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-rw-r--r--editor/plugins/physical_bone_plugin.h78
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diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
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--- a/editor/plugins/physical_bone_plugin.h
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-/*************************************************************************/
-/* physical_bone_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PHYSICAL_BONE_PLUGIN_H
-#define PHYSICAL_BONE_PLUGIN_H
-
-#include "editor/editor_node.h"
-
-class PhysicalBoneEditor : public Object {
- GDCLASS(PhysicalBoneEditor, Object);
-
- EditorNode *editor;
- HBoxContainer *spatial_editor_hb;
- ToolButton *button_transform_joint;
-
- PhysicalBone *selected;
-
-protected:
- static void _bind_methods();
-
-private:
- void _on_toggle_button_transform_joint(bool p_is_pressed);
- void _set_move_joint();
-
-public:
- PhysicalBoneEditor(EditorNode *p_editor);
- ~PhysicalBoneEditor();
-
- void set_selected(PhysicalBone *p_pb);
-
- void hide();
- void show();
-};
-
-class PhysicalBonePlugin : public EditorPlugin {
- GDCLASS(PhysicalBonePlugin, EditorPlugin);
-
- EditorNode *editor;
- PhysicalBone *selected;
- PhysicalBoneEditor physical_bone_editor;
-
-public:
- virtual String get_name() const { return "PhysicalBone"; }
- virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone"); }
- virtual void make_visible(bool p_visible);
- virtual void edit(Object *p_node);
-
- PhysicalBonePlugin(EditorNode *p_editor);
-};
-
-#endif