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path: root/editor/plugins/visual_shader_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/visual_shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp99
1 files changed, 65 insertions, 34 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 626071aa72..e28122d93c 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -40,10 +40,17 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "scene/animation/animation_player.h"
+#include "scene/gui/button.h"
+#include "scene/gui/code_edit.h"
+#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
@@ -91,17 +98,6 @@ void VisualShaderNodePlugin::_bind_methods() {
///////////////////
-static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
- Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty));
- style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE);
- style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE);
- style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE);
- style->set_default_margin(SIDE_TOP, p_margin_top * EDSCALE);
- return style;
-}
-
-///////////////////
-
VisualShaderGraphPlugin::VisualShaderGraphPlugin() {
}
@@ -364,8 +360,6 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Control *offset;
- static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
-
static const Color type_color[] = {
Color(0.38, 0.85, 0.96), // scalar (float)
Color(0.49, 0.78, 0.94), // scalar (int)
@@ -765,14 +759,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
} else {
Label *label = memnew(Label);
label->set_text(name_left);
- label->add_theme_style_override("normal", label_style); //more compact
+ label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
hb->add_child(label);
if (vsnode->is_input_port_default(i, mode) && !port_left_used) {
Label *hint_label = memnew(Label);
hint_label->set_text(TTR("[default]"));
hint_label->add_theme_color_override("font_color", editor->get_theme_color(SNAME("font_readonly_color"), SNAME("TextEdit")));
- hint_label->add_theme_style_override("normal", label_style);
+ hint_label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor")));
hb->add_child(hint_label);
}
}
@@ -813,7 +807,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
} else {
Label *label = memnew(Label);
label->set_text(name_right);
- label->add_theme_style_override("normal", label_style); //more compact
+ label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
hb->add_child(label);
}
}
@@ -1080,6 +1074,23 @@ VisualShaderGraphPlugin::~VisualShaderGraphPlugin() {
/////////////////
+void VisualShaderEditedProperty::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_edited_property", "value"), &VisualShaderEditedProperty::set_edited_property);
+ ClassDB::bind_method(D_METHOD("get_edited_property"), &VisualShaderEditedProperty::get_edited_property);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_edited_property", "get_edited_property");
+}
+
+void VisualShaderEditedProperty::set_edited_property(Variant p_variant) {
+ edited_property = p_variant;
+}
+
+Variant VisualShaderEditedProperty::get_edited_property() const {
+ return edited_property;
+}
+
+/////////////////
+
Vector2 VisualShaderEditor::selection_center;
List<VisualShaderEditor::CopyItem> VisualShaderEditor::copy_items_buffer;
List<VisualShader::Connection> VisualShaderEditor::copy_connections_buffer;
@@ -2287,10 +2298,8 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id,
}
}
-void VisualShaderEditor::_port_edited() {
+void VisualShaderEditor::_port_edited(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
VisualShader::Type type = get_current_shader_type();
-
- Variant value = property_editor->get_variant();
Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node);
ERR_FAIL_COND(!vsn.is_valid());
@@ -2298,30 +2307,51 @@ void VisualShaderEditor::_port_edited() {
Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr());
if (custom.is_valid()) {
- undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, value);
+ undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, p_value);
undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
} else {
- undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
+ undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, p_value);
undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
}
- undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value);
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, p_value);
undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port));
undo_redo->commit_action();
-
- property_editor->hide();
}
void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) {
VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNode> vs_node = visual_shader->get_node(type, p_node);
+ Variant value = vs_node->get_input_port_default_value(p_port);
+
+ edited_property_holder->set_edited_property(value);
+
+ if (property_editor) {
+ property_editor->disconnect("property_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
+ property_editor_popup->remove_child(property_editor);
+ }
- Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node);
+ // TODO: Define these properties with actual PropertyInfo and feed it to the property editor widget.
+ property_editor = EditorInspector::instantiate_property_editor(edited_property_holder.ptr(), value.get_type(), "edited_property", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE);
+ if (property_editor) {
+ property_editor->set_object_and_property(edited_property_holder.ptr(), "edited_property");
+ property_editor->update_property();
+ property_editor->set_name_split_ratio(0);
+ property_editor_popup->add_child(property_editor);
+
+ property_editor->connect("property_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
+
+ Button *button = Object::cast_to<Button>(p_button);
+ if (button) {
+ property_editor_popup->set_position(button->get_screen_position() + Vector2(0, button->get_size().height) * graph->get_zoom());
+ }
+ property_editor_popup->reset_size();
+ if (button) {
+ property_editor_popup->popup();
+ } else {
+ property_editor_popup->popup_centered_ratio();
+ }
+ }
- Button *button = Object::cast_to<Button>(p_button);
- ERR_FAIL_COND(!button);
- Variant value = vsn->get_input_port_default_value(p_port);
- property_editor->set_position(button->get_screen_position() + Vector2(0, button->get_size().height));
- property_editor->edit(nullptr, "", value.get_type(), value, 0, "");
- property_editor->popup();
editing_node = p_node;
editing_port = p_port;
}
@@ -5636,10 +5666,11 @@ VisualShaderEditor::VisualShaderEditor() {
graph_plugin.instantiate();
graph_plugin->set_editor(this);
- property_editor = memnew(CustomPropertyEditor);
- add_child(property_editor);
+ property_editor_popup = memnew(PopupPanel);
+ property_editor_popup->set_min_size(Size2i(180, 0) * EDSCALE);
+ add_child(property_editor_popup);
- property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
+ edited_property_holder.instantiate();
}
class VisualShaderNodePluginInputEditor : public OptionButton {