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-rw-r--r--editor/plugins/physical_bone_plugin.cpp123
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diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
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+/*************************************************************************/
+/* physical_bone_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "physical_bone_plugin.h"
+#include "editor/plugins/spatial_editor_plugin.h"
+#include "scene/3d/physics_body.h"
+
+void PhysicalBoneEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint);
+}
+
+void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
+
+ _set_move_joint();
+}
+
+void PhysicalBoneEditor::_set_move_joint() {
+ if (selected) {
+ selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
+ }
+}
+
+PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
+ editor(p_editor),
+ selected(NULL) {
+
+ spatial_editor_hb = memnew(HBoxContainer);
+ spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN);
+ SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
+
+ spatial_editor_hb->add_child(memnew(VSeparator));
+
+ button_transform_joint = memnew(ToolButton);
+ spatial_editor_hb->add_child(button_transform_joint);
+
+ button_transform_joint->set_text(TTR("Move joint"));
+ button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons"));
+ button_transform_joint->set_toggle_mode(true);
+ button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint");
+
+ hide();
+}
+
+PhysicalBoneEditor::~PhysicalBoneEditor() {
+ // TODO the spatial_editor_hb should be removed from SpatialEditor, but in this moment it's not possible
+ for (int i = spatial_editor_hb->get_child_count() - 1; 0 <= i; --i) {
+ Node *n = spatial_editor_hb->get_child(i);
+ spatial_editor_hb->remove_child(n);
+ memdelete(n);
+ }
+ memdelete(spatial_editor_hb);
+}
+
+void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) {
+
+ button_transform_joint->set_pressed(false);
+
+ _set_move_joint();
+ selected = p_pb;
+ _set_move_joint();
+}
+
+void PhysicalBoneEditor::hide() {
+ spatial_editor_hb->hide();
+}
+
+void PhysicalBoneEditor::show() {
+ spatial_editor_hb->show();
+}
+
+PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) :
+ editor(p_editor),
+ selected(NULL) {
+
+ physical_bone_editor = memnew(PhysicalBoneEditor(editor));
+}
+
+void PhysicalBonePlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+
+ physical_bone_editor->show();
+ } else {
+
+ physical_bone_editor->hide();
+ physical_bone_editor->set_selected(NULL);
+ selected = NULL;
+ }
+}
+
+void PhysicalBonePlugin::edit(Object *p_node) {
+ selected = static_cast<PhysicalBone *>(p_node); // Trust it
+ ERR_FAIL_COND(!selected);
+
+ physical_bone_editor->set_selected(selected);
+}