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Diffstat (limited to 'editor/plugins/physical_bone_plugin.cpp')
-rw-r--r-- | editor/plugins/physical_bone_plugin.cpp | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp deleted file mode 100644 index 28099a927b..0000000000 --- a/editor/plugins/physical_bone_plugin.cpp +++ /dev/null @@ -1,113 +0,0 @@ -/*************************************************************************/ -/* physical_bone_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "physical_bone_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" -#include "scene/3d/physics_body.h" - -void PhysicalBoneEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_on_toggle_button_transform_joint", "is_pressed"), &PhysicalBoneEditor::_on_toggle_button_transform_joint); -} - -void PhysicalBoneEditor::_on_toggle_button_transform_joint(bool p_is_pressed) { - - _set_move_joint(); -} - -void PhysicalBoneEditor::_set_move_joint() { - if (selected) { - selected->_set_gizmo_move_joint(button_transform_joint->is_pressed()); - } -} - -PhysicalBoneEditor::PhysicalBoneEditor(EditorNode *p_editor) : - editor(p_editor), - selected(NULL) { - - spatial_editor_hb = memnew(HBoxContainer); - spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN); - SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb); - - spatial_editor_hb->add_child(memnew(VSeparator)); - - button_transform_joint = memnew(ToolButton); - spatial_editor_hb->add_child(button_transform_joint); - - button_transform_joint->set_text(TTR("Move Joint")); - button_transform_joint->set_icon(SpatialEditor::get_singleton()->get_icon("PhysicalBone", "EditorIcons")); - button_transform_joint->set_toggle_mode(true); - button_transform_joint->connect("toggled", this, "_on_toggle_button_transform_joint"); - - hide(); -} - -PhysicalBoneEditor::~PhysicalBoneEditor() {} - -void PhysicalBoneEditor::set_selected(PhysicalBone *p_pb) { - - button_transform_joint->set_pressed(false); - - _set_move_joint(); - selected = p_pb; - _set_move_joint(); -} - -void PhysicalBoneEditor::hide() { - spatial_editor_hb->hide(); -} - -void PhysicalBoneEditor::show() { - spatial_editor_hb->show(); -} - -PhysicalBonePlugin::PhysicalBonePlugin(EditorNode *p_editor) : - editor(p_editor), - selected(NULL), - physical_bone_editor(editor) {} - -void PhysicalBonePlugin::make_visible(bool p_visible) { - if (p_visible) { - - physical_bone_editor.show(); - } else { - - physical_bone_editor.hide(); - physical_bone_editor.set_selected(NULL); - selected = NULL; - } -} - -void PhysicalBonePlugin::edit(Object *p_node) { - selected = static_cast<PhysicalBone *>(p_node); // Trust it - ERR_FAIL_COND(!selected); - - physical_bone_editor.set_selected(selected); -} |