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+/*************************************************************************/
+/* tile_set_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TILE_SET_EDITOR_PLUGIN_H
+#define TILE_SET_EDITOR_PLUGIN_H
+
+
+
+#include "scene/resources/tile_set.h"
+#include "editor/editor_node.h"
+#include "editor/editor_name_dialog.h"
+
+
+class TileSetEditor : public Control {
+
+ GDCLASS( TileSetEditor, Control );
+
+ Ref<TileSet> tileset;
+
+ EditorNode *editor;
+ MenuButton *menu;
+ ConfirmationDialog *cd;
+ EditorNameDialog *nd;
+ AcceptDialog *err_dialog;
+
+ enum {
+
+ MENU_OPTION_ADD_ITEM,
+ MENU_OPTION_REMOVE_ITEM,
+ MENU_OPTION_CREATE_FROM_SCENE,
+ MENU_OPTION_MERGE_FROM_SCENE
+ };
+
+ int option;
+ void _menu_cbk(int p_option);
+ void _menu_confirm();
+ void _name_dialog_confirm(const String& name);
+
+ static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
+
+
+protected:
+ static void _bind_methods();
+public:
+
+ void edit(const Ref<TileSet>& p_tileset);
+ static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml,bool p_merge=true);
+
+ TileSetEditor(EditorNode *p_editor);
+};
+
+
+
+class TileSetEditorPlugin : public EditorPlugin {
+
+ GDCLASS( TileSetEditorPlugin, EditorPlugin );
+
+ TileSetEditor *tileset_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "TileSet"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+
+
+ TileSetEditorPlugin(EditorNode *p_node);
+
+};
+
+
+#endif // TILE_SET_EDITOR_PLUGIN_H