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Diffstat (limited to 'editor/plugins/skeleton_editor_plugin.cpp')
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index ac9980b79f..941461bb64 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -30,11 +30,11 @@
#include "skeleton_editor_plugin.h"
-#include "scene/3d/collision_shape.h"
-#include "scene/3d/physics_body.h"
-#include "scene/3d/physics_joint.h"
-#include "scene/resources/capsule_shape.h"
-#include "scene/resources/sphere_shape.h"
+#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/physics_body_3d.h"
+#include "scene/3d/physics_joint_3d.h"
+#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/sphere_shape_3d.h"
#include "spatial_editor_plugin.h"
void SkeletonEditor::_on_click_option(int p_option) {
@@ -94,25 +94,25 @@ void SkeletonEditor::create_physical_skeleton() {
/// Create joint between parent of parent
if (-1 != parent_parent) {
- bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN);
+ bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN);
}
}
}
}
}
-PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
+PhysicalBone3D *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
const real_t half_height(child_rest.origin.length() * 0.5);
const real_t radius(half_height * 0.2);
- CapsuleShape *bone_shape_capsule = memnew(CapsuleShape);
+ CapsuleShape3D *bone_shape_capsule = memnew(CapsuleShape3D);
bone_shape_capsule->set_height((half_height - radius) * 2);
bone_shape_capsule->set_radius(radius);
- CollisionShape *bone_shape = memnew(CollisionShape);
+ CollisionShape3D *bone_shape = memnew(CollisionShape3D);
bone_shape->set_shape(bone_shape_capsule);
Transform body_transform;
@@ -122,7 +122,7 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i
Transform joint_transform;
joint_transform.origin = Vector3(0, 0, half_height);
- PhysicalBone *physical_bone = memnew(PhysicalBone);
+ PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
physical_bone->add_child(bone_shape);
physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id));
physical_bone->set_body_offset(body_transform);
@@ -130,7 +130,7 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i
return physical_bone;
}
-void SkeletonEditor::edit(Skeleton *p_node) {
+void SkeletonEditor::edit(Skeleton3D *p_node) {
skeleton = p_node;
}
@@ -155,10 +155,10 @@ void SkeletonEditor::_bind_methods() {
SkeletonEditor::SkeletonEditor() {
skeleton = NULL;
options = memnew(MenuButton);
- SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
+ Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text(TTR("Skeleton"));
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton", "EditorIcons"));
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons"));
options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
@@ -169,11 +169,11 @@ SkeletonEditor::SkeletonEditor() {
SkeletonEditor::~SkeletonEditor() {}
void SkeletonEditorPlugin::edit(Object *p_object) {
- skeleton_editor->edit(Object::cast_to<Skeleton>(p_object));
+ skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object));
}
bool SkeletonEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Skeleton");
+ return p_object->is_class("Skeleton3D");
}
void SkeletonEditorPlugin::make_visible(bool p_visible) {