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path: root/editor/plugins/shader_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp50
1 files changed, 3 insertions, 47 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 2b6ceac8e2..d39e521113 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -248,19 +248,19 @@ void ShaderEditor::_menu_option(int p_option) {
} break;
case EDIT_INDENT_LEFT: {
- TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
+ TextEdit *tx = shader_editor->get_text_edit();
tx->indent_left();
} break;
case EDIT_INDENT_RIGHT: {
- TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
+ TextEdit *tx = shader_editor->get_text_edit();
tx->indent_right();
} break;
@@ -272,54 +272,10 @@ void ShaderEditor::_menu_option(int p_option) {
} break;
case EDIT_TOGGLE_COMMENT: {
- TextEdit *tx = shader_editor->get_text_edit();
if (shader.is_null())
return;
- tx->begin_complex_operation();
- if (tx->is_selection_active()) {
- int begin = tx->get_selection_from_line();
- int end = tx->get_selection_to_line();
-
- // End of selection ends on the first column of the last line, ignore it.
- if (tx->get_selection_to_column() == 0)
- end -= 1;
-
- // Check if all lines in the selected block are commented
- bool is_commented = true;
- for (int i = begin; i <= end; i++) {
- if (!tx->get_line(i).begins_with("//")) {
- is_commented = false;
- break;
- }
- }
- for (int i = begin; i <= end; i++) {
- String line_text = tx->get_line(i);
-
- if (line_text.strip_edges().empty()) {
- line_text = "//";
- } else {
- if (is_commented) {
- line_text = line_text.substr(2, line_text.length());
- } else {
- line_text = "//" + line_text;
- }
- }
- tx->set_line(i, line_text);
- }
- } else {
- int begin = tx->cursor_get_line();
- String line_text = tx->get_line(begin);
-
- if (line_text.begins_with("//"))
- line_text = line_text.substr(2, line_text.length());
- else
- line_text = "//" + line_text;
- tx->set_line(begin, line_text);
- }
- tx->end_complex_operation();
- tx->update();
- //tx->deselect();
+ shader_editor->toggle_inline_comment("//");
} break;
case EDIT_COMPLETE: {