diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/collision_polygon_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/editor_preview_plugins.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/font_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/path_2d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/polygon_2d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 15 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/plugins/script_text_editor.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/script_text_editor.h | 2 | ||||
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 5 | ||||
-rw-r--r-- | editor/plugins/text_editor.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/text_editor.h | 1 | ||||
-rw-r--r-- | editor/plugins/theme_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 177 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 17 |
15 files changed, 156 insertions, 85 deletions
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index 6e71133c4f..a0df7e289e 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -32,8 +32,8 @@ #include "canvas_item_editor_plugin.h" #include "core/input/input.h" +#include "core/io/file_access.h" #include "core/math/geometry_2d.h" -#include "core/os/file_access.h" #include "core/os/keyboard.h" #include "editor/editor_settings.h" #include "node_3d_editor_plugin.h" diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index cf237f5a4a..235ccb18cb 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -832,7 +832,7 @@ struct FSample { }; static FSample _samples[] = { - { "hani", U"漢語" }, + { "hani", U"漢字" }, { "armn", U"Աբ" }, { "copt", U"Αα" }, { "cyrl", U"Аб" }, diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp index fa58eb5480..8de7dc2447 100644 --- a/editor/plugins/font_editor_plugin.cpp +++ b/editor/plugins/font_editor_plugin.cpp @@ -56,7 +56,7 @@ struct FSample { }; static FSample _samples[] = { - { "hani", U"漢語" }, + { "hani", U"漢字" }, { "armn", U"Աբ" }, { "copt", U"Αα" }, { "cyrl", U"Аб" }, diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 208abeb87f..838e67b5e7 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -31,7 +31,7 @@ #include "path_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" -#include "core/os/file_access.h" +#include "core/io/file_access.h" #include "core/os/keyboard.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index d2ea7a10dc..8a14db0cfd 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -32,8 +32,8 @@ #include "canvas_item_editor_plugin.h" #include "core/input/input.h" +#include "core/io/file_access.h" #include "core/math/geometry_2d.h" -#include "core/os/file_access.h" #include "core/os/keyboard.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 4b7faec228..b89992b03c 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -32,8 +32,8 @@ #include "core/config/project_settings.h" #include "core/input/input.h" +#include "core/io/file_access.h" #include "core/io/resource_loader.h" -#include "core/os/file_access.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "editor/debugger/editor_debugger_node.h" @@ -1640,10 +1640,13 @@ void ScriptEditor::ensure_select_current() { ScriptEditorBase *se = _get_current_editor(); if (se) { se->enable_editor(); + se->set_find_replace_bar(find_replace_bar); if (!grab_focus_block && is_visible_in_tree()) { se->ensure_focus(); } + } else { + find_replace_bar->hide(); } } @@ -3379,11 +3382,19 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { help_overview->set_custom_minimum_size(Size2(0, 60) * EDSCALE); //need to give a bit of limit to avoid it from disappearing help_overview->set_v_size_flags(SIZE_EXPAND_FILL); + VBoxContainer *code_editor_container = memnew(VBoxContainer); + script_split->add_child(code_editor_container); + tab_container = memnew(TabContainer); tab_container->set_tabs_visible(false); tab_container->set_custom_minimum_size(Size2(200, 0) * EDSCALE); - script_split->add_child(tab_container); + code_editor_container->add_child(tab_container); tab_container->set_h_size_flags(SIZE_EXPAND_FILL); + tab_container->set_v_size_flags(SIZE_EXPAND_FILL); + + find_replace_bar = memnew(FindReplaceBar); + code_editor_container->add_child(find_replace_bar); + find_replace_bar->hide(); ED_SHORTCUT("script_editor/window_sort", TTR("Sort")); ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_UP); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 9ae63b7c4f..1d379059d4 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -162,6 +162,7 @@ public: virtual void set_tooltip_request_func(String p_method, Object *p_obj) = 0; virtual Control *get_edit_menu() = 0; virtual void clear_edit_menu() = 0; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) = 0; virtual Control *get_base_editor() const = 0; @@ -270,6 +271,7 @@ class ScriptEditor : public PanelContainer { ConfirmationDialog *erase_tab_confirm; ScriptCreateDialog *script_create_dialog; Button *scripts_visible; + FindReplaceBar *find_replace_bar; String current_theme; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index a29e51e8fb..8fa6b66eda 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1358,6 +1358,10 @@ void ScriptTextEditor::clear_edit_menu() { memdelete(edit_hb); } +void ScriptTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) { + code_editor->set_find_replace_bar(p_bar); +} + void ScriptTextEditor::reload(bool p_soft) { CodeEdit *te = code_editor->get_text_editor(); Ref<Script> scr = script; diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index f784bbe1f8..7bb961bf19 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -233,6 +233,8 @@ public: Control *get_edit_menu() override; virtual void clear_edit_menu() override; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) override; + static void register_editor(); virtual Control *get_base_editor() const override; diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 3beef78bfc..e4a5a3796e 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -751,6 +751,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { editor_box->set_v_size_flags(SIZE_EXPAND_FILL); editor_box->add_child(shader_editor); + FindReplaceBar *bar = memnew(FindReplaceBar); + main_container->add_child(bar); + bar->hide(); + shader_editor->set_find_replace_bar(bar); + warnings_panel = memnew(RichTextLabel); warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE)); warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 1edcbd2cc9..dc7f85a790 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -281,6 +281,10 @@ void TextEditor::clear_edit_menu() { memdelete(edit_hb); } +void TextEditor::set_find_replace_bar(FindReplaceBar *p_bar) { + code_editor->set_find_replace_bar(p_bar); +} + void TextEditor::_edit_option(int p_op) { CodeEdit *tx = code_editor->get_text_editor(); @@ -538,7 +542,7 @@ TextEditor::TextEditor() { edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option)); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO); - edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("un_redo"), EDIT_REDO); + edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY); diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index abb75cc9d8..4e667dc676 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -139,6 +139,7 @@ public: virtual Control *get_edit_menu() override; virtual void clear_edit_menu() override; + virtual void set_find_replace_bar(FindReplaceBar *p_bar) override; virtual void validate() override; diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index f1c73f99dc..7d38a8cb98 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -30,7 +30,7 @@ #include "theme_editor_plugin.h" -#include "core/os/file_access.h" +#include "core/io/file_access.h" #include "core/os/keyboard.h" #include "core/version.h" #include "editor/editor_scale.h" diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 7ef5e9e8ce..2bb9e64262 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -44,6 +44,7 @@ #include "scene/gui/panel.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" +#include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_sdf_nodes.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" @@ -417,6 +418,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { } } + Ref<VisualShaderNodeParticleEmit> emit = vsnode; + if (emit.is_valid()) { + node->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); + } + Ref<VisualShaderNodeUniform> uniform = vsnode; if (uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); @@ -1013,13 +1019,13 @@ bool VisualShaderEditor::_is_available(int p_mode) { if (p_mode != -1) { switch (current_mode) { - case 0: // Vertex or Emit + case 0: // Vertex / Emit current_mode = 1; break; - case 1: // Fragment or Process + case 1: // Fragment / Process current_mode = 2; break; - case 2: // Light or End + case 2: // Light / Collide current_mode = 4; break; default: @@ -1235,22 +1241,29 @@ void VisualShaderEditor::_update_options_menu() { void VisualShaderEditor::_set_mode(int p_which) { if (p_which == VisualShader::MODE_SKY) { - edit_type_standart->set_visible(false); + edit_type_standard->set_visible(false); edit_type_particles->set_visible(false); edit_type_sky->set_visible(true); edit_type = edit_type_sky; + custom_mode_box->set_visible(false); mode = MODE_FLAGS_SKY; } else if (p_which == VisualShader::MODE_PARTICLES) { - edit_type_standart->set_visible(false); + edit_type_standard->set_visible(false); edit_type_particles->set_visible(true); edit_type_sky->set_visible(false); edit_type = edit_type_particles; + if ((edit_type->get_selected() + 3) > VisualShader::TYPE_PROCESS) { + custom_mode_box->set_visible(false); + } else { + custom_mode_box->set_visible(true); + } mode = MODE_FLAGS_PARTICLES; } else { edit_type_particles->set_visible(false); - edit_type_standart->set_visible(true); + edit_type_standard->set_visible(true); edit_type_sky->set_visible(false); - edit_type = edit_type_standart; + edit_type = edit_type_standard; + custom_mode_box->set_visible(false); mode = MODE_FLAGS_SPATIAL_CANVASITEM; } visual_shader->set_shader_type(get_current_shader_type()); @@ -1403,9 +1416,9 @@ void VisualShaderEditor::_update_graph() { VisualShader::Type VisualShaderEditor::get_current_shader_type() const { VisualShader::Type type; if (mode & MODE_FLAGS_PARTICLES) { - type = VisualShader::Type(edit_type->get_selected() + 3); + type = VisualShader::Type(edit_type->get_selected() + 3 + (custom_mode_enabled ? 3 : 0)); } else if (mode & MODE_FLAGS_SKY) { - type = VisualShader::Type(edit_type->get_selected() + 6); + type = VisualShader::Type(edit_type->get_selected() + 8); } else { type = VisualShader::Type(edit_type->get_selected()); } @@ -3224,8 +3237,18 @@ void VisualShaderEditor::_mode_selected(int p_id) { int offset = 0; if (mode & MODE_FLAGS_PARTICLES) { offset = 3; + if (p_id + offset > VisualShader::TYPE_PROCESS) { + custom_mode_box->set_visible(false); + custom_mode_enabled = false; + } else { + custom_mode_box->set_visible(true); + if (custom_mode_box->is_pressed()) { + custom_mode_enabled = true; + offset += 3; + } + } } else if (mode & MODE_FLAGS_SKY) { - offset = 6; + offset = 8; } visual_shader->set_shader_type(VisualShader::Type(p_id + offset)); @@ -3233,6 +3256,21 @@ void VisualShaderEditor::_mode_selected(int p_id) { _update_graph(); } +void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) { + if (!(mode & MODE_FLAGS_PARTICLES)) { + return; + } + custom_mode_enabled = p_enabled; + int id = edit_type->get_selected() + 3; + if (p_enabled) { + visual_shader->set_shader_type(VisualShader::Type(id + 3)); + } else { + visual_shader->set_shader_type(VisualShader::Type(id)); + } + _update_options_menu(); + _update_graph(); +} + void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) { String prev_name = p_input->get_input_name(); @@ -3731,17 +3769,23 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(vs); graph->get_zoom_hbox()->move_child(vs, 0); - edit_type_standart = memnew(OptionButton); - edit_type_standart->add_item(TTR("Vertex")); - edit_type_standart->add_item(TTR("Fragment")); - edit_type_standart->add_item(TTR("Light")); - edit_type_standart->select(1); - edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); + custom_mode_box = memnew(CheckBox); + custom_mode_box->set_text(TTR("Custom")); + custom_mode_box->set_pressed(false); + custom_mode_box->set_visible(false); + custom_mode_box->connect("toggled", callable_mp(this, &VisualShaderEditor::_custom_mode_toggled)); + + edit_type_standard = memnew(OptionButton); + edit_type_standard->add_item(TTR("Vertex")); + edit_type_standard->add_item(TTR("Fragment")); + edit_type_standard->add_item(TTR("Light")); + edit_type_standard->select(1); + edit_type_standard->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); edit_type_particles = memnew(OptionButton); - edit_type_particles->add_item(TTR("Emit")); + edit_type_particles->add_item(TTR("Start")); edit_type_particles->add_item(TTR("Process")); - edit_type_particles->add_item(TTR("End")); + edit_type_particles->add_item(TTR("Collide")); edit_type_particles->select(0); edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); @@ -3750,14 +3794,16 @@ VisualShaderEditor::VisualShaderEditor() { edit_type_sky->select(0); edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected)); - edit_type = edit_type_standart; + edit_type = edit_type_standard; + graph->get_zoom_hbox()->add_child(custom_mode_box); + graph->get_zoom_hbox()->move_child(custom_mode_box, 0); + graph->get_zoom_hbox()->add_child(edit_type_standard); + graph->get_zoom_hbox()->move_child(edit_type_standard, 0); graph->get_zoom_hbox()->add_child(edit_type_particles); graph->get_zoom_hbox()->move_child(edit_type_particles, 0); graph->get_zoom_hbox()->add_child(edit_type_sky); graph->get_zoom_hbox()->move_child(edit_type_sky, 0); - graph->get_zoom_hbox()->add_child(edit_type_standart); - graph->get_zoom_hbox()->move_child(edit_type_standart, 0); add_node = memnew(Button); add_node->set_flat(true); @@ -3977,9 +4023,10 @@ VisualShaderEditor::VisualShaderEditor() { // INPUT + const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); + // SPATIAL-FOR-ALL - const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes."); add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); @@ -3998,6 +4045,23 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + // PARTICLES-FOR-ALL + + add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES)); + ///////////////// add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter."))); @@ -4010,11 +4074,12 @@ VisualShaderEditor::VisualShaderEditor() { const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode."); const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode."); const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode."); - const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode."); + const String input_param_for_start_shader_mode = TTR("'%s' input parameter for start shader mode."); const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode."); - const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode."); - const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode."); - const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode."); + const String input_param_for_collide_shader_mode = TTR("'%s' input parameter for collide shader mode."); + const String input_param_for_start_and_process_shader_mode = TTR("'%s' input parameter for start and process shader modes."); + const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes."); + const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes."); add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); @@ -4091,50 +4156,6 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM)); - // PARTICLES INPUTS - - add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); - - add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); - - add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES)); - // SKY INPUTS add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY)); @@ -4167,6 +4188,22 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY)); + // PARTICLES + + add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, -1, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + + add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES)); + // SCALAR add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index f12d05f7ed..fa98c6b780 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -41,8 +41,8 @@ #include "scene/gui/tree.h" #include "scene/resources/visual_shader.h" -class VisualShaderNodePlugin : public Reference { - GDCLASS(VisualShaderNodePlugin, Reference); +class VisualShaderNodePlugin : public RefCounted { + GDCLASS(VisualShaderNodePlugin, RefCounted); protected: static void _bind_methods(); @@ -51,8 +51,8 @@ public: virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node); }; -class VisualShaderGraphPlugin : public Reference { - GDCLASS(VisualShaderGraphPlugin, Reference); +class VisualShaderGraphPlugin : public RefCounted { + GDCLASS(VisualShaderGraphPlugin, RefCounted); private: struct InputPort { @@ -142,9 +142,11 @@ class VisualShaderEditor : public VBoxContainer { Button *preview_shader; OptionButton *edit_type = nullptr; - OptionButton *edit_type_standart; + OptionButton *edit_type_standard; OptionButton *edit_type_particles; OptionButton *edit_type_sky; + CheckBox *custom_mode_box; + bool custom_mode_enabled = false; bool pending_update_preview; bool shader_error; @@ -189,7 +191,9 @@ class VisualShaderEditor : public VBoxContainer { enum ParticlesTypeFlags { TYPE_FLAGS_EMIT = 1, TYPE_FLAGS_PROCESS = 2, - TYPE_FLAGS_END = 4 + TYPE_FLAGS_COLLIDE = 4, + TYPE_FLAGS_EMIT_CUSTOM = 8, + TYPE_FLAGS_PROCESS_CUSTOM = 16, }; enum SkyTypeFlags { @@ -385,6 +389,7 @@ class VisualShaderEditor : public VBoxContainer { Ref<VisualShaderGraphPlugin> graph_plugin; void _mode_selected(int p_id); + void _custom_mode_toggled(bool p_enabled); void _input_select_item(Ref<VisualShaderNodeInput> input, String name); void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name); |