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+/*************************************************************************/
+/* sample_library_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H
+#define SAMPLE_LIBRARY_EDITOR_PLUGIN_H
+
+
+#if 0
+#include "editor/editor_plugin.h"
+#include "editor/editor_node.h"
+#include "scene/audio/sample_player.h"
+#include "scene/resources/sample.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/dialogs.h"
+
+
+class SampleLibraryEditor : public Panel {
+
+ GDCLASS(SampleLibraryEditor, Panel );
+
+
+
+ SamplePlayer *player;
+ Ref<SampleLibrary> sample_library;
+ Button *load;
+ Tree *tree;
+ bool is_playing;
+ Object *last_sample_playing;
+
+ EditorFileDialog *file;
+
+ ConfirmationDialog *dialog;
+
+
+ void _load_pressed();
+ void _file_load_request(const PoolVector<String>& p_path);
+ void _delete_pressed();
+ void _update_library();
+ void _item_edited();
+
+ UndoRedo *undo_redo;
+
+ void _button_pressed(Object *p_item,int p_column, int p_id);
+
+ Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+ bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+ void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(InputEvent p_event);
+ static void _bind_methods();
+public:
+
+ void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
+ void edit(Ref<SampleLibrary> p_sample);
+ SampleLibraryEditor();
+};
+
+class SampleLibraryEditorPlugin : public EditorPlugin {
+
+ GDCLASS( SampleLibraryEditorPlugin, EditorPlugin );
+
+ SampleLibraryEditor *sample_library_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+
+ virtual String get_name() const { return "SampleLibrary"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ SampleLibraryEditorPlugin(EditorNode *p_node);
+ ~SampleLibraryEditorPlugin();
+
+};
+
+#endif
+#endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H