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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp4
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp4
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp5
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h4
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_player_editor_plugin.h4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp8
-rw-r--r--editor/plugins/animation_state_machine_editor.h4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h4
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.cpp6
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.h6
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp4
-rw-r--r--editor/plugins/asset_library_editor_plugin.h4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h4
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.cpp4
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.h4
-rw-r--r--editor/plugins/camera_editor_plugin.cpp4
-rw-r--r--editor/plugins/camera_editor_plugin.h4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.h4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/curve_editor_plugin.h4
-rw-r--r--editor/plugins/editor_preview_plugins.cpp7
-rw-r--r--editor/plugins/editor_preview_plugins.h4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.cpp4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.h4
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp4
-rw-r--r--editor/plugins/gradient_editor_plugin.h4
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp4
-rw-r--r--editor/plugins/item_list_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h4
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/line_2d_editor_plugin.h4
-rw-r--r--editor/plugins/material_editor_plugin.cpp4
-rw-r--r--editor/plugins/material_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h4
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/multimesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/particles_editor_plugin.cpp4
-rw-r--r--editor/plugins/particles_editor_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_2d_editor_plugin.h4
-rw-r--r--editor/plugins/path_editor_plugin.cpp6
-rw-r--r--editor/plugins/path_editor_plugin.h6
-rw-r--r--editor/plugins/physical_bone_plugin.cpp4
-rw-r--r--editor/plugins/physical_bone_plugin.h4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.h4
-rw-r--r--editor/plugins/script_text_editor.cpp4
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp4
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp171
-rw-r--r--editor/plugins/spatial_editor_plugin.h26
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h4
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp4
-rw-r--r--editor/plugins/style_box_editor_plugin.h4
-rw-r--r--editor/plugins/text_editor.cpp6
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--editor/plugins/texture_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_editor_plugin.h4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/theme_editor_plugin.h4
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_map_editor_plugin.h4
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp689
-rw-r--r--editor/plugins/tile_set_editor_plugin.h15
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
110 files changed, 833 insertions, 512 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index dfdf56a2ef..41e2062ab2 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 046e8540e7..289c2785b1 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index cb18832641..9c5783ff7d 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index ca6135406c..ae4db184e4 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 0b7b4910da..14537a7549 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 603fa1cd19..3c128a6ef9 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 1e5a116f47..9a07bf93c0 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,6 +134,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
+ node->set_human_readable_collision_renaming(false);
node->set_name(E->get());
int base = 0;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index e7934ea3a0..6df62c33da 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 445664f8dd..b32b537d3d 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 55f082aadb..9085c70410 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ee30294fe7..2a2f3ee635 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -572,8 +572,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- Ref<StyleBox> style = get_stylebox("frame", "GraphNode");
- Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode");
+ Ref<StyleBox> style = get_stylebox("state_machine_frame", "GraphNode");
+ Ref<StyleBox> style_selected = get_stylebox("state_machine_selectedframe", "GraphNode");
Ref<Font> font = get_font("title_font", "GraphNode");
Color font_color = get_color("title_color", "GraphNode");
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 964f0e7cb8..1c4c06090a 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 387a254c4f..2c1da3c10b 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index be8848d600..4a7f933bbf 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
index c79e3a436d..e2a44069d9 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* animation_tree_editor_plugin.cpp */
+/* animation_tree_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h
index d1c5f395e4..f4bfe58909 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.h
+++ b/editor/plugins/animation_tree_player_editor_plugin.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* animation_tree_editor_plugin.h */
+/* animation_tree_player_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 138b8a491c..a42765df6b 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 69a65dd3dc..dd5f3c2077 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 06ca5833e2..172096b1a7 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 1887874b74..e60bf6a38f 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index 40e3bb5be2..d90ff95c1f 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index 8d3b5b1dd6..ff4b59244f 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp
index 3d8b24ccc7..2531d59d1b 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h
index 0340808c9a..eac9acab93 100644
--- a/editor/plugins/camera_editor_plugin.h
+++ b/editor/plugins/camera_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 89ef52dcce..ea6c83f49c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 207e57dbe2..7b6563944e 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 672337ba2f..0179adc148 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index ba691ab76a..e15360d4e5 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 9b31f2e24d..6ab554cb05 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 4229808e2f..a699641aba 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 313ba1ee6b..fc572f54e1 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index fb7b2acb0f..965e6c8827 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index 8d3ebc5052..7222525dd7 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h
index 16fb0bab0c..09b0adbe5d 100644
--- a/editor/plugins/cpu_particles_editor_plugin.h
+++ b/editor/plugins/cpu_particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index ace3012c10..3d76b5da21 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index fa0b92e353..b034368b6a 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 7f83865777..8464dfd0aa 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,6 +86,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
+ Ref<LargeTexture> ltex = p_from;
if (atex.is_valid()) {
Ref<Texture> tex = atex->get_atlas();
if (!tex.is_valid()) {
@@ -93,6 +94,8 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2
}
Ref<Image> atlas = tex->get_data();
img = atlas->get_rect(atex->get_region());
+ } else if (ltex.is_valid()) {
+ img = ltex->to_image();
} else {
Ref<Texture> tex = p_from;
img = tex->get_data();
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index ed5d2a3ecd..ed2c003a0a 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index 5fc5cad1ef..a6125af1f7 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index 1b3b63f227..c33668ae19 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 442bd52ea7..62a9ce719b 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 0c878b168f..91790abee8 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index a32f42cc56..d9861c91e0 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 3dc3775f83..679235e316 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 646883fbda..d8f6259598 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 6117d50e89..633fda7091 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index ba6452c1d1..368cf719c6 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index e2e42c2087..a7a9813cb5 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 5e59a73061..ce8cc77802 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index c06d95e700..39935d3e12 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 73a216e96f..fcf515e3fc 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index cc20bfcbf3..0275f45be9 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 74b6f14c2e..40ec03bc96 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index 30caeae7ec..d82af621df 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index c24c96bdc5..aedac7b45d 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index be33b5324d..8121ff52bd 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 45f8e25959..8ff6080443 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 201e735893..fe87a2b9cb 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 0332e15b0e..0d6b649526 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 738aa9fa41..336c28d642 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index ab94258c44..6a674760b7 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index eaa96d84e9..35b874fb25 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index f2dfae7a9f..7e35e30a89 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 830d30d98f..b1b3e3c1c0 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 3d4816b17b..354475d268 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 34952b473a..4edd17d146 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index df6c40ed02..6efa76ef80 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -563,7 +563,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) {
Ref<PathSpatialGizmoPlugin> gizmo_plugin;
gizmo_plugin.instance();
- SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin);
+ SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
sep = memnew(VSeparator);
sep->hide();
diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h
index c77b2a41cc..ce3d3799d4 100644
--- a/editor/plugins/path_editor_plugin.h
+++ b/editor/plugins/path_editor_plugin.h
@@ -1,12 +1,12 @@
-/*************************************************************************/
+/*************************************************************************/
/* path_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 6341d7f2ef..9ea37aceb9 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
index e1f8c9ec47..78c1c331a0 100644
--- a/editor/plugins/physical_bone_plugin.h
+++ b/editor/plugins/physical_bone_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 91639a40f9..7879d2ac7f 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 935f1cfff0..cc596da735 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index bd4a35c9d8..53300f45ec 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 0a8238ce18..346249b1c5 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index b3adf19a64..34ef1ffd3e 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 2b5492350b..e7fd597235 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 44f1625d06..9e3a512724 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 4be5345aaa..11f4589f00 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index f6ec217ce0..60dc156782 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 7a9d531e1c..856e442d82 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index b8d4cf57e3..cc2e65cf6d 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 46e3dffdd5..46c78c1d33 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 08bfebefbd..619d54b202 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index 26ab4328b0..d8e2d23257 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index 8b0beefb3e..cd360d4caf 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h
index aac3e06063..33a9128a11 100644
--- a/editor/plugins/skeleton_editor_plugin.h
+++ b/editor/plugins/skeleton_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
index c605548a6b..928171950a 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h
index 3e412305c9..d1ef7c99c5 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 4fe278d005..276ca2e451 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -4831,9 +4831,9 @@ struct _GizmoPluginComparator {
}
};
-void SpatialEditor::_init_gizmos_menu() {
- _register_all_gizmos();
+void SpatialEditor::_update_gizmos_menu() {
+ gizmos_menu->clear();
gizmo_plugins.sort_custom<_GizmoPluginComparator>();
for (int i = 0; i < gizmo_plugins.size(); ++i) {
@@ -5137,7 +5137,8 @@ void SpatialEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- _init_gizmos_menu();
+ _register_all_gizmos();
+ _update_gizmos_menu();
_init_indicators();
}
@@ -5273,27 +5274,27 @@ void SpatialEditor::_node_removed(Node *p_node) {
}
void SpatialEditor::_register_all_gizmos() {
- register_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
- register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
- register_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
- register_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- register_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
- register_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin)));
- register_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
+ add_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
+ add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
+ add_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin)));
+ add_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin)));
}
void SpatialEditor::_bind_methods() {
@@ -5730,8 +5731,15 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
spatial_editor->snap_cursor_to_plane(p_plane);
}
-void SpatialEditor::register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref) {
- gizmo_plugins.push_back(ref);
+void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ gizmo_plugins.push_back(p_plugin);
+ _update_gizmos_menu();
+ SpatialEditor::get_singleton()->update_all_gizmos();
+}
+
+void SpatialEditor::remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) {
+ gizmo_plugins.erase(p_plugin);
+ _update_gizmos_menu();
}
SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) {
@@ -5857,11 +5865,11 @@ void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMat
materials[p_name].push_back(p_material);
}
-Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, EditorSpatialGizmo *p_gizmo) {
+Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) {
ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>());
- if (p_gizmo == NULL) return materials[p_name][0];
+ if (p_gizmo.is_null()) return materials[p_name][0];
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
@@ -5876,8 +5884,19 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name
return mat;
}
+String EditorSpatialGizmoPlugin::get_name() const {
+ if (get_script_instance() && get_script_instance()->has_method("get_name")) {
+ return get_script_instance()->call("get_name");
+ }
+ return TTR("Name-less gizmo");
+}
+
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) {
+ return get_script_instance()->call("get_gizmo", p_spatial);
+ }
+
Ref<EditorSpatialGizmo> ref = create_gizmo(p_spatial);
if (ref.is_null()) return ref;
@@ -5890,22 +5909,109 @@ Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial)
return ref;
}
+void EditorSpatialGizmoPlugin::_bind_methods() {
+#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorSpatialGizmo")
+
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial")));
+ BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial")));
+
+ ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorSpatialGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorSpatialGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorSpatialGizmoPlugin::create_handle_material, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorSpatialGizmoPlugin::add_material);
+
+ ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorSpatialGizmoPlugin::get_material); //, DEFVAL(Ref<EditorSpatialGizmo>()));
+
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
+
+ BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF));
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+
+ MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index"));
+ hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ BIND_VMETHOD(hvget);
+
+ BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point")));
+ MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel"));
+ cm.default_arguments.push_back(false);
+ BIND_VMETHOD(cm);
+
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index")));
+
+#undef GIZMO_REF
+}
+
bool EditorSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) {
+ return get_script_instance()->call("has_gizmo", p_spatial);
+ }
return false;
}
Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::create_gizmo(Spatial *p_spatial) {
+ if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) {
+ return get_script_instance()->call("create_gizmo", p_spatial);
+ }
+
Ref<EditorSpatialGizmo> ref;
if (has_gizmo(p_spatial)) ref.instance();
return ref;
}
bool EditorSpatialGizmoPlugin::can_be_hidden() const {
+ if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) {
+ return get_script_instance()->call("can_be_hidden");
+ }
return true;
}
bool EditorSpatialGizmoPlugin::is_selectable_when_hidden() const {
+ if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) {
+ return get_script_instance()->call("is_selectable_when_hidden");
+ }
+ return false;
+}
+
+void EditorSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
+ if (get_script_instance() && get_script_instance()->has_method("redraw")) {
+ Ref<EditorSpatialGizmo> ref(p_gizmo);
+ get_script_instance()->call("redraw", ref);
+ }
+}
+
+String EditorSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) {
+ return get_script_instance()->call("get_handle_name", p_gizmo, p_idx);
+ }
+ return "";
+}
+
+Variant EditorSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) {
+ return get_script_instance()->call("get_handle_value", p_gizmo, p_idx);
+ }
+ return Variant();
+}
+
+void EditorSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
+ if (get_script_instance() && get_script_instance()->has_method("set_handle")) {
+ get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point);
+ }
+}
+
+void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+ if (get_script_instance() && get_script_instance()->has_method("commit_handle")) {
+ get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel);
+ }
+}
+
+bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const {
+ if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) {
+ return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx);
+ }
return false;
}
@@ -5925,4 +6031,9 @@ EditorSpatialGizmoPlugin::EditorSpatialGizmoPlugin() {
}
EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() {
+ for (int i = 0; i < current_gizmos.size(); ++i) {
+ current_gizmos[i]->set_plugin(NULL);
+ current_gizmos[i]->get_spatial_node()->set_gizmo(NULL);
+ }
+ SpatialEditor::get_singleton()->update_all_gizmos();
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index c515a4aaf9..87cd089428 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -615,7 +615,7 @@ private:
void _instance_scene();
void _init_indicators();
- void _init_gizmos_menu();
+ void _update_gizmos_menu();
void _init_grid();
void _finish_indicators();
void _finish_grid();
@@ -710,7 +710,8 @@ public:
return viewports[p_idx];
}
- void register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref);
+ void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
+ void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
void edit(Spatial *p_spatial);
void clear();
@@ -764,6 +765,7 @@ private:
HashMap<String, Vector<Ref<SpatialMaterial> > > materials;
protected:
+ static void _bind_methods();
virtual bool has_gizmo(Spatial *p_spatial);
virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
@@ -773,18 +775,18 @@ public:
void create_handle_material(const String &p_name, bool p_billboard = false);
void add_material(const String &p_name, Ref<SpatialMaterial> p_material);
- Ref<SpatialMaterial> get_material(const String &p_name, EditorSpatialGizmo *p_gizmo = NULL);
+ Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
- virtual String get_name() const = 0;
+ virtual String get_name() const;
virtual bool can_be_hidden() const;
virtual bool is_selectable_when_hidden() const;
- virtual void redraw(EditorSpatialGizmo *p_gizmo) {}
- virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { return ""; }
- virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { return Variant(); }
- virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {}
- virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) {}
- virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const { return false; }
+ virtual void redraw(EditorSpatialGizmo *p_gizmo);
+ virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
+ virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
+ virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
+ virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
void set_state(int p_state);
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index c574b5e8ba..c1718dd8bf 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 238227e4a0..7250e3df59 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 82936d63d2..b712cfc9d3 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 1f45b10323..3ef4ba290b 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index f6d98cb4c7..defc0a40ea 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 6b0d7e57a8..95d21b2c44 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 4a8eae1ba4..fe32c97a64 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* text_editor.cpp */
+/* text_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 8b1983d891..3c136277df 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 140d37fdb5..0482ae86f3 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 4ca2bc641e..80ff4d6416 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index aed3a7d503..6bd0309d17 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 4f301ea916..e4d7971160 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index acee1a6942..e9b9c03c1e 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 625b35e2c1..352988d69e 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index c9367edec6..a967374eb9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -517,7 +517,7 @@ void TileMapEditor::_update_palette() {
manual_palette->show();
}
- if (tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
+ if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
manual_button->show();
} else {
manual_button->hide();
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 8356d3af10..b30426eabe 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index e5551d385b..1a687a4009 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,6 +165,11 @@ void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_
_import_node(p_scene, p_library);
}
+void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) {
+
+ _import_scene(p_scene, tileset, p_merge);
+}
+
Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) {
_import_scene(p_base_scene, ml, p_merge);
@@ -173,6 +178,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo
void TileSetEditor::_bind_methods() {
+ ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene);
ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed);
ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added);
ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm);
@@ -190,9 +196,16 @@ void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step);
ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off);
ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep);
+ ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id);
ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in);
ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out);
ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset);
+ ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord);
+
+ ClassDB::bind_method("edit", &TileSetEditor::edit);
+ ClassDB::bind_method("add_texture", &TileSetEditor::add_texture);
+ ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture);
+ ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon);
}
void TileSetEditor::_notification(int p_what) {
@@ -244,6 +257,7 @@ void TileSetEditor::_notification(int p_what) {
TileSetEditor::TileSetEditor(EditorNode *p_editor) {
editor = p_editor;
+ undo_redo = editor->get_undo_redo();
current_tile = -1;
VBoxContainer *left_container = memnew(VBoxContainer);
@@ -375,19 +389,6 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
- separator_grid = memnew(VSeparator);
- toolbar->add_child(separator_grid);
- tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
- toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
- tools[TOOL_GRID_SNAP] = memnew(ToolButton);
- tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
- tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
- tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
- toolbar->add_child(tools[TOOL_GRID_SNAP]);
-
spin_priority = memnew(SpinBox);
spin_priority->set_min(1);
spin_priority->set_max(255);
@@ -406,6 +407,19 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
spin_z_index->hide();
toolbar->add_child(spin_z_index);
+ separator_grid = memnew(VSeparator);
+ toolbar->add_child(separator_grid);
+ tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
+ toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
+ tools[TOOL_GRID_SNAP] = memnew(ToolButton);
+ tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
+ tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
+ tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
+ toolbar->add_child(tools[TOOL_GRID_SNAP]);
+
Control *separator = memnew(Control);
separator->set_h_size_flags(SIZE_EXPAND_FILL);
toolbar->add_child(separator);
@@ -481,7 +495,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
//---------------
helper = memnew(TilesetEditorContext(this));
- tile_names_opacity = 0;
+ tile_names_visible = false;
// config scale
max_scale = 10.0f;
@@ -502,7 +516,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
} break;
case TOOL_TILESET_REMOVE_TEXTURE: {
if (get_current_texture().is_valid()) {
- cd->set_text(TTR("Remove selected texture and ALL TILES which use it?"));
+ cd->set_text(TTR("Remove selected texture? This will remove all tiles which use it."));
cd->popup_centered(Size2(300, 60));
} else {
err_dialog->set_text(TTR("You haven't selected a texture to remove."));
@@ -511,7 +525,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
} break;
case TOOL_TILESET_CREATE_SCENE: {
- cd->set_text(TTR("Create from scene?"));
+ cd->set_text(TTR("Create from scene? This will overwrite all current tiles."));
cd->popup_centered(Size2(300, 60));
} break;
case TOOL_TILESET_MERGE_SCENE: {
@@ -528,14 +542,18 @@ void TileSetEditor::_on_tileset_toolbar_confirm() {
RID current_rid = get_current_texture()->get_rid();
List<int> ids;
tileset->get_tile_list(&ids);
+
+ undo_redo->create_action(TTR("Remove Texture"));
for (List<int>::Element *E = ids.front(); E; E = E->next()) {
if (tileset->tile_get_texture(E->get())->get_rid() == current_rid) {
- tileset->remove_tile(E->get());
+ undo_redo->add_do_method(tileset.ptr(), "remove_tile", E->get());
+ _undo_tile_removal(E->get());
}
}
- texture_list->remove_item(texture_list->find_metadata(current_rid));
- texture_map.erase(current_rid);
- _on_texture_list_selected(-1);
+ undo_redo->add_do_method(this, "remove_texture", get_current_texture());
+ undo_redo->add_undo_method(this, "add_texture", get_current_texture());
+ undo_redo->add_undo_method(this, "update_texture_list_icon");
+ undo_redo->commit_action();
} break;
case TOOL_TILESET_MERGE_SCENE:
case TOOL_TILESET_CREATE_SCENE: {
@@ -544,9 +562,19 @@ void TileSetEditor::_on_tileset_toolbar_confirm() {
Node *scene = en->get_edited_scene();
if (!scene)
break;
- _import_scene(scene, tileset, option == TOOL_TILESET_MERGE_SCENE);
- edit(tileset);
+ List<int> ids;
+ tileset->get_tile_list(&ids);
+
+ undo_redo->create_action(TTR(option == TOOL_TILESET_MERGE_SCENE ? "Merge Tileset from Scene" : "Create Tileset from Scene"));
+ undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE);
+ undo_redo->add_undo_method(tileset.ptr(), "clear");
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ _undo_tile_removal(E->get());
+ }
+ undo_redo->add_do_method(this, "edit", tileset);
+ undo_redo->add_undo_method(this, "edit", tileset);
+ undo_redo->commit_action();
} break;
}
}
@@ -580,9 +608,7 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
if (texture_map.has(t->get_rid())) {
invalid_count++;
} else {
- texture_list->add_item(t->get_path().get_file());
- texture_map.insert(t->get_rid(), t);
- texture_list->set_item_metadata(texture_list->get_item_count() - 1, t->get_rid());
+ add_texture(t);
}
}
@@ -631,8 +657,8 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
spin_z_index->hide();
} break;
case EDITMODE_COLLISION:
- case EDITMODE_NAVIGATION:
- case EDITMODE_OCCLUSION: {
+ case EDITMODE_OCCLUSION:
+ case EDITMODE_NAVIGATION: {
tools[TOOL_SELECT]->show();
separator_bitmask->hide();
@@ -653,7 +679,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
spin_priority->hide();
spin_z_index->hide();
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
} break;
case EDITMODE_BITMASK: {
tools[TOOL_SELECT]->show();
@@ -667,9 +693,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
separator_delete->hide();
tools[SHAPE_DELETE]->hide();
- separator_grid->hide();
tools[SHAPE_KEEP_INSIDE_TILE]->hide();
- tools[TOOL_GRID_SNAP]->hide();
tools[TOOL_SELECT]->set_pressed(true);
tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nClick on another Tile to edit it."));
@@ -905,17 +929,16 @@ void TileSetEditor::_on_workspace_draw() {
}
void TileSetEditor::_on_workspace_process() {
- float a = tile_names_opacity;
- if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
- a += get_tree()->get_idle_process_time() * 2;
- } else {
- a -= get_tree()->get_idle_process_time() * 2;
- }
- a = CLAMP(a, 0, 1);
- if (a != tile_names_opacity)
+ if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
+ if (!tile_names_visible) {
+ tile_names_visible = true;
+ workspace_overlay->update();
+ }
+ } else if (tile_names_visible) {
+ tile_names_visible = false;
workspace_overlay->update();
- tile_names_opacity = a;
+ }
}
void TileSetEditor::_on_workspace_overlay_draw() {
@@ -927,7 +950,7 @@ void TileSetEditor::_on_workspace_overlay_draw() {
const Color COLOR_SINGLE = Color(0.988281, 0.909323, 0.266373);
const Color COLOR_ATLAS = Color(0.78653, 0.812835, 0.832031);
- if (tile_names_opacity > 0) {
+ if (tile_names_visible) {
RID current_texture_rid = get_current_texture()->get_rid();
List<int> *tiles = new List<int>();
tileset->get_tile_list(tiles);
@@ -944,13 +967,12 @@ void TileSetEditor::_on_workspace_overlay_draw() {
c = COLOR_AUTOTILE;
else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
c = COLOR_ATLAS;
- c.a = tile_names_opacity;
String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id);
Ref<Font> font = get_font("font", "Label");
region.set_size(font->get_string_size(tile_id_name));
workspace_overlay->draw_rect(region, c);
region.position.y += region.size.y - 2;
- c = Color(0.1, 0.1, 0.1, tile_names_opacity);
+ c = Color(0.1, 0.1, 0.1);
workspace_overlay->draw_string(font, region.position, tile_id_name, c);
}
}
@@ -968,7 +990,6 @@ void TileSetEditor::_on_workspace_overlay_draw() {
}
}
-#define MIN_DISTANCE_SQUARED 6
void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (tileset.is_null() || !get_current_texture().is_valid())
@@ -1047,29 +1068,49 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
edited_region.position -= WORKSPACE_MARGIN;
if (!edited_region.has_no_area()) {
if (get_current_tile() >= 0 && workspace_mode == WORKSPACE_EDIT) {
- tileset->tile_set_region(get_current_tile(), edited_region);
+ undo_redo->create_action(TTR("Set Tile Region"));
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile()));
+ edited_region = Rect2();
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
} else {
int t_id = tileset->get_last_unused_tile_id();
- tileset->create_tile(t_id);
- tileset->tile_set_texture(t_id, get_current_texture());
- tileset->tile_set_region(t_id, edited_region);
- tileset->tile_set_name(t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0));
+ undo_redo->create_action(TTR("Create Tile"));
+ undo_redo->add_do_method(tileset.ptr(), "create_tile", t_id);
+ undo_redo->add_undo_method(tileset.ptr(), "remove_tile", t_id);
+ undo_redo->add_undo_method(this, "_validate_current_tile_id");
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_texture", t_id, get_current_texture());
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_region", t_id, edited_region);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_name", t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0));
if (workspace_mode != WORKSPACE_CREATE_SINGLE) {
- tileset->autotile_set_size(t_id, snap_step);
- tileset->autotile_set_spacing(t_id, snap_separation.x);
- tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_size", t_id, snap_step);
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_spacing", t_id, snap_separation.x);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_tile_mode", t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
}
- set_current_tile(t_id);
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
edit_mode = EDITMODE_COLLISION;
+ edited_region = Rect2();
+
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
+
+ set_current_tile(t_id);
_on_workspace_mode_changed(WORKSPACE_EDIT);
}
+ } else {
+ edited_region = Rect2();
+ workspace->update();
+ workspace_overlay->update();
}
- edited_region = Rect2();
- workspace->update();
- workspace_overlay->update();
return;
}
} else if (mm.is_valid()) {
@@ -1082,8 +1123,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- if (workspace_mode == WORKSPACE_EDIT) {
+ if (workspace_mode == WORKSPACE_EDIT) {
if (get_current_tile() >= 0) {
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->autotile_get_size(get_current_tile());
@@ -1092,13 +1133,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) {
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
- tileset->autotile_set_icon_coordinate(get_current_tile(), coord);
- Rect2 region = tileset->tile_get_region(get_current_tile());
- region.size = size;
- coord.x *= (spacing + size.x);
- coord.y *= (spacing + size.y);
- region.position += coord;
- workspace->update();
+ undo_redo->create_action(TTR("Set Tile Icon"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), tileset->autotile_get_icon_coordinate(get_current_tile()));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
}
} break;
@@ -1156,14 +1196,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+
+ uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t new_mask = old_mask;
if (erasing) {
- mask &= ~bit;
+ new_mask &= ~bit;
} else {
- mask |= bit;
+ new_mask |= bit;
+ }
+ if (old_mask != new_mask) {
+ undo_redo->create_action(TTR("Edit Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
- tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
- workspace->update();
}
} else {
if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) {
@@ -1219,14 +1267,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+
+ uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t new_mask = old_mask;
if (erasing) {
- mask &= ~bit;
+ new_mask &= ~bit;
} else {
- mask |= bit;
+ new_mask |= bit;
+ }
+ if (old_mask != new_mask) {
+ undo_redo->create_action(TTR("Edit Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
- tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
- workspace->update();
}
}
} break;
@@ -1241,13 +1297,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
shape_anchor.x *= (size.x + spacing);
shape_anchor.y *= (size.y + spacing);
}
+ const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
shape_anchor += current_tile_region.position;
if (tools[TOOL_SELECT]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
for (int i = 0; i < current_shape.size(); i++) {
- if ((current_shape[i] - mb->get_position()).length_squared() <= MIN_DISTANCE_SQUARED) {
+ if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) {
dragging_point = i;
workspace->update();
return;
@@ -1258,20 +1315,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
if (edited_shape_coord != coord) {
edited_shape_coord = coord;
- edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord);
- edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord);
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- bool found_collision_shape = false;
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].autotile_coord == coord) {
- edited_collision_shape = sd[i].shape;
- found_collision_shape = true;
- break;
- }
- }
- if (!found_collision_shape)
- edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
}
}
workspace->update();
@@ -1290,9 +1334,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
points.push_back(p - shape_anchor);
}
- edited_collision_shape->set_points(points);
-
- workspace->update();
+ undo_redo->create_action(TTR("Edit Collision Polygon"));
+ undo_redo->add_do_method(edited_collision_shape.ptr(), "set_points", points);
+ undo_redo->add_undo_method(edited_collision_shape.ptr(), "set_points", edited_collision_shape->get_points());
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} else if (edit_mode == EDITMODE_OCCLUSION) {
if (dragging_point >= 0) {
@@ -1307,9 +1354,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
w = PoolVector<Vector2>::Write();
- edited_occlusion_shape->set_polygon(polygon);
- workspace->update();
+ undo_redo->create_action(TTR("Edit Occlusion Polygon"));
+ undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon);
+ undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon());
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} else if (edit_mode == EDITMODE_NAVIGATION) {
if (dragging_point >= 0) {
@@ -1326,10 +1377,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
w = PoolVector<Vector2>::Write();
- edited_navigation_shape->set_vertices(polygon);
- edited_navigation_shape->add_polygon(indices);
- workspace->update();
+ undo_redo->create_action(TTR("Edit Navigation Polygon"));
+ undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
+ undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
+ undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
+ undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
}
}
@@ -1340,14 +1396,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
} else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) {
-
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 pos = mb->get_position();
pos = snap_point(pos);
if (creating_shape) {
if (current_shape.size() > 0) {
- if ((pos - current_shape[0]).length_squared() <= MIN_DISTANCE_SQUARED) {
+ if ((pos - current_shape[0]).length_squared() <= grab_threshold) {
if (current_shape.size() > 2) {
close_shape(shape_anchor);
workspace->update();
@@ -1358,60 +1413,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
current_shape.push_back(pos);
workspace->update();
} else {
- int t_id = get_current_tile();
- if (t_id >= 0) {
- if (edit_mode == EDITMODE_COLLISION) {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
- for (int i = 0; i < sd.size(); i++) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || sd[i].autotile_coord == edited_shape_coord) {
- Ref<ConvexPolygonShape2D> shape = sd[i].shape;
-
- if (!shape.is_null()) {
- sd.remove(i);
- tileset->tile_set_shapes(get_current_tile(), sd);
- edited_collision_shape = Ref<Shape2D>();
- workspace->update();
- }
- break;
- }
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- break;
- }
- }
- } else
- tileset->tile_set_light_occluder(t_id, Ref<OccluderPolygon2D>());
-
- edited_occlusion_shape = Ref<OccluderPolygon2D>();
- workspace->update();
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tileset->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord);
- break;
- }
- }
- } else
- tileset->tile_set_navigation_polygon(t_id, Ref<NavigationPolygon>());
- edited_navigation_shape = Ref<NavigationPolygon>();
- workspace->update();
- }
- }
-
creating_shape = true;
current_shape.resize(0);
current_shape.push_back(snap_point(pos));
+ workspace->update();
}
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT && current_shape.size() > 2) {
+ } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
if (creating_shape) {
- close_shape(shape_anchor);
+ creating_shape = false;
+ _select_edited_shape_coord();
+ workspace->update();
}
}
} else if (mm.is_valid()) {
@@ -1431,14 +1442,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
if (p_tool == BITMASK_COPY) {
bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile());
} else if (p_tool == BITMASK_PASTE) {
- tileset->autotile_clear_bitmask_map(get_current_tile());
+ undo_redo->create_action(TTR("Paste Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) {
- tileset->autotile_set_bitmask(get_current_tile(), E->key(), E->value());
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
}
- workspace->update();
+ for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
+ }
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
} else if (p_tool == BITMASK_CLEAR) {
- tileset->autotile_clear_bitmask_map(get_current_tile());
- workspace->update();
+ undo_redo->create_action(TTR("Clear Tile Bitmask"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
+ for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
+ }
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
} else if (p_tool == SHAPE_DELETE) {
if (creating_shape) {
creating_shape = false;
@@ -1447,11 +1471,17 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
} else {
switch (edit_mode) {
case EDITMODE_REGION: {
- if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) {
- tileset->remove_tile(get_current_tile());
- set_current_tile(-1);
- workspace->update();
- workspace_overlay->update();
+ int t_id = get_current_tile();
+ if (workspace_mode == WORKSPACE_EDIT && t_id >= 0) {
+ undo_redo->create_action(TTR("Remove Tile"));
+ undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id);
+ _undo_tile_removal(t_id);
+ undo_redo->add_do_method(this, "_validate_current_tile_id");
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->add_do_method(workspace_overlay, "update");
+ undo_redo->add_undo_method(workspace_overlay, "update");
+ undo_redo->commit_action();
}
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
workspace_mode = WORKSPACE_EDIT;
@@ -1459,37 +1489,50 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
} break;
case EDITMODE_COLLISION: {
if (!edited_collision_shape.is_null()) {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- int index = -1;
+ // Necessary to get the version that returns a Array instead of a Vector.
+ Array sd = tileset->call("tile_get_shapes", get_current_tile());
for (int i = 0; i < sd.size(); i++) {
- if (sd[i].shape == edited_collision_shape) {
- index = i;
+ if (sd[i].get("shape") == edited_collision_shape) {
+ undo_redo->create_action(TTR("Remove Collision Polygon"));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
+ sd.remove(i);
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
break;
}
}
- if (index >= 0) {
- sd.remove(index);
- tileset->tile_set_shapes(get_current_tile(), sd);
- edited_collision_shape = Ref<Shape2D>();
- current_shape.resize(0);
- workspace->update();
+ }
+ } break;
+ case EDITMODE_OCCLUSION: {
+ if (!edited_occlusion_shape.is_null()) {
+ undo_redo->create_action(TTR("Remove Occlusion Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
}
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} break;
case EDITMODE_NAVIGATION: {
if (!edited_navigation_shape.is_null()) {
- tileset->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
- edited_navigation_shape = Ref<NavigationPolygon>();
- current_shape.resize(0);
- workspace->update();
- }
- } break;
- case EDITMODE_OCCLUSION: {
- if (!edited_occlusion_shape.is_null()) {
- tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- edited_occlusion_shape = Ref<OccluderPolygon2D>();
- current_shape.resize(0);
- workspace->update();
+ undo_redo->create_action(TTR("Remove Navigation Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ }
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
} break;
default: {}
@@ -1506,13 +1549,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
}
void TileSetEditor::_on_priority_changed(float val) {
- tileset->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val);
- workspace->update();
+ if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord))
+ return;
+
+ undo_redo->create_action(TTR("Edit Tile Priority"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
void TileSetEditor::_on_z_index_changed(float val) {
- tileset->autotile_set_z_index(get_current_tile(), edited_shape_coord, (int)val);
- workspace->update();
+ if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord))
+ return;
+
+ undo_redo->create_action(TTR("Edit Tile Z Index"));
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord));
+ undo_redo->add_do_method(workspace, "update");
+ undo_redo->add_undo_method(workspace, "update");
+ undo_redo->commit_action();
}
void TileSetEditor::_on_grid_snap_toggled(bool p_val) {
@@ -1538,6 +1595,63 @@ void TileSetEditor::_set_snap_sep(Vector2 p_val) {
workspace->update();
}
+void TileSetEditor::_validate_current_tile_id() {
+ if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile()))
+ set_current_tile(-1);
+}
+
+void TileSetEditor::_select_edited_shape_coord() {
+ select_coord(edited_shape_coord);
+}
+
+void TileSetEditor::_undo_tile_removal(int p_id) {
+ undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_normal_map", p_id, tileset->tile_get_normal_map(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_occluder_offset", p_id, tileset->tile_get_occluder_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon_offset", p_id, tileset->tile_get_navigation_polygon_offset(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_offset", p_id, 0, tileset->tile_get_shape_offset(p_id, 0));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_transform", p_id, 0, tileset->tile_get_shape_transform(p_id, 0));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_z_index", p_id, tileset->tile_get_z_index(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture", p_id, tileset->tile_get_texture(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", p_id, tileset->tile_get_region(p_id));
+ // Necessary to get the version that returns a Array instead of a Vector.
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", p_id, tileset->call("tile_get_shapes", p_id));
+ if (tileset->tile_get_tile_mode(p_id) == TileSet::SINGLE_TILE) {
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id));
+ } else {
+ Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key());
+ }
+ Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id);
+ for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key());
+ }
+ Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id);
+ for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value());
+ }
+ Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id);
+ for (Map<Vector2, int>::Element *E = priority_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", p_id, E->key(), E->value());
+ }
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", p_id, tileset->autotile_get_icon_coordinate(p_id));
+ Map<Vector2, int> z_map = tileset->autotile_get_z_index_map(p_id);
+ for (Map<Vector2, int>::Element *E = z_map.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", p_id, E->key(), E->value());
+ }
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_tile_mode", p_id, tileset->tile_get_tile_mode(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_size", p_id, tileset->autotile_get_size(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_spacing", p_id, tileset->autotile_get_spacing(p_id));
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask_mode", p_id, tileset->autotile_get_bitmask_mode(p_id));
+ }
+}
+
void TileSetEditor::_zoom_in() {
float scale = workspace->get_scale().x;
if (scale < max_scale) {
@@ -1548,7 +1662,6 @@ void TileSetEditor::_zoom_in() {
}
}
void TileSetEditor::_zoom_out() {
-
float scale = workspace->get_scale().x;
if (scale > min_scale) {
scale /= scale_ratio;
@@ -1773,7 +1886,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_collision_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_collision_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1787,11 +1900,14 @@ void TileSetEditor::draw_polygon_shapes() {
if (polygon.size() > 2) {
workspace->draw_polygon(polygon, colors);
}
+
if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- for (int j = 0; j < shape->get_points().size() - 1; j++) {
- workspace->draw_line(shape->get_points()[j] + anchor, shape->get_points()[j + 1] + anchor, c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
-
if (shape == edited_collision_shape) {
draw_handles = true;
}
@@ -1810,16 +1926,25 @@ void TileSetEditor::draw_polygon_shapes() {
Vector<Color> colors;
Vector2 anchor = WORKSPACE_MARGIN;
anchor += tileset->tile_get_region(get_current_tile()).position;
- for (int j = 0; j < shape->get_polygon().size(); j++) {
- polygon.push_back(shape->get_polygon()[j] + anchor);
- colors.push_back(c_bg);
+ if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
+ for (int j = 0; j < current_shape.size(); j++) {
+ polygon.push_back(current_shape[j]);
+ colors.push_back(c_bg);
+ }
+ } else {
+ for (int j = 0; j < shape->get_polygon().size(); j++) {
+ polygon.push_back(shape->get_polygon()[j] + anchor);
+ colors.push_back(c_bg);
+ }
}
workspace->draw_polygon(polygon, colors);
- for (int j = 0; j < shape->get_polygon().size() - 1; j++) {
- workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
if (shape == edited_occlusion_shape) {
draw_handles = true;
}
@@ -1848,7 +1973,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_occlusion_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
@@ -1860,11 +1985,14 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
workspace->draw_polygon(polygon, colors);
+
if (coord == edited_shape_coord) {
- for (int j = 0; j < shape->get_polygon().size() - 1; j++) {
- workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true);
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
}
- workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
if (shape == edited_occlusion_shape) {
draw_handles = true;
}
@@ -1885,24 +2013,30 @@ void TileSetEditor::draw_polygon_shapes() {
Vector<Color> colors;
Vector2 anchor = WORKSPACE_MARGIN;
anchor += tileset->tile_get_region(get_current_tile()).position;
- PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size(); j++) {
- polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
- colors.push_back(c_bg);
+ if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
+ for (int j = 0; j < current_shape.size(); j++) {
+ polygon.push_back(current_shape[j]);
+ colors.push_back(c_bg);
+ }
+ } else {
+ PoolVector<Vector2> vertices = shape->get_vertices();
+ for (int j = 0; j < shape->get_polygon(0).size(); j++) {
+ polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
+ colors.push_back(c_bg);
+ }
}
workspace->draw_polygon(polygon, colors);
- if (shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) {
- workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true);
- }
- if (shape == edited_navigation_shape) {
- draw_handles = true;
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
}
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ }
+ if (shape == edited_navigation_shape) {
+ draw_handles = true;
}
}
-
} else {
Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
@@ -1927,12 +2061,12 @@ void TileSetEditor::draw_polygon_shapes() {
}
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_navigation_shape && current_shape.size() > 2) {
+ if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
polygon.push_back(current_shape[j]);
colors.push_back(c_bg);
}
- } else if (shape->get_polygon_count() > 0) {
+ } else {
PoolVector<Vector2> vertices = shape->get_vertices();
for (int j = 0; j < shape->get_polygon(0).size(); j++) {
polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
@@ -1940,15 +2074,16 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
workspace->draw_polygon(polygon, colors);
+
if (coord == edited_shape_coord) {
- if (shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) {
- workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true);
- }
- if (shape == edited_navigation_shape) {
- draw_handles = true;
+ if (!creating_shape) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true);
}
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true);
+ }
+ if (shape == edited_navigation_shape) {
+ draw_handles = true;
}
}
}
@@ -1957,11 +2092,13 @@ void TileSetEditor::draw_polygon_shapes() {
} break;
default: {}
}
+
if (creating_shape) {
for (int j = 0; j < current_shape.size() - 1; j++) {
workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1, true);
}
workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1, true);
+ draw_handles = true;
}
}
@@ -1990,16 +2127,29 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
shape->set_points(segments);
+ undo_redo->create_action(TTR("Create Collision Polygon"));
+ // Necessary to get the version that returns a Array instead of a Vector.
+ Array sd = tileset->call("tile_get_shapes", get_current_tile());
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].get("shape") == edited_collision_shape) {
+ sd.remove(i);
+ break;
+ }
+ }
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
else
- tileset->tile_add_shape(get_current_tile(), shape, Transform2D());
-
- edited_collision_shape = shape;
+ undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D());
+ tools[TOOL_SELECT]->set_pressed(true);
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
+ } else {
+ tools[TOOL_SELECT]->set_pressed(true);
+ workspace->update();
}
-
- tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
} else if (edit_mode == EDITMODE_OCCLUSION) {
Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D);
@@ -2014,13 +2164,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
w = PoolVector<Vector2>::Write();
shape->set_polygon(polygon);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord);
- else
- tileset->tile_set_light_occluder(get_current_tile(), shape);
- edited_occlusion_shape = shape;
+ undo_redo->create_action(TTR("Create Occlusion Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), shape, edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), shape);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
+ }
tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
} else if (edit_mode == EDITMODE_NAVIGATION) {
Ref<NavigationPolygon> shape = memnew(NavigationPolygon);
@@ -2038,13 +2193,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
shape->set_vertices(polygon);
shape->add_polygon(indices);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
- tileset->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord);
- else
- tileset->tile_set_navigation_polygon(get_current_tile(), shape);
- edited_navigation_shape = shape;
+ undo_redo->create_action(TTR("Create Navigation Polygon"));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
+ undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), shape, edited_shape_coord);
+ undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
+ } else {
+ undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), shape);
+ undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
+ }
tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
+ undo_redo->add_do_method(this, "_select_edited_shape_coord");
+ undo_redo->add_undo_method(this, "_select_edited_shape_coord");
+ undo_redo->commit_action();
}
tileset->_change_notify("");
}
@@ -2089,6 +2249,23 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
}
}
} else {
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
+ bool found_collision_shape = false;
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].autotile_coord == coord) {
+ if (edited_collision_shape != sd[i].shape)
+ edited_collision_shape = sd[i].shape;
+ found_collision_shape = true;
+ break;
+ }
+ }
+ if (!found_collision_shape)
+ edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
+ if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord))
+ edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord);
+ if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord))
+ edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord);
+
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->autotile_get_size(get_current_tile());
Vector2 shape_anchor = coord;
@@ -2159,6 +2336,24 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) {
return p;
}
+void TileSetEditor::add_texture(Ref<Texture> p_texture) {
+ texture_list->add_item(p_texture->get_path().get_file());
+ texture_map.insert(p_texture->get_rid(), p_texture);
+ texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid());
+}
+
+void TileSetEditor::remove_texture(Ref<Texture> p_texture) {
+ texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid()));
+ texture_map.erase(p_texture->get_rid());
+
+ _validate_current_tile_id();
+
+ if (!get_current_texture().is_valid()) {
+ _on_texture_list_selected(-1);
+ workspace_overlay->update();
+ }
+}
+
void TileSetEditor::update_texture_list() {
Ref<Texture> selected_texture = get_current_texture();
@@ -2175,9 +2370,7 @@ void TileSetEditor::update_texture_list() {
}
if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) {
- texture_list->add_item(tileset->tile_get_texture(E->get())->get_path().get_file());
- texture_map.insert(tileset->tile_get_texture(E->get())->get_rid(), tileset->tile_get_texture(E->get()));
- texture_list->set_item_metadata(texture_list->get_item_count() - 1, tileset->tile_get_texture(E->get())->get_rid());
+ add_texture(tileset->tile_get_texture(E->get()));
}
}
for (int i = 0; i < ids_to_remove.size(); i++) {
@@ -2191,7 +2384,9 @@ void TileSetEditor::update_texture_list() {
} else if (get_current_texture().is_valid()) {
_on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid()));
} else {
+ _validate_current_tile_id();
_on_texture_list_selected(-1);
+ workspace_overlay->update();
}
update_texture_list_icon();
helper->_change_notify("");
@@ -2267,7 +2462,7 @@ void TileSetEditor::update_workspace_tile_mode() {
if (edit_mode == EDITMODE_ICON)
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
else
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
} else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
@@ -2276,7 +2471,7 @@ void TileSetEditor::update_workspace_tile_mode() {
if (edit_mode == EDITMODE_ICON)
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
else
- select_coord(edited_shape_coord);
+ _select_edited_shape_coord();
tool_editmode[EDITMODE_BITMASK]->hide();
tool_editmode[EDITMODE_PRIORITY]->hide();
@@ -2292,14 +2487,14 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) {
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step + snap_separation;
+ grid_coord += snap_step;
edited_region.expand_to(grid_coord);
grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor();
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step + snap_separation;
+ grid_coord += snap_step;
edited_region.expand_to(grid_coord);
} else {
edited_region.expand_to(end_point);
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 276e23f9ee..1a6b51cdd3 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,6 +94,7 @@ class TileSetEditor : public HSplitContainer {
Ref<TileSet> tileset;
TilesetEditorContext *helper;
EditorNode *editor;
+ UndoRedo *undo_redo;
ConfirmationDialog *cd;
AcceptDialog *err_dialog;
@@ -107,7 +108,7 @@ class TileSetEditor : public HSplitContainer {
bool creating_shape;
int dragging_point;
- float tile_names_opacity;
+ bool tile_names_visible;
Vector2 region_from;
Rect2 edited_region;
bool draw_edited_region;
@@ -151,10 +152,14 @@ class TileSetEditor : public HSplitContainer {
void update_texture_list();
void update_texture_list_icon();
+ void add_texture(Ref<Texture> p_texture);
+ void remove_texture(Ref<Texture> p_texture);
+
Ref<Texture> get_current_texture();
static void _import_node(Node *p_node, Ref<TileSet> p_library);
static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
+ void _undo_redo_import_scene(Node *p_scene, bool p_merge);
protected:
static void _bind_methods();
@@ -186,6 +191,10 @@ private:
void _set_snap_off(Vector2 p_val);
void _set_snap_sep(Vector2 p_val);
+ void _validate_current_tile_id();
+ void _select_edited_shape_coord();
+ void _undo_tile_removal(int p_id);
+
void _zoom_in();
void _zoom_out();
void _zoom_reset();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index aff465728b..becee4d633 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 49a51ede8f..2fb8a85d5b 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */