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+/*************************************************************************/
+/* path_3d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PATH_EDITOR_PLUGIN_H
+#define PATH_EDITOR_PLUGIN_H
+
+#include "editor/node_3d_editor_gizmos.h"
+#include "scene/3d/path_3d.h"
+
+class PathNode3DGizmo : public EditorNode3DGizmo {
+
+ GDCLASS(PathNode3DGizmo, EditorNode3DGizmo);
+
+ Path3D *path;
+ mutable Vector3 original;
+ mutable float orig_in_length;
+ mutable float orig_out_length;
+
+public:
+ virtual String get_handle_name(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx);
+ virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point);
+ virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
+
+ virtual void redraw();
+ PathNode3DGizmo(Path3D *p_path = NULL);
+};
+
+class PathNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+
+ GDCLASS(PathNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+protected:
+ Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
+
+public:
+ String get_name() const;
+ int get_priority() const;
+ PathNode3DGizmoPlugin();
+};
+
+class Path3DEditorPlugin : public EditorPlugin {
+
+ GDCLASS(Path3DEditorPlugin, EditorPlugin);
+
+ Separator *sep;
+ ToolButton *curve_create;
+ ToolButton *curve_edit;
+ ToolButton *curve_del;
+ ToolButton *curve_close;
+ MenuButton *handle_menu;
+
+ EditorNode *editor;
+
+ Path3D *path;
+
+ void _mode_changed(int p_idx);
+ void _close_curve();
+ void _handle_option_pressed(int p_option);
+ bool handle_clicked;
+ bool mirror_handle_angle;
+ bool mirror_handle_length;
+
+ enum HandleOption {
+ HANDLE_OPTION_ANGLE,
+ HANDLE_OPTION_LENGTH
+ };
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ Path3D *get_edited_path() { return path; }
+
+ static Path3DEditorPlugin *singleton;
+ virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
+
+ //virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
+ //virtual Ref<Node3DEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
+ virtual String get_name() const { return "Path"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ bool mirror_angle_enabled() { return mirror_handle_angle; }
+ bool mirror_length_enabled() { return mirror_handle_length; }
+ bool is_handle_clicked() { return handle_clicked; }
+ void set_handle_clicked(bool clicked) { handle_clicked = clicked; }
+
+ Path3DEditorPlugin(EditorNode *p_node);
+ ~Path3DEditorPlugin();
+};
+
+#endif // PATH_EDITOR_PLUGIN_H