diff options
Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 361271af89..775fca308e 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -86,10 +86,7 @@ void ShaderTextEditor::_load_theme_settings() { Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); - Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color"); - Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color"); Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); - Color string_color = EDITOR_GET("text_editor/highlighting/string_color"); get_text_edit()->add_color_override("background_color", background_color); get_text_edit()->add_color_override("completion_background_color", completion_background_color); @@ -140,26 +137,9 @@ void ShaderTextEditor::_load_theme_settings() { get_text_edit()->add_keyword_color(E->get(), keyword_color); } - //colorize core types - //Color basetype_color= EDITOR_DEF("text_editor/base_type_color",Color(0.3,0.3,0.0)); - //colorize comments get_text_edit()->add_color_region("/*", "*/", comment_color, false); get_text_edit()->add_color_region("//", "", comment_color, false); - - /*//colorize strings - Color string_color = EDITOR_DEF("text_editor/string_color",Color::hex(0x6b6f00ff)); - - List<String> strings; - shader->get_shader_mode()->get_string_delimiters(&strings); - - for (List<String>::Element *E=strings.front();E;E=E->next()) { - - String string = E->get(); - String beg = string.get_slice(" ",0); - String end = string.get_slice_count(" ")>1?string.get_slice(" ",1):String(); - get_text_edit()->add_color_region(beg,end,string_color,end==""); - }*/ } void ShaderTextEditor::_check_shader_mode() { |