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path: root/editor/plugins/shader_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--editor/plugins/shader_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index ea1876c27a..98c68afffc 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -71,6 +71,7 @@ void ShaderTextEditor::_load_theme_settings() {
Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color");
Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
+ Color indent_guide_color = EDITOR_GET("text_editor/highlighting/indent_guide_color");
Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color");
Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color");
@@ -102,6 +103,7 @@ void ShaderTextEditor::_load_theme_settings() {
get_text_edit()->add_color_override("line_number_color", line_number_color);
get_text_edit()->add_color_override("caret_color", caret_color);
get_text_edit()->add_color_override("caret_background_color", caret_background_color);
+ get_text_edit()->add_color_override("indent_guide_color", indent_guide_color);
get_text_edit()->add_color_override("font_selected_color", text_selected_color);
get_text_edit()->add_color_override("selection_color", selection_color);
get_text_edit()->add_color_override("brace_mismatch_color", brace_mismatch_color);
@@ -389,6 +391,7 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size"));
shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
+ shader_editor->get_text_edit()->set_draw_indent_guides(EditorSettings::get_singleton()->get("text_editor/indent/draw_indent_guides"));
shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers"));
shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));