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Diffstat (limited to 'editor/plugins/texture_layered_editor_plugin.h')
-rw-r--r-- | editor/plugins/texture_layered_editor_plugin.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h new file mode 100644 index 0000000000..e8503e845e --- /dev/null +++ b/editor/plugins/texture_layered_editor_plugin.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* texture_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H +#define TEXTURE_LAYERED_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/resources/shader.h" +#include "scene/resources/texture.h" +class TextureLayeredEditor : public Control { + + GDCLASS(TextureLayeredEditor, Control); + + SpinBox *layer; + Label *info; + Ref<TextureLayered> texture; + + Ref<Shader> shaders[3]; + Ref<ShaderMaterial> materials[3]; + + float x_rot = 0; + float y_rot = 0; + Control *texture_rect; + + void _make_shaders(); + + void _update_material(); + bool setting; + void _layer_changed(double) { + if (!setting) + _update_material(); + } + + void _texture_rect_update_area(); + void _texture_rect_draw(); + +protected: + void _notification(int p_what); + void _gui_input(Ref<InputEvent> p_event); + void _changed_callback(Object *p_changed, const char *p_prop); + static void _bind_methods(); + +public: + void edit(Ref<TextureLayered> p_texture); + TextureLayeredEditor(); + ~TextureLayeredEditor(); +}; + +class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin); + +public: + virtual bool can_handle(Object *p_object); + virtual void parse_begin(Object *p_object); +}; + +class TextureLayeredEditorPlugin : public EditorPlugin { + + GDCLASS(TextureLayeredEditorPlugin, EditorPlugin); + +public: + virtual String get_name() const { return "TextureLayered"; } + + TextureLayeredEditorPlugin(EditorNode *p_node); +}; + +#endif // TEXTURE_EDITOR_PLUGIN_H |