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Diffstat (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp')
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 285d2e77b2..3d442d24e4 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -695,9 +695,6 @@ void Skeleton3DEditor::update_joint_tree() {
}
}
-void Skeleton3DEditor::update_editors() {
-}
-
void Skeleton3DEditor::create_editors() {
set_h_size_flags(SIZE_EXPAND_FILL);
set_focus_mode(FOCUS_ALL);
@@ -797,10 +794,8 @@ void Skeleton3DEditor::create_editors() {
animation_hb->add_child(key_insert_all_button);
// Bone tree.
- const Color section_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
-
- EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
- bones_section->setup("bones", "Bones", skeleton, section_color, true);
+ bones_section = memnew(EditorInspectorSection);
+ bones_section->setup("bones", "Bones", skeleton, Color(0.0f, 0.0, 0.0f), true);
add_child(bones_section);
bones_section->unfold();
@@ -831,7 +826,6 @@ void Skeleton3DEditor::create_editors() {
void Skeleton3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- create_editors();
update_joint_tree();
joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
@@ -857,6 +851,7 @@ void Skeleton3DEditor::_notification(int p_what) {
key_scale_button->set_icon(get_theme_icon(SNAME("KeyScale"), SNAME("EditorIcons")));
key_insert_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons")));
key_insert_all_button->set_icon(get_theme_icon(SNAME("NewKey"), SNAME("EditorIcons")));
+ bones_section->set_bg_color(get_theme_color(SNAME("prop_subsection"), SNAME("Editor")));
update_joint_tree();
} break;
@@ -945,6 +940,8 @@ void fragment() {
handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF);
handles_mesh.instantiate();
handles_mesh_instance->set_mesh(handles_mesh);
+
+ create_editors();
}
void Skeleton3DEditor::update_bone_original() {