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Diffstat (limited to 'editor/plugins/polygon_3d_editor_plugin.h')
-rw-r--r-- | editor/plugins/polygon_3d_editor_plugin.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/editor/plugins/polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h new file mode 100644 index 0000000000..6b0370541e --- /dev/null +++ b/editor/plugins/polygon_3d_editor_plugin.h @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* polygon_3d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef POLYGON_3D_EDITOR_PLUGIN_H +#define POLYGON_3D_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/3d/collision_polygon_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/immediate_mesh.h" + +class CanvasItemEditor; + +class Polygon3DEditor : public HBoxContainer { + GDCLASS(Polygon3DEditor, HBoxContainer); + + UndoRedo *undo_redo; + enum Mode { + MODE_CREATE, + MODE_EDIT, + + }; + + Mode mode; + + Button *button_create; + Button *button_edit; + + Ref<StandardMaterial3D> line_material; + Ref<StandardMaterial3D> handle_material; + + EditorNode *editor; + Panel *panel; + Node3D *node; + Ref<Resource> node_resource; + Ref<ImmediateMesh> imesh; + MeshInstance3D *imgeom; + MeshInstance3D *pointsm; + Ref<ArrayMesh> m; + + MenuButton *options; + + int edited_point; + Vector2 edited_point_pos; + PackedVector2Array pre_move_edit; + PackedVector2Array wip; + bool wip_active; + bool snap_ignore; + + float prev_depth; + + void _wip_close(); + void _polygon_draw(); + void _menu_option(int p_option); + + float _get_depth(); + PackedVector2Array _get_polygon(); + void _set_polygon(PackedVector2Array p_poly); + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + static void _bind_methods(); + +public: + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); + void edit(Node *p_node); + Polygon3DEditor(EditorNode *p_editor); + ~Polygon3DEditor(); +}; + +class Polygon3DEditorPlugin : public EditorPlugin { + GDCLASS(Polygon3DEditorPlugin, EditorPlugin); + + Polygon3DEditor *polygon_editor; + EditorNode *editor; + +public: + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_spatial_gui_input(p_camera, p_event); } + + virtual String get_name() const override { return "Polygon3DEditor"; } + bool has_main_screen() const override { return false; } + virtual void edit(Object *p_object) override; + virtual bool handles(Object *p_object) const override; + virtual void make_visible(bool p_visible) override; + + Polygon3DEditorPlugin(EditorNode *p_node); + ~Polygon3DEditorPlugin(); +}; + +#endif // POLYGON_3D_EDITOR_PLUGIN_H |