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+/*************************************************************************/
+/* theme_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef THEME_EDITOR_PLUGIN_H
+#define THEME_EDITOR_PLUGIN_H
+
+#include "scene/resources/theme.h"
+#include "scene/gui/texture_rect.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/button_group.h"
+#include "scene/gui/scroll_container.h"
+
+#include "editor/editor_node.h"
+
+
+
+
+class ThemeEditor : public Control {
+
+ GDCLASS( ThemeEditor, Control );
+
+
+ ScrollContainer *scroll;
+ VBoxContainer *main_vb;
+ Ref<Theme> theme;
+
+ EditorFileDialog *file_dialog;
+
+ double time_left;
+
+ MenuButton *theme_menu;
+ ConfirmationDialog *add_del_dialog;
+ MenuButton *type_menu;
+ LineEdit *type_edit;
+ MenuButton *name_menu;
+ LineEdit *name_edit;
+ OptionButton *type_select;
+ Label * type_select_label;
+ Label * name_select_label;
+ Label * dtype_select_label;
+
+ enum PopupMode {
+ POPUP_ADD,
+ POPUP_CLASS_ADD,
+ POPUP_REMOVE,
+ POPUP_CLASS_REMOVE,
+ POPUP_CREATE_EMPTY,
+ POPUP_CREATE_EDITOR_EMPTY
+ };
+
+ int popup_mode;
+
+ Tree *test_tree;
+
+ void _save_template_cbk(String fname);
+ void _dialog_cbk();
+ void _type_menu_cbk(int p_option);
+ void _name_menu_about_to_show();
+ void _name_menu_cbk(int p_option);
+ void _theme_menu_cbk(int p_option);
+ void _propagate_redraw(Control *p_at);
+ void _refresh_interval();
+
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void edit(const Ref<Theme>& p_theme);
+
+ ThemeEditor();
+};
+
+
+
+class ThemeEditorPlugin : public EditorPlugin {
+
+ GDCLASS( ThemeEditorPlugin, EditorPlugin );
+
+ ThemeEditor *theme_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+
+ virtual String get_name() const { return "Theme"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ ThemeEditorPlugin(EditorNode *p_node);
+
+};
+
+
+#endif // THEME_EDITOR_PLUGIN_H