diff options
Diffstat (limited to 'editor/plugins/physical_bone_plugin.cpp')
-rw-r--r-- | editor/plugins/physical_bone_plugin.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp new file mode 100644 index 0000000000..42f1adcadf --- /dev/null +++ b/editor/plugins/physical_bone_plugin.cpp @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* physical_bone_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physical_bone_plugin.h" +#include "editor/plugins/spatial_editor_plugin.h" +#include "scene/3d/physics_body.h" + +void PhysicalBoneEditor::_bind_methods() { + ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint); +} + +void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { + + _set_move_joint(); +} + +void PhysicalBoneEditor::_set_move_joint() { + if (selected) { + selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); + } +} + +PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) : + editor(p_editor), + selected(NULL) { + + spatial_editor_hb = memnew(HBoxContainer); + spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); + spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN); + SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb); + + spatial_editor_hb->add_child(memnew(VSeparator)); + + button_transform_joint = memnew(ToolButton); + spatial_editor_hb->add_child(button_transform_joint); + + button_transform_joint->set_text(TTR("Move joint")); + button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons")); + button_transform_joint->set_toggle_mode(true); + button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint"); + + hide(); +} + +PhysicalBoneEditor::~PhysicalBoneEditor() { + // TODO the spatial_editor_hb should be removed from SpatialEditor, but in this moment it's not possible + for (int i = spatial_editor_hb->get_child_count() - 1; 0 <= i; --i) { + Node *n = spatial_editor_hb->get_child(i); + spatial_editor_hb->remove_child(n); + memdelete(n); + } + memdelete(spatial_editor_hb); +} + +void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) { + + button_transform_joint->set_pressed(false); + + _set_move_joint(); + selected = p_pb; + _set_move_joint(); +} + +void PhysicalBoneEditor::hide() { + spatial_editor_hb->hide(); +} + +void PhysicalBoneEditor::show() { + spatial_editor_hb->show(); +} + +PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) : + editor(p_editor), + selected(NULL) { + + physical_bone_editor = memnew(PhysicalBoneEditor(editor)); +} + +void PhysicalBonePlugin::make_visible(bool p_visible) { + if (p_visible) { + + physical_bone_editor->show(); + } else { + + physical_bone_editor->hide(); + physical_bone_editor->set_selected(NULL); + selected = NULL; + } +} + +void PhysicalBonePlugin::edit(Object *p_node) { + selected = static_cast<PhysicalBone *>(p_node); // Trust it + ERR_FAIL_COND(!selected); + + physical_bone_editor->set_selected(selected); +} |