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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp4
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h4
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_player_editor_plugin.h4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.h4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h4
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp6
-rw-r--r--editor/plugins/asset_library_editor_plugin.h4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h4
-rw-r--r--editor/plugins/camera_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/camera_3d_editor_plugin.h4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp18
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.h4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp11
-rw-r--r--editor/plugins/curve_editor_plugin.h4
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp4
-rw-r--r--editor/plugins/debugger_editor_plugin.h4
-rw-r--r--editor/plugins/editor_debugger_plugin.cpp4
-rw-r--r--editor/plugins/editor_debugger_plugin.h4
-rw-r--r--editor/plugins/editor_preview_plugins.cpp10
-rw-r--r--editor/plugins/editor_preview_plugins.h4
-rw-r--r--editor/plugins/font_editor_plugin.cpp4
-rw-r--r--editor/plugins/font_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h4
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h4
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp4
-rw-r--r--editor/plugins/gradient_editor_plugin.h4
-rw-r--r--editor/plugins/input_event_editor_plugin.cpp4
-rw-r--r--editor/plugins/input_event_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h4
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.cpp16
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.h6
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/line_2d_editor_plugin.h4
-rw-r--r--editor/plugins/material_editor_plugin.cpp43
-rw-r--r--editor/plugins/material_editor_plugin.h6
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h4
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/multimesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp4
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp204
-rw-r--r--editor/plugins/node_3d_editor_plugin.h10
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.h4
-rw-r--r--editor/plugins/ot_features_plugin.cpp4
-rw-r--r--editor/plugins/ot_features_plugin.h4
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp4
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_2d_editor_plugin.h4
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_3d_editor_plugin.h4
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.h4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.h4
-rw-r--r--editor/plugins/script_text_editor.cpp22
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp17
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp4
-rw-r--r--editor/plugins/shader_file_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_ik_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_ik_3d_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h4
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp4
-rw-r--r--editor/plugins/style_box_editor_plugin.h4
-rw-r--r--editor/plugins/sub_viewport_preview_editor_plugin.cpp4
-rw-r--r--editor/plugins/sub_viewport_preview_editor_plugin.h4
-rw-r--r--editor/plugins/text_control_editor_plugin.cpp203
-rw-r--r--editor/plugins/text_control_editor_plugin.h6
-rw-r--r--editor/plugins/text_editor.cpp4
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h4
-rw-r--r--editor/plugins/texture_editor_plugin.cpp6
-rw-r--r--editor/plugins/texture_editor_plugin.h4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp524
-rw-r--r--editor/plugins/theme_editor_plugin.h18
-rw-r--r--editor/plugins/theme_editor_preview.cpp10
-rw-r--r--editor/plugins/theme_editor_preview.h4
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp6
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.h4
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp4
-rw-r--r--editor/plugins/tiles/tile_atlas_view.h4
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp4
-rw-r--r--editor/plugins/tiles/tile_data_editors.h4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.h4
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp4
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h4
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp4
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h4
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp4
-rw-r--r--editor/plugins/tiles/tile_set_editor.h4
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp4
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h4
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp15
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.h4
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp4
-rw-r--r--editor/plugins/version_control_editor_plugin.h4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp417
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h80
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.cpp4
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.h4
154 files changed, 1333 insertions, 853 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 72d94e61ca..348ef4ecc7 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 5fea8b75d6..8db5bf58dd 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index f16ea36a23..3dcb769faf 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 503e066894..7906395c8f 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index b107478724..459de5d35b 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 3b8b78b2b5..b46efff304 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index d9a6f19384..9ebdede4e9 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 68da5c6f79..8e63e39fd5 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 14390511de..4ce9f40a5e 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 26bcff891d..4e7ea46c1d 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index cf3bc58af9..94990636da 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index a969ddd26b..8970e3e062 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index d65ed9cea2..adfea236d3 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index de3d89ae17..14c5658478 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 994e89d96f..49bef4acd5 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -288,7 +288,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview = memnew(TextureRect);
previews_vbox->add_child(preview);
- preview->set_expand(true);
+ preview->set_ignore_texture_size(true);
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
preview->set_custom_minimum_size(Size2(640 * EDSCALE, 345 * EDSCALE));
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 5fbf2833b2..d797608c24 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index c621ade5c8..086d5474ba 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 14e829d025..db0e204616 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_3d_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp
index 8583e95b25..7c920fa15e 100644
--- a/editor/plugins/camera_3d_editor_plugin.cpp
+++ b/editor/plugins/camera_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h
index e087dd22a8..e175a931b0 100644
--- a/editor/plugins/camera_3d_editor_plugin.h
+++ b/editor/plugins/camera_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 4a19e7752e..089c37d7a6 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2097,8 +2097,16 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
(k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
if (!k->is_echo()) {
- // Start moving the canvas items with the keyboard
- drag_selection = _get_edited_canvas_items();
+ // Start moving the canvas items with the keyboard, if they are movable
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+
+ drag_selection.clear();
+ for (CanvasItem *item : selection) {
+ if (_is_node_movable(item, true)) {
+ drag_selection.push_back(item);
+ }
+ }
+
drag_type = DRAG_KEY_MOVE;
drag_from = Vector2();
drag_to = Vector2();
@@ -5852,7 +5860,7 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene);
+ editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", editor->get_edited_scene());
editor_data->get_undo_redo().add_do_reference(instantiated_scene);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index b6576b7144..8bba5130d4 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 8e340b28ef..22d3768a97 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index e78c486a39..cf2e452937 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 4c728ff757..bf6485f9ec 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h
index 10b0adf76c..cd8c857398 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 94fd9a5a08..8a5df6ac50 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index ab95600a52..1c01b7019f 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index fb9f8696fe..e0364dc952 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index b188df8e96..e54e1651bd 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index fc52cd0f99..bb10c04e8f 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
index 9dced3ea86..67cc156680 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 3bb707d415..a9a276fc18 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -803,11 +803,8 @@ Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, cons
im.create(thumbnail_size, thumbnail_size / 2, false, Image::FORMAT_RGBA8);
Color bg_color(0.1, 0.1, 0.1, 1.0);
- for (int i = 0; i < thumbnail_size; i++) {
- for (int j = 0; j < thumbnail_size / 2; j++) {
- im.set_pixel(i, j, bg_color);
- }
- }
+
+ im.fill(bg_color);
Color line_color(0.8, 0.8, 0.8, 1.0);
float range_y = curve.get_max_value() - curve.get_min_value();
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index c351f6ebe9..c7e8dea75a 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 51e1b639a4..6e43130a92 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
index a6fab01c29..6fc83cd438 100644
--- a/editor/plugins/debugger_editor_plugin.h
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp
index 5f3b11ac42..4ce3d7cfd5 100644
--- a/editor/plugins/editor_debugger_plugin.cpp
+++ b/editor/plugins/editor_debugger_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h
index 5995d790c5..b602c36912 100644
--- a/editor/plugins/editor_debugger_plugin.h
+++ b/editor/plugins/editor_debugger_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index f7ec0f8c5c..cef505181a 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -514,11 +514,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
}
bg_color.a = MAX(bg_color.a, 0.2); // some background
- for (int i = 0; i < thumbnail_size; i++) {
- for (int j = 0; j < thumbnail_size; j++) {
- img->set_pixel(i, j, bg_color);
- }
- }
+ img->fill(bg_color);
const int x0 = thumbnail_size / 8;
const int y0 = thumbnail_size / 8;
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index bf52f5771d..dd64918d41 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
index 52fb5b69ea..73a6781774 100644
--- a/editor/plugins/font_editor_plugin.cpp
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/font_editor_plugin.h b/editor/plugins/font_editor_plugin.h
index 3530815872..736137121a 100644
--- a/editor/plugins/font_editor_plugin.h
+++ b/editor/plugins/font_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 4b50f484a4..6b93a1872d 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index bdfc021aa7..55e455e252 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 5ac58795d1..0057566603 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index bd10895459..f7e4244ba4 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
index f6788f80ba..1b4c944876 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
index ce7ca18293..d74986f22b 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 6f2d950190..5e300d3de9 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 95b7b466c9..8239711667 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp
index d3d2de92f5..b0ee88479a 100644
--- a/editor/plugins/input_event_editor_plugin.cpp
+++ b/editor/plugins/input_event_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/input_event_editor_plugin.h b/editor/plugins/input_event_editor_plugin.h
index bc8293c9e5..ed26890229 100644
--- a/editor/plugins/input_event_editor_plugin.h
+++ b/editor/plugins/input_event_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 3d555d7eba..94ab89e2f6 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index eb1ce04788..1a0cd3514b 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/lightmap_gi_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp
index d7b469cb74..2126ca1bc9 100644
--- a/editor/plugins/lightmap_gi_editor_plugin.cpp
+++ b/editor/plugins/lightmap_gi_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,13 +33,14 @@
void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) {
if (lightmap) {
LightmapGI::BakeError err;
+ const uint64_t time_started = OS::get_singleton()->get_ticks_msec();
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
err = lightmap->bake(lightmap, p_file, bake_func_step);
} else {
err = lightmap->bake(lightmap->get_parent(), p_file, bake_func_step);
}
- bake_func_end();
+ bake_func_end(time_started);
switch (err) {
case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: {
@@ -104,11 +105,18 @@ bool LightmapGIEditorPlugin::bake_func_step(float p_progress, const String &p_de
return tmp_progress->step(p_description, p_progress * 1000, p_refresh);
}
-void LightmapGIEditorPlugin::bake_func_end() {
+void LightmapGIEditorPlugin::bake_func_end(uint64_t p_time_started) {
if (tmp_progress != nullptr) {
memdelete(tmp_progress);
tmp_progress = nullptr;
}
+
+ const int time_taken = (OS::get_singleton()->get_ticks_msec() - p_time_started) * 0.001;
+ print_line(vformat("Done baking lightmaps in %02d:%02d:%02d.", time_taken / 3600, (time_taken % 3600) / 60, time_taken % 60));
+ // Request attention in case the user was doing something else.
+ // Baking lightmaps is likely the editor task that can take the most time,
+ // so only request the attention for baking lightmaps.
+ DisplayServer::get_singleton()->window_request_attention();
}
void LightmapGIEditorPlugin::_bind_methods() {
diff --git a/editor/plugins/lightmap_gi_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h
index 12d080d6be..5eec972228 100644
--- a/editor/plugins/lightmap_gi_editor_plugin.h
+++ b/editor/plugins/lightmap_gi_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ class LightmapGIEditorPlugin : public EditorPlugin {
EditorFileDialog *file_dialog;
static EditorProgress *tmp_progress;
static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh);
- static void bake_func_end();
+ static void bake_func_end(uint64_t p_time_started);
void _bake_select_file(const String &p_file);
void _bake();
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 08c5ef02a4..9d7e22278e 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index 769109583a..4497307747 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index bfbe6e26a9..9d45c365a8 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -254,6 +254,43 @@ void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
add_custom_control(editor);
}
+void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ if (!undo_redo) {
+ return;
+ }
+
+ // For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
+ // set the respective metallic or roughness factor to 1.0 as a convenience feature
+ BaseMaterial3D *base_material = Object::cast_to<StandardMaterial3D>(p_edited);
+ if (base_material) {
+ Texture2D *texture = Object::cast_to<Texture2D>(p_new_value);
+ if (texture) {
+ if (p_property == "roughness_texture") {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_ROUGHNESS).is_null() && texture) {
+ undo_redo->add_do_property(p_edited, "roughness", 1.0);
+
+ bool valid = false;
+ Variant value = p_edited->get("roughness", &valid);
+ if (valid) {
+ undo_redo->add_undo_property(p_edited, "roughness", value);
+ }
+ }
+ } else if (p_property == "metallic_texture") {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_METALLIC).is_null() && texture) {
+ undo_redo->add_do_property(p_edited, "metallic", 1.0);
+
+ bool valid = false;
+ Variant value = p_edited->get("metallic", &valid);
+ if (valid) {
+ undo_redo->add_undo_property(p_edited, "metallic", value);
+ }
+ }
+ }
+ }
+ }
+}
+
EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env.instantiate();
Ref<Sky> sky = memnew(Sky());
@@ -261,6 +298,8 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
env->set_background(Environment::BG_COLOR);
env->set_ambient_source(Environment::AMBIENT_SOURCE_SKY);
env->set_reflection_source(Environment::REFLECTION_SOURCE_SKY);
+
+ EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &EditorInspectorPluginMaterial::_undo_redo_inspector_callback));
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 8262b8149d..53f4513396 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -92,6 +92,8 @@ public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
+ void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+
EditorInspectorPluginMaterial();
};
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 4b18ac6e9f..daf68f247d 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 1e88b70202..613680e870 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 2ce13b717a..75e9cc23a1 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 98b667c978..1df72d107c 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index fd62f632dc..d82d0c6ffc 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index 9e225ffb9b..7144f87ba6 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 517aca596a..4ec65ea257 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 2cdd7cf504..ae18edd90a 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 9971d3111d..e9e2a843cd 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 0f5928d416..446083902c 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 32355735cc..474e84cae8 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index cf9a464b69..a8383aefed 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index f49b749046..957d1483bc 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -954,7 +954,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
real_t col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1058,7 +1058,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * GIZMO_SCALE_OFFSET;
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1138,68 +1138,62 @@ void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transfor
}
}
-Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local) {
+Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) {
switch (p_mode) {
case TRANSFORM_SCALE: {
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ p_motion.snap(Vector3(p_extra, p_extra, p_extra));
+ }
+ Transform3D s;
if (p_local) {
- Basis g = p_original.basis.orthonormalized();
- Vector3 local_motion = g.inverse().xform(p_motion);
-
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- local_motion.snap(Vector3(p_extra, p_extra, p_extra));
- }
-
- Transform3D local_t;
- local_t.basis = p_original_local.basis.scaled_local(local_motion + Vector3(1, 1, 1));
- local_t.origin = p_original_local.origin;
- return local_t;
+ s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1));
+ s.origin = p_original_local.origin;
} else {
+ s.basis.scale(p_motion + Vector3(1, 1, 1));
Transform3D base = Transform3D(Basis(), _edit.center);
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- p_motion.snap(Vector3(p_extra, p_extra, p_extra));
+ s = base * (s * (base.inverse() * p_original));
+
+ // Recalculate orthogonalized scale without moving origin.
+ if (p_orthogonal) {
+ s.basis = p_original_local.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
+ // The scaled_orthogonal() does not require orthogonal Basis,
+ // but it may make a bit skew by precision problems.
+ s.basis.orthogonalize();
}
-
- Transform3D global_t;
- global_t.basis.scale(p_motion + Vector3(1, 1, 1));
- return base * (global_t * (base.inverse() * p_original));
}
+
+ return s;
}
case TRANSFORM_TRANSLATE: {
- if (p_local) {
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- Basis g = p_original.basis.orthonormalized();
- Vector3 local_motion = g.inverse().xform(p_motion);
- local_motion.snap(Vector3(p_extra, p_extra, p_extra));
-
- p_motion = g.xform(local_motion);
- }
+ if (_edit.snap || spatial_editor->is_snap_enabled()) {
+ p_motion.snap(Vector3(p_extra, p_extra, p_extra));
+ }
- } else {
- if (_edit.snap || spatial_editor->is_snap_enabled()) {
- p_motion.snap(Vector3(p_extra, p_extra, p_extra));
- }
+ if (p_local) {
+ p_motion = p_original.basis.xform(p_motion);
}
// Apply translation
Transform3D t = p_original;
t.origin += p_motion;
+
return t;
}
case TRANSFORM_ROTATE: {
+ Transform3D r;
+
if (p_local) {
- Transform3D r;
Vector3 axis = p_original_local.basis.xform(p_motion);
r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = p_original_local.origin;
- return r;
} else {
- Transform3D r;
Basis local = p_original.basis * p_original_local.basis.inverse();
Vector3 axis = local.xform_inv(p_motion);
r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
- return r;
}
+
+ return r;
}
default: {
ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
@@ -1480,6 +1474,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
_edit.original_mouse_pos = b->get_position();
_edit.snap = spatial_editor->is_snap_enabled();
_edit.mode = TRANSFORM_NONE;
+ _edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale.
bool can_select_gizmos = spatial_editor->get_single_selected_node();
@@ -1783,30 +1778,30 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2) + spatial_editor->get_gizmo_transform().basis.get_axis(0);
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0) + spatial_editor->get_gizmo_transform().basis.get_axis(1);
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -1857,6 +1852,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// This might not be necessary anymore after issue #288 is solved (in 4.0?).
set_message(TTR("Scaling: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
+ motion = _edit.original.basis.inverse().xform(motion);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
@@ -1877,14 +1873,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (se->gizmo.is_valid()) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
if (!local_coords) {
new_xform = se->original.affine_inverse() * new_xform;
}
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
- Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
_transform_gizmo_apply(se->sp, new_xform, local_coords);
}
}
@@ -1904,27 +1900,27 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -1956,6 +1952,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion_snapped.snap(Vector3(snap, snap, snap));
set_message(TTR("Translating: ") + "(" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
+ motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
@@ -1976,12 +1973,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (se->gizmo.is_valid()) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
new_xform = se->original.affine_inverse() * new_xform;
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
- Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
_transform_gizmo_apply(se->sp, new_xform, false);
}
}
@@ -2000,15 +1997,15 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
axis = Vector3(1, 0, 0);
break;
case TRANSFORM_Y_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
axis = Vector3(0, 1, 0);
break;
case TRANSFORM_Z_AXIS:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
axis = Vector3(0, 0, 1);
break;
case TRANSFORM_YZ:
@@ -2063,14 +2060,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
- Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo.
if (!local_coords) {
new_xform = se->original.affine_inverse() * new_xform;
}
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
- Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords);
+ Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
_transform_gizmo_apply(se->sp, new_xform, local_coords);
}
}
@@ -2439,7 +2436,8 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
_menu_option(VIEW_PERSPECTIVE);
}
- const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
+ // Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things.
+ const real_t degrees_per_pixel = real_t(EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale);
const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
@@ -2687,8 +2685,8 @@ void Node3DEditorViewport::_project_settings_changed() {
const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
viewport->set_use_occlusion_culling(use_occlusion_culling);
- const float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
- viewport->set_lod_threshold(lod_threshold);
+ const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
+ viewport->set_mesh_lod_threshold(mesh_lod_threshold);
}
void Node3DEditorViewport::_notification(int p_what) {
@@ -3390,6 +3388,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
+ case VIEW_DISPLAY_DEBUG_SSIL:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
case VIEW_DISPLAY_DEBUG_SDFGI:
@@ -3416,6 +3415,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
+ VIEW_DISPLAY_DEBUG_SSIL,
VIEW_DISPLAY_DEBUG_GI_BUFFER,
VIEW_DISPLAY_DEBUG_DISABLE_LOD,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
@@ -3444,6 +3444,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
Viewport::DEBUG_DRAW_SSAO,
+ Viewport::DEBUG_DRAW_SSIL,
Viewport::DEBUG_DRAW_GI_BUFFER,
Viewport::DEBUG_DRAW_DISABLE_LOD,
Viewport::DEBUG_DRAW_PSSM_SPLITS,
@@ -3672,8 +3673,6 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
subviewport_container->get_stretch_shrink();
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
- xform.basis.scale(scale);
-
// if the determinant is zero, we should disable the gizmo from being rendered
// this prevents supplying bad values to the renderer and then having to filter it out again
if (xform.basis.determinant() == 0) {
@@ -3690,18 +3689,26 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
}
for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform);
+ Transform3D axis_angle = Transform3D();
+ if (xform.basis.get_axis(i).normalized().dot(xform.basis.get_axis((i + 1) % 3).normalized()) < 1.0) {
+ axis_angle = axis_angle.looking_at(xform.basis.get_axis(i).normalized(), xform.basis.get_axis((i + 1) % 3).normalized());
+ }
+ axis_angle.basis.scale(scale);
+ axis_angle.origin = xform.origin;
+ RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
- RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
- RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
- RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
- RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
+ RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
}
// Rotation white outline
+ xform.orthonormalize();
+ xform.basis.scale(scale);
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
@@ -3984,6 +3991,37 @@ AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, boo
return bounds;
}
+Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
+ if (node_3d == nullptr) {
+ Node3D *replacement_node = memnew(Node3D);
+ replacement_node->set_name(p_node->get_name());
+ p_node->replace_by(replacement_node);
+ memdelete(p_node);
+ p_node = replacement_node;
+ } else {
+ VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
+ if (visual_instance == nullptr) {
+ Node3D *replacement_node = memnew(Node3D);
+ replacement_node->set_name(node_3d->get_name());
+ replacement_node->set_visible(node_3d->is_visible());
+ replacement_node->set_transform(node_3d->get_transform());
+ replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode());
+ replacement_node->set_rotation_order(node_3d->get_rotation_order());
+ replacement_node->set_as_top_level(node_3d->is_set_as_top_level());
+ p_node->replace_by(replacement_node);
+ memdelete(p_node);
+ p_node = replacement_node;
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _sanitize_preview_node(p_node->get_child(i));
+ }
+
+ return p_node;
+}
+
void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
@@ -4000,6 +4038,7 @@ void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
+ instance = _sanitize_preview_node(instance);
preview_node->add_child(instance);
}
}
@@ -4091,7 +4130,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
}
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene);
+ editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", editor->get_edited_scene());
editor_data->get_undo_redo().add_do_reference(instantiated_scene);
editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
@@ -4351,6 +4390,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
+ display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
display_submenu->add_separator();
@@ -4878,7 +4918,6 @@ void Node3DEditor::update_transform_gizmo() {
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;
- gizmo_basis.orthonormalize();
}
count++;
}
@@ -4903,7 +4942,6 @@ void Node3DEditor::update_transform_gizmo() {
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;
- gizmo_basis.orthonormalize();
}
count++;
}
@@ -5778,6 +5816,12 @@ void fragment() {
{
//move gizmo
+ // Inverted zxy.
+ Vector3 ivec = Vector3(0, 0, -1);
+ Vector3 nivec = Vector3(-1, -1, 0);
+ Vector3 ivec2 = Vector3(-1, 0, 0);
+ Vector3 ivec3 = Vector3(0, -1, 0);
+
for (int i = 0; i < 3; i++) {
Color col;
switch (i) {
@@ -5815,16 +5859,6 @@ void fragment() {
mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
- Vector3 ivec;
- ivec[i] = 1;
- Vector3 nivec;
- nivec[(i + 1) % 3] = 1;
- nivec[(i + 2) % 3] = 1;
- Vector3 ivec2;
- ivec2[(i + 1) % 3] = 1;
- Vector3 ivec3;
- ivec3[(i + 2) % 3] = 1;
-
//translate
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 8d647808ba..8d42e88b53 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -125,6 +125,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
+ VIEW_DISPLAY_DEBUG_SSIL,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_DISPLAY_DEBUG_SDFGI,
@@ -384,6 +385,9 @@ private:
Vector3 _get_instance_position(const Point2 &p_pos) const;
static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform = true);
+
+ Node *_sanitize_preview_node(Node *p_node) const;
+
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
@@ -395,7 +399,7 @@ private:
void _project_settings_changed();
- Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local);
+ Transform3D _compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal);
protected:
void _notification(int p_what);
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
index 1e85b19a84..2dd760275e 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.h b/editor/plugins/occluder_instance_3d_editor_plugin.h
index 161b17811c..a9aa0b74e3 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.h
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index 7f3ebc01d5..d2daa4fa8d 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h
index add491ed48..073fe53a52 100644
--- a/editor/plugins/ot_features_plugin.h
+++ b/editor/plugins/ot_features_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
index 53c5b8dd70..b492c27f41 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.cpp
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
index af0291b69c..fc19496eb6 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.h
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 79f8ce95cd..c50673559c 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 867e0ce74f..210a5a140d 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index e83f6481f9..c31b893498 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index 974234ba8f..a7da2c07e5 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
index 71955cf62c..9d69bbaa0b 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h
index 248aad9298..d30222d7e6 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.h
+++ b/editor/plugins/physical_bone_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index affcab9e7d..e272b96778 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index cbe7ecf360..a04179dcad 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 30b7a26aab..d5287bc2fb 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 943765d4e0..838d72df41 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index d1830bf5af..34b39d2a17 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index c05975b6c3..c2866f269b 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index caaac2c7d3..03ed0e0ef2 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 0adeca031e..ca409e15ca 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index d5af7c5b38..97a882c383 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -238,10 +238,6 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) {
void ScriptTextEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
goto_line_centered(p_line.operator int64_t());
- } else if (p_line.get_type() == Variant::DICTIONARY) {
- Dictionary meta = p_line.operator Dictionary();
- code_editor->get_text_editor()->insert_line_at(meta["line"].operator int64_t() - 1, "# warning-ignore:" + meta["code"].operator String());
- _validate_script();
}
}
@@ -468,20 +464,8 @@ void ScriptTextEditor::_validate_script() {
}
// Add script warnings.
- warnings_panel->push_table(3);
+ warnings_panel->push_table(2);
for (const ScriptLanguage::Warning &w : warnings) {
- Dictionary ignore_meta;
- ignore_meta["line"] = w.start_line;
- ignore_meta["code"] = w.string_code.to_lower();
- warnings_panel->push_cell();
- warnings_panel->push_meta(ignore_meta);
- warnings_panel->push_color(
- warnings_panel->get_theme_color(SNAME("accent_color"), SNAME("Editor")).lerp(warnings_panel->get_theme_color(SNAME("mono_color"), SNAME("Editor")), 0.5));
- warnings_panel->add_text(TTR("[Ignore]"));
- warnings_panel->pop(); // Color.
- warnings_panel->pop(); // Meta ignore.
- warnings_panel->pop(); // Cell.
-
warnings_panel->push_cell();
warnings_panel->push_meta(w.start_line - 1);
warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index afe9a7453d..6e67444489 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index d5ee52dfab..e8bbeb0834 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -293,15 +293,20 @@ void ShaderTextEditor::_update_warning_panel() {
}
warning_count++;
+ int line = w.get_line();
// First cell.
warnings_panel->push_cell();
- warnings_panel->push_meta(w.get_line() - 1);
warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
- warnings_panel->add_text(TTR("Line") + " " + itos(w.get_line()));
- warnings_panel->add_text(" (" + w.get_name() + "):");
+ if (line != -1) {
+ warnings_panel->push_meta(line - 1);
+ warnings_panel->add_text(TTR("Line") + " " + itos(line));
+ warnings_panel->add_text(" (" + w.get_name() + "):");
+ warnings_panel->pop(); // Meta goto.
+ } else {
+ warnings_panel->add_text(w.get_name() + ":");
+ }
warnings_panel->pop(); // Color.
- warnings_panel->pop(); // Meta goto.
warnings_panel->pop(); // Cell.
// Second cell.
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 77579754d3..cc90d381a5 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 517de1901f..8250164885 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h
index 7d6e503b6c..feec0c206e 100644
--- a/editor/plugins/shader_file_editor_plugin.h
+++ b/editor/plugins/shader_file_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 510e264c48..b6d465ea81 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index 066888f685..2fa7f02622 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index bb5ef0f6eb..e1b27cb045 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1110,7 +1110,7 @@ void fragment() {
)");
selected_mat->set_shader(selected_sh);
- // Regist properties in editor settings.
+ // Register properties in editor settings.
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/skeleton", Color(1, 0.8, 0.4));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/selected_bone", Color(0.8, 0.3, 0.0));
EDITOR_DEF("editors/3d_gizmos/gizmo_settings/bone_axis_length", (float)0.1);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 1dd2d2281d..d0d81d6498 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
index 85632cf481..ca8786a385 100644
--- a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h
index b0d2138115..edc3f6dda4 100644
--- a/editor/plugins/skeleton_ik_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 48b10d5a8b..1eac651ed6 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index d4a1ef4312..c93ad1610f 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 316ef7b195..2da4f80751 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1232,7 +1232,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_expand(true);
+ split_sheet_preview->set_ignore_texture_size(true);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 9732384000..8767e05a94 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 1c7f319280..5d38352b22 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index d82e5ab05e..898628fd7f 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sub_viewport_preview_editor_plugin.cpp b/editor/plugins/sub_viewport_preview_editor_plugin.cpp
index 75c47bda2e..4498a1d64d 100644
--- a/editor/plugins/sub_viewport_preview_editor_plugin.cpp
+++ b/editor/plugins/sub_viewport_preview_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sub_viewport_preview_editor_plugin.h b/editor/plugins/sub_viewport_preview_editor_plugin.h
index 03b8b678d1..7016910ebd 100644
--- a/editor/plugins/sub_viewport_preview_editor_plugin.h
+++ b/editor/plugins/sub_viewport_preview_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_control_editor_plugin.cpp b/editor/plugins/text_control_editor_plugin.cpp
index c878c83430..a51b5d3e03 100644
--- a/editor/plugins/text_control_editor_plugin.cpp
+++ b/editor/plugins/text_control_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,10 @@ void TextControlEditor::_notification(int p_notification) {
}
}
+void TextControlEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_control"), &TextControlEditor::_update_control);
+}
+
void TextControlEditor::_find_resources(EditorFileSystemDirectory *p_dir) {
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
_find_resources(p_dir->get_subdir(i));
@@ -179,8 +183,13 @@ void TextControlEditor::_update_control() {
}
// Get other theme overrides.
+ font_size_list->set_block_signals(true);
font_size_list->set_value(edited_control->get_theme_font_size(edited_font_size));
+ font_size_list->set_block_signals(false);
+
+ outline_size_list->set_block_signals(true);
outline_size_list->set_value(edited_control->get_theme_constant("outline_size"));
+ outline_size_list->set_block_signals(false);
font_color_picker->set_pick_color(edited_control->get_theme_color(edited_color));
outline_color_picker->set_pick_color(edited_control->get_theme_color("font_outline_color"));
@@ -188,7 +197,6 @@ void TextControlEditor::_update_control() {
}
void TextControlEditor::_font_selected(int p_id) {
- _update_styles_menu();
_set_font();
}
@@ -197,70 +205,177 @@ void TextControlEditor::_font_style_selected(int p_id) {
}
void TextControlEditor::_set_font() {
- if (edited_control) {
- if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) {
- // Remove font override.
- edited_control->remove_theme_font_override(edited_font);
- return;
- } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) {
- // Restore "custom_font".
- edited_control->add_theme_font_override(edited_font, custom_font);
- return;
- } else {
- // Load new font resource using selected name and style.
- String name = font_list->get_item_text(font_list->get_selected());
- String sty = font_style_list->get_item_text(font_style_list->get_selected());
- if (sty.is_empty()) {
- sty = "Default";
- }
- if (fonts.has(name)) {
- Ref<FontData> fd = ResourceLoader::load(fonts[name][sty]);
- if (fd.is_valid()) {
- Ref<Font> f;
- f.instantiate();
- f->add_data(fd);
- edited_control->add_theme_font_override(edited_font, f);
- }
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font"));
+
+ if (font_list->get_selected_id() == FONT_INFO_THEME_DEFAULT) {
+ // Remove font override.
+ ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
+ } else if (font_list->get_selected_id() == FONT_INFO_USER_CUSTOM) {
+ // Restore "custom_font".
+ ur->add_do_method(edited_control, "add_theme_font_override", edited_font, custom_font);
+ } else {
+ // Load new font resource using selected name and style.
+ String name = font_list->get_item_text(font_list->get_selected());
+ String style = font_style_list->get_item_text(font_style_list->get_selected());
+ if (style.is_empty()) {
+ style = "Default";
+ }
+
+ if (fonts.has(name)) {
+ Ref<FontData> fd = ResourceLoader::load(fonts[name][style]);
+ if (fd.is_valid()) {
+ Ref<Font> font;
+ font.instantiate();
+ font->add_data(fd);
+ ur->add_do_method(edited_control, "add_theme_font_override", edited_font, font);
}
}
}
+
+ if (edited_control->has_theme_font_override(edited_font)) {
+ ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_font_override", edited_font);
+ }
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_font_size_selected(double p_size) {
- if (edited_control) {
- edited_control->add_theme_font_size_override(edited_font_size, p_size);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Size"));
+
+ ur->add_do_method(edited_control, "add_theme_font_size_override", edited_font_size, p_size);
+ if (edited_control->has_theme_font_size_override(edited_font_size)) {
+ ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_font_size_override", edited_font_size);
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_outline_size_selected(double p_size) {
- if (edited_control) {
- edited_control->add_theme_constant_override("outline_size", p_size);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Outline Size"));
+
+ ur->add_do_method(edited_control, "add_theme_constant_override", "outline_size", p_size);
+ if (edited_control->has_theme_constant_override("outline_size")) {
+ ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_constant_override", "outline_size");
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_font_color_changed(const Color &p_color) {
- if (edited_control) {
- edited_control->add_theme_color_override(edited_color, p_color);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Color"), UndoRedo::MERGE_ENDS);
+
+ ur->add_do_method(edited_control, "add_theme_color_override", edited_color, p_color);
+ if (edited_control->has_theme_color_override(edited_color)) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_color_override", edited_color);
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_outline_color_changed(const Color &p_color) {
- if (edited_control) {
- edited_control->add_theme_color_override("font_outline_color", p_color);
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Outline Color"), UndoRedo::MERGE_ENDS);
+
+ ur->add_do_method(edited_control, "add_theme_color_override", "font_outline_color", p_color);
+ if (edited_control->has_theme_color_override("font_outline_color")) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
+ } else {
+ ur->add_undo_method(edited_control, "remove_theme_color_override", "font_outline_color");
}
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::_clear_formatting() {
- if (edited_control) {
- edited_control->begin_bulk_theme_override();
- edited_control->remove_theme_font_override(edited_font);
- edited_control->remove_theme_font_size_override(edited_font_size);
- edited_control->remove_theme_color_override(edited_color);
- edited_control->remove_theme_color_override("font_outline_color");
- edited_control->remove_theme_constant_override("outline_size");
- edited_control->end_bulk_theme_override();
- _update_control();
+ if (!edited_control) {
+ return;
+ }
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Clear Control Formatting"));
+
+ ur->add_do_method(edited_control, "begin_bulk_theme_override");
+ ur->add_undo_method(edited_control, "begin_bulk_theme_override");
+
+ ur->add_do_method(edited_control, "remove_theme_font_override", edited_font);
+ if (edited_control->has_theme_font_override(edited_font)) {
+ ur->add_undo_method(edited_control, "add_theme_font_override", edited_font, edited_control->get_theme_font(edited_font));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_font_size_override", edited_font_size);
+ if (edited_control->has_theme_font_size_override(edited_font_size)) {
+ ur->add_undo_method(edited_control, "add_theme_font_size_override", edited_font_size, edited_control->get_theme_font_size(edited_font_size));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_color_override", edited_color);
+ if (edited_control->has_theme_color_override(edited_color)) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", edited_color, edited_control->get_theme_color(edited_color));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_color_override", "font_outline_color");
+ if (edited_control->has_theme_color_override("font_outline_color")) {
+ ur->add_undo_method(edited_control, "add_theme_color_override", "font_outline_color", edited_control->get_theme_color("font_outline_color"));
+ }
+
+ ur->add_do_method(edited_control, "remove_theme_constant_override", "outline_size");
+ if (edited_control->has_theme_constant_override("outline_size")) {
+ ur->add_undo_method(edited_control, "add_theme_constant_override", "outline_size", edited_control->get_theme_constant("outline_size"));
}
+
+ ur->add_do_method(edited_control, "end_bulk_theme_override");
+ ur->add_undo_method(edited_control, "end_bulk_theme_override");
+
+ ur->add_do_method(this, "_update_control");
+ ur->add_undo_method(this, "_update_control");
+
+ ur->commit_action();
}
void TextControlEditor::edit(Object *p_object) {
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
index 7f4aa3754c..d284a30f16 100644
--- a/editor/plugins/text_control_editor_plugin.h
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,7 +70,7 @@ class TextControlEditor : public HBoxContainer {
protected:
void _notification(int p_notification);
- static void _bind_methods(){};
+ static void _bind_methods();
void _find_resources(EditorFileSystemDirectory *p_dir);
void _reload_fonts(const String &p_path);
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index cbde382d67..12d13571f8 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 7404557f46..d3fb0c0a16 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index b4e394a1c0..6080f9df87 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
index 855194e644..5a200f6c11 100644
--- a/editor/plugins/texture_3d_editor_plugin.h
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index e25b0270b4..84b33f0986 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,7 +84,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- texture_display->set_expand(true);
+ texture_display->set_ignore_texture_size(true);
add_child(texture_display);
if (p_show_metadata) {
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 60349febd7..5ba077d6fc 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 1f536d13cf..a8c37d37fe 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
index a7fe4b94e9..cd8eba1bfe 100644
--- a/editor/plugins/texture_layered_editor_plugin.h
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 8e1c81a876..c03e55be69 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index c043d6ae33..23981ddb81 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index b5d2b571f5..91c17399c2 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -754,8 +754,9 @@ void ThemeItemImportTree::_import_selected() {
return;
}
- // Prevent changes from immediately being reported while the operation is still ongoing.
- edited_theme->_freeze_change_propagation();
+ Ref<Theme> old_snapshot = edited_theme->duplicate();
+ Ref<Theme> new_snapshot = edited_theme->duplicate();
+
ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size() + 2);
int idx = 0;
@@ -808,7 +809,7 @@ void ThemeItemImportTree::_import_selected() {
}
}
- edited_theme->set_theme_item(ti.data_type, ti.item_name, ti.type_name, item_value);
+ new_snapshot->set_theme_item(ti.data_type, ti.item_name, ti.type_name, item_value);
}
idx++;
@@ -816,12 +817,24 @@ void ThemeItemImportTree::_import_selected() {
// Allow changes to be reported now that the operation is finished.
ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Updating the editor"), idx++);
- edited_theme->_unfreeze_and_propagate_changes();
+
// Make sure the task is not ended before the editor freezes to update the Inspector.
ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Finalizing"), idx++);
ProgressDialog::get_singleton()->end_task("import_theme_items");
- emit_signal(SNAME("items_imported"));
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Import Theme Items"));
+
+ ur->add_do_method(*edited_theme, "clear");
+ ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
+ ur->add_undo_method(*edited_theme, "clear");
+ ur->add_undo_method(*edited_theme, "merge_with", old_snapshot);
+
+ ur->add_do_method(this, "emit_signal", SNAME("items_imported"));
+ ur->add_undo_method(this, "emit_signal", SNAME("items_imported"));
+
+ ur->commit_action();
}
void ThemeItemImportTree::set_edited_theme(const Ref<Theme> &p_theme) {
@@ -1296,6 +1309,7 @@ void ThemeItemEditorDialog::_update_edit_types() {
edit_items_message->set_text(TTR("Select a theme type from the list to edit its items.\nYou can add a custom type or import a type with its items from another theme."));
edit_items_message->show();
}
+
_update_edit_item_tree(selected_type);
}
@@ -1475,19 +1489,25 @@ void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_colu
String item_name = item->get_text(0);
int data_type = item->get_parent()->get_metadata(0);
_open_rename_theme_item_dialog((Theme::DataType)data_type, item_name);
+ _update_edit_item_tree(edited_item_type);
} break;
case ITEMS_TREE_REMOVE_ITEM: {
String item_name = item->get_text(0);
int data_type = item->get_parent()->get_metadata(0);
- edited_theme->clear_theme_item((Theme::DataType)data_type, item_name, edited_item_type);
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Remove Theme Item"));
+ ur->add_do_method(*edited_theme, "clear_theme_item", (Theme::DataType)data_type, item_name, edited_item_type);
+ ur->add_undo_method(*edited_theme, "set_theme_item", (Theme::DataType)data_type, item_name, edited_item_type, edited_theme->get_theme_item((Theme::DataType)data_type, item_name, edited_item_type));
+ ur->add_do_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->commit_action();
} break;
case ITEMS_TREE_REMOVE_DATA_TYPE: {
int data_type = item->get_metadata(0);
_remove_data_type_items((Theme::DataType)data_type, edited_item_type);
} break;
}
-
- _update_edit_item_tree(edited_item_type);
}
void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) {
@@ -1500,57 +1520,91 @@ void ThemeItemEditorDialog::_add_theme_type(const String &p_new_text) {
edited_theme->add_font_size_type(new_type);
edited_theme->add_color_type(new_type);
edited_theme->add_constant_type(new_type);
+
_update_edit_types();
- // Force emit a change so that other parts of the editor can update.
edited_theme->emit_changed();
}
void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Create Theme Item"));
+
switch (p_data_type) {
case Theme::DATA_TYPE_ICON:
- edited_theme->set_icon(p_item_name, p_item_type, Ref<Texture2D>());
+ ur->add_do_method(*edited_theme, "set_icon", p_item_name, p_item_type, Ref<Texture2D>());
+ ur->add_undo_method(*edited_theme, "clear_icon", p_item_name, p_item_type);
break;
case Theme::DATA_TYPE_STYLEBOX:
- edited_theme->set_stylebox(p_item_name, p_item_type, Ref<StyleBox>());
+ ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, p_item_type, Ref<StyleBox>());
+ ur->add_undo_method(*edited_theme, "clear_stylebox", p_item_name, p_item_type);
+
+ if (theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(p_item_name, p_item_type))) {
+ ur->add_undo_method(theme_type_editor, "_unpin_leading_stylebox");
+ }
break;
case Theme::DATA_TYPE_FONT:
- edited_theme->set_font(p_item_name, p_item_type, Ref<Font>());
+ ur->add_do_method(*edited_theme, "set_font", p_item_name, p_item_type, Ref<Font>());
+ ur->add_undo_method(*edited_theme, "clear_font", p_item_name, p_item_type);
break;
case Theme::DATA_TYPE_FONT_SIZE:
- edited_theme->set_font_size(p_item_name, p_item_type, -1);
+ ur->add_do_method(*edited_theme, "set_font_size", p_item_name, p_item_type, -1);
+ ur->add_undo_method(*edited_theme, "clear_font_size", p_item_name, p_item_type);
break;
case Theme::DATA_TYPE_COLOR:
- edited_theme->set_color(p_item_name, p_item_type, Color());
+ ur->add_do_method(*edited_theme, "set_color", p_item_name, p_item_type, Color());
+ ur->add_undo_method(*edited_theme, "clear_color", p_item_name, p_item_type);
break;
case Theme::DATA_TYPE_CONSTANT:
- edited_theme->set_constant(p_item_name, p_item_type, 0);
+ ur->add_do_method(*edited_theme, "set_constant", p_item_name, p_item_type, 0);
+ ur->add_undo_method(*edited_theme, "clear_constant", p_item_name, p_item_type);
break;
case Theme::DATA_TYPE_MAX:
break; // Can't happen, but silences warning.
}
+
+ ur->add_do_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->commit_action();
}
void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) {
List<StringName> names;
- // Prevent changes from immediately being reported while the operation is still ongoing.
- edited_theme->_freeze_change_propagation();
+ Ref<Theme> old_snapshot = edited_theme->duplicate();
+ Ref<Theme> new_snapshot = edited_theme->duplicate();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Remove Data Type Items From Theme"));
- edited_theme->get_theme_item_list(p_data_type, p_item_type, &names);
+ new_snapshot->get_theme_item_list(p_data_type, p_item_type, &names);
for (const StringName &E : names) {
- edited_theme->clear_theme_item(p_data_type, E, p_item_type);
+ new_snapshot->clear_theme_item(p_data_type, E, edited_item_type);
+
+ if (p_data_type == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, p_item_type))) {
+ ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox");
+ ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, p_item_type));
+ }
}
- // Allow changes to be reported now that the operation is finished.
- edited_theme->_unfreeze_and_propagate_changes();
+ ur->add_do_method(*edited_theme, "clear");
+ ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
+ ur->add_undo_method(*edited_theme, "merge_with", old_snapshot);
+
+ ur->add_do_method(theme_type_editor, "_update_edit_item_tree", edited_item_type);
+ ur->add_undo_method(theme_type_editor, "_update_edit_item_tree", edited_item_type);
+
+ ur->commit_action();
}
void ThemeItemEditorDialog::_remove_class_items() {
List<StringName> names;
- // Prevent changes from immediately being reported while the operation is still ongoing.
- edited_theme->_freeze_change_propagation();
+ Ref<Theme> old_snapshot = edited_theme->duplicate();
+ Ref<Theme> new_snapshot = edited_theme->duplicate();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Remove Class Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
@@ -1558,62 +1612,95 @@ void ThemeItemEditorDialog::_remove_class_items() {
names.clear();
Theme::get_default()->get_theme_item_list(data_type, edited_item_type, &names);
for (const StringName &E : names) {
- if (edited_theme->has_theme_item_nocheck(data_type, E, edited_item_type)) {
- edited_theme->clear_theme_item(data_type, E, edited_item_type);
+ if (new_snapshot->has_theme_item_nocheck(data_type, E, edited_item_type)) {
+ new_snapshot->clear_theme_item(data_type, E, edited_item_type);
+
+ if (dt == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, edited_item_type))) {
+ ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox");
+ ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, edited_item_type));
+ }
}
}
}
- // Allow changes to be reported now that the operation is finished.
- edited_theme->_unfreeze_and_propagate_changes();
+ ur->add_do_method(*edited_theme, "clear");
+ ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
+ ur->add_undo_method(*edited_theme, "merge_with", old_snapshot);
+
+ ur->add_do_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type);
- _update_edit_item_tree(edited_item_type);
+ ur->commit_action();
}
void ThemeItemEditorDialog::_remove_custom_items() {
List<StringName> names;
- // Prevent changes from immediately being reported while the operation is still ongoing.
- edited_theme->_freeze_change_propagation();
+ Ref<Theme> old_snapshot = edited_theme->duplicate();
+ Ref<Theme> new_snapshot = edited_theme->duplicate();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Remove Custom Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
names.clear();
- edited_theme->get_theme_item_list(data_type, edited_item_type, &names);
+ new_snapshot->get_theme_item_list(data_type, edited_item_type, &names);
for (const StringName &E : names) {
if (!Theme::get_default()->has_theme_item_nocheck(data_type, E, edited_item_type)) {
- edited_theme->clear_theme_item(data_type, E, edited_item_type);
+ new_snapshot->clear_theme_item(data_type, E, edited_item_type);
+
+ if (dt == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, edited_item_type))) {
+ ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox");
+ ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, edited_item_type));
+ }
}
}
}
- // Allow changes to be reported now that the operation is finished.
- edited_theme->_unfreeze_and_propagate_changes();
+ ur->add_do_method(*edited_theme, "clear");
+ ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
+ ur->add_undo_method(*edited_theme, "merge_with", old_snapshot);
- _update_edit_item_tree(edited_item_type);
+ ur->add_do_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type);
+
+ ur->commit_action();
}
void ThemeItemEditorDialog::_remove_all_items() {
List<StringName> names;
- // Prevent changes from immediately being reported while the operation is still ongoing.
- edited_theme->_freeze_change_propagation();
+ Ref<Theme> old_snapshot = edited_theme->duplicate();
+ Ref<Theme> new_snapshot = edited_theme->duplicate();
+
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Remove All Items From Theme"));
for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
Theme::DataType data_type = (Theme::DataType)dt;
names.clear();
- edited_theme->get_theme_item_list(data_type, edited_item_type, &names);
+ new_snapshot->get_theme_item_list(data_type, edited_item_type, &names);
for (const StringName &E : names) {
- edited_theme->clear_theme_item(data_type, E, edited_item_type);
+ new_snapshot->clear_theme_item(data_type, E, edited_item_type);
+
+ if (dt == Theme::DATA_TYPE_STYLEBOX && theme_type_editor->is_stylebox_pinned(edited_theme->get_stylebox(E, edited_item_type))) {
+ ur->add_do_method(theme_type_editor, "_unpin_leading_stylebox");
+ ur->add_undo_method(theme_type_editor, "_pin_leading_stylebox", E, edited_theme->get_stylebox(E, edited_item_type));
+ }
}
}
- // Allow changes to be reported now that the operation is finished.
- edited_theme->_unfreeze_and_propagate_changes();
+ ur->add_do_method(*edited_theme, "clear");
+ ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
+ ur->add_undo_method(*edited_theme, "merge_with", old_snapshot);
- _update_edit_item_tree(edited_item_type);
+ ur->add_do_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type);
+
+ ur->commit_action();
}
void ThemeItemEditorDialog::_open_add_theme_item_dialog(int p_data_type) {
@@ -1692,14 +1779,21 @@ void ThemeItemEditorDialog::_confirm_edit_theme_item() {
if (item_popup_mode == CREATE_THEME_ITEM) {
_add_theme_item(edit_item_data_type, theme_item_name->get_text(), edited_item_type);
} else if (item_popup_mode == RENAME_THEME_ITEM) {
- edited_theme->rename_theme_item(edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Rename Theme Item"));
+
+ ur->add_do_method(*edited_theme, "rename_theme_item", edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type);
+ ur->add_undo_method(*edited_theme, "rename_theme_item", edit_item_data_type, theme_item_name->get_text(), edit_item_old_name, edited_item_type);
+
+ ur->add_do_method(this, "_update_edit_item_tree", edited_item_type);
+ ur->add_undo_method(this, "_update_edit_item_tree", edited_item_type);
+
+ ur->commit_action();
}
item_popup_mode = ITEM_POPUP_MODE_MAX;
edit_item_data_type = Theme::DATA_TYPE_MAX;
edit_item_old_name = "";
-
- _update_edit_item_tree(edited_item_type);
}
void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_event) {
@@ -1773,15 +1867,22 @@ void ThemeItemEditorDialog::_notification(int p_what) {
}
}
+void ThemeItemEditorDialog::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_edit_types"), &ThemeItemEditorDialog::_update_edit_types);
+ ClassDB::bind_method(D_METHOD("_update_edit_item_tree"), &ThemeItemEditorDialog::_update_edit_item_tree);
+}
+
void ThemeItemEditorDialog::set_edited_theme(const Ref<Theme> &p_theme) {
edited_theme = p_theme;
}
-ThemeItemEditorDialog::ThemeItemEditorDialog() {
+ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_editor) {
set_title(TTR("Manage Theme Items"));
get_ok_button()->set_text(TTR("Close"));
set_hide_on_ok(false); // Closing may require a confirmation in some cases.
+ theme_type_editor = p_theme_type_editor;
+
tc = memnew(TabContainer);
tc->set_tab_alignment(TabContainer::ALIGNMENT_LEFT);
add_child(tc);
@@ -2540,11 +2641,11 @@ void ThemeTypeEditor::_update_type_items() {
pin_leader_button->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
pin_leader_button->set_tooltip(TTR("Unpin this StyleBox as a main style."));
item_control->add_child(pin_leader_button);
- pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_unpin_leading_stylebox));
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_unpin_leader_button_pressed));
item_control->add_child(item_editor);
- if (leading_stylebox.stylebox.is_valid()) {
+ if (edited_theme->has_stylebox(leading_stylebox.item_name, edited_type)) {
item_editor->set_edited_resource(leading_stylebox.stylebox);
} else {
item_editor->set_edited_resource(RES());
@@ -2569,10 +2670,8 @@ void ThemeTypeEditor::_update_type_items() {
item_editor->set_base_type("StyleBox");
if (E.get()) {
- Ref<StyleBox> stylebox_value;
if (edited_theme->has_stylebox(E.key(), edited_type)) {
- stylebox_value = edited_theme->get_stylebox(E.key(), edited_type);
- item_editor->set_edited_resource(stylebox_value);
+ item_editor->set_edited_resource(edited_theme->get_stylebox(E.key(), edited_type));
} else {
item_editor->set_edited_resource(RES());
}
@@ -2585,7 +2684,7 @@ void ThemeTypeEditor::_update_type_items() {
pin_leader_button->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
pin_leader_button->set_tooltip(TTR("Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type."));
item_control->add_child(pin_leader_button);
- pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_pin_leading_stylebox), varray(item_editor, E.key()));
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed), varray(item_editor, E.key()));
} else {
if (Theme::get_default()->has_stylebox(E.key(), edited_type)) {
item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key(), edited_type));
@@ -2636,16 +2735,17 @@ void ThemeTypeEditor::_add_default_type_items() {
default_type = edited_theme->get_type_variation_base(edited_type);
}
+ Ref<Theme> old_snapshot = edited_theme->duplicate();
+ Ref<Theme> new_snapshot = edited_theme->duplicate();
+
updating = true;
- // Prevent changes from immediately being reported while the operation is still ongoing.
- edited_theme->_freeze_change_propagation();
{
names.clear();
Theme::get_default()->get_icon_list(default_type, &names);
for (const StringName &E : names) {
- if (!edited_theme->has_icon(E, edited_type)) {
- edited_theme->set_icon(E, edited_type, Ref<Texture2D>());
+ if (!new_snapshot->has_icon(E, edited_type)) {
+ new_snapshot->set_icon(E, edited_type, Theme::get_default()->get_icon(E, edited_type));
}
}
}
@@ -2653,8 +2753,8 @@ void ThemeTypeEditor::_add_default_type_items() {
names.clear();
Theme::get_default()->get_stylebox_list(default_type, &names);
for (const StringName &E : names) {
- if (!edited_theme->has_stylebox(E, edited_type)) {
- edited_theme->set_stylebox(E, edited_type, Ref<StyleBox>());
+ if (!new_snapshot->has_stylebox(E, edited_type)) {
+ new_snapshot->set_stylebox(E, edited_type, Theme::get_default()->get_stylebox(E, edited_type));
}
}
}
@@ -2662,8 +2762,8 @@ void ThemeTypeEditor::_add_default_type_items() {
names.clear();
Theme::get_default()->get_font_list(default_type, &names);
for (const StringName &E : names) {
- if (!edited_theme->has_font(E, edited_type)) {
- edited_theme->set_font(E, edited_type, Ref<Font>());
+ if (!new_snapshot->has_font(E, edited_type)) {
+ new_snapshot->set_font(E, edited_type, Theme::get_default()->get_font(E, edited_type));
}
}
}
@@ -2671,8 +2771,8 @@ void ThemeTypeEditor::_add_default_type_items() {
names.clear();
Theme::get_default()->get_font_size_list(default_type, &names);
for (const StringName &E : names) {
- if (!edited_theme->has_font_size(E, edited_type)) {
- edited_theme->set_font_size(E, edited_type, Theme::get_default()->get_font_size(E, default_type));
+ if (!new_snapshot->has_font_size(E, edited_type)) {
+ new_snapshot->set_font_size(E, edited_type, Theme::get_default()->get_font_size(E, edited_type));
}
}
}
@@ -2680,8 +2780,8 @@ void ThemeTypeEditor::_add_default_type_items() {
names.clear();
Theme::get_default()->get_color_list(default_type, &names);
for (const StringName &E : names) {
- if (!edited_theme->has_color(E, edited_type)) {
- edited_theme->set_color(E, edited_type, Theme::get_default()->get_color(E, default_type));
+ if (!new_snapshot->has_color(E, edited_type)) {
+ new_snapshot->set_color(E, edited_type, Theme::get_default()->get_color(E, edited_type));
}
}
}
@@ -2689,17 +2789,25 @@ void ThemeTypeEditor::_add_default_type_items() {
names.clear();
Theme::get_default()->get_constant_list(default_type, &names);
for (const StringName &E : names) {
- if (!edited_theme->has_constant(E, edited_type)) {
- edited_theme->set_constant(E, edited_type, Theme::get_default()->get_constant(E, default_type));
+ if (!new_snapshot->has_constant(E, edited_type)) {
+ new_snapshot->set_constant(E, edited_type, Theme::get_default()->get_constant(E, edited_type));
}
}
}
- // Allow changes to be reported now that the operation is finished.
- edited_theme->_unfreeze_and_propagate_changes();
updating = false;
- _update_type_items();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Override All Default Theme Items"));
+
+ ur->add_do_method(*edited_theme, "merge_with", new_snapshot);
+ ur->add_undo_method(*edited_theme, "clear");
+ ur->add_undo_method(*edited_theme, "merge_with", old_snapshot);
+
+ ur->add_do_method(this, "_update_type_items");
+ ur->add_undo_method(this, "_update_type_items");
+
+ ur->commit_action();
}
void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) {
@@ -2709,27 +2817,43 @@ void ThemeTypeEditor::_item_add_cbk(int p_data_type, Control *p_control) {
}
String item_name = le->get_text().strip_edges();
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Add Theme Item"));
+
switch (p_data_type) {
case Theme::DATA_TYPE_COLOR: {
- edited_theme->set_color(item_name, edited_type, Color());
+ ur->add_do_method(*edited_theme, "set_color", item_name, edited_type, Color());
+ ur->add_undo_method(*edited_theme, "clear_color", item_name, edited_type);
} break;
case Theme::DATA_TYPE_CONSTANT: {
- edited_theme->set_constant(item_name, edited_type, 0);
+ ur->add_do_method(*edited_theme, "set_constant", item_name, edited_type, 0);
+ ur->add_undo_method(*edited_theme, "clear_constant", item_name, edited_type);
} break;
case Theme::DATA_TYPE_FONT: {
- edited_theme->set_font(item_name, edited_type, Ref<Font>());
+ ur->add_do_method(*edited_theme, "set_font", item_name, edited_type, Ref<Font>());
+ ur->add_undo_method(*edited_theme, "clear_font", item_name, edited_type);
} break;
case Theme::DATA_TYPE_FONT_SIZE: {
- edited_theme->set_font_size(item_name, edited_type, -1);
+ ur->add_do_method(*edited_theme, "set_font_size", item_name, edited_type, -1);
+ ur->add_undo_method(*edited_theme, "clear_font_size", item_name, edited_type);
} break;
case Theme::DATA_TYPE_ICON: {
- edited_theme->set_icon(item_name, edited_type, Ref<Texture2D>());
+ ur->add_do_method(*edited_theme, "set_icon", item_name, edited_type, Ref<Texture2D>());
+ ur->add_undo_method(*edited_theme, "clear_icon", item_name, edited_type);
} break;
case Theme::DATA_TYPE_STYLEBOX: {
- edited_theme->set_stylebox(item_name, edited_type, Ref<StyleBox>());
+ Ref<StyleBox> sb;
+ ur->add_do_method(*edited_theme, "set_stylebox", item_name, edited_type, sb);
+ ur->add_undo_method(*edited_theme, "clear_stylebox", item_name, edited_type);
+
+ if (is_stylebox_pinned(sb)) {
+ ur->add_undo_method(this, "_unpin_leading_stylebox");
+ }
} break;
}
+ ur->commit_action();
+
le->set_text("");
}
@@ -2738,53 +2862,94 @@ void ThemeTypeEditor::_item_add_lineedit_cbk(String p_value, int p_data_type, Co
}
void ThemeTypeEditor::_item_override_cbk(int p_data_type, String p_item_name) {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Override Theme Item"));
+
switch (p_data_type) {
case Theme::DATA_TYPE_COLOR: {
- edited_theme->set_color(p_item_name, edited_type, Theme::get_default()->get_color(p_item_name, edited_type));
+ ur->add_do_method(*edited_theme, "set_color", p_item_name, edited_type, Theme::get_default()->get_color(p_item_name, edited_type));
+ ur->add_undo_method(*edited_theme, "clear_color", p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_CONSTANT: {
- edited_theme->set_constant(p_item_name, edited_type, Theme::get_default()->get_constant(p_item_name, edited_type));
+ ur->add_do_method(*edited_theme, "set_constant", p_item_name, edited_type, Theme::get_default()->get_constant(p_item_name, edited_type));
+ ur->add_undo_method(*edited_theme, "clear_constant", p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_FONT: {
- edited_theme->set_font(p_item_name, edited_type, Ref<Font>());
+ ur->add_do_method(*edited_theme, "set_font", p_item_name, edited_type, Ref<Font>());
+ ur->add_undo_method(*edited_theme, "clear_font", p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_FONT_SIZE: {
- edited_theme->set_font_size(p_item_name, edited_type, Theme::get_default()->get_font_size(p_item_name, edited_type));
+ ur->add_do_method(*edited_theme, "set_font_size", p_item_name, edited_type, Theme::get_default()->get_font_size(p_item_name, edited_type));
+ ur->add_undo_method(*edited_theme, "clear_font_size", p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_ICON: {
- edited_theme->set_icon(p_item_name, edited_type, Ref<Texture2D>());
+ ur->add_do_method(*edited_theme, "set_icon", p_item_name, edited_type, Ref<Texture2D>());
+ ur->add_undo_method(*edited_theme, "clear_icon", p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_STYLEBOX: {
- edited_theme->set_stylebox(p_item_name, edited_type, Ref<StyleBox>());
+ Ref<StyleBox> sb;
+ ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, edited_type, sb);
+ ur->add_undo_method(*edited_theme, "clear_stylebox", p_item_name, edited_type);
+
+ if (is_stylebox_pinned(sb)) {
+ ur->add_undo_method(this, "_unpin_leading_stylebox");
+ }
} break;
}
+
+ ur->commit_action();
}
void ThemeTypeEditor::_item_remove_cbk(int p_data_type, String p_item_name) {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Remove Theme Item"));
+
switch (p_data_type) {
case Theme::DATA_TYPE_COLOR: {
- edited_theme->clear_color(p_item_name, edited_type);
+ ur->add_do_method(*edited_theme, "clear_color", p_item_name, edited_type);
+ ur->add_undo_method(*edited_theme, "set_color", p_item_name, edited_type, edited_theme->get_color(p_item_name, edited_type));
} break;
case Theme::DATA_TYPE_CONSTANT: {
- edited_theme->clear_constant(p_item_name, edited_type);
+ ur->add_do_method(*edited_theme, "clear_constant", p_item_name, edited_type);
+ ur->add_undo_method(*edited_theme, "set_constant", p_item_name, edited_type, edited_theme->get_constant(p_item_name, edited_type));
} break;
case Theme::DATA_TYPE_FONT: {
- edited_theme->clear_font(p_item_name, edited_type);
+ ur->add_do_method(*edited_theme, "clear_font", p_item_name, edited_type);
+ if (edited_theme->has_font(p_item_name, edited_type)) {
+ ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, edited_theme->get_font(p_item_name, edited_type));
+ } else {
+ ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, Ref<Font>());
+ }
} break;
case Theme::DATA_TYPE_FONT_SIZE: {
- edited_theme->clear_font_size(p_item_name, edited_type);
+ ur->add_do_method(*edited_theme, "clear_font_size", p_item_name, edited_type);
+ ur->add_undo_method(*edited_theme, "set_font_size", p_item_name, edited_type, edited_theme->get_font_size(p_item_name, edited_type));
} break;
case Theme::DATA_TYPE_ICON: {
- edited_theme->clear_icon(p_item_name, edited_type);
+ ur->add_do_method(*edited_theme, "clear_icon", p_item_name, edited_type);
+ if (edited_theme->has_icon(p_item_name, edited_type)) {
+ ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, edited_theme->get_icon(p_item_name, edited_type));
+ } else {
+ ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, Ref<Texture2D>());
+ }
} break;
case Theme::DATA_TYPE_STYLEBOX: {
- edited_theme->clear_stylebox(p_item_name, edited_type);
+ Ref<StyleBox> sb = edited_theme->get_stylebox(p_item_name, edited_type);
+ ur->add_do_method(*edited_theme, "clear_stylebox", p_item_name, edited_type);
+ if (edited_theme->has_stylebox(p_item_name, edited_type)) {
+ ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, sb);
+ } else {
+ ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, Ref<StyleBox>());
+ }
- if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) {
- _unpin_leading_stylebox();
+ if (is_stylebox_pinned(sb)) {
+ ur->add_do_method(this, "_unpin_leading_stylebox");
+ ur->add_undo_method(this, "_pin_leading_stylebox", p_item_name, sb);
}
} break;
}
+
+ ur->commit_action();
}
void ThemeTypeEditor::_item_rename_cbk(int p_data_type, String p_item_name, Control *p_control) {
@@ -2814,30 +2979,41 @@ void ThemeTypeEditor::_item_rename_confirmed(int p_data_type, String p_item_name
return;
}
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Rename Theme Item"));
+
switch (p_data_type) {
case Theme::DATA_TYPE_COLOR: {
- edited_theme->rename_color(p_item_name, new_name, edited_type);
+ ur->add_do_method(*edited_theme, "rename_color", p_item_name, new_name, edited_type);
+ ur->add_undo_method(*edited_theme, "rename_color", new_name, p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_CONSTANT: {
- edited_theme->rename_constant(p_item_name, new_name, edited_type);
+ ur->add_do_method(*edited_theme, "rename_constant", p_item_name, new_name, edited_type);
+ ur->add_undo_method(*edited_theme, "rename_constant", new_name, p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_FONT: {
- edited_theme->rename_font(p_item_name, new_name, edited_type);
+ ur->add_do_method(*edited_theme, "rename_font", p_item_name, new_name, edited_type);
+ ur->add_undo_method(*edited_theme, "rename_font", new_name, p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_FONT_SIZE: {
- edited_theme->rename_font_size(p_item_name, new_name, edited_type);
+ ur->add_do_method(*edited_theme, "rename_font_size", p_item_name, new_name, edited_type);
+ ur->add_undo_method(*edited_theme, "rename_font_size", new_name, p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_ICON: {
- edited_theme->rename_icon(p_item_name, new_name, edited_type);
+ ur->add_do_method(*edited_theme, "rename_icon", p_item_name, new_name, edited_type);
+ ur->add_undo_method(*edited_theme, "rename_icon", new_name, p_item_name, edited_type);
} break;
case Theme::DATA_TYPE_STYLEBOX: {
- edited_theme->rename_stylebox(p_item_name, new_name, edited_type);
+ ur->add_do_method(*edited_theme, "rename_stylebox", p_item_name, new_name, edited_type);
+ ur->add_undo_method(*edited_theme, "rename_stylebox", new_name, p_item_name, edited_type);
if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) {
leading_stylebox.item_name = new_name;
}
} break;
}
+
+ ur->commit_action();
}
void ThemeTypeEditor::_item_rename_entered(String p_value, int p_data_type, String p_item_name, Control *p_control) {
@@ -2859,15 +3035,27 @@ void ThemeTypeEditor::_item_rename_canceled(int p_data_type, String p_item_name,
}
void ThemeTypeEditor::_color_item_changed(Color p_value, String p_item_name) {
- edited_theme->set_color(p_item_name, edited_type, p_value);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Color Item in Theme"), UndoRedo::MERGE_ENDS);
+ ur->add_do_method(*edited_theme, "set_color", p_item_name, edited_type, p_value);
+ ur->add_undo_method(*edited_theme, "set_color", p_item_name, edited_type, edited_theme->get_color(p_item_name, edited_type));
+ ur->commit_action();
}
void ThemeTypeEditor::_constant_item_changed(float p_value, String p_item_name) {
- edited_theme->set_constant(p_item_name, edited_type, int(p_value));
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Constant Item in Theme"));
+ ur->add_do_method(*edited_theme, "set_constant", p_item_name, edited_type, p_value);
+ ur->add_undo_method(*edited_theme, "set_constant", p_item_name, edited_type, edited_theme->get_constant(p_item_name, edited_type));
+ ur->commit_action();
}
void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name) {
- edited_theme->set_font_size(p_item_name, edited_type, int(p_value));
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Size Item in Theme"));
+ ur->add_do_method(*edited_theme, "set_font_size", p_item_name, edited_type, p_value);
+ ur->add_undo_method(*edited_theme, "set_font_size", p_item_name, edited_type, edited_theme->get_font_size(p_item_name, edited_type));
+ ur->commit_action();
}
void ThemeTypeEditor::_edit_resource_item(RES p_resource, bool p_edit) {
@@ -2875,53 +3063,123 @@ void ThemeTypeEditor::_edit_resource_item(RES p_resource, bool p_edit) {
}
void ThemeTypeEditor::_font_item_changed(Ref<Font> p_value, String p_item_name) {
- edited_theme->set_font(p_item_name, edited_type, p_value);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Font Item in Theme"));
+
+ ur->add_do_method(*edited_theme, "set_font", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Font>());
+ if (edited_theme->has_font(p_item_name, edited_type)) {
+ ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, edited_theme->get_font(p_item_name, edited_type));
+ } else {
+ ur->add_undo_method(*edited_theme, "set_font", p_item_name, edited_type, Ref<Font>());
+ }
+
+ ur->add_do_method(this, "call_deferred", "_update_type_items");
+ ur->add_undo_method(this, "call_deferred", "_update_type_items");
+
+ ur->commit_action();
}
void ThemeTypeEditor::_icon_item_changed(Ref<Texture2D> p_value, String p_item_name) {
- edited_theme->set_icon(p_item_name, edited_type, p_value);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Icon Item in Theme"));
+
+ ur->add_do_method(*edited_theme, "set_icon", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<Texture2D>());
+ if (edited_theme->has_icon(p_item_name, edited_type)) {
+ ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, edited_theme->get_icon(p_item_name, edited_type));
+ } else {
+ ur->add_undo_method(*edited_theme, "set_icon", p_item_name, edited_type, Ref<Texture2D>());
+ }
+
+ ur->add_do_method(this, "call_deferred", "_update_type_items");
+ ur->add_undo_method(this, "call_deferred", "_update_type_items");
+
+ ur->commit_action();
}
void ThemeTypeEditor::_stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name) {
- edited_theme->set_stylebox(p_item_name, edited_type, p_value);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Stylebox Item in Theme"));
+
+ ur->add_do_method(*edited_theme, "set_stylebox", p_item_name, edited_type, p_value.is_valid() ? p_value : Ref<StyleBox>());
+ if (edited_theme->has_stylebox(p_item_name, edited_type)) {
+ ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, edited_theme->get_stylebox(p_item_name, edited_type));
+ } else {
+ ur->add_undo_method(*edited_theme, "set_stylebox", p_item_name, edited_type, Ref<StyleBox>());
+ }
+
+ ur->add_do_method(this, "_change_pinned_stylebox");
+ ur->add_undo_method(this, "_change_pinned_stylebox");
+
+ ur->add_do_method(this, "call_deferred", "_update_type_items");
+ ur->add_undo_method(this, "call_deferred", "_update_type_items");
+
+ ur->commit_action();
+}
- if (leading_stylebox.pinned && leading_stylebox.item_name == p_item_name) {
+void ThemeTypeEditor::_change_pinned_stylebox() {
+ if (leading_stylebox.pinned) {
if (leading_stylebox.stylebox.is_valid()) {
leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
}
- leading_stylebox.stylebox = p_value;
- leading_stylebox.ref_stylebox = (p_value.is_valid() ? p_value->duplicate() : RES());
- if (p_value.is_valid()) {
- leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
- }
- }
-}
+ Ref<StyleBox> new_stylebox = edited_theme->get_stylebox(leading_stylebox.item_name, edited_type);
+ leading_stylebox.stylebox = new_stylebox;
+ leading_stylebox.ref_stylebox = (new_stylebox.is_valid() ? new_stylebox->duplicate() : RES());
-void ThemeTypeEditor::_pin_leading_stylebox(Control *p_editor, String p_item_name) {
- if (leading_stylebox.stylebox.is_valid()) {
+ if (leading_stylebox.stylebox.is_valid()) {
+ new_stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+ } else if (leading_stylebox.stylebox.is_valid()) {
leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
}
+}
+void ThemeTypeEditor::_on_pin_leader_button_pressed(Control *p_editor, String p_item_name) {
Ref<StyleBox> stylebox;
if (Object::cast_to<EditorResourcePicker>(p_editor)) {
stylebox = Object::cast_to<EditorResourcePicker>(p_editor)->get_edited_resource();
}
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Pin Stylebox"));
+ ur->add_do_method(this, "_pin_leading_stylebox", p_item_name, stylebox);
+
+ if (leading_stylebox.pinned) {
+ ur->add_undo_method(this, "_pin_leading_stylebox", leading_stylebox.item_name, leading_stylebox.stylebox);
+ } else {
+ ur->add_undo_method(this, "_unpin_leading_stylebox");
+ }
+
+ ur->commit_action();
+}
+
+void ThemeTypeEditor::_pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_stylebox) {
+ if (leading_stylebox.stylebox.is_valid()) {
+ leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ }
+
LeadingStylebox leader;
leader.pinned = true;
leader.item_name = p_item_name;
- leader.stylebox = stylebox;
- leader.ref_stylebox = (stylebox.is_valid() ? stylebox->duplicate() : RES());
+ leader.stylebox = p_stylebox;
+ leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : RES());
leading_stylebox = leader;
- if (leading_stylebox.stylebox.is_valid()) {
- leading_stylebox.stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
+ if (p_stylebox.is_valid()) {
+ p_stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
}
_update_type_items();
}
+void ThemeTypeEditor::_on_unpin_leader_button_pressed() {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Unpin Stylebox"));
+ ur->add_do_method(this, "_unpin_leading_stylebox");
+ ur->add_undo_method(this, "_pin_leading_stylebox", leading_stylebox.item_name, leading_stylebox.stylebox);
+ ur->commit_action();
+}
+
void ThemeTypeEditor::_unpin_leading_stylebox() {
if (leading_stylebox.stylebox.is_valid()) {
leading_stylebox.stylebox->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
@@ -2982,11 +3240,22 @@ void ThemeTypeEditor::_update_stylebox_from_leading() {
}
void ThemeTypeEditor::_type_variation_changed(const String p_value) {
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Theme Type Variation"));
+
if (p_value.is_empty()) {
- edited_theme->clear_type_variation(edited_type);
+ ur->add_do_method(*edited_theme, "clear_type_variation", edited_type);
} else {
- edited_theme->set_type_variation(edited_type, StringName(p_value));
+ ur->add_do_method(*edited_theme, "set_type_variation", edited_type, StringName(p_value));
}
+
+ if (edited_theme->get_type_variation_base(edited_type) == "") {
+ ur->add_undo_method(*edited_theme, "clear_type_variation", edited_type);
+ } else {
+ ur->add_undo_method(*edited_theme, "set_type_variation", edited_type, edited_theme->get_type_variation_base(edited_type));
+ }
+
+ ur->commit_action();
}
void ThemeTypeEditor::_add_type_variation_cbk() {
@@ -3002,7 +3271,6 @@ void ThemeTypeEditor::_add_type_dialog_selected(const String p_type_name) {
select_type(p_type_name);
} else if (add_type_mode == ADD_VARIATION_BASE) {
_type_variation_changed(p_type_name);
- _update_type_items();
}
}
@@ -3028,6 +3296,13 @@ void ThemeTypeEditor::_notification(int p_what) {
}
}
+void ThemeTypeEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_type_items"), &ThemeTypeEditor::_update_type_items);
+ ClassDB::bind_method(D_METHOD("_pin_leading_stylebox"), &ThemeTypeEditor::_pin_leading_stylebox);
+ ClassDB::bind_method(D_METHOD("_unpin_leading_stylebox"), &ThemeTypeEditor::_unpin_leading_stylebox);
+ ClassDB::bind_method(D_METHOD("_change_pinned_stylebox"), &ThemeTypeEditor::_change_pinned_stylebox);
+}
+
void ThemeTypeEditor::set_edited_theme(const Ref<Theme> &p_theme) {
if (edited_theme.is_valid()) {
edited_theme->disconnect("changed", callable_mp(this, &ThemeTypeEditor::_update_type_list_debounced));
@@ -3067,6 +3342,10 @@ void ThemeTypeEditor::select_type(String p_type_name) {
}
}
+bool ThemeTypeEditor::is_stylebox_pinned(Ref<StyleBox> p_stylebox) {
+ return leading_stylebox.pinned && leading_stylebox.stylebox == p_stylebox;
+}
+
ThemeTypeEditor::ThemeTypeEditor() {
VBoxContainer *main_vb = memnew(VBoxContainer);
add_child(main_vb);
@@ -3331,7 +3610,9 @@ ThemeEditor::ThemeEditor() {
theme_edit_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_edit_button_cbk));
top_menu->add_child(theme_edit_button);
- theme_edit_dialog = memnew(ThemeItemEditorDialog);
+ theme_type_editor = memnew(ThemeTypeEditor);
+
+ theme_edit_dialog = memnew(ThemeItemEditorDialog(theme_type_editor));
theme_edit_dialog->hide();
top_menu->add_child(theme_edit_dialog);
@@ -3381,7 +3662,6 @@ ThemeEditor::ThemeEditor() {
main_hs->add_child(preview_scene_dialog);
preview_scene_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_preview_scene_dialog_cbk));
- theme_type_editor = memnew(ThemeTypeEditor);
main_hs->add_child(theme_type_editor);
theme_type_editor->set_custom_minimum_size(Size2(280, 0) * EDSCALE);
}
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index bd1bf216e1..4c6b16a68c 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -177,9 +177,13 @@ public:
ThemeItemImportTree();
};
+class ThemeTypeEditor;
+
class ThemeItemEditorDialog : public AcceptDialog {
GDCLASS(ThemeItemEditorDialog, AcceptDialog);
+ ThemeTypeEditor *theme_type_editor;
+
Ref<Theme> edited_theme;
TabContainer *tc;
@@ -258,11 +262,12 @@ class ThemeItemEditorDialog : public AcceptDialog {
protected:
void _notification(int p_what);
+ static void _bind_methods();
public:
void set_edited_theme(const Ref<Theme> &p_theme);
- ThemeItemEditorDialog();
+ ThemeItemEditorDialog(ThemeTypeEditor *p_theme_editor);
};
class ThemeTypeDialog : public ConfirmationDialog {
@@ -373,7 +378,10 @@ class ThemeTypeEditor : public MarginContainer {
void _font_item_changed(Ref<Font> p_value, String p_item_name);
void _icon_item_changed(Ref<Texture2D> p_value, String p_item_name);
void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name);
- void _pin_leading_stylebox(Control *p_editor, String p_item_name);
+ void _change_pinned_stylebox();
+ void _on_pin_leader_button_pressed(Control *p_editor, String p_item_name);
+ void _pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_stylebox);
+ void _on_unpin_leader_button_pressed();
void _unpin_leading_stylebox();
void _update_stylebox_from_leading();
@@ -384,10 +392,12 @@ class ThemeTypeEditor : public MarginContainer {
protected:
void _notification(int p_what);
+ static void _bind_methods();
public:
void set_edited_theme(const Ref<Theme> &p_theme);
void select_type(String p_type_name);
+ bool is_stylebox_pinned(Ref<StyleBox> p_stylebox);
ThemeTypeEditor();
};
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index 9a5ecd3802..c4ef6e086d 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,8 @@
#include "editor/editor_scale.h"
+constexpr double REFRESH_TIMER = 1.5;
+
void ThemeEditorPreview::set_preview_theme(const Ref<Theme> &p_theme) {
preview_content->set_theme(p_theme);
}
@@ -66,7 +68,7 @@ void ThemeEditorPreview::_refresh_interval() {
}
void ThemeEditorPreview::_preview_visibility_changed() {
- set_process(is_visible());
+ set_process(is_visible_in_tree());
}
void ThemeEditorPreview::_picker_button_cbk() {
@@ -200,7 +202,7 @@ void ThemeEditorPreview::_notification(int p_what) {
case NOTIFICATION_PROCESS: {
time_left -= get_process_delta_time();
if (time_left < 0) {
- time_left = 1.5;
+ time_left = REFRESH_TIMER;
_refresh_interval();
}
} break;
diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h
index 73422b4fba..a509ae3c50 100644
--- a/editor/plugins/theme_editor_preview.h
+++ b/editor/plugins/theme_editor_preview.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index e4a16274fe..fc4764f61e 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -301,7 +301,7 @@ AtlasMergingDialog::AtlasMergingDialog() {
preview = memnew(TextureRect);
preview->set_h_size_flags(Control::SIZE_EXPAND_FILL);
preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- preview->set_expand(true);
+ preview->set_ignore_texture_size(true);
preview->hide();
preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
atlas_merging_right_panel->add_child(preview);
diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h
index 7cb54bc17e..2ae94cf44a 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.h
+++ b/editor/plugins/tiles/atlas_merging_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 6a3261cbee..c85956991a 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
index e1ca3eebee..ca7f083132 100644
--- a/editor/plugins/tiles/tile_atlas_view.h
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 5ded607ab5..73fd62d2c4 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 3fc5e738bb..b45eb9530b 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index b4d6f3659d..aa92920722 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index f462119727..b1bee03211 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 60a66ab954..ad44da8dc9 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index 6849be2cd6..b235d44982 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 660eb94cf5..c4cc9745ee 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index bd1fd2e7d0..51771c59ba 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index b7495dbea9..ef8d423724 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index 58312ce3df..98ebbae02f 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index 035fe57d95..240c017b84 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
index 4e33128be5..5b48ea4762 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 47dfc57b0f..f99fcb3675 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -157,6 +157,17 @@ void TilesEditorPlugin::_update_editors() {
// Update the viewport.
CanvasItemEditor::get_singleton()->update_viewport();
+
+ // Update visibility of bottom panel buttons.
+ if (tileset_editor_button->is_pressed() && !tile_set.is_valid()) {
+ if (tile_map) {
+ editor_node->make_bottom_panel_item_visible(tilemap_editor);
+ } else {
+ editor_node->hide_bottom_panel();
+ }
+ }
+ tileset_editor_button->set_visible(tile_set.is_valid());
+ tilemap_editor_button->set_visible(tile_map);
}
void TilesEditorPlugin::_notification(int p_what) {
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
index 33493040f6..59eb79480e 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.h
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index eea0d2789d..b1d5b348c4 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 2782c1d9dc..86f98ad3aa 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 365cfd9232..03797b1797 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -183,9 +183,15 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
switch (p_value.get_type()) {
case Variant::COLOR: {
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ break;
+ }
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- if (!button->is_connected("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button))) {
- button->connect("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button), varray(button, p_value));
+
+ Callable ce = callable_mp(editor, &VisualShaderEditor::_draw_color_over_button);
+ if (!button->is_connected("draw", ce)) {
+ button->connect("draw", ce, varray(button, p_value));
}
} break;
case Variant::BOOL: {
@@ -320,13 +326,29 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u
}
void VisualShaderGraphPlugin::update_theme() {
- vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
- vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
- vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
+ vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
+ vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
}
void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
- if (p_type != visual_shader->get_shader_type()) {
+ if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
+ return;
+ }
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ GraphEdit *graph = editor->graph;
+ if (!graph) {
+ return;
+ }
+ VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
+ if (!graph_plugin) {
return;
}
@@ -370,13 +392,15 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
GraphNode *node = memnew(GraphNode);
+ graph->add_child(node);
+ editor->_update_created_node(node);
register_link(p_type, p_id, vsnode.ptr(), node);
if (is_resizable) {
size = resizable_node->get_size();
node->set_resizable(true);
- node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
+ node->connect("resize_request", callable_mp(editor, &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
}
if (is_expression) {
expression = expression_node->get_expression();
@@ -388,10 +412,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (p_id >= 2) {
node->set_show_close_button(true);
- node->connect("close_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED);
+ node->connect("close_request", callable_mp(editor, &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED);
}
- node->connect("dragged", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_dragged), varray(p_id));
+ node->connect("dragged", callable_mp(editor, &VisualShaderEditor::_node_dragged), varray(p_id));
Control *custom_editor = nullptr;
int port_offset = 1;
@@ -416,6 +440,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
comment_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
comment_label->set_text(comment_node->get_description());
}
+ editor->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
}
Ref<VisualShaderNodeParticleEmit> emit = vsnode;
@@ -424,32 +449,30 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
Ref<VisualShaderNodeUniform> uniform = vsnode;
- if (uniform.is_valid()) {
- VisualShaderEditor::get_singleton()->graph->add_child(node);
- VisualShaderEditor::get_singleton()->_update_created_node(node);
+ HBoxContainer *hb = nullptr;
+ if (uniform.is_valid()) {
LineEdit *uniform_name = memnew(LineEdit);
register_uniform_name(p_id, uniform_name);
+ uniform_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
uniform_name->set_text(uniform->get_uniform_name());
- node->add_child(uniform_name);
- uniform_name->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id));
- uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id));
-
- if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
- //shortcut
- VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
- node->set_slot(1, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- if (!vsnode->is_use_prop_slots()) {
- return;
- }
+ uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id));
+ uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id));
+
+ if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
+ hb = memnew(HBoxContainer);
+ hb->add_child(uniform_name);
+ node->add_child(hb);
+ } else {
+ node->add_child(uniform_name);
}
port_offset++;
}
- for (int i = 0; i < VisualShaderEditor::get_singleton()->plugins.size(); i++) {
+ for (int i = 0; i < editor->plugins.size(); i++) {
vsnode->set_meta("id", p_id);
vsnode->set_meta("shader_type", (int)p_type);
- custom_editor = VisualShaderEditor::get_singleton()->plugins.write[i]->create_editor(visual_shader, vsnode);
+ custom_editor = editor->plugins.write[i]->create_editor(visual_shader, vsnode);
vsnode->remove_meta("id");
vsnode->remove_meta("shader_type");
if (custom_editor) {
@@ -461,146 +484,76 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
Ref<VisualShaderNodeCurveTexture> curve = vsnode;
- if (curve.is_valid()) {
- if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve))) {
- curve->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve), varray(p_id));
- }
-
- HBoxContainer *hbox = memnew(HBoxContainer);
- custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hbox->add_child(custom_editor);
- custom_editor = hbox;
- }
-
Ref<VisualShaderNodeCurveXYZTexture> curve_xyz = vsnode;
- if (curve_xyz.is_valid()) {
- if (curve_xyz->get_texture().is_valid() && !curve_xyz->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve_xyz))) {
- curve_xyz->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve_xyz), varray(p_id));
- }
- HBoxContainer *hbox = memnew(HBoxContainer);
- custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hbox->add_child(custom_editor);
- custom_editor = hbox;
+ bool is_curve = curve.is_valid() || curve_xyz.is_valid();
+ if (is_curve) {
+ hb = memnew(HBoxContainer);
+ node->add_child(hb);
}
- if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
- //will be embedded in first port
- } else if (custom_editor) {
- port_offset++;
- node->add_child(custom_editor);
-
- bool is_curve = curve.is_valid() || curve_xyz.is_valid();
-
- if (is_curve) {
- // a default value handling
- {
- Variant default_value;
- bool port_left_used = false;
-
- for (const VisualShader::Connection &E : connections) {
- if (E.to_node == p_id && E.to_port == 0) {
- port_left_used = true;
- break;
- }
- }
-
- if (!port_left_used) {
- default_value = vsnode->get_input_port_default_value(0);
- }
-
- Button *button = memnew(Button);
- custom_editor->add_child(button);
- register_default_input_button(p_id, 0, button);
- custom_editor->move_child(button, 0);
-
- button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, 0));
- if (default_value.get_type() != Variant::NIL) {
- set_input_port_default_value(p_type, p_id, 0, default_value);
- } else {
- button->hide();
- }
- }
-
- VisualShaderEditor::get_singleton()->graph->add_child(node);
- VisualShaderEditor::get_singleton()->_update_created_node(node);
-
- TextureButton *preview = memnew(TextureButton);
- preview->set_toggle_mode(true);
- preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
- preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
- preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
-
- register_output_port(p_id, 0, preview);
-
- preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
- custom_editor->add_child(preview);
+ if (curve.is_valid()) {
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (vsnode->get_output_port_for_preview() >= 0) {
- show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
- }
+ Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve);
+ if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", ce)) {
+ curve->get_texture()->connect("changed", ce, varray(p_id));
}
- if (curve.is_valid()) {
- CurveEditor *curve_editor = memnew(CurveEditor);
- node->add_child(curve_editor);
- register_curve_editor(p_id, 0, curve_editor);
- curve_editor->set_custom_minimum_size(Size2(300, 0));
- curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve->get_texture().is_valid()) {
- curve_editor->set_curve(curve->get_texture()->get_curve());
- }
+ CurveEditor *curve_editor = memnew(CurveEditor);
+ node->add_child(curve_editor);
+ register_curve_editor(p_id, 0, curve_editor);
+ curve_editor->set_custom_minimum_size(Size2(300, 0));
+ curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve->get_texture().is_valid()) {
+ curve_editor->set_curve(curve->get_texture()->get_curve());
}
+ }
- if (curve_xyz.is_valid()) {
- CurveEditor *curve_editor_x = memnew(CurveEditor);
- node->add_child(curve_editor_x);
- register_curve_editor(p_id, 0, curve_editor_x);
- curve_editor_x->set_custom_minimum_size(Size2(300, 0));
- curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve_xyz->get_texture().is_valid()) {
- curve_editor_x->set_curve(curve_xyz->get_texture()->get_curve_x());
- }
-
- CurveEditor *curve_editor_y = memnew(CurveEditor);
- node->add_child(curve_editor_y);
- register_curve_editor(p_id, 1, curve_editor_y);
- curve_editor_y->set_custom_minimum_size(Size2(300, 0));
- curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve_xyz->get_texture().is_valid()) {
- curve_editor_y->set_curve(curve_xyz->get_texture()->get_curve_y());
- }
+ if (curve_xyz.is_valid()) {
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- CurveEditor *curve_editor_z = memnew(CurveEditor);
- node->add_child(curve_editor_z);
- register_curve_editor(p_id, 2, curve_editor_z);
- curve_editor_z->set_custom_minimum_size(Size2(300, 0));
- curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- if (curve_xyz->get_texture().is_valid()) {
- curve_editor_z->set_curve(curve_xyz->get_texture()->get_curve_z());
- }
+ Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve_xyz);
+ if (curve_xyz->get_texture().is_valid() && !curve_xyz->get_texture()->is_connected("changed", ce)) {
+ curve_xyz->get_texture()->connect("changed", ce, varray(p_id));
}
- if (is_curve) {
- VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
- VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
- node->set_slot(1, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
+ CurveEditor *curve_editor_x = memnew(CurveEditor);
+ node->add_child(curve_editor_x);
+ register_curve_editor(p_id, 0, curve_editor_x);
+ curve_editor_x->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve_xyz->get_texture().is_valid()) {
+ curve_editor_x->set_curve(curve_xyz->get_texture()->get_curve_x());
+ }
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
+ CurveEditor *curve_editor_y = memnew(CurveEditor);
+ node->add_child(curve_editor_y);
+ register_curve_editor(p_id, 1, curve_editor_y);
+ curve_editor_y->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve_xyz->get_texture().is_valid()) {
+ curve_editor_y->set_curve(curve_xyz->get_texture()->get_curve_y());
}
- if (vsnode->is_use_prop_slots()) {
- String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
- if (!error.is_empty()) {
- Label *error_label = memnew(Label);
- error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
- error_label->set_text(error);
- node->add_child(error_label);
- }
+ CurveEditor *curve_editor_z = memnew(CurveEditor);
+ node->add_child(curve_editor_z);
+ register_curve_editor(p_id, 2, curve_editor_z);
+ curve_editor_z->set_custom_minimum_size(Size2(300, 0));
+ curve_editor_z->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve_xyz->get_texture().is_valid()) {
+ curve_editor_z->set_curve(curve_xyz->get_texture()->get_curve_z());
+ }
+ }
- return;
+ if (custom_editor) {
+ if (is_curve || (hb == nullptr && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == ""))) {
+ //will be embedded in first port
+ } else {
+ port_offset++;
+ node->add_child(custom_editor);
+ custom_editor = nullptr;
}
- custom_editor = nullptr;
}
if (is_group) {
@@ -625,14 +578,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
+ add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
+ add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -693,7 +646,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_right = vector_expanded_name[expanded_port_counter++];
}
- HBoxContainer *hb = memnew(HBoxContainer);
+ bool is_first_hbox = false;
+ if (i == 0 && hb != nullptr) {
+ is_first_hbox = true;
+ } else {
+ hb = memnew(HBoxContainer);
+ }
hb->add_theme_constant_override("separation", 7 * EDSCALE);
Variant default_value;
@@ -705,7 +663,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *button = memnew(Button);
hb->add_child(button);
register_default_input_button(p_id, i, button);
- button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i));
+ button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i));
if (default_value.get_type() != Variant::NIL) { // only a label
set_input_port_default_value(p_type, p_id, i, default_value);
} else {
@@ -728,20 +686,20 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Sampler"));
type_box->select(group_node->get_input_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED);
LineEdit *name_box = memnew(LineEdit);
hb->add_child(name_box);
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
+ name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
} else {
Label *label = memnew(Label);
@@ -752,14 +710,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
Label *hint_label = memnew(Label);
hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
- hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
+ hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
hint_label->add_theme_style_override("normal", label_style);
hb->add_child(hint_label);
}
}
}
- if (!is_group) {
+ if (!is_group && !is_first_hbox) {
hb->add_spacer();
}
@@ -768,7 +726,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
LineEdit *name_box = memnew(LineEdit);
@@ -776,8 +734,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->connect("text_submitted", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
- name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
+ name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
@@ -788,7 +746,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED);
} else {
Label *label = memnew(Label);
label->set_text(name_right);
@@ -802,23 +760,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (vsnode->is_output_port_expandable(i)) {
TextureButton *expand = memnew(TextureButton);
expand->set_toggle_mode(true);
- expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
- expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
+ expand->set_normal_texture(editor->get_theme_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
+ expand->set_pressed_texture(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
expand->set_pressed(vsnode->_is_output_port_expanded(i));
- expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
+ expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
hb->add_child(expand);
}
if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
- preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
- preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
+ preview->set_normal_texture(editor->get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
+ preview->set_pressed_texture(editor->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
register_output_port(p_id, j, preview);
- preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
+ preview->connect("pressed", callable_mp(editor, &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
hb->add_child(preview);
}
}
@@ -830,13 +788,19 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
port_offset++;
}
- node->add_child(hb);
+ if (!is_first_hbox) {
+ node->add_child(hb);
+ }
if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) {
continue;
}
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
+ int idx = 1;
+ if (!is_first_hbox) {
+ idx = i + port_offset;
+ }
+ node->set_slot(idx, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
if (vsnode->_is_output_port_expanded(i)) {
if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
@@ -879,7 +843,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
if (!error.is_empty()) {
Label *error_label = memnew(Label);
- error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ error_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("error_color"), SNAME("Editor")));
error_label->set_text(error);
node->add_child(error_label);
}
@@ -905,7 +869,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_box->set_syntax_highlighter(expression_syntax_highlighter);
expression_box->add_theme_color_override("background_color", background_color);
- for (const String &E : VisualShaderEditor::get_singleton()->keyword_list) {
+ for (const String &E : editor->keyword_list) {
if (ShaderLanguage::is_control_flow_keyword(E)) {
expression_syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
} else {
@@ -913,8 +877,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
- expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
- expression_box->add_theme_font_size_override("font_size", VisualShaderEditor::get_singleton()->get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
+ expression_box->add_theme_font_override("font", editor->get_theme_font(SNAME("expression"), SNAME("EditorFonts")));
+ expression_box->add_theme_font_size_override("font_size", editor->get_theme_font_size(SNAME("expression_size"), SNAME("EditorFonts")));
expression_box->add_theme_color_override("font_color", text_color);
expression_syntax_highlighter->set_number_color(number_color);
expression_syntax_highlighter->set_symbol_color(symbol_color);
@@ -935,18 +899,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_box->set_context_menu_enabled(false);
expression_box->set_draw_line_numbers(true);
- expression_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id));
+ expression_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id));
}
- if (!uniform.is_valid()) {
- VisualShaderEditor::get_singleton()->graph->add_child(node);
- if (is_comment) {
- VisualShaderEditor::get_singleton()->graph->move_child(node, 0); // to prevents a bug where comment node overlaps its content
- }
- VisualShaderEditor::get_singleton()->_update_created_node(node);
- if (is_resizable) {
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_set_node_size"), (int)p_type, p_id, size);
- }
+ if (is_comment) {
+ graph->move_child(node, 0); // to prevents a bug where comment node overlaps its content
}
}
@@ -959,8 +916,18 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
}
void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- if (visual_shader->get_shader_type() == p_type) {
- VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ GraphEdit *graph = editor->graph;
+ if (!graph) {
+ return;
+ }
+
+ if (visual_shader.is_valid() && visual_shader->get_shader_type() == p_type) {
+ graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+
connections.push_back({ p_from_node, p_from_port, p_to_node, p_to_port });
if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) {
links[p_to_node].input_ports[p_to_port].default_input_button->hide();
@@ -969,8 +936,18 @@ void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_fro
}
void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- if (visual_shader->get_shader_type() == p_type) {
- VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+ GraphEdit *graph = editor->graph;
+ if (!graph) {
+ return;
+ }
+
+ if (visual_shader.is_valid() && visual_shader->get_shader_type() == p_type) {
+ graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+
for (const List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
connections.erase(E);
@@ -1001,8 +978,10 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
visual_shader = Ref<VisualShader>(p_visual_shader);
graph_plugin->register_shader(visual_shader.ptr());
- if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
- visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
+
+ Callable ce = callable_mp(this, &VisualShaderEditor::_update_preview);
+ if (!visual_shader->is_connected("changed", ce)) {
+ visual_shader->connect("changed", ce);
}
#ifndef DISABLE_DEPRECATED
Dictionary engine_version = Engine::get_singleton()->get_version_info();
@@ -1029,8 +1008,9 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
_set_mode(visual_shader->get_mode());
} else {
if (visual_shader.is_valid()) {
- if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
- visual_shader->disconnect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
+ Callable ce = callable_mp(this, &VisualShaderEditor::_update_preview);
+ if (visual_shader->is_connected("changed", ce)) {
+ visual_shader->disconnect("changed", ce);
}
}
visual_shader.unref();
@@ -4008,19 +3988,8 @@ VisualShaderEditor *VisualShaderEditor::singleton = nullptr;
VisualShaderEditor::VisualShaderEditor() {
singleton = this;
- updating = false;
- saved_node_pos_dirty = false;
- saved_node_pos = Point2(0, 0);
ShaderLanguage::get_keyword_list(&keyword_list);
- pending_update_preview = false;
- shader_error = false;
-
- to_node = -1;
- to_slot = -1;
- from_node = -1;
- from_slot = -1;
-
graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -4836,7 +4805,10 @@ public:
}
void _item_selected(int p_item) {
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (editor) {
+ editor->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
+ }
}
void setup(const Ref<VisualShaderNodeInput> &p_input) {
@@ -4880,7 +4852,10 @@ public:
}
void _item_selected(int p_item) {
- VisualShaderEditor::get_singleton()->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (editor) {
+ editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
+ }
}
void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
@@ -4948,8 +4923,14 @@ public:
}
}
if (p_property != "constant") {
- undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (editor) {
+ VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
+ if (graph_plugin) {
+ undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
+ undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
+ }
+ }
}
undo_redo->commit_action();
@@ -5101,6 +5082,11 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
}
void EditorPropertyShaderMode::_option_selected(int p_which) {
+ VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
+ if (!editor) {
+ return;
+ }
+
//will not use this, instead will do all the logic setting manually
//emit_signal(SNAME("property_changed"), get_edited_property(), p_which);
@@ -5116,8 +5102,8 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);
undo_redo->add_undo_method(visual_shader.ptr(), "set_mode", visual_shader->get_mode());
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_set_mode", p_which);
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_set_mode", visual_shader->get_mode());
+ undo_redo->add_do_method(editor, "_set_mode", p_which);
+ undo_redo->add_undo_method(editor, "_set_mode", visual_shader->get_mode());
//now undo is hell
@@ -5156,12 +5142,11 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
}
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_options_menu");
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_options_menu");
+ undo_redo->add_do_method(editor, "_update_options_menu");
+ undo_redo->add_undo_method(editor, "_update_options_menu");
- //update graph
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_graph");
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_graph");
+ undo_redo->add_do_method(editor, "_update_graph");
+ undo_redo->add_undo_method(editor, "_update_graph");
undo_redo->commit_action();
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 74ccda3c9a..2b837ef4a0 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -131,42 +131,42 @@ class VisualShaderEditor : public VBoxContainer {
GDCLASS(VisualShaderEditor, VBoxContainer);
friend class VisualShaderGraphPlugin;
- CustomPropertyEditor *property_editor;
- int editing_node;
- int editing_port;
+ CustomPropertyEditor *property_editor = nullptr;
+ int editing_node = -1;
+ int editing_port = -1;
Ref<VisualShader> visual_shader;
- GraphEdit *graph;
- Button *add_node;
- Button *preview_shader;
+ GraphEdit *graph = nullptr;
+ Button *add_node = nullptr;
+ Button *preview_shader = nullptr;
OptionButton *edit_type = nullptr;
- OptionButton *edit_type_standard;
- OptionButton *edit_type_particles;
- OptionButton *edit_type_sky;
- OptionButton *edit_type_fog;
- CheckBox *custom_mode_box;
+ OptionButton *edit_type_standard = nullptr;
+ OptionButton *edit_type_particles = nullptr;
+ OptionButton *edit_type_sky = nullptr;
+ OptionButton *edit_type_fog = nullptr;
+ CheckBox *custom_mode_box = nullptr;
bool custom_mode_enabled = false;
- bool pending_update_preview;
- bool shader_error;
- Window *preview_window;
- VBoxContainer *preview_vbox;
- CodeEdit *preview_text;
- Ref<CodeHighlighter> syntax_highlighter;
- PanelContainer *error_panel;
- Label *error_label;
+ bool pending_update_preview = false;
+ bool shader_error = false;
+ Window *preview_window = nullptr;
+ VBoxContainer *preview_vbox = nullptr;
+ CodeEdit *preview_text = nullptr;
+ Ref<CodeHighlighter> syntax_highlighter = nullptr;
+ PanelContainer *error_panel = nullptr;
+ Label *error_label = nullptr;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
Point2 saved_node_pos;
- bool saved_node_pos_dirty;
+ bool saved_node_pos_dirty = false;
- ConfirmationDialog *members_dialog;
+ ConfirmationDialog *members_dialog = nullptr;
VisualShaderNode::PortType members_input_port_type = VisualShaderNode::PORT_TYPE_MAX;
VisualShaderNode::PortType members_output_port_type = VisualShaderNode::PORT_TYPE_MAX;
- PopupMenu *popup_menu;
+ PopupMenu *popup_menu = nullptr;
PopupMenu *constants_submenu = nullptr;
- MenuButton *tools;
+ MenuButton *tools = nullptr;
PopupPanel *comment_title_change_popup = nullptr;
LineEdit *comment_title_change_edit = nullptr;
@@ -231,11 +231,11 @@ class VisualShaderEditor : public VBoxContainer {
SET_COMMENT_DESCRIPTION,
};
- Tree *members;
- AcceptDialog *alert;
- LineEdit *node_filter;
- RichTextLabel *node_desc;
- Label *highend_label;
+ Tree *members = nullptr;
+ AcceptDialog *alert = nullptr;
+ LineEdit *node_filter = nullptr;
+ RichTextLabel *node_desc = nullptr;
+ Label *highend_label = nullptr;
void _tools_menu_option(int p_idx);
void _show_members_dialog(bool at_mouse_pos, VisualShaderNode::PortType p_input_port_type = VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PortType p_output_port_type = VisualShaderNode::PORT_TYPE_MAX);
@@ -330,7 +330,7 @@ class VisualShaderEditor : public VBoxContainer {
bool drag_dirty = false;
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
void _nodes_dragged();
- bool updating;
+ bool updating = false;
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
@@ -347,10 +347,10 @@ class VisualShaderEditor : public VBoxContainer {
void _edit_port_default_input(Object *p_button, int p_node, int p_port);
void _port_edited();
- int to_node;
- int to_slot;
- int from_node;
- int from_slot;
+ int to_node = -1;
+ int to_slot = -1;
+ int from_node = -1;
+ int from_slot = -1;
Set<int> selected_constants;
Set<int> selected_uniforms;
@@ -480,9 +480,9 @@ public:
class VisualShaderEditorPlugin : public EditorPlugin {
GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
- VisualShaderEditor *visual_shader_editor;
- EditorNode *editor;
- Button *button;
+ VisualShaderEditor *visual_shader_editor = nullptr;
+ EditorNode *editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "VisualShader"; }
@@ -504,7 +504,7 @@ public:
class EditorPropertyShaderMode : public EditorProperty {
GDCLASS(EditorPropertyShaderMode, EditorProperty);
- OptionButton *options;
+ OptionButton *options = nullptr;
void _option_selected(int p_which);
diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index 4e81fc4e77..1fd47b67c5 100644
--- a/editor/plugins/voxel_gi_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/voxel_gi_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index ed66728557..4c7865d868 100644
--- a/editor/plugins/voxel_gi_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */