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diff --git a/editor/plugins/sample_library_editor_plugin.h b/editor/plugins/sample_library_editor_plugin.h
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-/*************************************************************************/
-/* sample_library_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H
-#define SAMPLE_LIBRARY_EDITOR_PLUGIN_H
-
-#if 0
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "scene/audio/sample_player.h"
-#include "scene/gui/dialogs.h"
-#include "scene/gui/file_dialog.h"
-#include "scene/gui/tree.h"
-#include "scene/resources/sample.h"
-
-
-class SampleLibraryEditor : public Panel {
-
- GDCLASS(SampleLibraryEditor, Panel );
-
-
-
- SamplePlayer *player;
- Ref<SampleLibrary> sample_library;
- Button *load;
- Tree *tree;
- bool is_playing;
- Object *last_sample_playing;
-
- EditorFileDialog *file;
-
- ConfirmationDialog *dialog;
-
-
- void _load_pressed();
- void _file_load_request(const PoolVector<String>& p_path);
- void _delete_pressed();
- void _update_library();
- void _item_edited();
-
- UndoRedo *undo_redo;
-
- void _button_pressed(Object *p_item,int p_column, int p_id);
-
- Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
- bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
- void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
-
-protected:
- void _notification(int p_what);
- void _gui_input(InputEvent p_event);
- static void _bind_methods();
-public:
-
- void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
- void edit(Ref<SampleLibrary> p_sample);
- SampleLibraryEditor();
-};
-
-class SampleLibraryEditorPlugin : public EditorPlugin {
-
- GDCLASS( SampleLibraryEditorPlugin, EditorPlugin );
-
- SampleLibraryEditor *sample_library_editor;
- EditorNode *editor;
- Button *button;
-
-public:
-
- virtual String get_name() const { return "SampleLibrary"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- SampleLibraryEditorPlugin(EditorNode *p_node);
- ~SampleLibraryEditorPlugin();
-
-};
-
-#endif
-#endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H