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Diffstat (limited to 'editor/plugins/skeleton_ik_editor_plugin.h')
-rw-r--r-- | editor/plugins/skeleton_ik_editor_plugin.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h new file mode 100644 index 0000000000..e645bea39a --- /dev/null +++ b/editor/plugins/skeleton_ik_editor_plugin.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* skeleton_ik_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETON_IK_EDITOR_PLUGIN_H +#define SKELETON_IK_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" + +class SkeletonIK; + +class SkeletonIKEditorPlugin : public EditorPlugin { + + GDCLASS(SkeletonIKEditorPlugin, EditorPlugin); + + SkeletonIK *skeleton_ik; + + Button *play_btn; + EditorNode *editor; + Vector<Transform> initial_bone_poses; + + void _play(); + +protected: + static void _bind_methods(); + +public: + virtual String get_name() const { return "SkeletonIK"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + SkeletonIKEditorPlugin(EditorNode *p_node); + ~SkeletonIKEditorPlugin(); +}; + +#endif // SKELETON_IK_EDITOR_PLUGIN_H |