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Diffstat (limited to 'editor/plugins/physical_bone_plugin.cpp')
-rw-r--r--editor/plugins/physical_bone_plugin.cpp113
1 files changed, 0 insertions, 113 deletions
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
deleted file mode 100644
index 28099a927b..0000000000
--- a/editor/plugins/physical_bone_plugin.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-/*************************************************************************/
-/* physical_bone_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "physical_bone_plugin.h"
-#include "editor/plugins/spatial_editor_plugin.h"
-#include "scene/3d/physics_body.h"
-
-void PhysicalBoneEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint);
-}
-
-void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
-
- _set_move_joint();
-}
-
-void PhysicalBoneEditor::_set_move_joint() {
- if (selected) {
- selected->_set_gizmo_move_joint(button_transform_joint->is_pressed());
- }
-}
-
-PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) :
- editor(p_editor),
- selected(NULL) {
-
- spatial_editor_hb = memnew(HBoxContainer);
- spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN);
- SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
-
- spatial_editor_hb->add_child(memnew(VSeparator));
-
- button_transform_joint = memnew(ToolButton);
- spatial_editor_hb->add_child(button_transform_joint);
-
- button_transform_joint->set_text(TTR("Move Joint"));
- button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons"));
- button_transform_joint->set_toggle_mode(true);
- button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint");
-
- hide();
-}
-
-PhysicalBoneEditor::~PhysicalBoneEditor() {}
-
-void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) {
-
- button_transform_joint->set_pressed(false);
-
- _set_move_joint();
- selected = p_pb;
- _set_move_joint();
-}
-
-void PhysicalBoneEditor::hide() {
- spatial_editor_hb->hide();
-}
-
-void PhysicalBoneEditor::show() {
- spatial_editor_hb->show();
-}
-
-PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) :
- editor(p_editor),
- selected(NULL),
- physical_bone_editor(editor) {}
-
-void PhysicalBonePlugin::make_visible(bool p_visible) {
- if (p_visible) {
-
- physical_bone_editor.show();
- } else {
-
- physical_bone_editor.hide();
- physical_bone_editor.set_selected(NULL);
- selected = NULL;
- }
-}
-
-void PhysicalBonePlugin::edit(Object *p_node) {
- selected = static_cast<PhysicalBone *>(p_node); // Trust it
- ERR_FAIL_COND(!selected);
-
- physical_bone_editor.set_selected(selected);
-}