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path: root/editor/plugins/polygon_2d_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp163
1 files changed, 60 insertions, 103 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index e15d8556e4..7ee695b9fe 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -39,23 +39,19 @@
#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
-
return node;
}
void Polygon2DEditor::_set_node(Node *p_polygon) {
-
node = Object::cast_to<Polygon2D>(p_polygon);
_update_polygon_editing_state();
}
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
-
return node->get_offset();
}
int Polygon2DEditor::_get_polygon_count() const {
-
if (node->get_internal_vertex_count() > 0) {
return 0; //do not edit if internal vertices exist
} else {
@@ -64,17 +60,13 @@ int Polygon2DEditor::_get_polygon_count() const {
}
void Polygon2DEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
-
uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
bone_scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
-
button_uv->set_icon(get_theme_icon("Uv", "EditorIcons"));
uv_button[UV_MODE_CREATE]->set_icon(get_theme_icon("Edit", "EditorIcons"));
@@ -97,7 +89,6 @@ void Polygon2DEditor::_notification(int p_what) {
uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
if (!is_visible()) {
uv_edit->hide();
}
@@ -106,7 +97,6 @@ void Polygon2DEditor::_notification(int p_what) {
}
void Polygon2DEditor::_sync_bones() {
-
Skeleton2D *skeleton = nullptr;
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
@@ -161,7 +151,6 @@ void Polygon2DEditor::_sync_bones() {
}
void Polygon2DEditor::_update_bone_list() {
-
NodePath selected;
while (bone_scroll_vb->get_child_count()) {
CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
@@ -189,8 +178,9 @@ void Polygon2DEditor::_update_bone_list() {
cb->set_focus_mode(FOCUS_NONE);
bone_scroll_vb->add_child(cb);
- if (np == selected || bone_scroll_vb->get_child_count() < 2)
+ if (np == selected || bone_scroll_vb->get_child_count() < 2) {
cb->set_pressed(true);
+ }
cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected), varray(i));
}
@@ -203,7 +193,6 @@ void Polygon2DEditor::_bone_paint_selected(int p_index) {
}
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
-
if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
@@ -274,20 +263,15 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
}
void Polygon2DEditor::_uv_edit_popup_hide() {
-
EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", Rect2(uv_edit->get_position(), uv_edit->get_size()));
_cancel_editing();
}
void Polygon2DEditor::_menu_option(int p_option) {
-
switch (p_option) {
-
case MODE_EDIT_UV: {
-
if (node->get_texture().is_null()) {
-
error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
error->popup_centered();
return;
@@ -304,17 +288,18 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
}
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
+ if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) {
uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
- else
+ } else {
uv_edit->popup_centered_ratio(0.85);
+ }
_update_bone_list();
} break;
case UVEDIT_POLYGON_TO_UV: {
-
Vector<Vector2> points = node->get_polygon();
- if (points.size() == 0)
+ if (points.size() == 0) {
break;
+ }
Vector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
@@ -324,11 +309,11 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
case UVEDIT_UV_TO_POLYGON: {
-
Vector<Vector2> points = node->get_polygon();
Vector<Vector2> uvs = node->get_uv();
- if (uvs.size() == 0)
+ if (uvs.size() == 0) {
break;
+ }
undo_redo->create_action(TTR("Create Polygon"));
undo_redo->add_do_method(node, "set_polygon", uvs);
@@ -338,10 +323,10 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
case UVEDIT_UV_CLEAR: {
-
Vector<Vector2> uvs = node->get_uv();
- if (uvs.size() == 0)
+ if (uvs.size() == 0) {
break;
+ }
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(node, "set_uv", uvs);
@@ -350,18 +335,15 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
case UVEDIT_GRID_SETTINGS: {
-
grid_settings->popup_centered();
} break;
default: {
-
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
}
}
void Polygon2DEditor::_cancel_editing() {
-
if (uv_create) {
uv_drag = false;
uv_create = false;
@@ -386,18 +368,18 @@ void Polygon2DEditor::_cancel_editing() {
}
void Polygon2DEditor::_update_polygon_editing_state() {
-
- if (!_get_node())
+ if (!_get_node()) {
return;
+ }
- if (node->get_internal_vertex_count() > 0)
+ if (node->get_internal_vertex_count() > 0) {
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
- else
+ } else {
disable_polygon_editing(false, String());
+ }
}
void Polygon2DEditor::_commit_action() {
-
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
@@ -442,7 +424,6 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) {
}
void Polygon2DEditor::_uv_mode(int p_mode) {
-
polygon_create.clear();
uv_drag = false;
uv_create = false;
@@ -454,9 +435,9 @@ void Polygon2DEditor::_uv_mode(int p_mode) {
}
void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
-
- if (!_get_node())
+ if (!_get_node()) {
return;
+ }
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
@@ -465,11 +446,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
-
if (mb->get_button_index() == BUTTON_LEFT) {
-
if (mb->is_pressed()) {
-
uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
uv_drag = true;
points_prev = node->get_uv();
@@ -482,9 +460,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
-
if (!uv_create) {
-
points_prev.resize(0);
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
points_prev.push_back(tuv);
@@ -506,7 +482,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
} else {
-
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
@@ -544,7 +519,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
-
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
@@ -582,21 +556,20 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
-
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
- if (internal_vertices <= 0)
+ if (internal_vertices <= 0) {
return;
+ }
int closest = -1;
float closest_dist = 1e20;
for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
-
Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
@@ -605,8 +578,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
- if (closest == -1)
+ if (closest == -1) {
return;
+ }
uv_create_poly_prev.remove(closest);
uv_create_uv_prev.remove(closest);
@@ -637,20 +611,18 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
-
- if (mb->get_shift() && mb->get_command())
+ if (mb->get_shift() && mb->get_command()) {
uv_move_current = UV_MODE_SCALE;
- else if (mb->get_shift())
+ } else if (mb->get_shift()) {
uv_move_current = UV_MODE_MOVE;
- else if (mb->get_command())
+ } else if (mb->get_command()) {
uv_move_current = UV_MODE_ROTATE;
+ }
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
-
point_drag_index = -1;
for (int i = 0; i < points_prev.size(); i++) {
-
Vector2 tuv = mtx.xform(points_prev[i]);
if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
uv_drag_from = tuv;
@@ -664,12 +636,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_ADD_POLYGON) {
-
int closest = -1;
float closest_dist = 1e20;
for (int i = 0; i < points_prev.size(); i++) {
-
Vector2 tuv = mtx.xform(points_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
@@ -717,8 +687,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
polys.resize(points.size());
for (int j = 0; j < polys.size(); j++) {
int idx = points[j];
- if (idx < 0 || idx >= points_prev.size())
+ if (idx < 0 || idx >= points_prev.size()) {
continue;
+ }
polys.write[j] = mtx.xform(points_prev[idx]);
}
@@ -740,7 +711,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
-
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
@@ -751,7 +721,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
-
prev_weights = node->get_bone_weights(bone_selected);
bone_painting = true;
bone_painting_bone = bone_selected;
@@ -759,7 +728,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} else if (uv_drag && !uv_create) {
-
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
@@ -778,7 +746,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_drag = false;
} else if (bone_painting) {
-
undo_redo->create_action(TTR("Paint Bone Weights"));
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
@@ -789,19 +756,17 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
-
_cancel_editing();
- if (bone_painting)
+ if (bone_painting) {
node->set_bone_weights(bone_painting_bone, prev_weights);
+ }
uv_edit_draw->update();
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
-
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
-
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
@@ -809,29 +774,23 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
-
if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
-
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
} else if (uv_drag) {
-
Vector2 uv_drag_to = mm->get_position();
uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
-
case UV_MODE_CREATE: {
-
if (uv_create) {
uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
}
} break;
case UV_MODE_EDIT_POINT: {
-
Vector<Vector2> uv_new = points_prev;
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
@@ -842,10 +801,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
case UV_MODE_MOVE: {
-
Vector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
+ for (int i = 0; i < uv_new.size(); i++) {
uv_new.set(i, uv_new[i] + drag);
+ }
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
@@ -854,12 +813,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
case UV_MODE_ROTATE: {
-
Vector2 center;
Vector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
+ for (int i = 0; i < uv_new.size(); i++) {
center += points_prev[i];
+ }
center /= uv_new.size();
float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
@@ -877,18 +836,19 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
case UV_MODE_SCALE: {
-
Vector2 center;
Vector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
+ for (int i = 0; i < uv_new.size(); i++) {
center += points_prev[i];
+ }
center /= uv_new.size();
float from_dist = uv_drag_from.distance_to(mtx.xform(center));
float to_dist = uv_drag_to.distance_to(mtx.xform(center));
- if (from_dist < 2)
+ if (from_dist < 2) {
break;
+ }
float scale = to_dist / from_dist;
@@ -906,7 +866,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} break;
case UV_MODE_PAINT_WEIGHT:
case UV_MODE_CLEAR_WEIGHT: {
-
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
} break;
default: {
@@ -952,22 +911,20 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
if (magnify_gesture.is_valid()) {
-
uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
}
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
-
uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
void Polygon2DEditor::_uv_scroll_changed(float) {
-
- if (updating_uv_scroll)
+ if (updating_uv_scroll) {
return;
+ }
uv_draw_ofs.x = uv_hscroll->get_value();
uv_draw_ofs.y = uv_vscroll->get_value();
@@ -976,13 +933,14 @@ void Polygon2DEditor::_uv_scroll_changed(float) {
}
void Polygon2DEditor::_uv_draw() {
-
- if (!uv_edit->is_visible() || !_get_node())
+ if (!uv_edit->is_visible() || !_get_node()) {
return;
+ }
Ref<Texture2D> base_tex = node->get_texture();
- if (base_tex.is_null())
+ if (base_tex.is_null()) {
return;
+ }
String warning;
@@ -1002,10 +960,12 @@ void Polygon2DEditor::_uv_draw() {
if (snap_step.x != 0) {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
+ }
last_cell = cell;
}
}
@@ -1013,10 +973,12 @@ void Polygon2DEditor::_uv_draw() {
if (snap_step.y != 0) {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
+ }
last_cell = cell;
}
}
@@ -1073,7 +1035,6 @@ void Polygon2DEditor::_uv_draw() {
}
for (int i = 0; i < uvs.size(); i++) {
-
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
@@ -1092,7 +1053,6 @@ void Polygon2DEditor::_uv_draw() {
}
for (int i = 0; i < polygons.size(); i++) {
-
Vector<int> points = polygons[i];
Vector<Vector2> polypoints;
for (int j = 0; j < points.size(); j++) {
@@ -1100,12 +1060,14 @@ void Polygon2DEditor::_uv_draw() {
int idx = points[j];
int idx_next = points[next];
- if (idx < 0 || idx >= uvs.size())
+ if (idx < 0 || idx >= uvs.size()) {
continue;
+ }
polypoints.push_back(mtx.xform(uvs[idx]));
- if (idx_next < 0 || idx_next >= uvs.size())
+ if (idx_next < 0 || idx_next >= uvs.size()) {
continue;
+ }
uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
}
if (points.size() >= 3) {
@@ -1114,7 +1076,6 @@ void Polygon2DEditor::_uv_draw() {
}
for (int i = 0; i < uvs.size(); i++) {
-
if (weight_r) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
@@ -1138,7 +1099,6 @@ void Polygon2DEditor::_uv_draw() {
}
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
-
NodePath bone_path;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
@@ -1154,20 +1114,20 @@ void Polygon2DEditor::_uv_draw() {
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
if (skeleton) {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
-
Bone2D *bone = skeleton->get_bone(i);
- if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
+ if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
continue; //not set
+ }
bool current = bone_path == skeleton->get_path_to(bone);
bool found_child = false;
for (int j = 0; j < bone->get_child_count(); j++) {
-
Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
- if (!n)
+ if (!n) {
continue;
+ }
found_child = true;
@@ -1232,7 +1192,6 @@ void Polygon2DEditor::_uv_draw() {
}
void Polygon2DEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
}
@@ -1248,7 +1207,6 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
-
node = nullptr;
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
@@ -1305,7 +1263,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) {
-
uv_button[i] = memnew(ToolButton);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);