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Diffstat (limited to 'editor/plugins/shader_editor_plugin.h')
-rw-r--r-- | editor/plugins/shader_editor_plugin.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h new file mode 100644 index 0000000000..703913e431 --- /dev/null +++ b/editor/plugins/shader_editor_plugin.h @@ -0,0 +1,156 @@ +/*************************************************************************/ +/* shader_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SHADER_EDITOR_PLUGIN_H +#define SHADER_EDITOR_PLUGIN_H + +#include "editor/code_editor.h" +#include "editor/editor_plugin.h" +#include "scene/gui/tab_container.h" +#include "scene/gui/text_edit.h" +#include "scene/gui/menu_button.h" +#include "scene/main/timer.h" +#include "scene/resources/shader.h" +#include "servers/visual/shader_language.h" + +class ShaderTextEditor : public CodeTextEditor { + + GDCLASS( ShaderTextEditor, CodeTextEditor ); + + Ref<Shader> shader; + +protected: + + static void _bind_methods(); + virtual void _load_theme_settings(); + + virtual void _code_complete_script(const String& p_code, List<String>* r_options); + +public: + + virtual void _validate_script(); + + + Ref<Shader> get_edited_shader() const; + void set_edited_shader(const Ref<Shader>& p_shader); + ShaderTextEditor(); + +}; + + +class ShaderEditor : public VBoxContainer { + + GDCLASS(ShaderEditor, VBoxContainer ); + + enum { + + EDIT_UNDO, + EDIT_REDO, + EDIT_CUT, + EDIT_COPY, + EDIT_PASTE, + EDIT_SELECT_ALL, + SEARCH_FIND, + SEARCH_FIND_NEXT, + SEARCH_FIND_PREV, + SEARCH_REPLACE, + //SEARCH_LOCATE_SYMBOL, + SEARCH_GOTO_LINE, + + }; + + MenuButton *edit_menu; + MenuButton *search_menu; + MenuButton *settings_menu; + uint64_t idle; + + GotoLineDialog *goto_line_dialog; + ConfirmationDialog *erase_tab_confirm; + + + ShaderTextEditor *shader_editor; + + + void _menu_option(int p_optin); + void _params_changed(); + mutable Ref<Shader> shader; + + + void _editor_settings_changed(); + +protected: + void _notification(int p_what); + static void _bind_methods(); +public: + + void apply_shaders(); + + void ensure_select_current(); + void edit(const Ref<Shader>& p_shader); + + Dictionary get_state() const; + void set_state(const Dictionary& p_state); + void clear(); + + virtual Size2 get_minimum_size() const { return Size2(0,200); } + void save_external_data(); + + ShaderEditor(); +}; + +class ShaderEditorPlugin : public EditorPlugin { + + GDCLASS( ShaderEditorPlugin, EditorPlugin ); + + bool _2d; + ShaderEditor *shader_editor; + EditorNode *editor; + Button *button; + +public: + + virtual String get_name() const { return "Shader"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + virtual void selected_notify(); + + Dictionary get_state() const; + virtual void set_state(const Dictionary& p_state); + virtual void clear(); + + virtual void save_external_data(); + virtual void apply_changes(); + + ShaderEditorPlugin(EditorNode *p_node); + ~ShaderEditorPlugin(); + +}; + +#endif |