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path: root/editor/plugins/sprite_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/sprite_editor_plugin.cpp')
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 58a1835e68..c574b5e8ba 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -97,7 +97,7 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
int lasti = p2->Contour.size() - 1;
Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
- for (int i = 0; i < p2->Contour.size(); i++) {
+ for (unsigned int i = 0; i < p2->Contour.size(); i++) {
Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
if (cur.distance_to(prev) > 0.5) {