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Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.h')
-rw-r--r-- | editor/plugins/shader_graph_editor_plugin.h | 248 |
1 files changed, 0 insertions, 248 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h deleted file mode 100644 index f273507fcf..0000000000 --- a/editor/plugins/shader_graph_editor_plugin.h +++ /dev/null @@ -1,248 +0,0 @@ -/*************************************************************************/ -/* shader_graph_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H -#define SHADER_GRAPH_EDITOR_PLUGIN_H - -// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin, -// it needs to be ported to the new shader language. -#if 0 - -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" -#include "editor/property_editor.h" -#include "scene/gui/button.h" -#include "scene/gui/graph_edit.h" -#include "scene/gui/popup.h" -#include "scene/gui/tree.h" -#include "scene/resources/shader.h" -#include "scene/resources/shader_graph.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - -class GraphColorRampEdit : public Control { - - GDCLASS(GraphColorRampEdit,Control); - - - struct Point { - - float offset; - Color color; - bool operator<(const Point& p_ponit) const { - return offset<p_ponit.offset; - } - }; - - PopupPanel *popup; - ColorPicker *picker; - - - bool grabbing; - int grabbed; - float grabbed_at; - Vector<Point> points; - - void _color_changed(const Color& p_color); - -protected: - void _gui_input(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); -public: - - void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors); - Vector<float> get_offsets() const; - Vector<Color> get_colors() const; - virtual Size2 get_minimum_size() const; - GraphColorRampEdit(); -}; - - -class GraphCurveMapEdit : public Control { - - GDCLASS(GraphCurveMapEdit,Control); - - - struct Point { - - float offset; - float height; - bool operator<(const Point& p_ponit) const { - return offset<p_ponit.offset; - } - }; - - - bool grabbing; - int grabbed; - Vector<Point> points; - - void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d); -protected: - void _gui_input(const InputEvent& p_event); - void _notification(int p_what); - static void _bind_methods(); -public: - - void set_points(const Vector<Vector2>& p_points); - Vector<Vector2> get_points() const; - virtual Size2 get_minimum_size() const; - GraphCurveMapEdit(); -}; - -class ShaderGraphView : public Control { - - GDCLASS(ShaderGraphView,Control); - - - - CustomPropertyEditor *ped_popup; - bool block_update; - - Label *status; - GraphEdit *graph_edit; - Ref<ShaderGraph> graph; - int edited_id; - int edited_def; - - ShaderGraph::ShaderType type; - - void _update_graph(); - void _create_node(int p_id); - - - ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL); - ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint=""); - - void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); - - void _node_removed(int p_id); - void _begin_node_move(); - void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); - void _end_node_move(); - void _move_node(int p_id,const Vector2& p_to); - void _duplicate_nodes_request(); - void _duplicate_nodes(const Array &p_nodes); - void _delete_nodes_request(); - - - void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint); - - void _scalar_const_changed(double p_value,int p_id); - void _vec_const_changed(double p_value, int p_id, Array p_arr); - void _rgb_const_changed(const Color& p_color, int p_id); - void _xform_const_changed(int p_id,Node* p_button); - void _scalar_op_changed(int p_op, int p_id); - void _vec_op_changed(int p_op, int p_id); - void _vec_scalar_op_changed(int p_op, int p_id); - void _rgb_op_changed(int p_op, int p_id); - void _xform_inv_rev_changed(bool p_enabled, int p_id); - void _scalar_func_changed(int p_func, int p_id); - void _vec_func_changed(int p_func, int p_id); - void _scalar_input_changed(double p_value,int p_id); - void _vec_input_changed(double p_value, int p_id, Array p_arr); - void _xform_input_changed(int p_id,Node* p_button); - void _rgb_input_changed(const Color& p_color, int p_id); - void _tex_input_change(int p_id,Node* p_button); - void _cube_input_change(int p_id); - void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit); - void _tex_edited(int p_id,Node* p_button); - void _cube_edited(int p_id,Node* p_button); - void _variant_edited(); - void _comment_edited(int p_id,Node* p_button); - void _color_ramp_changed(int p_id,Node* p_ramp); - void _curve_changed(int p_id,Node* p_curve); - void _sg_updated(); - Map<int,GraphNode*> node_map; - - Variant get_drag_data_fw(const Point2& p_point,Control* p_from); - bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; - void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); -protected: - void _notification(int p_what); - static void _bind_methods(); -public: - - void add_node(int p_type, const Vector2 &location); - GraphEdit *get_graph_edit() { return graph_edit; } - void set_graph(Ref<ShaderGraph> p_graph); - - ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT); -}; - -class ShaderGraphEditor : public VBoxContainer { - - GDCLASS(ShaderGraphEditor,VBoxContainer); - - PopupMenu *popup; - TabContainer *tabs; - ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX]; - static const char* node_names[ShaderGraph::NODE_TYPE_MAX]; - Vector2 next_location; - - bool _2d; - void _add_node(int p_type); - void _popup_requested(const Vector2 &p_position); -protected: - void _notification(int p_what); - static void _bind_methods(); -public: - - void edit(Ref<ShaderGraph> p_shader); - ShaderGraphEditor(bool p_2d); -}; - -class ShaderGraphEditorPlugin : public EditorPlugin { - - GDCLASS( ShaderGraphEditorPlugin, EditorPlugin ); - - bool _2d; - ShaderGraphEditor *shader_editor; - EditorNode *editor; - -public: - - virtual String get_name() const { return "ShaderGraph"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); - - ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d); - ~ShaderGraphEditorPlugin(); - -}; - -#endif -#endif // SHADER_GRAPH_EDITOR_PLUGIN_H |