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-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp2
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp24
4 files changed, 15 insertions, 17 deletions
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 7590751ecb..46b2e8a5f8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -79,7 +79,6 @@ void ConnectionInfoDialog::popup_connections(String p_method, Vector<Node *> p_n
ConnectionInfoDialog::ConnectionInfoDialog() {
set_title(TTR("Connections to method:"));
- set_resizable(true);
VBoxContainer *vbc = memnew(VBoxContainer);
vbc->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 8 * EDSCALE);
@@ -89,7 +88,6 @@ ConnectionInfoDialog::ConnectionInfoDialog() {
add_child(vbc);
method = memnew(Label);
- method->set_text("");
method->set_align(Label::ALIGN_CENTER);
vbc->add_child(method);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 0bbffc8a0b..7c8e69ae70 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -86,7 +86,7 @@ void ThemeEditor::_name_menu_about_to_show() {
}
name_menu->get_popup()->clear();
-
+ name_menu->get_popup()->set_size(Size2());
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
name_menu->get_popup()->add_item(E->get());
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 467b83f4f8..73576c9117 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -1934,13 +1934,13 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
toolbar->add_child(bucket_fill_button);
picker_button = memnew(ToolButton);
- picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pîck_tile", TTR("Pick Tile"), KEY_CONTROL));
+ picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_CONTROL));
picker_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PICKING));
picker_button->set_toggle_mode(true);
toolbar->add_child(picker_button);
select_button = memnew(ToolButton);
- select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pîck_tile", TTR("Select"), KEY_MASK_CMD + KEY_B));
+ select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B));
select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECTING));
select_button->set_toggle_mode(true);
toolbar->add_child(select_button);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a732231e17..e91b83bcd8 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -510,18 +510,6 @@ void VisualShaderEditor::_update_graph() {
node->add_child(hb);
node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
-
- if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
- Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
- Color c = sb->get_border_color();
- Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
- mono_color.a = 0.85;
- c = mono_color;
-
- node->add_color_override("title_color", c);
- c.a = 0.7;
- node->add_color_override("close_color", c);
- }
}
if (vsnode->get_output_port_for_preview() >= 0 && vsnode->get_output_port_type(vsnode->get_output_port_for_preview()) != VisualShaderNode::PORT_TYPE_TRANSFORM) {
@@ -542,6 +530,18 @@ void VisualShaderEditor::_update_graph() {
if (!uniform.is_valid()) {
graph->add_child(node);
}
+
+ if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
+ Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
+ Color c = sb->get_border_color();
+ Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
+ mono_color.a = 0.85;
+ c = mono_color;
+
+ node->add_color_override("title_color", c);
+ c.a = 0.7;
+ node->add_color_override("close_color", c);
+ }
}
for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {