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-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp284
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h112
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp1
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp22
8 files changed, 414 insertions, 20 deletions
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..e97c611e96
--- /dev/null
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -0,0 +1,284 @@
+/*************************************************************************/
+/* gradient_texture_2d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gradient_texture_2d_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/flow_container.h"
+#include "scene/gui/separator.h"
+
+Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
+ // Get the handle's mouse position in pixels relative to offset.
+ return (p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
+}
+
+void GradientTexture2DEditorRect::_update_fill_position() {
+ if (handle == HANDLE_NONE) {
+ return;
+ }
+
+ // Update the texture's fill_from/fill_to property based on mouse input.
+ Vector2 percent = ((get_local_mouse_position() - offset) / size).clamp(Vector2(), Vector2(1, 1));
+ if (snap_enabled) {
+ percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
+ }
+
+ String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
+
+ undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_property(texture.ptr(), property_name, percent);
+ undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
+ undo_redo->commit_action();
+}
+
+void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
+ // Grab/release handle.
+ const Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ Point2 mouse_position = mb->get_position() - offset;
+ if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
+ handle = HANDLE_FILL_FROM;
+ } else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
+ handle = HANDLE_FILL_TO;
+ } else {
+ handle = HANDLE_NONE;
+ }
+ } else {
+ _update_fill_position();
+ handle = HANDLE_NONE;
+ }
+ }
+
+ // Move handle.
+ const Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ _update_fill_position();
+ }
+}
+
+void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
+ texture = p_texture;
+ texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update));
+}
+
+void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
+ snap_enabled = p_snap_enabled;
+ update();
+}
+
+void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
+ snap_size = p_snap_size;
+ update();
+}
+
+void GradientTexture2DEditorRect::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ if (texture.is_null()) {
+ return;
+ }
+
+ const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
+ const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
+ handle_size = fill_from_icon->get_size();
+
+ const int MAX_HEIGHT = 250 * EDSCALE;
+ Size2 rect_size = get_size();
+
+ // Get the size and position to draw the texture and handles at.
+ size = Size2(texture->get_width() * MAX_HEIGHT / texture->get_height(), MAX_HEIGHT);
+ if (size.width > rect_size.width) {
+ size.width = rect_size.width;
+ size.height = texture->get_height() * rect_size.width / texture->get_width();
+ }
+ offset = Point2(Math::round((rect_size.width - size.width) / 2), 0) + handle_size / 2;
+ set_custom_minimum_size(Size2(0, size.height));
+ size -= handle_size;
+ checkerboard->set_rect(Rect2(offset, size));
+
+ draw_set_transform(offset);
+ draw_texture_rect(texture, Rect2(Point2(), size));
+
+ // Draw grid snap lines.
+ if (snap_enabled) {
+ const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
+ const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
+
+ // Draw border and centered axis lines.
+ draw_rect(Rect2(Point2(), size), primary_line_color, false);
+ draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
+ draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
+
+ // Draw vertical lines.
+ int prev_idx = 0;
+ for (int x = 0; x < size.width; x++) {
+ int idx = int((x / size.width - 0.5) / snap_size);
+
+ if (x > 0 && prev_idx != idx) {
+ draw_line(Point2(x, 0), Point2(x, size.height), line_color);
+ }
+
+ prev_idx = idx;
+ }
+
+ // Draw horizontal lines.
+ prev_idx = 0;
+ for (int y = 0; y < size.height; y++) {
+ int idx = int((y / size.height - 0.5) / snap_size);
+
+ if (y > 0 && prev_idx != idx) {
+ draw_line(Point2(0, y), Point2(size.width, y), line_color);
+ }
+
+ prev_idx = idx;
+ }
+ }
+
+ // Draw handles.
+ draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
+ draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
+ } break;
+ }
+}
+
+GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ checkerboard = memnew(TextureRect);
+ checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
+ checkerboard->set_draw_behind_parent(true);
+ add_child(checkerboard);
+}
+
+///////////////////////
+
+void GradientTexture2DEditor::_reverse_button_pressed() {
+ undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
+ undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
+ undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
+ undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
+ undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
+ undo_redo->commit_action();
+}
+
+void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
+ texture_editor_rect->set_snap_enabled(p_enabled);
+
+ snap_size_edit->set_visible(p_enabled);
+}
+
+void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
+ texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
+}
+
+void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
+ texture = p_texture;
+ texture_editor_rect->set_texture(p_texture);
+}
+
+void GradientTexture2DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ reverse_button->set_icon(get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons")));
+ snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
+GradientTexture2DEditor::GradientTexture2DEditor() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ HFlowContainer *toolbar = memnew(HFlowContainer);
+ add_child(toolbar);
+
+ reverse_button = memnew(Button);
+ reverse_button->set_tooltip(TTR("Swap Gradient Fill Points"));
+ toolbar->add_child(reverse_button);
+ reverse_button->connect("pressed", callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
+
+ toolbar->add_child(memnew(VSeparator));
+
+ snap_button = memnew(Button);
+ snap_button->set_tooltip(TTR("Toggle Grid Snap"));
+ snap_button->set_toggle_mode(true);
+ toolbar->add_child(snap_button);
+ snap_button->connect("toggled", callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled));
+
+ snap_size_edit = memnew(EditorSpinSlider);
+ snap_size_edit->set_min(0.01);
+ snap_size_edit->set_max(0.5);
+ snap_size_edit->set_step(0.01);
+ snap_size_edit->set_value(0.1);
+ snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+ toolbar->add_child(snap_size_edit);
+ snap_size_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_size));
+
+ texture_editor_rect = memnew(GradientTexture2DEditorRect);
+ add_child(texture_editor_rect);
+
+ set_mouse_filter(MOUSE_FILTER_STOP);
+ _set_snap_enabled(snap_button->is_pressed());
+ _set_snap_size(snap_size_edit->get_value());
+}
+
+///////////////////////
+
+bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
+ return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
+ GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
+ if (!texture) {
+ return;
+ }
+ Ref<GradientTexture2D> t(texture);
+
+ GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
+ editor->set_texture(t);
+ add_custom_control(editor);
+}
+
+///////////////////////
+
+GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() {
+ Ref<EditorInspectorPluginGradientTexture2D> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
new file mode 100644
index 0000000000..4ce64ce1dc
--- /dev/null
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -0,0 +1,112 @@
+/*************************************************************************/
+/* gradient_texture_2d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GRADIENT_TEXTURE_2D_EDITOR
+#define GRADIENT_TEXTURE_2D_EDITOR
+
+#include "editor/editor_plugin.h"
+#include "editor/editor_spin_slider.h"
+
+class GradientTexture2DEditorRect : public Control {
+ GDCLASS(GradientTexture2DEditorRect, Control);
+
+ enum Handle {
+ HANDLE_NONE,
+ HANDLE_FILL_FROM,
+ HANDLE_FILL_TO
+ };
+
+ Ref<GradientTexture2D> texture;
+ UndoRedo *undo_redo = nullptr;
+ bool snap_enabled = false;
+ float snap_size = 0;
+
+ TextureRect *checkerboard = nullptr;
+
+ Handle handle = HANDLE_NONE;
+ Size2 handle_size;
+ Point2 offset;
+ Size2 size;
+
+ Point2 _get_handle_position(const Handle p_handle);
+ void _update_fill_position();
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_texture(Ref<GradientTexture2D> &p_texture);
+ void set_snap_enabled(bool p_snap_enabled);
+ void set_snap_size(float p_snap_size);
+
+ GradientTexture2DEditorRect();
+};
+
+class GradientTexture2DEditor : public VBoxContainer {
+ GDCLASS(GradientTexture2DEditor, VBoxContainer);
+
+ Ref<GradientTexture2D> texture;
+ UndoRedo *undo_redo = nullptr;
+
+ Button *reverse_button = nullptr;
+ Button *snap_button = nullptr;
+ EditorSpinSlider *snap_size_edit = nullptr;
+ GradientTexture2DEditorRect *texture_editor_rect = nullptr;
+
+ void _reverse_button_pressed();
+ void _set_snap_enabled(bool p_enabled);
+ void _set_snap_size(float p_snap_size);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_texture(Ref<GradientTexture2D> &p_texture);
+
+ GradientTexture2DEditor();
+};
+
+class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class GradientTexture2DEditorPlugin : public EditorPlugin {
+ GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin);
+
+public:
+ GradientTexture2DEditorPlugin();
+};
+
+#endif
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 39e2e0bc9b..52e60b606c 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5935,9 +5935,9 @@ void fragment() {
float angle_fade = abs(dot(dir, NORMAL));
angle_fade = smoothstep(0.05, 0.2, angle_fade);
- vec3 world_pos = (CAMERA_MATRIX * vec4(VERTEX, 1.0)).xyz;
- vec3 world_normal = (CAMERA_MATRIX * vec4(NORMAL, 0.0)).xyz;
- vec3 camera_world_pos = CAMERA_MATRIX[3].xyz;
+ vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
+ vec3 world_normal = (INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
+ vec3 camera_world_pos = INV_VIEW_MATRIX[3].xyz;
vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal);
float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size);
dist_fade = smoothstep(0.02, 0.3, dist_fade);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index aadc7a2e66..ef171e9115 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -811,7 +811,7 @@ void vertex() {
COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );
}
VERTEX = VERTEX;
- POSITION=PROJECTION_MATRIX*INV_CAMERA_MATRIX*WORLD_MATRIX*vec4(VERTEX.xyz,1.0);
+ POSITION = PROJECTION_MATRIX * VIEW_MATRIX * MODEL_MATRIX * vec4(VERTEX.xyz, 1.0);
POSITION.z = mix(POSITION.z, 0, 0.999);
POINT_SIZE = point_size;
}
@@ -1104,7 +1104,7 @@ void vertex() {
COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );
}
VERTEX = VERTEX;
- POSITION=PROJECTION_MATRIX*INV_CAMERA_MATRIX*WORLD_MATRIX*vec4(VERTEX.xyz,1.0);
+ POSITION = PROJECTION_MATRIX * VIEW_MATRIX * MODEL_MATRIX * vec4(VERTEX.xyz, 1.0);
POSITION.z = mix(POSITION.z, 0, 0.998);
}
void fragment() {
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index d313b98a7f..e17bea0f2a 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -1887,7 +1887,6 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
theme_type_editor = p_theme_type_editor;
tc = memnew(TabContainer);
- tc->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
add_child(tc);
// Edit Items tab.
@@ -2046,6 +2045,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
// Import Items tab.
TabContainer *import_tc = memnew(TabContainer);
+ import_tc->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tc->add_child(import_tc);
tc->set_tab_title(1, TTR("Import Items"));
@@ -3393,6 +3393,7 @@ ThemeTypeEditor::ThemeTypeEditor() {
add_default_items_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_default_type_items));
data_type_tabs = memnew(TabContainer);
+ data_type_tabs->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
main_vb->add_child(data_type_tabs);
data_type_tabs->set_v_size_flags(SIZE_EXPAND_FILL);
data_type_tabs->set_use_hidden_tabs_for_min_size(true);
@@ -3640,7 +3641,6 @@ ThemeEditor::ThemeEditor() {
preview_tabs_vb->add_child(preview_tabs_content);
preview_tabs = memnew(TabBar);
- preview_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL);
preview_tabbar_hb->add_child(preview_tabs);
preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab));
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 8d8c65f2c4..c1a95c11f6 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -3989,6 +3989,7 @@ TileMapEditor::TileMapEditor() {
// TabBar.
tabs_bar = memnew(TabBar);
+ tabs_bar->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tabs_bar->set_clip_tabs(false);
for (int plugin_index = 0; plugin_index < tile_map_editor_plugins.size(); plugin_index++) {
Vector<TileMapEditorPlugin::TabData> tabs_vector = tile_map_editor_plugins[plugin_index]->get_tabs();
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index 8b0b184f54..fb4a563992 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -664,6 +664,7 @@ TileSetEditor::TileSetEditor() {
// TabBar.
tabs_bar = memnew(TabBar);
+ tabs_bar->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
tabs_bar->set_clip_tabs(false);
tabs_bar->add_tab(TTR("Tiles"));
tabs_bar->add_tab(TTR("Patterns"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7f30dd91e5..50773836db 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1773,8 +1773,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p
undo_redo->create_action(TTR("Change Input Port Name"));
undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
@@ -1801,8 +1799,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
undo_redo->create_action(TTR("Change Output Port Name"));
undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
@@ -4953,17 +4949,17 @@ VisualShaderEditor::VisualShaderEditor() {
// NODE3D-FOR-ALL
- add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), { "camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), { "inv_camera" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), { "inv_projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InvProjectionMatrix", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection_matrix"), { "inv_projection_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InvViewMatrix", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_view_matrix"), { "inv_view_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ModelMatrix", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "model_matrix"), { "model_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), { "output_is_srgb" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), { "projection" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ProjectionMatrix", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection_matrix"), { "projection_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), { "uv2" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewMatrix", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "view_matrix"), { "view_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), { "viewport_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
// CANVASITEM-FOR-ALL
@@ -5016,7 +5012,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), { "modelview" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ModelViewMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview_matrix"), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
@@ -5057,15 +5053,15 @@ VisualShaderEditor::VisualShaderEditor() {
// CANVASITEM INPUTS
add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), { "canvas" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("CanvasMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas_matrix"), { "canvas_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ModelMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "model_matrix"), { "model_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), { "screen" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen_matrix"), { "screen_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("VertexId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex_id"), { "vertex_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), { "world" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));