diff options
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 261 |
1 files changed, 203 insertions, 58 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 9a20b0087e..e7e7751f3b 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -45,6 +45,7 @@ #include "editor/shader_create_dialog.h" #include "scene/gui/split_container.h" #include "servers/display_server.h" +#include "servers/rendering/shader_preprocessor.h" #include "servers/rendering/shader_types.h" /*** SHADER SCRIPT EDITOR ****/ @@ -84,24 +85,47 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const Stri if (shader == p_shader) { return; } + if (shader.is_valid()) { + shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); + } shader = p_shader; shader_inc = Ref<ShaderInclude>(); set_edited_code(p_code); + + if (shader.is_valid()) { + shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); + } } void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) { set_edited_shader_include(p_shader_inc, p_shader_inc->get_code()); } +void ShaderTextEditor::_shader_changed() { + // This function is used for dependencies (include changing changes main shader and forces it to revalidate) + if (block_shader_changed) { + return; + } + dependencies_version++; + _validate_script(); +} + void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) { if (shader_inc == p_shader_inc) { return; } + if (shader_inc.is_valid()) { + shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); + } shader_inc = p_shader_inc; shader = Ref<Shader>(); set_edited_code(p_code); + + if (shader_inc.is_valid()) { + shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed)); + } } void ShaderTextEditor::set_edited_code(const String &p_code) { @@ -174,7 +198,7 @@ void ShaderTextEditor::_load_theme_settings() { } List<String> pp_keywords; - ShaderLanguage::get_preprocessor_keyword_list(&pp_keywords, false); + ShaderPreprocessor::get_keyword_list(&pp_keywords, false); for (const String &E : pp_keywords) { syntax_highlighter->add_keyword_color(E, keyword_color); @@ -255,7 +279,9 @@ void ShaderTextEditor::_check_shader_mode() { } if (shader->get_mode() != mode) { + set_block_shader_changed(true); shader->set_code(get_text_editor()->get_text()); + set_block_shader_changed(false); _load_theme_settings(); } } @@ -265,7 +291,47 @@ static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_va return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt); } +static String complete_from_path; + +static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) { + if (!p_efsd) { + return; + } + for (int i = 0; i < p_efsd->get_file_count(); i++) { + if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) { + String path = p_efsd->get_file_path(i); + if (path.begins_with(complete_from_path)) { + path = path.replace_first(complete_from_path, ""); + } + r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH)); + } + } + for (int j = 0; j < p_efsd->get_subdir_count(); j++) { + _complete_include_paths_search(p_efsd->get_subdir(j), r_options); + } +} + +static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) { + _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options); +} + void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) { + List<ScriptLanguage::CodeCompletionOption> pp_options; + ShaderPreprocessor preprocessor; + String code; + complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir(); + if (!complete_from_path.ends_with("/")) { + complete_from_path += "/"; + } + preprocessor.preprocess(p_code, code, nullptr, nullptr, nullptr, &pp_options, _complete_include_paths); + complete_from_path = String(); + if (pp_options.size()) { + for (const ScriptLanguage::CodeCompletionOption &E : pp_options) { + r_options->push_back(E); + } + return; + } + ShaderLanguage sl; String calltip; ShaderLanguage::ShaderCompileInfo info; @@ -289,6 +355,8 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa } void ShaderTextEditor::_validate_script() { + emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied + String code; if (shader.is_valid()) { @@ -298,72 +366,117 @@ void ShaderTextEditor::_validate_script() { code = shader_inc->get_code(); } - ShaderLanguage sl; + ShaderPreprocessor preprocessor; + String code_pp; + String error_pp; + List<ShaderPreprocessor::FilePosition> err_positions; + last_compile_result = preprocessor.preprocess(code, code_pp, &error_pp, &err_positions); - sl.enable_warning_checking(saved_warnings_enabled); - uint32_t flags = saved_warning_flags; - if (shader.is_null()) { - if (flags & ShaderWarning::UNUSED_CONSTANT) { - flags &= ~(ShaderWarning::UNUSED_CONSTANT); - } - if (flags & ShaderWarning::UNUSED_FUNCTION) { - flags &= ~(ShaderWarning::UNUSED_FUNCTION); - } - if (flags & ShaderWarning::UNUSED_STRUCT) { - flags &= ~(ShaderWarning::UNUSED_STRUCT); - } - if (flags & ShaderWarning::UNUSED_UNIFORM) { - flags &= ~(ShaderWarning::UNUSED_UNIFORM); - } - if (flags & ShaderWarning::UNUSED_VARYING) { - flags &= ~(ShaderWarning::UNUSED_VARYING); - } - } - sl.set_warning_flags(flags); - - ShaderLanguage::ShaderCompileInfo info; - info.global_variable_type_func = _get_global_variable_type; - - if (shader.is_null()) { - info.is_include = true; - } else { - Shader::Mode mode = shader->get_mode(); - info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode)); - info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode)); - info.shader_types = ShaderTypes::get_singleton()->get_types(); + for (int i = 0; i < get_text_editor()->get_line_count(); i++) { + get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0)); } - - last_compile_result = sl.compile(code, info); + set_error(""); if (last_compile_result != OK) { - String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); + //preprocessor error + ERR_FAIL_COND(err_positions.size() == 0); + + String error_text; + int error_line = err_positions.front()->get().line; + if (err_positions.size() == 1) { + // Error in main file + error_text = "error(" + itos(error_line) + "): " + error_text; + } else { + error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text; + set_error_count(err_positions.size() - 1); + } + set_error(error_text); - set_error_pos(sl.get_error_line() - 1, 0); + set_error_pos(error_line - 1, 0); for (int i = 0; i < get_text_editor()->get_line_count(); i++) { get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0)); } - get_text_editor()->set_line_background_color(sl.get_error_line() - 1, marked_line_color); + get_text_editor()->set_line_background_color(error_line - 1, marked_line_color); + + set_warning_count(0); + } else { - for (int i = 0; i < get_text_editor()->get_line_count(); i++) { - get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0)); + ShaderLanguage sl; + + sl.enable_warning_checking(saved_warnings_enabled); + uint32_t flags = saved_warning_flags; + if (shader.is_null()) { + if (flags & ShaderWarning::UNUSED_CONSTANT) { + flags &= ~(ShaderWarning::UNUSED_CONSTANT); + } + if (flags & ShaderWarning::UNUSED_FUNCTION) { + flags &= ~(ShaderWarning::UNUSED_FUNCTION); + } + if (flags & ShaderWarning::UNUSED_STRUCT) { + flags &= ~(ShaderWarning::UNUSED_STRUCT); + } + if (flags & ShaderWarning::UNUSED_UNIFORM) { + flags &= ~(ShaderWarning::UNUSED_UNIFORM); + } + if (flags & ShaderWarning::UNUSED_VARYING) { + flags &= ~(ShaderWarning::UNUSED_VARYING); + } } - set_error(""); - } + sl.set_warning_flags(flags); - if (warnings.size() > 0 || last_compile_result != OK) { - warnings_panel->clear(); - } - warnings.clear(); - for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) { - warnings.push_back(E->get()); - } - if (warnings.size() > 0 && last_compile_result == OK) { - warnings.sort_custom<WarningsComparator>(); - _update_warning_panel(); - } else { - set_warning_count(0); + ShaderLanguage::ShaderCompileInfo info; + info.global_variable_type_func = _get_global_variable_type; + + if (shader.is_null()) { + info.is_include = true; + } else { + Shader::Mode mode = shader->get_mode(); + info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode)); + info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode)); + info.shader_types = ShaderTypes::get_singleton()->get_types(); + } + + code = code_pp; + //compiler error + last_compile_result = sl.compile(code, info); + + if (last_compile_result != OK) { + String error_text; + int error_line; + Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions(); + if (include_positions.size() > 1) { + //error is in an include + error_line = include_positions[0].line; + error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text(); + set_error_count(include_positions.size() - 1); + } else { + error_line = sl.get_error_line(); + error_text = "error(" + itos(error_line) + "): " + sl.get_error_text(); + set_error_count(0); + } + set_error(error_text); + set_error_pos(error_line - 1, 0); + get_text_editor()->set_line_background_color(error_line - 1, marked_line_color); + } else { + set_error(""); + } + + if (warnings.size() > 0 || last_compile_result != OK) { + warnings_panel->clear(); + } + warnings.clear(); + for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) { + warnings.push_back(E->get()); + } + if (warnings.size() > 0 && last_compile_result == OK) { + warnings.sort_custom<WarningsComparator>(); + _update_warning_panel(); + } else { + set_warning_count(0); + } } - emit_signal(SNAME("script_changed")); + + emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts } void ShaderTextEditor::_update_warning_panel() { @@ -410,6 +523,7 @@ void ShaderTextEditor::_update_warning_panel() { } void ShaderTextEditor::_bind_methods() { + ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid"))); } ShaderTextEditor::ShaderTextEditor() { @@ -545,6 +659,8 @@ void ShaderEditor::_warning_clicked(Variant p_line) { void ShaderEditor::_bind_methods() { ClassDB::bind_method("_show_warnings_panel", &ShaderEditor::_show_warnings_panel); ClassDB::bind_method("_warning_clicked", &ShaderEditor::_warning_clicked); + + ADD_SIGNAL(MethodInfo("validation_changed")); } void ShaderEditor::ensure_select_current() { @@ -626,7 +742,9 @@ void ShaderEditor::_reload_shader_from_disk() { Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_FAIL_COND(!rel_shader.is_valid()); + shader_editor->set_block_shader_changed(true); shader->set_code(rel_shader->get_code()); + shader_editor->set_block_shader_changed(false); shader->set_last_modified_time(rel_shader->get_last_modified_time()); shader_editor->reload_text(); } @@ -635,7 +753,9 @@ void ShaderEditor::_reload_shader_include_from_disk() { Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_FAIL_COND(!rel_shader_include.is_valid()); + shader_editor->set_block_shader_changed(true); shader_inc->set_code(rel_shader_include->get_code()); + shader_editor->set_block_shader_changed(false); shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time()); shader_editor->reload_text(); } @@ -713,18 +833,24 @@ void ShaderEditor::apply_shaders() { String editor_code = shader_editor->get_text_editor()->get_text(); if (shader.is_valid()) { String shader_code = shader->get_code(); - if (shader_code != editor_code) { + if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) { + shader_editor->set_block_shader_changed(true); shader->set_code(editor_code); + shader_editor->set_block_shader_changed(false); shader->set_edited(true); } } if (shader_inc.is_valid()) { String shader_inc_code = shader_inc->get_code(); - if (shader_inc_code != editor_code) { + if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) { + shader_editor->set_block_shader_changed(true); shader_inc->set_code(editor_code); + shader_editor->set_block_shader_changed(false); shader_inc->set_edited(true); } } + + dependencies_version = shader_editor->get_dependencies_version(); } void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { @@ -838,6 +964,8 @@ ShaderEditor::ShaderEditor() { shader_editor = memnew(ShaderTextEditor); + shader_editor->connect("script_validated", callable_mp(this, &ShaderEditor::_script_validated)); + shader_editor->set_v_size_flags(SIZE_EXPAND_FILL); shader_editor->add_theme_constant_override("separation", 0); shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); @@ -1023,6 +1151,21 @@ void ShaderEditorPlugin::_update_shader_list() { for (int i = 1; i < FILE_MAX; i++) { file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0); } + + _update_shader_list_status(); +} + +void ShaderEditorPlugin::_update_shader_list_status() { + for (int i = 0; i < shader_list->get_item_count(); i++) { + ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i)); + if (se) { + if (se->was_compilation_successful()) { + shader_list->set_item_tag_icon(i, Ref<Texture2D>()); + } else { + shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons"))); + } + } + } } void ShaderEditorPlugin::edit(Object *p_object) { @@ -1041,6 +1184,7 @@ void ShaderEditorPlugin::edit(Object *p_object) { es.shader_editor = memnew(ShaderEditor); es.shader_editor->edit(si); shader_tabs->add_child(es.shader_editor); + es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status)); } else { Shader *s = Object::cast_to<Shader>(p_object); for (uint32_t i = 0; i < edited_shaders.size(); i++) { @@ -1060,6 +1204,7 @@ void ShaderEditorPlugin::edit(Object *p_object) { es.shader_editor = memnew(ShaderEditor); es.shader_editor->edit(s); shader_tabs->add_child(es.shader_editor); + es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status)); } } @@ -1233,7 +1378,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() { file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed)); file_hb->add_child(file_menu); - for (int i = 1; i < FILE_MAX; i++) { + for (int i = 2; i < FILE_MAX; i++) { file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true); } |