diff options
Diffstat (limited to 'editor/plugins/tiles')
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 8 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_set_editor.cpp | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index ec3aad6a9f..80ba396936 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2310,7 +2310,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c Map<int, int> terrain_count; - // Count the number of occurences per terrain. + // Count the number of occurrences per terrain. Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) { if (!p_to_replace.has(E_overlapping->key())) { @@ -2328,7 +2328,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c } } - // Get the terrain with the max number of occurences. + // Get the terrain with the max number of occurrences. int max = 0; int max_terrain = -1; for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) { @@ -2394,7 +2394,7 @@ Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTer per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints); } - // Ouput map. + // Output map. Map<Vector2i, TerrainsTilePattern> output; // Add all positions to a set. @@ -2613,7 +2613,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map output[E->key()] = _get_random_tile_from_pattern(p_terrain_set, E->get()); } - // Override the WFC results to make sure at least the painted tiles are acutally painted. + // Override the WFC results to make sure at least the painted tiles are actually painted. for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) { output[E_to_paint->key()] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint->get()); } diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index 1ed822cccd..05ebe408a5 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -76,7 +76,7 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C tile_set_atlas_source_editor->init_source(); } - // Update the selected source (thus trigerring an update). + // Update the selected source (thus triggering an update). _update_atlas_sources_list(source_id); } } |