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Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.h')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b4c5ff886a..60a354d1fd 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -72,6 +72,7 @@ private:
Map<int, Port> output_ports;
VBoxContainer *preview_box;
LineEdit *uniform_name;
+ OptionButton *const_op;
};
Ref<VisualShader> visual_shader;
@@ -88,6 +89,8 @@ public:
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
void register_uniform_name(int p_id, LineEdit *p_uniform_name);
+ void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
+ void register_constant_option_btn(int p_node_id, OptionButton *p_button);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
@@ -104,9 +107,10 @@ public:
void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
void refresh_node_ports(VisualShader::Type p_type, int p_node);
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
- void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void update_uniform_refs();
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
+ void update_constant(VisualShader::Type p_type, int p_node_id);
+ int get_constant_index(float p_constant) const;
VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin();
@@ -331,6 +335,8 @@ class VisualShaderEditor : public VBoxContainer {
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
+ void _float_constant_selected(int p_index, int p_node);
+
VisualShader::Type get_current_shader_type() const;
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);