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path: root/editor/plugins/polygon_2d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 4840b1899d..a437cd5362 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/2d/skeleton_2d.h"
+
Node2D *Polygon2DEditor::_get_node() const {
return node;
@@ -82,7 +83,6 @@ void Polygon2DEditor::_notification(int p_what) {
void Polygon2DEditor::_sync_bones() {
- print_line("syncinc");
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
@@ -101,8 +101,6 @@ void Polygon2DEditor::_sync_bones() {
Array prev_bones = node->call("_get_bones");
node->clear_bones();
- print_line("bones in skeleton: " + itos(skeleton->get_bone_count()));
-
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
PoolVector<float> weights;