diff options
Diffstat (limited to 'editor/plugins/skeleton_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/skeleton_editor_plugin.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp index ac9980b79f..941461bb64 100644 --- a/editor/plugins/skeleton_editor_plugin.cpp +++ b/editor/plugins/skeleton_editor_plugin.cpp @@ -30,11 +30,11 @@ #include "skeleton_editor_plugin.h" -#include "scene/3d/collision_shape.h" -#include "scene/3d/physics_body.h" -#include "scene/3d/physics_joint.h" -#include "scene/resources/capsule_shape.h" -#include "scene/resources/sphere_shape.h" +#include "scene/3d/collision_shape_3d.h" +#include "scene/3d/physics_body_3d.h" +#include "scene/3d/physics_joint_3d.h" +#include "scene/resources/capsule_shape_3d.h" +#include "scene/resources/sphere_shape_3d.h" #include "spatial_editor_plugin.h" void SkeletonEditor::_on_click_option(int p_option) { @@ -94,25 +94,25 @@ void SkeletonEditor::create_physical_skeleton() { /// Create joint between parent of parent if (-1 != parent_parent) { - bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN); + bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN); } } } } } -PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) { +PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) { const Transform child_rest = skeleton->get_bone_rest(bone_child_id); const real_t half_height(child_rest.origin.length() * 0.5); const real_t radius(half_height * 0.2); - CapsuleShape *bone_shape_capsule = memnew(CapsuleShape); + CapsuleShape3D *bone_shape_capsule = memnew(CapsuleShape3D); bone_shape_capsule->set_height((half_height - radius) * 2); bone_shape_capsule->set_radius(radius); - CollisionShape *bone_shape = memnew(CollisionShape); + CollisionShape3D *bone_shape = memnew(CollisionShape3D); bone_shape->set_shape(bone_shape_capsule); Transform body_transform; @@ -122,7 +122,7 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i Transform joint_transform; joint_transform.origin = Vector3(0, 0, half_height); - PhysicalBone *physical_bone = memnew(PhysicalBone); + PhysicalBone3D *physical_bone = memnew(PhysicalBone3D); physical_bone->add_child(bone_shape); physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id)); physical_bone->set_body_offset(body_transform); @@ -130,7 +130,7 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i return physical_bone; } -void SkeletonEditor::edit(Skeleton *p_node) { +void SkeletonEditor::edit(Skeleton3D *p_node) { skeleton = p_node; } @@ -155,10 +155,10 @@ void SkeletonEditor::_bind_methods() { SkeletonEditor::SkeletonEditor() { skeleton = NULL; options = memnew(MenuButton); - SpatialEditor::get_singleton()->add_control_to_menu_panel(options); + Node3DEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text(TTR("Skeleton")); - options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton", "EditorIcons")); + options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons")); options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON); @@ -169,11 +169,11 @@ SkeletonEditor::SkeletonEditor() { SkeletonEditor::~SkeletonEditor() {} void SkeletonEditorPlugin::edit(Object *p_object) { - skeleton_editor->edit(Object::cast_to<Skeleton>(p_object)); + skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object)); } bool SkeletonEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("Skeleton"); + return p_object->is_class("Skeleton3D"); } void SkeletonEditorPlugin::make_visible(bool p_visible) { |