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Diffstat (limited to 'editor/plugins/physical_bone_plugin.h')
-rw-r--r-- | editor/plugins/physical_bone_plugin.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h new file mode 100644 index 0000000000..9e7a50307a --- /dev/null +++ b/editor/plugins/physical_bone_plugin.h @@ -0,0 +1,78 @@ +/*************************************************************************/ +/* physical_bone_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICAL_BONE_PLUGIN_H +#define PHYSICAL_BONE_PLUGIN_H + +#include "editor/editor_node.h" + +class PhysicalBoneEditor : public Object { + GDCLASS(PhysicalBoneEditor, Object); + + EditorNode *editor; + HBoxContainer *spatial_editor_hb; + ToolButton *button_transform_joint; + + PhysicalBone *selected; + +protected: + static void _bind_methods(); + +private: + void _on_toggle_button_transform_joint(bool p_is_pressed); + void _set_move_joint(); + +public: + PhysicalBoneEditor(EditorNode *p_editor); + ~PhysicalBoneEditor(); + + void set_selected(PhysicalBone *p_pb); + + void hide(); + void show(); +}; + +class PhysicalBonePlugin : public EditorPlugin { + GDCLASS(PhysicalBonePlugin, EditorPlugin); + + EditorNode *editor; + PhysicalBone *selected; + PhysicalBoneEditor *physical_bone_editor; + +public: + virtual String get_name() const { return "PhysicalBone"; } + virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone"); } + virtual void make_visible(bool p_visible); + virtual void edit(Object *p_node); + + PhysicalBonePlugin(EditorNode *p_editor); +}; + +#endif |