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-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp49
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp3
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp3
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp58
-rw-r--r--editor/plugins/node_3d_editor_plugin.h10
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp2
-rw-r--r--editor/plugins/root_motion_editor_plugin.h2
-rw-r--r--editor/plugins/script_editor_plugin.cpp14
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp10
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp303
-rw-r--r--editor/plugins/shader_file_editor_plugin.h64
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp2
-rw-r--r--editor/plugins/style_box_editor_plugin.h2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp17
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp6
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp16
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
30 files changed, 515 insertions, 92 deletions
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 4343535eb6..17cb68df3a 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -30,7 +30,7 @@
#include "animation_blend_space_2d_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/keyboard.h"
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 54c60aba71..23e547f55d 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "animation_blend_tree_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index d96a3b0bab..db51c5c6ba 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "animation_player_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
@@ -488,7 +488,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
// Use more precise snapping when holding Shift
- return InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
+ return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
return 0.0;
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index c06f62a8c1..c28f533958 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -30,7 +30,7 @@
#include "animation_state_machine_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/keyboard.h"
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index e771c5610f..9452c0f11b 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -34,7 +34,7 @@
#include "animation_blend_space_2d_editor.h"
#include "animation_blend_tree_editor_plugin.h"
#include "animation_state_machine_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/keyboard.h"
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 14c44b7973..bb5147972c 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "asset_library_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/json.h"
#include "core/os/keyboard.h"
#include "core/version.h"
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2f7747d0ff..79111762b2 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
@@ -334,7 +334,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- bool is_snap_active = smart_snap_active ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
// Smart snap using the canvas position
Vector2 output = p_target;
@@ -462,7 +462,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
- if (((smart_snap_active || snap_rotation) ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
+ if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
if (snap_relative) {
return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
@@ -1284,7 +1284,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
// Pan the viewport
Point2i relative;
if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
- relative = InputFilter::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
+ relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
} else {
relative = m->get_relative();
}
@@ -1912,13 +1912,14 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
bool uniform = m->get_shift();
- bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
Point2 drag_from_local = simple_xform.xform(drag_from);
Point2 drag_to_local = simple_xform.xform(drag_to);
Point2 offset = drag_to_local - drag_from_local;
Size2 scale = canvas_item->call("get_scale");
+ Size2 original_scale = scale;
float ratio = scale.y / scale.x;
if (drag_type == DRAG_SCALE_BOTH) {
Size2 scale_factor = drag_to_local / drag_from_local;
@@ -1931,6 +1932,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Size2 scale_factor = Vector2(offset.x, -offset.y) / SCALE_HANDLE_DISTANCE;
Size2 parent_scale = parent_xform.get_scale();
scale_factor *= Vector2(1.0 / parent_scale.x, 1.0 / parent_scale.y);
+
if (drag_type == DRAG_SCALE_X) {
scale.x += scale_factor.x;
if (uniform) {
@@ -1945,8 +1947,13 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
if (snap_scale && !is_ctrl) {
- scale.x = roundf(scale.x / snap_scale_step) * snap_scale_step;
- scale.y = roundf(scale.y / snap_scale_step) * snap_scale_step;
+ if (snap_relative) {
+ scale.x = original_scale.x * (roundf((scale.x / original_scale.x) / snap_scale_step) * snap_scale_step);
+ scale.y = original_scale.y * (roundf((scale.y / original_scale.y) / snap_scale_step) * snap_scale_step);
+ } else {
+ scale.x = roundf(scale.x / snap_scale_step) * snap_scale_step;
+ scale.y = roundf(scale.y / snap_scale_step) * snap_scale_step;
+ }
}
canvas_item->call("set_scale", scale);
@@ -2207,10 +2214,10 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
(k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
// Confirm canvas items move by arrow keys
- if ((!InputFilter::get_singleton()->is_key_pressed(KEY_UP)) &&
- (!InputFilter::get_singleton()->is_key_pressed(KEY_DOWN)) &&
- (!InputFilter::get_singleton()->is_key_pressed(KEY_LEFT)) &&
- (!InputFilter::get_singleton()->is_key_pressed(KEY_RIGHT))) {
+ if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
_commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
drag_type = DRAG_NONE;
}
@@ -3193,13 +3200,15 @@ void CanvasItemEditor::_draw_selection() {
RID ci = viewport->get_canvas_item();
- List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
+ List<CanvasItem *> selection = _get_edited_canvas_items(true, false);
bool single = selection.size() == 1;
for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ bool item_locked = canvas_item->has_meta("_edit_lock_");
+
// Draw the previous position if we are dragging the node
if (show_helpers &&
(drag_type == DRAG_MOVE || drag_type == DRAG_ROTATE ||
@@ -3239,6 +3248,10 @@ void CanvasItemEditor::_draw_selection() {
Color c = Color(1, 0.6, 0.4, 0.7);
+ if (item_locked) {
+ c = Color(0.7, 0.7, 0.7, 0.7);
+ }
+
for (int i = 0; i < 4; i++) {
viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE));
}
@@ -3251,7 +3264,7 @@ void CanvasItemEditor::_draw_selection() {
viewport->draw_set_transform_matrix(viewport->get_transform());
}
- if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
+ if (single && !item_locked && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
// Draw the pivot
if (canvas_item->_edit_use_pivot()) {
@@ -3297,8 +3310,8 @@ void CanvasItemEditor::_draw_selection() {
}
// Draw the move handles
- bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
- bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
if (tool == TOOL_MOVE && show_transformation_gizmos) {
if (_is_node_movable(canvas_item)) {
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
@@ -3334,7 +3347,7 @@ void CanvasItemEditor::_draw_selection() {
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
- bool uniform = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
if (drag_type == DRAG_SCALE_X) {
@@ -6191,8 +6204,8 @@ bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
}
void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
- bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
- bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
selected_files.clear();
Dictionary d = p_data;
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 26adc5156b..1cee1a040f 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "collision_polygon_3d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
@@ -342,7 +342,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Vector2 cpoint(spoint.x, spoint.y);
- if (snap_ignore && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
snap_ignore = false;
}
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index b005519a5e..ef4d7d7646 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -262,9 +262,8 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(memnew(VSeparator));
menu = memnew(MenuButton);
- menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
- menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
+ menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
menu->set_text(TTR("CPUParticles2D"));
menu->set_switch_on_hover(true);
toolbar->add_child(menu);
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 0c2fbaf62a..59a353a581 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -104,9 +104,8 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
particles_editor_hb->hide();
options->set_text(TTR("CPUParticles3D"));
- options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
+ options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 71c5a78e0b..9b5c6bae3b 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -32,7 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/core_string_names.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -210,7 +210,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
else
tangent = 9999 * (dir.y >= 0 ? 1 : -1);
- bool link = !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
if (_selected_tangent == TANGENT_LEFT) {
curve.set_point_left_tangent(_selected_point, tangent);
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 29c47a2b67..5c35285c22 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -371,14 +371,11 @@ GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(memnew(VSeparator));
menu = memnew(MenuButton);
+ menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
- menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
// menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
- menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
- menu->get_popup()->add_separator();
- menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
menu->set_text(TTR("GPUParticles2D"));
menu->set_switch_on_hover(true);
toolbar->add_child(menu);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 534a228098..7f80acc176 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -433,13 +433,10 @@ GPUParticles3DEditor::GPUParticles3DEditor() {
particles_editor_hb->hide();
options->set_text(TTR("GPUParticles3D"));
+ options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
- options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
options->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles3DEditor::_menu_option));
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 7ba38036ac..af34dd5cab 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "node_3d_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/camera_matrix.h"
#include "core/os/keyboard.h"
#include "core/print_string.h"
@@ -298,10 +298,10 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
//determine if being manipulated
- bool manipulated = InputFilter::get_singleton()->get_mouse_button_mask() & (2 | 4);
- manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
- manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
- manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
@@ -2260,7 +2260,7 @@ void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2i relative;
if (bool(EDITOR_DEF("editors/3d/navigation/warped_mouse_panning", false))) {
- relative = InputFilter::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
+ relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
} else {
relative = p_ev_mouse_motion->get_relative();
}
@@ -2276,7 +2276,7 @@ static bool is_shortcut_pressed(const String &p_path) {
if (k == nullptr) {
return false;
}
- const InputFilter &input = *InputFilter::get_singleton();
+ const Input &input = *Input::get_singleton();
int keycode = k->get_keycode();
return input.is_key_pressed(keycode);
}
@@ -2287,9 +2287,27 @@ void Node3DEditorViewport::_update_freelook(real_t delta) {
return;
}
- const Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
+ const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
+
+ Vector3 forward;
+ if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
+ // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
+ forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
+ } else {
+ // Forward/backward keys will be relative to the camera pitch.
+ forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
+ }
+
const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
- const Vector3 up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
+
+ Vector3 up;
+ if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
+ // Up/down keys will always go up/down regardless of camera pitch.
+ up = Vector3(0, 1, 0);
+ } else {
+ // Up/down keys will be relative to the camera pitch.
+ up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
+ }
Vector3 direction;
@@ -2478,8 +2496,10 @@ void Node3DEditorViewport::_notification(int p_what) {
//update msaa if changed
- int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
+ int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
+ int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
+ viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
@@ -3032,6 +3052,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
+ case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: {
static const int display_options[] = {
@@ -3051,6 +3072,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
+ VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@@ -3070,6 +3092,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER,
Viewport::DEBUG_DRAW_PSSM_SPLITS,
+ Viewport::DEBUG_DRAW_DECAL_ATLAS,
};
int idx = 0;
@@ -3805,7 +3828,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
- bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
selected_files.clear();
Dictionary d = p_data;
@@ -3844,7 +3867,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
cpu_time_history_index = 0;
- cpu_time_history_index = 0;
+ gpu_time_history_index = 0;
_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
@@ -3931,6 +3954,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
+ display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
@@ -5760,7 +5785,7 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
if (!is_visible_in_tree())
return;
- snap_key_enabled = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
}
void Node3DEditor::_notification(int p_what) {
@@ -5961,6 +5986,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
// add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
@@ -6420,7 +6446,7 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
float Node3DEditor::get_translate_snap() const {
float snap_value;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_translate->get_text().to_double() / 10.0;
} else {
snap_value = snap_translate->get_text().to_double();
@@ -6431,7 +6457,7 @@ float Node3DEditor::get_translate_snap() const {
float Node3DEditor::get_rotate_snap() const {
float snap_value;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_rotate->get_text().to_double() / 3.0;
} else {
snap_value = snap_rotate->get_text().to_double();
@@ -6442,7 +6468,7 @@ float Node3DEditor::get_rotate_snap() const {
float Node3DEditor::get_scale_snap() const {
float snap_value;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_scale->get_text().to_double() / 2.0;
} else {
snap_value = snap_scale->get_text().to_double();
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 5f0ba1921b..71da14ae1a 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -219,6 +219,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
+ VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
VIEW_AUTO_ORTHOGONAL,
@@ -240,6 +241,12 @@ public:
NAVIGATION_MODO,
};
+ enum FreelookNavigationScheme {
+ FREELOOK_DEFAULT,
+ FREELOOK_PARTIALLY_AXIS_LOCKED,
+ FREELOOK_FULLY_AXIS_LOCKED,
+ };
+
private:
float cpu_time_history[FRAME_TIME_HISTORY];
int cpu_time_history_index;
@@ -849,12 +856,11 @@ public:
static const int HIDDEN = 1;
static const int ON_TOP = 2;
-private:
+protected:
int current_state;
List<EditorNode3DGizmo *> current_gizmos;
HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
-protected:
static void _bind_methods();
virtual bool has_gizmo(Node3D *p_spatial);
virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 1f7a5b9968..e15d8556e4 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -810,7 +810,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
- if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 67e836082d..a7120c5d68 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -288,7 +288,7 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 8a7691de5d..f72ad1ec05 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -65,7 +65,7 @@ class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 0b97ade278..80d97e7fa9 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "script_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
@@ -1545,7 +1545,7 @@ void ScriptEditor::_help_overview_selected(int p_idx) {
void ScriptEditor::_script_selected(int p_idx) {
- grab_focus_block = !InputFilter::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
+ grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
_go_to_tab(script_list->get_item_metadata(p_idx));
grab_focus_block = false;
@@ -1778,9 +1778,11 @@ void ScriptEditor::_update_script_names() {
if (built_in) {
name = path.get_file();
- String resource_name = se->get_edited_resource()->get_name();
+ const String &resource_name = se->get_edited_resource()->get_name();
if (resource_name != "") {
- name = name.substr(0, name.find("::", 0) + 2) + resource_name;
+ // If the built-in script has a custom resource name defined,
+ // display the built-in script name as follows: `ResourceName (scene_file.tscn)`
+ name = vformat("%s (%s)", resource_name, name.substr(0, name.find("::", 0)));
}
} else {
@@ -1864,6 +1866,10 @@ void ScriptEditor::_update_script_names() {
if (new_cur_tab == -1 && sedata[i].index == cur_tab) {
new_cur_tab = i;
}
+ // Update index of sd entries for sorted order
+ _ScriptEditorItemData sd = sedata[i];
+ sd.index = i;
+ sedata.set(i, sd);
}
tab_container->set_current_tab(new_prev_tab);
tab_container->set_current_tab(new_cur_tab);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 4b8383e1e5..1a77eeb9de 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -172,7 +172,7 @@ void ScriptTextEditor::_update_member_keywords() {
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
String name = E->get().name;
- if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP)
+ if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP)
continue;
if (name.find("/") != -1)
continue;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 2a36700105..9ef8148241 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -193,6 +193,12 @@ void ShaderTextEditor::_check_shader_mode() {
}
}
+static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
+
+ RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
+ return RS::global_variable_type_get_shader_datatype(gvt);
+}
+
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
_check_shader_mode();
@@ -200,7 +206,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
ShaderLanguage sl;
String calltip;
- sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip);
+ sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
get_text_edit()->set_code_hint(calltip);
}
@@ -215,7 +221,7 @@ void ShaderTextEditor::_validate_script() {
ShaderLanguage sl;
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types());
+ Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
new file mode 100644
index 0000000000..296c7a01b6
--- /dev/null
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -0,0 +1,303 @@
+#include "shader_file_editor_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "editor/property_editor.h"
+#include "servers/display_server.h"
+#include "servers/rendering/shader_types.h"
+
+/*** SHADER SCRIPT EDITOR ****/
+
+/*** SCRIPT EDITOR ******/
+
+void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {
+}
+
+void ShaderFileEditor::_version_selected(int p_option) {
+
+ int c = versions->get_current();
+ StringName version_txt = versions->get_item_metadata(c);
+
+ RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
+ int first_found = -1;
+
+ Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_txt);
+ ERR_FAIL_COND(bytecode.is_null());
+
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
+ stages[i]->set_icon(Ref<Texture2D>());
+ continue;
+ }
+
+ Ref<Texture2D> icon;
+ if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
+ icon = get_theme_icon("ImportFail", "EditorIcons");
+ } else {
+ icon = get_theme_icon("ImportCheck", "EditorIcons");
+ }
+ stages[i]->set_icon(icon);
+
+ if (first_found == -1) {
+ first_found = i;
+ }
+
+ if (stages[i]->is_pressed()) {
+ stage = RD::ShaderStage(i);
+ break;
+ }
+ }
+
+ error_text->clear();
+
+ if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it
+ if (first_found == -1) {
+ error_text->add_text(TTR("No valid shader stages found."));
+ return; //well you did not put any stage I guess?
+ }
+ stages[first_found]->set_pressed(true);
+ stage = RD::ShaderStage(first_found);
+ }
+
+ String error = bytecode->get_stage_compile_error(stage);
+
+ error_text->push_font(get_theme_font("source", "EditorFonts"));
+
+ if (error == String()) {
+ error_text->add_text(TTR("Shader stage compiled without errors."));
+ } else {
+ error_text->add_text(error);
+ }
+}
+
+void ShaderFileEditor::_update_options() {
+
+ ERR_FAIL_COND(shader_file.is_null());
+
+ if (shader_file->get_base_error() != String()) {
+ stage_hb->hide();
+ versions->hide();
+ error_text->clear();
+ error_text->push_font(get_theme_font("source", "EditorFonts"));
+ error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
+ error_text->add_text(shader_file->get_base_error());
+ return;
+ }
+
+ stage_hb->show();
+ versions->show();
+
+ int c = versions->get_current();
+ //remember current
+ versions->clear();
+ Vector<StringName> version_list = shader_file->get_version_list();
+
+ if (c >= version_list.size()) {
+ c = version_list.size() - 1;
+ }
+ if (c < 0) {
+ c = 0;
+ }
+
+ StringName current_version;
+
+ for (int i = 0; i < version_list.size(); i++) {
+ String title = version_list[i];
+ if (title == "") {
+ title = "default";
+ }
+
+ Ref<Texture2D> icon;
+
+ Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_list[i]);
+ ERR_FAIL_COND(bytecode.is_null());
+
+ bool failed = false;
+ for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
+ String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
+ if (error != String()) {
+ failed = true;
+ }
+ }
+
+ if (failed) {
+ icon = get_theme_icon("ImportFail", "EditorIcons");
+ } else {
+ icon = get_theme_icon("ImportCheck", "EditorIcons");
+ }
+
+ versions->add_item(title, icon);
+ versions->set_item_metadata(i, version_list[i]);
+
+ if (i == c) {
+ versions->select(i);
+ current_version = version_list[i];
+ }
+ }
+
+ if (version_list.size() == 0) {
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ stages[i]->set_disabled(true);
+ }
+ return;
+ }
+
+ Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(current_version);
+ ERR_FAIL_COND(bytecode.is_null());
+ int first_valid = -1;
+ int current = -1;
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
+ String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
+ bool disable = error == String() && bc.empty();
+ stages[i]->set_disabled(disable);
+ if (!disable) {
+ if (stages[i]->is_pressed()) {
+ current = i;
+ }
+ first_valid = i;
+ }
+ }
+
+ if (current == -1 && first_valid != -1) {
+ stages[first_valid]->set_pressed(true);
+ }
+
+ _version_selected(0);
+}
+
+void ShaderFileEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_WM_FOCUS_IN) {
+ if (is_visible_in_tree() && shader_file.is_valid()) {
+ _update_options();
+ }
+ }
+}
+
+void ShaderFileEditor::_editor_settings_changed() {
+
+ if (is_visible_in_tree() && shader_file.is_valid()) {
+ _update_options();
+ }
+}
+
+void ShaderFileEditor::_bind_methods() {
+}
+
+void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
+
+ if (p_shader.is_null()) {
+ if (shader_file.is_valid()) {
+ shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
+ }
+ return;
+ }
+
+ if (shader_file == p_shader)
+ return;
+
+ shader_file = p_shader;
+
+ if (shader_file.is_valid()) {
+ shader_file->connect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
+ }
+
+ _update_options();
+}
+
+void ShaderFileEditor::_shader_changed() {
+
+ if (is_visible_in_tree()) {
+ _update_options();
+ }
+}
+
+ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
+
+ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
+ singleton = this;
+ HSplitContainer *main_hs = memnew(HSplitContainer);
+
+ add_child(main_hs);
+
+ versions = memnew(ItemList);
+ versions->connect("item_selected", callable_mp(this, &ShaderFileEditor::_version_selected));
+ versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0));
+ main_hs->add_child(versions);
+
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ main_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ main_hs->add_child(main_vb);
+
+ static const char *stage_str[RD::SHADER_STAGE_MAX] = {
+ "Vertex",
+ "Fragment",
+ "TessControl",
+ "TessEval",
+ "Compute"
+ };
+
+ stage_hb = memnew(HBoxContainer);
+ main_vb->add_child(stage_hb);
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ Button *button = memnew(Button(stage_str[i]));
+ button->set_toggle_mode(true);
+ button->set_focus_mode(FOCUS_NONE);
+ stage_hb->add_child(button);
+ stages[i] = button;
+ button->set_button_group(bg);
+ button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected), varray(i));
+ }
+
+ error_text = memnew(RichTextLabel);
+ error_text->set_v_size_flags(SIZE_EXPAND_FILL);
+ main_vb->add_child(error_text);
+}
+
+void ShaderFileEditorPlugin::edit(Object *p_object) {
+
+ RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
+ shader_editor->edit(s);
+}
+
+bool ShaderFileEditorPlugin::handles(Object *p_object) const {
+
+ RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
+ return shader != nullptr;
+}
+
+void ShaderFileEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ button->show();
+ editor->make_bottom_panel_item_visible(shader_editor);
+
+ } else {
+
+ button->hide();
+ if (shader_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ }
+}
+
+ShaderFileEditorPlugin::ShaderFileEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ shader_editor = memnew(ShaderFileEditor(p_node));
+
+ shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
+ button = editor->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
+ button->hide();
+}
+
+ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {
+}
diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h
new file mode 100644
index 0000000000..44d32de2f1
--- /dev/null
+++ b/editor/plugins/shader_file_editor_plugin.h
@@ -0,0 +1,64 @@
+#ifndef SHADER_FILE_EDITOR_PLUGIN_H
+#define SHADER_FILE_EDITOR_PLUGIN_H
+
+#include "editor/code_editor.h"
+#include "editor/editor_plugin.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/text_edit.h"
+#include "scene/main/timer.h"
+#include "servers/rendering/rendering_device_binds.h"
+
+class ShaderFileEditor : public PanelContainer {
+
+ GDCLASS(ShaderFileEditor, PanelContainer);
+
+ Ref<RDShaderFile> shader_file;
+
+ HBoxContainer *stage_hb;
+ ItemList *versions;
+ Button *stages[RD::SHADER_STAGE_MAX];
+ RichTextLabel *error_text;
+
+ void _update_version(const StringName &p_version_txt, const RenderingDevice::ShaderStage p_stage);
+ void _version_selected(int p_stage);
+ void _editor_settings_changed();
+
+ void _update_options();
+ void _shader_changed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static ShaderFileEditor *singleton;
+ void edit(const Ref<RDShaderFile> &p_shader);
+
+ ShaderFileEditor(EditorNode *p_node);
+};
+
+class ShaderFileEditorPlugin : public EditorPlugin {
+
+ GDCLASS(ShaderFileEditorPlugin, EditorPlugin);
+
+ ShaderFileEditor *shader_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "ShaderFile"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ ShaderFileEditor *get_shader_editor() const { return shader_editor; }
+
+ ShaderFileEditorPlugin(EditorNode *p_node);
+ ~ShaderFileEditorPlugin();
+};
+
+#endif // SHADER_FILE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index fbb6616dea..eb6e261305 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -45,7 +45,7 @@ void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
preview->edit(sb);
add_custom_control(preview);
}
-bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
return false; //do not want
}
void EditorInspectorPluginStyleBox::parse_end() {
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index f4a72d9d1c..1eea9260b2 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -62,7 +62,7 @@ class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 8892d13f51..099c9ceb5d 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "texture_region_editor_plugin.h"
#include "core/core_string_names.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "scene/gui/check_box.h"
@@ -307,7 +307,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
if (E->get().has_point(point)) {
rect = E->get();
- if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL) && !(InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
Rect2 r;
if (node_sprite)
r = node_sprite->get_region_rect();
@@ -449,7 +449,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
- if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index ce421ac0a5..e22e0cc052 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "tile_map_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -57,17 +57,18 @@ void TileMapEditor::_notification(int p_what) {
} break;
+ case NOTIFICATION_ENTER_TREE: {
+
+ get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
+ [[fallthrough]];
+ }
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (is_visible_in_tree()) {
_update_palette();
}
- [[fallthrough]];
- }
- case NOTIFICATION_ENTER_TREE: {
-
- get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
paint_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
bucket_fill_button->set_icon(get_theme_icon("Bucket", "EditorIcons"));
picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
@@ -996,7 +997,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed()) {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
+ if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return false; // Drag.
if (tool == TOOL_NONE) {
@@ -1377,7 +1378,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
- if (tool == TOOL_PICKING && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
_pick_tile(over_tile);
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index d1dda68c1d..c393b15a97 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "tile_set_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -1113,7 +1113,7 @@ void TileSetEditor::_on_workspace_draw() {
void TileSetEditor::_on_workspace_process() {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
+ if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
if (!tile_names_visible) {
tile_names_visible = true;
workspace_overlay->update();
@@ -1395,7 +1395,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) {
dragging = true;
erasing = (mb->get_button_index() == BUTTON_RIGHT);
- alternative = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
pos = mb->get_position() - (pos + current_tile_region.position);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 294ce2c4cd..a7e737fdd2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "visual_shader_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
@@ -1635,7 +1635,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
menu_point = graph->get_local_mouse_position();
- Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
popup_menu->set_position(gpos);
popup_menu->popup();
}
@@ -1648,7 +1648,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
saved_node_pos_dirty = true;
saved_node_pos = graph->get_local_mouse_position();
- Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
members_dialog->popup();
members_dialog->set_position(gpos);
} else {
@@ -2261,6 +2261,12 @@ void VisualShaderEditor::_show_preview_text() {
}
}
+static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
+
+ RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
+ return RS::global_variable_type_get_shader_datatype(gvt);
+}
+
void VisualShaderEditor::_update_preview() {
if (!preview_showed) {
@@ -2274,7 +2280,7 @@ void VisualShaderEditor::_update_preview() {
ShaderLanguage sl;
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
+ Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_as_marked(i, false);
@@ -3291,7 +3297,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 473c1bb070..a495b09b5c 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -338,7 +338,7 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};