_selection(int p_line, int p_begin, int p_end);
virtual void set_executing_line(int p_line);
virtual void clear_executing_line();
virtual void trim_trailing_whitespace();
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 766890242f..b2f06ca41f 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -521,7 +521,13 @@ void TileMapEditor::_update_palette() {
for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) {
entries2.push_back(E->key());
}
- entries2.sort();
+ // Sort tiles in row-major order
+ struct SwapComparator {
+ _FORCE_INLINE_ bool operator()(const Vector2 &v_l, const Vector2 &v_r) const {
+ return v_l.y != v_r.y ? v_l.y < v_r.y : v_l.x < v_r.x;
+ }
+ };
+ entries2.sort_custom<SwapComparator>();
Ref<Texture> tex = tileset->tile_get_texture(sel_tile);
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index f135becf5f..1a27e749e2 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -924,8 +924,7 @@ void TileSetEditor::_on_workspace_draw() {
case EDITMODE_OCCLUSION:
case EDITMODE_NAVIGATION: {
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- Vector2 coord = edited_shape_coord;
- draw_highlight_subtile(coord);
+ draw_highlight_subtile(edited_shape_coord);
}
draw_polygon_shapes();
draw_grid_snap();
@@ -1519,6 +1518,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
undo_redo->create_action(TTR("Edit Navigation Polygon"));
undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
+ undo_redo->add_do_method(edited_navigation_shape.ptr(), "clear_polygons");
+ undo_redo->add_undo_method(edited_navigation_shape.ptr(), "clear_polygons");
undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
undo_redo->add_do_method(this, "_select_edited_shape_coord");
@@ -1872,7 +1873,7 @@ void TileSetEditor::_update_tile_data() {
} else {
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
for (int y = 0; y < cell_count.y; y++) {
for (int x = 0; x < cell_count.x; x++) {
SubtileData data;
@@ -1974,7 +1975,7 @@ void TileSetEditor::_select_previous_tile() {
case EDITMODE_Z_INDEX: {
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
cell_count -= Vector2(1, 1);
edited_shape_coord = cell_count;
_select_edited_shape_coord();
@@ -2031,7 +2032,7 @@ void TileSetEditor::_select_next_subtile() {
} else {
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
if (edited_shape_coord.x >= cell_count.x - 1 && edited_shape_coord.y >= cell_count.y - 1) {
_select_next_tile();
} else {
@@ -2057,7 +2058,7 @@ void TileSetEditor::_select_previous_subtile() {
} else {
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2i cell_count = size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing));
+ Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
if (edited_shape_coord.x <= 0 && edited_shape_coord.y <= 0) {
_select_previous_tile();
} else {
@@ -2077,9 +2078,9 @@ void TileSetEditor::_select_next_shape() {
} else if (edit_mode != EDITMODE_COLLISION) {
_select_next_subtile();
} else {
- Vector2i edited_coord = Vector2();
+ Vector2i edited_coord = Vector2i();
if (tileset->tile_get_tile_mode(get_current_tile()) != TileSet::SINGLE_TILE) {
- edited_coord = edited_shape_coord;
+ edited_coord = Vector2i(edited_shape_coord);
}
SubtileData data = current_tile_data[edited_coord];
if (data.collisions.size() == 0) {
@@ -2130,9 +2131,9 @@ void TileSetEditor::_select_previous_shape() {
} else if (edit_mode != EDITMODE_COLLISION) {
_select_previous_subtile();
} else {
- Vector2i edited_coord = Vector2();
+ Vector2i edited_coord = Vector2i();
if (tileset->tile_get_tile_mode(get_current_tile()) != TileSet::SINGLE_TILE) {
- edited_coord = edited_shape_coord;
+ edited_coord = Vector2i(edited_shape_coord);
}
SubtileData data = current_tile_data[edited_coord];
if (data.collisions.size() == 0) {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 28719d9e3e..dc22507f39 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -42,17 +42,17 @@
#include "scene/main/viewport.h"
#include "scene/resources/visual_shader_nodes.h"
-Control *VisualShaderNodePlugin::create_editor(const Ref<VisualShaderNode> &p_node) {
+Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
if (get_script_instance()) {
- return get_script_instance()->call("create_editor", p_node);
+ return get_script_instance()->call("create_editor", p_parent_resource, p_node);
}
return NULL;
}
void VisualShaderNodePlugin::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
}
///////////////////
@@ -78,6 +78,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
hide();
} else {
if (changed) { // to avoid tree collapse
+ _clear_buffer();
_update_options_menu();
}
_update_graph();
@@ -438,7 +439,7 @@ void VisualShaderEditor::_update_graph() {
int port_offset = 0;
if (is_group) {
- port_offset++;
+ port_offset += 2;
}
Ref<VisualShaderNodeUniform> uniform = vsnode;
@@ -462,7 +463,7 @@ void VisualShaderEditor::_update_graph() {
}
for (int i = 0; i < plugins.size(); i++) {
- custom_editor = plugins.write[i]->create_editor(vsnode);
+ custom_editor = plugins.write[i]->create_editor(visual_shader, vsnode);
if (custom_editor) {
break;
}
@@ -477,6 +478,11 @@ void VisualShaderEditor::_update_graph() {
}
if (is_group) {
+
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE));
+ node->add_child(offset);
+
HBoxContainer *hb2 = memnew(HBoxContainer);
Button *add_input_btn = memnew(Button);
@@ -524,6 +530,7 @@ void VisualShaderEditor::_update_graph() {
}
HBoxContainer *hb = memnew(HBoxContainer);
+ hb->add_constant_override("separation", 7 * EDSCALE);
Variant default_value;
@@ -559,7 +566,6 @@ void VisualShaderEditor::_update_graph() {
}
if (i == 0 && custom_editor) {
-
hb->add_child(custom_editor);
custom_editor->set_h_size_flags(SIZE_EXPAND_FILL);
} else {
@@ -567,7 +573,6 @@ void VisualShaderEditor::_update_graph() {
if (valid_left) {
if (is_group) {
-
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
type_box->add_item(TTR("Scalar"));
@@ -580,9 +585,9 @@ void VisualShaderEditor::_update_graph() {
LineEdit *name_box = memnew(LineEdit);
hb->add_child(name_box);
- name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+ name_box->set_h_size_flags(SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->set_expand_to_text_length(true);
name_box->connect("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
@@ -600,7 +605,9 @@ void VisualShaderEditor::_update_graph() {
}
}
- hb->add_spacer();
+ if (!is_group) {
+ hb->add_spacer();
+ }
if (valid_right) {
if (is_group) {
@@ -612,9 +619,9 @@ void VisualShaderEditor::_update_graph() {
LineEdit *name_box = memnew(LineEdit);
hb->add_child(name_box);
- name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
+ name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+ name_box->set_h_size_flags(SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->set_expand_to_text_length(true);
name_box->connect("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i));
name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true));
@@ -675,7 +682,7 @@ void VisualShaderEditor::_update_graph() {
}
offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
node->add_child(offset);
String error = vsnode->get_warning(visual_shader->get_mode(), type);
@@ -692,12 +699,14 @@ void VisualShaderEditor::_update_graph() {
expression_node->set_control(expression_box, 0);
node->add_child(expression_box);
+ Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
expression_box->set_syntax_coloring(true);
+ expression_box->add_color_override("background_color", background_color);
for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
@@ -1010,7 +1019,7 @@ void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, in
}
undo_redo->create_action(TTR("Resize VisualShader node"), UndoRedo::MERGE_ENDS);
- undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size / EDSCALE);
+ undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size);
undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size());
undo_redo->commit_action();
}
@@ -1379,6 +1388,9 @@ void VisualShaderEditor::_delete_request(int which) {
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, which);
undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, which), which);
+ undo_redo->add_do_method(this, "_clear_buffer");
+ undo_redo->add_undo_method(this, "_clear_buffer");
+
// restore size, inputs and outputs if node is group
VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (group) {
@@ -1533,12 +1545,32 @@ void VisualShaderEditor::_node_changed(int p_id) {
}
}
-void VisualShaderEditor::_duplicate_nodes() {
+void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded) {
+ r_excluded.clear();
+ VisualShader::Type type = (VisualShader::Type)p_type;
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ for (int i = 0; i < graph->get_child_count(); i++) {
- List<int> nodes;
- Set<int> excluded;
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ int id = String(gn->get_name()).to_int();
+ Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
+ Ref<VisualShaderNodeOutput> output = node;
+ if (output.is_valid()) {
+ r_excluded.insert(id);
+ continue;
+ }
+ r_excluded.insert(id);
+ }
+ }
+}
+
+void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded) {
+
+ VisualShader::Type type = (VisualShader::Type)p_type;
+
+ selection_center.x = 0.0f;
+ selection_center.y = 0.0f;
for (int i = 0; i < graph->get_child_count(); i++) {
@@ -1548,33 +1580,53 @@ void VisualShaderEditor::_duplicate_nodes() {
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
if (output.is_valid()) { // can't duplicate output
- excluded.insert(id);
+ r_excluded.insert(id);
continue;
}
if (node.is_valid() && gn->is_selected()) {
- nodes.push_back(id);
+ Vector2 pos = visual_shader->get_node_position(type, id);
+ selection_center += pos;
+ r_nodes.push_back(id);
}
- excluded.insert(id);
+ r_excluded.insert(id);
}
}
- if (nodes.empty())
- return;
+ selection_center /= (float)r_nodes.size();
+}
- undo_redo->create_action(TTR("Duplicate Nodes"));
+void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) {
+
+ VisualShader::Type type = (VisualShader::Type)p_type;
+ VisualShader::Type pasted_type = (VisualShader::Type)p_pasted_type;
int base_id = visual_shader->get_valid_node_id(type);
int id_from = base_id;
Map<int, int> connection_remap;
+ Set<int> unsupported_set;
- for (List<int>::Element *E = nodes.front(); E; E = E->next()) {
+ for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) {
connection_remap[E->get()] = id_from;
- Ref<VisualShaderNode> node = visual_shader->get_node(type, E->get());
+ Ref<VisualShaderNode> node = visual_shader->get_node(pasted_type, E->get());
+
+ bool unsupported = false;
+ for (int i = 0; i < add_options.size(); i++) {
+ if (add_options[i].type == node->get_class_name()) {
+ if (!_is_available(add_options[i].mode)) {
+ unsupported = true;
+ }
+ break;
+ }
+ }
+ if (unsupported) {
+ unsupported_set.insert(E->get());
+ continue;
+ }
Ref<VisualShaderNode> dupli = node->duplicate();
- undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(type, E->get()) + Vector2(10, 10) * EDSCALE, id_from);
+ undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(pasted_type, E->get()) + p_offset, id_from);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
// duplicate size, inputs and outputs if node is group
@@ -1594,9 +1646,12 @@ void VisualShaderEditor::_duplicate_nodes() {
}
List<VisualShader::Connection> conns;
- visual_shader->get_node_connections(type, &conns);
+ visual_shader->get_node_connections(pasted_type, &conns);
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (unsupported_set.has(E->get().from_node) || unsupported_set.has(E->get().to_node)) {
+ continue;
+ }
if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) {
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
}
@@ -1606,21 +1661,71 @@ void VisualShaderEditor::_duplicate_nodes() {
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
- // reselect duplicated nodes by excluding the other ones
- for (int i = 0; i < graph->get_child_count(); i++) {
-
- GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
- if (gn) {
- int id = String(gn->get_name()).to_int();
- if (!excluded.has(id)) {
- gn->set_selected(true);
- } else {
- gn->set_selected(false);
+ if (p_select) {
+ // reselect duplicated nodes by excluding the other ones
+ for (int i = 0; i < graph->get_child_count(); i++) {
+
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ int id = String(gn->get_name()).to_int();
+ if (!r_excluded.has(id)) {
+ gn->set_selected(true);
+ } else {
+ gn->set_selected(false);
+ }
}
}
}
}
+void VisualShaderEditor::_clear_buffer() {
+
+ copy_nodes_buffer.clear();
+ copy_nodes_excluded_buffer.clear();
+}
+
+void VisualShaderEditor::_duplicate_nodes() {
+
+ int type = edit_type->get_selected();
+
+ List<int> nodes;
+ Set<int> excluded;
+
+ _dup_copy_nodes(type, nodes, excluded);
+
+ if (nodes.empty())
+ return;
+
+ undo_redo->create_action(TTR("Duplicate Nodes"));
+
+ _dup_paste_nodes(type, type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
+}
+
+void VisualShaderEditor::_copy_nodes() {
+
+ copy_type = edit_type->get_selected();
+
+ _clear_buffer();
+
+ _dup_copy_nodes(copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer);
+}
+
+void VisualShaderEditor::_paste_nodes() {
+
+ if (copy_nodes_buffer.empty())
+ return;
+
+ int type = edit_type->get_selected();
+
+ undo_redo->create_action(TTR("Paste Nodes"));
+
+ float scale = graph->get_zoom();
+
+ _dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + graph->get_local_mouse_position() / scale - selection_center), false);
+
+ _dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
+}
+
void VisualShaderEditor::_on_nodes_delete() {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
@@ -1647,6 +1752,9 @@ void VisualShaderEditor::_on_nodes_delete() {
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get());
undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get());
+ undo_redo->add_do_method(this, "_clear_buffer");
+ undo_redo->add_undo_method(this, "_clear_buffer");
+
// restore size, inputs and outputs if node is group
VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (group) {
@@ -1691,6 +1799,7 @@ void VisualShaderEditor::_on_nodes_delete() {
}
void VisualShaderEditor::_mode_selected(int p_id) {
+
_update_options_menu();
_update_graph();
}
@@ -1884,6 +1993,8 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_line_edit_changed", &VisualShaderEditor::_line_edit_changed);
ClassDB::bind_method("_port_name_focus_out", &VisualShaderEditor::_port_name_focus_out);
ClassDB::bind_method("_duplicate_nodes", &VisualShaderEditor::_duplicate_nodes);
+ ClassDB::bind_method("_copy_nodes", &VisualShaderEditor::_copy_nodes);
+ ClassDB::bind_method("_paste_nodes", &VisualShaderEditor::_paste_nodes);
ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
@@ -1898,6 +2009,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_remove_output_port", &VisualShaderEditor::_remove_output_port);
ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
+ ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@@ -1943,6 +2055,8 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("node_selected", this, "_node_selected");
graph->connect("scroll_offset_changed", this, "_scroll_changed");
graph->connect("duplicate_nodes_request", this, "_duplicate_nodes");
+ graph->connect("copy_nodes_request", this, "_copy_nodes");
+ graph->connect("paste_nodes_request", this, "_paste_nodes");
graph->connect("delete_nodes_request", this, "_on_nodes_delete");
graph->connect("gui_input", this, "_graph_gui_input");
graph->connect("connection_to_empty", this, "_connection_to_empty");
@@ -2078,15 +2192,15 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("GreaterThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than (>)")), VisualShaderNodeCompare::FUNC_GREATER_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("GreaterThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Greater Than or Equal (>=)")), VisualShaderNodeCompare::FUNC_GREATER_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("If", "Conditional", "Functions", "VisualShaderNodeIf", TTR("Returns an associated vector if the provided scalars are equal, greater or less."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true));
- add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true));
+ add_options.push_back(AddOption("IsInf", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_INF, VisualShaderNode::PORT_TYPE_BOOLEAN));
+ add_options.push_back(AddOption("IsNaN", "Conditional", "Functions", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between NaN and a scalar parameter."), VisualShaderNodeIs::FUNC_IS_NAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), VisualShaderNodeCompare::FUNC_LESS_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
- add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, -1, -1, true));
+ add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN));
@@ -2221,16 +2335,16 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeScalarFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("ACos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("ACosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("ASin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("ASinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("ATan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeScalarOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeScalarFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeScalarFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeScalarFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-e Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp2", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Base-2 Exponential."), VisualShaderNodeScalarFunc::FUNC_EXP2, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2247,18 +2361,18 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Pow", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Returns the value of the first parameter raised to the power of the second."), VisualShaderNodeScalarOp::OP_POW, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Radians", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Converts a quantity in degrees to radians."), VisualShaderNodeScalarFunc::FUNC_RADIANS, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Reciprocal", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("1.0 / scalar"), VisualShaderNodeScalarFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
- add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("Round", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("RoundEven", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeScalarFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Saturate", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeScalarFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Sign", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeScalarFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeScalarFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeScalarOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeScalarOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR));
- add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
- add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeScalarFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeScalarFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeScalarFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Add", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Adds scalar to scalar."), VisualShaderNodeScalarOp::OP_ADD, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Divide", "Scalar", "Operators", "VisualShaderNodeScalarOp", TTR("Divides scalar by scalar."), VisualShaderNodeScalarOp::OP_DIV, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2282,13 +2396,13 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("TransformFunc", "Transform", "Common", "VisualShaderNodeTransformFunc", TTR("Transform function."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
- add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true));
+ add_options.push_back(AddOption("OuterProduct", "Transform", "Composition", "VisualShaderNodeOuterProduct", TTR("Calculate the outer product of a pair of vectors.\n\nOuterProduct treats the first parameter 'c' as a column vector (matrix with one column) and the second parameter 'r' as a row vector (matrix with one row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix whose number of rows is the number of components in 'c' and whose number of columns is the number of components in 'r'."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformCompose", "Transform", "Composition", "VisualShaderNodeTransformCompose", TTR("Composes transform from four vectors."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors.")));
- add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, -1, true));
+ add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true));
- add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, -1, -1, true));
+ add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformMult", "Transform", "Operators", "VisualShaderNodeTransformMult", TTR("Multiplies transform by transform."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
@@ -2306,16 +2420,16 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Distance", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2332,6 +2446,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));
@@ -2340,20 +2455,20 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
- add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR));
- add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
- add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR, -1, -1, -1, true));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds vector to vector."), VisualShaderNodeVectorOp::OP_ADD, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides vector by vector."), VisualShaderNodeVectorOp::OP_DIV, VisualShaderNode::PORT_TYPE_VECTOR));
@@ -2493,6 +2608,7 @@ public:
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
+ Ref<Resource> parent_resource;
public:
void _property_changed(const String &prop, const Variant &p_value, const String &p_field, bool p_changing = false) {
@@ -2506,7 +2622,27 @@ public:
undo_redo->create_action(TTR("Edit Visual Property") + ": " + prop, UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(node.ptr(), prop, p_value);
undo_redo->add_undo_property(node.ptr(), prop, node->get(prop));
+
+ if (p_value.get_type() == Variant::OBJECT) {
+
+ RES prev_res = node->get(prop);
+ RES curr_res = p_value;
+
+ if (curr_res.is_null()) {
+ undo_redo->add_do_method(this, "_open_inspector", (RES)parent_resource.ptr());
+ } else {
+ undo_redo->add_do_method(this, "_open_inspector", (RES)curr_res.ptr());
+ }
+ if (!prev_res.is_null()) {
+ undo_redo->add_undo_method(this, "_open_inspector", (RES)prev_res.ptr());
+ } else {
+ undo_redo->add_undo_method(this, "_open_inspector", (RES)parent_resource.ptr());
+ }
+ undo_redo->add_do_method(this, "_refresh_request");
+ undo_redo->add_undo_method(this, "_refresh_request");
+ }
undo_redo->commit_action();
+
updating = false;
}
@@ -2522,11 +2658,20 @@ public:
VisualShaderEditor::get_singleton()->call_deferred("_update_graph");
}
+ void _resource_selected(const String &p_path, RES p_resource) {
+ _open_inspector(p_resource);
+ }
+
+ void _open_inspector(RES p_resource) {
+ EditorNode::get_singleton()->get_inspector()->edit(p_resource.ptr());
+ }
+
bool updating;
Ref<VisualShaderNode> node;
Vector<EditorProperty *> properties;
- void setup(Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, Ref<VisualShaderNode> p_node) {
+ void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, Ref<VisualShaderNode> p_node) {
+ parent_resource = p_parent_resource;
updating = false;
node = p_node;
properties = p_properties;
@@ -2535,6 +2680,11 @@ public:
add_child(p_properties[i]);
+ bool res_prop = Object::cast_to<EditorPropertyResource>(p_properties[i]);
+ if (res_prop) {
+ p_properties[i]->connect("resource_selected", this, "_resource_selected");
+ }
+
properties[i]->connect("property_changed", this, "_property_changed");
properties[i]->set_object_and_property(node.ptr(), p_names[i]);
properties[i]->update_property();
@@ -2548,10 +2698,12 @@ public:
ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed, DEFVAL(String()), DEFVAL(false));
ClassDB::bind_method("_node_changed", &VisualShaderNodePluginDefaultEditor::_node_changed);
ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request);
+ ClassDB::bind_method("_resource_selected", &VisualShaderNodePluginDefaultEditor::_resource_selected);
+ ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector);
}
};
-Control *VisualShaderNodePluginDefault::create_editor(const Ref<VisualShaderNode> &p_node) {
+Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
if (p_node->is_class("VisualShaderNodeInput")) {
//create input
@@ -2609,7 +2761,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<VisualShaderNode
properties.push_back(pinfo[i].name);
}
VisualShaderNodePluginDefaultEditor *editor = memnew(VisualShaderNodePluginDefaultEditor);
- editor->setup(editors, properties, p_node);
+ editor->setup(p_parent_resource, editors, properties, p_node);
return editor;
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 100bc53d00..d2b1e8bc45 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
public:
- virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
+ virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
class VisualShaderEditor : public VBoxContainer {
@@ -176,8 +176,21 @@ class VisualShaderEditor : public VBoxContainer {
void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
+ void _dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded);
+ void _dup_update_excluded(int p_type, Set<int> &r_excluded);
+ void _dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select);
+
void _duplicate_nodes();
+ Vector2 selection_center;
+ int copy_type; // shader type
+ List<int> copy_nodes_buffer;
+ Set<int> copy_nodes_excluded_buffer;
+
+ void _clear_buffer();
+ void _copy_nodes();
+ void _paste_nodes();
+
Vector<Ref<VisualShaderNodePlugin> > plugins;
void _mode_selected(int p_id);
@@ -259,7 +272,7 @@ class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
public:
- virtual Control *create_editor(const Ref<VisualShaderNode> &p_node);
+ virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
class EditorPropertyShaderMode : public EditorProperty {