diff options
Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index ede6513b83..869e00ca5d 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -89,7 +89,7 @@ private: HashMap<int, InputPort> input_ports; HashMap<int, Port> output_ports; VBoxContainer *preview_box = nullptr; - LineEdit *uniform_name = nullptr; + LineEdit *parameter_name = nullptr; CodeEdit *expression_edit = nullptr; CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr }; }; @@ -110,7 +110,7 @@ public: void set_connections(const List<VisualShader::Connection> &p_connections); void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node); void register_output_port(int p_id, int p_port, TextureButton *p_button); - void register_uniform_name(int p_id, LineEdit *p_uniform_name); + void register_parameter_name(int p_id, LineEdit *p_parameter_name); void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit); void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor); @@ -129,8 +129,8 @@ public: void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position); void refresh_node_ports(VisualShader::Type p_type, int p_node); void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value); - void update_uniform_refs(); - void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name); + void update_parameter_refs(); + void set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name); void update_curve(int p_node_id); void update_curve_xyz(int p_node_id); void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression); @@ -269,8 +269,8 @@ class VisualShaderEditor : public VBoxContainer { CLEAR_COPY_BUFFER, SEPARATOR2, // ignore FLOAT_CONSTANTS, - CONVERT_CONSTANTS_TO_UNIFORMS, - CONVERT_UNIFORMS_TO_CONSTANTS, + CONVERT_CONSTANTS_TO_PARAMETERS, + CONVERT_PARAMETERS_TO_CONSTANTS, SEPARATOR3, // ignore SET_COMMENT_TITLE, SET_COMMENT_DESCRIPTION, @@ -340,7 +340,7 @@ class VisualShaderEditor : public VBoxContainer { int curve_xyz_node_option_idx; List<String> keyword_list; - List<VisualShaderNodeUniformRef> uniform_refs; + List<VisualShaderNodeParameterRef> uniform_refs; void _draw_color_over_button(Object *obj, Color p_color); @@ -390,14 +390,14 @@ class VisualShaderEditor : public VBoxContainer { int from_slot = -1; HashSet<int> selected_constants; - HashSet<int> selected_uniforms; + HashSet<int> selected_parameters; int selected_comment = -1; int selected_float_constant = -1; - void _convert_constants_to_uniforms(bool p_vice_versa); + void _convert_constants_to_parameters(bool p_vice_versa); void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to); void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); - void _update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); + void _update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); @@ -413,8 +413,8 @@ class VisualShaderEditor : public VBoxContainer { void _comment_desc_confirm(); void _comment_desc_text_changed(); - void _uniform_line_edit_changed(const String &p_text, int p_node_id); - void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id); + void _parameter_line_edit_changed(const String &p_text, int p_node_id); + void _parameter_line_edit_focus_out(Object *line_edit, int p_node_id); void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output); @@ -449,7 +449,7 @@ class VisualShaderEditor : public VBoxContainer { void _custom_mode_toggled(bool p_enabled); void _input_select_item(Ref<VisualShaderNodeInput> input, String name); - void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name); + void _parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name); void _varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name); void _float_constant_selected(int p_which); @@ -498,8 +498,8 @@ class VisualShaderEditor : public VBoxContainer { bool _is_available(int p_mode); void _update_created_node(GraphNode *node); - void _update_uniforms(bool p_update_refs); - void _update_uniform_refs(HashSet<String> &p_names); + void _update_parameters(bool p_update_refs); + void _update_parameter_refs(HashSet<String> &p_names); void _update_varyings(); void _visibility_changed(); |